GM Tektites PFS First Steps Group C (Inactive)

Game Master Hawkwen Agricola

Asad's Keep Map


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Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel does what he does best. He ties a piece of cloth around his mouth, and then starts slowly piling up the useless scrolls and books on one side of the room. The useful items are looked over quickly before passing them on to Tortella.
And of course, being a Pathfinder, he takes the time to look for traps and hidden compartiments.

T20 Perception: 20 + 8 = 28


As the party searches the room, they find, sitting on the rotting shelves in this room are a number of moldering trade agreements. A dozen of them are of the type the party is searching for. All are written in Kelish.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"It looks foreign to me, maybe we should take it back to the Li's"

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

"...Yes." Tortella manages to push out of his orcish throat in answer. He then begins to waddle out to the next room.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel bends over all the documents and picks out the correct ones.

"You're right Lecky. Why don't you turn this way and I can put the necessary documents into your backpack. Let's get moving after this, don't like being underground too much..."

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Should've paid attention to my books instead of my blades, now I get to be the mule. Too late to complain now, here let me take it." says Lecky as he places the documents in his backpack.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

"That's everything we were supposed to find, right?"


So what do you guys want do? Clear the dungeon?

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

I'm down for that. We could also kill off the tour guide.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"Yes it was Lia. I reckon now would be a good time to leave, lest other wells or pits, or deeper things, dig their way up. Our mission was to retrieve, and we have. I say we grant the ultimate mercy to this one, and set its soul free. I know I would want you to do the same if my fate was thus."

Talathel bows his head for a second.

DOn't see a reason to clear everything, but the guide should be killed. She will become a ghoul, an abomination...


Technically, you need to find items that may appear on the chronicle to get access.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

Set its soul free? What?

Lecky assumes defensive stance with this guisarme, "Wait, what?"

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia glances at Maurit, then reluctantly nods her head in agreement with Talathel.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

That's metagaming GM, so sorry if I didn't do that :P
Talathel finds his mission at an end, and has no need to go 'beyond the call of duty'. He will follow if the others want to, however.

Talathel nods at Lia, looks at Lecky's guisarme and looks meaningfully at Maurit.

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

Tortella hefts his greataxe and nods.

Should we just all take a surprise round?


Sure!

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

Tortella takes a hard swing to start things off.
Greataxe: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16, Damage: 1d12 + 4 ⇒ (11) + 4 = 15
-2 if not flanking

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia draws her sword and attacks, whispering an apology.

Attack w/PA: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d6 + 7 ⇒ (3, 1) + 7 = 11


Tortella and Lia quickly and efficiently put an end to the cursed zombie to be. Searching the body, you find potions of cure light wounds (2), potion of protection from evil, leather armor, dagger, shortbow with 20 arrows, masterwork thieves tools, and an opal worth 200 gp.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

"I'm sorry Maurit, but this is needed to save your soul. Don't think of us badly!" he says while releasing his magic.

Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5
Edit: Forget the missile then :P


Technically, I don't think telling you that you haven't quite finished the scenario is meta-gaming. So...further in or out? You guys have three more rooms/encounters.

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

I'm all for clearing it out.


Bereft of your guide, the party moves north into the next room to find, this large room looks like it was once a scribing chamber. The remains of many desks are scattered about, and amid the rubble is a number of long-dried inkwells, other writing utensils, and scraps of paper. These things are covered with black mold and patches of light green mushrooms.

Amid a particularly thick patch of fungus in the northeast sits a pale and crusty froglike humanoid. It trembles and twitches as it stands and lurches forward. His skin is patchy and dry, like a squid left out in the sun and sand.

Init. Rolls:
Li: 1d20 + 2 ⇒ (17) + 2 = 19
Le: 1d20 + 1 ⇒ (18) + 1 = 19
To: 1d20 + 2 ⇒ (4) + 2 = 6
Ta: 1d20 + 2 ⇒ (12) + 2 = 14
B: 1d20 + 2 ⇒ (3) + 2 = 5

Initative:
Lia
Lecky
Talathel
Tortella
Creature

Party up!

MAP!

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia holds her sword in front of her, eyeing the creature cautiously.

Ready an action to attack if the creature approaches aggressively

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

If nobody else is going to take it on, I'll be happy to color spray it on my turn.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Poke first, ask later." Lecky moves in and pokes the creature with his bardiche.

Power Attack Bardiche: 1d20 + 5 - 1 ⇒ (6) + 5 - 1 = 10
Damage: 1d10 + 6 + 3 ⇒ (3) + 6 + 3 = 12

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel's hands starts to flicker and he steps forward, muttering arcane words.

