Zoria

Neteafa Blackcandle's page

29 posts. Organized Play character for LightHeretic.


Full Name

Neteafa Blackcandle

Race

Gnome

Classes/Levels

Witch/1 ~ HP: 7/7 ~ AC: 12, T: 11, FF: 11 ~ Fort: +1, Ref: +3, Will +3, ~ CBM: -1, CMD: 9, Speed: 20ft, Init: +0

Gender

Female

Size

Small

Age

45

Alignment

Neutral Good

Deity

Calistria

Location

Katheer (Qadria)

Languages

Common, Gnome, Sylvan, Goblin, Dwarven

Occupation

Innkeeper/Courtesan/Tailor

Strength 10
Dexterity 13
Constitution 12
Intelligence 16
Wisdom 12
Charisma 15

About Neteafa Blackcandle

Neteafa Blackcandle
Female Gnome Witch 1
NG Small Humanoid (Gnome)
Init+0; Low-light Vision; Perception +0
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Defense
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AC 12, touch 11, Flatfooted 11
HP 7 (Hit Dice: 1d6 +1)
Fort +1, Ref +3, Will +3;
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Offense
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Speed 20ft.
Melee Quarterstaff (1d4/x2); Dagger (1d4/19-20).
Ranged Light Crossbow (1d6/19-20x2)
Magic Spells (Witch 1)
1 (2 spell slots)Burning Hands*, Cure Light Wounds, Mage Armor*, Summon Monster I, Charm Person, Dancing Lantern
0 (3 spell slots) Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Putrefy Food and Drink, Read Magic, Resistance*, Spark*, Stabilize*, Touch of Fatigue
(* = Spells that are prepared)
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Statistics
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Str 10, Dex 13, Con 12, Int 16, Wis 12, Cha 15
Base Atk +0; CMB -1; CMD 9
Feats Arcane Strike
Traits Charming (+1 bonus when useing Bluff or Diplomacy on a character that is or could be sexually attracted to you, and +1 trait bonus on DC of any language-dependent spell you cast on such characters or creatures), Calistrian Courtesan (+1 bonus on Sense Motive and Diplomacy checks to gather information and Diplomacy is a class skill)
Skills Acrobatics +0, Appraise +4, Bluff +2, Climb +0, Craft (Clothing)* +6, Diplomacy +5*, Disguise +2, Escape Artist +0, Fly +5*, Heal +5*, Intimidate +5*, Knowledge (Arcana) +6*, Knowledge (History) +7*, Knowledge (Nature) +6*, Knowledge (Planes) +6*, Perception +3, Profession (Innkeeper)* +4, Profession (Courtesan) +4, Ride +0, Sense Motive +1, Spell Craft +6*, Stealth +0, Survival +1, Swim +0, Use Magic Device +5* (* = Class Skill)
Languages Common, Gnome, Sylvan, Goblin, Dwarven
Other Gear Light Crossbow, Quarterstaff, Dagger, Bolts (100), Traveler's Outfit, Bedroll (small), Backpack (small), Rations (10), Spell Component Pouch, Water Skin (4), Soap (1lb), Bullseye Lantern, Oil Flask (2)
Money 23g 4s
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Tracked Resources
Bolts - 100
Rations - 10
Water Skins - 4/4
Oil Flasks - 2/2
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Special Abilities
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Healing(Su) The Witch can sooth the wounds of those she touches. This acts as a cure light wounds spell. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours.
Arcane Strike +1 damage and weapons are considered magic.
Defensive Training +4 dodge bonus to AC against monsters of the giant subtype.
Gnome Magic +1 to the DC of any saving throws against illusion spells that they cast. As a gnome with more than 11 Charisma gain the following spell-like abilities: 1/day -dancing lights, ghost sound, prestidigitation, andspeak with animals. The caster level for these effects is eual to the gnome's level. The DC for these spells is equal to 10+ the spell's level + Charisma modifier.
Hatred +1 bonus on attack rolls against humanoid creatures of the reptilian and goblinoid subtypes.
Illusion Resistance +2 racial saving throw bonus against illusion spells and effects.
Keen Senses +2 racial bonus on Perception skill checks.
Obsessive +2 racial bonus on a Craft or Profession skill (Courtesan).
Weapon Familiarity Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.
Patron (Witch) Transformation
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Misc
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Height 3'2"
Weight 38lbs
Hair Black-brown
Eyes Forest Green
Skin Fair (slightly tanned)
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Bio
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Neteafa's Past:
Neteafa never knew her parents. Neteafa was adopted by Andra Blackcandle, a witch in the service of Calistria and owner of the Guilded Wasp Inn. When Neteafa reached adulthood Andra offered to bring her daughter into her coven, Neteafa agreed. As a member of the Coven of Glittering Lust, Neteafa served as a chosen courtesan in the Guilded Wasp and practiced arcane and wierd magic in the basement with the rest of the coven. Eventualy the source of the coven's power came forth to her during a fever dream, Tordurbar. Since then Neteafa has devoted her works to understanding Tordurbar and Calistria on a deeper level often practicing magic which others would consider heretical. The church of Calistria would even consider many of the coven's practices as a form of heresy.

Recently Neteafa gave into her wanderlust seeking to expand her knowledge and gain new experiences in pleasure and has joined the Pathfinder Society in the name of her homeland Qadria.