I'll take the damage roll of "5" I rolled earlier.


Lia delays, waiting to see what the creature will do.

Lecky moves up to attack, but misses.

Talathel hits the creature with a force missile!

Tortella!

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

Tortella moves in closer to color spray the creature.
10ft west should do it


Will: 1d20 + 2 ⇒ (10) + 2 = 12
1d4 ⇒ 3

Tortella moves up and sends a cone of multicolored light in thedirection of the creature. It remains conscious, but seems to be blinded and staggering around.

Blinded and stunned for 3 rounds.

Party up!

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Tortella receives a nod from Talathel, as the notions the others to finish it.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Got it,"

Power Attack Bardiche: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

Lol

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

Tortella steps in with his greataxe to do the dirty work.
Greataxe: 1d20 + 3 ⇒ (6) + 3 = 9, Damage: 1d12 + 4 ⇒ (3) + 4 = 7


Tortella and Lecky both miss the swings at the stunned creature.

Talathel and Lia!

Note: I just noticed that this creature is immune to blindness, so it is simply stunned for three rounds.

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

I was hoping the -2 to AC and no Dex to AC would make my 9 a hit. But I guess that'd require a max of 11 flat-footed AC.


Tortella wrote:
I was hoping the -2 to AC and no Dex to AC would make my 9 a hit. But I guess that'd require a max of 11 flat-footed AC.

That was what I was checking when I caught the immune to blindness.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia moves in and strikes at the creature with her greatsword.

Attack w/PA: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 2d6 + 7 ⇒ (5, 2) + 7 = 14

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel refrains from attacking.
No actions.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"This creature is sure hard to hit," as Lecky tries to stab it again, and again with the same result.

Power Attack Bardiche: 1d20 + 5 - 1 ⇒ (3) + 5 - 1 = 7

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

"Yes..." Tortella says with another swing of his axe as he begins to chuckle.
Greataxe: 1d20 + 3 ⇒ (14) + 3 = 17, Damage: 1d12 + 4 ⇒ (7) + 4 = 11


Lia attacks and misses!

Talathel refrains!

Lecky misses again, while Tortella brings his axe down with a mighty chop, injuring the creature badly.

The creature continues to be stunned!

Party up!

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel looks on, amused.

"It seems difficult to hit a creature that is standing still?" he jokingly says, while standing in the far corner.

I ready action to attack just before the creature attacks someone. Now and as long as it is stunned.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia reverses the direction of her blade, slashing back towards the creature.

Attack w/PA: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d6 + 7 ⇒ (5, 3) + 7 = 15


Lia puts the creature out of its stunned misery.

Out of Combat


Searching the room, the party finds one trade agreement, three flasks of holy water, and a potion of cure moderate wounds are hidden in the creatures’s mushroom nest.

Going out of the door to the west, the party finds themselves in a short hall that leads back toward the original room in which the party encountered the skeleton. The is a door opposite of you in the hall.

The Exchange

Male Half-Elf Fighter 1 - HP: 13/13, - AC: 17/T: 13/FF: 14 - Perception: +3 <low-light> F: +4/R: +3/W: +4[6] - CMB: +3 - CMD: 16, Speed: 30ft

Tortella pushes the potion towards Lia and scoops up the holy water.
"Wash... restless bones. Pray." Tortella suggests.

Liberty's Edge

Female Half-elf Barbarian 1 - HP 14/14 - AC 15, Touch 11, FF 14 - CMD 15 - F/R/W +4/+1/+1 (+2 vs fear) - Perception +10

Lia thanks Tortella and downs the potion.

2d8 + 3 ⇒ (6, 8) + 3 = 17


The party heals themselves and moves across the hall into the next room. Rubbish and black mold choke the far end of the chamber. The slightest movement kicks up dust and spores, choking the stagnant and already foul-smelling air.

Grand Lodge

Wizard || AC 12 - Tch 12 - Ff 10 || HP 6/7 || Fort/Refl/Will +1/+2/+3 || CMD 12 || Perception +8

Talathel stays outside, and gestures for those to enter to put a piece of cloth in front of their mouths and noses.

Grand Lodge

Phalanx Soldier 1; Hp 12/12; AC 21/T 13/FF 19; F +4/R +1/ W +1; CMD 16; CMB +5; Melee +5; Per +0; Init +1; Speed 20 ft

"Alright I'll go in," says Lecky as he takes Talathel's advice.

Take 10 Perception: 10 + 0 = 10

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