
![]() |

Sorry, all, stomach bug and colds knocked me and my little family out of commission the last few days.
Kiddrik limps along behind the group, clearly out of his mental league but happy to have teammates who seem to know what the next step should be in any given situation.
So where are we currently? The shrines at the Starstone?

![]() |

That is where Stag went! And now he is about to desecrate a shrine.

![]() |

Reesa follows Stag, who seemed quite confident about the next step. "I'm with you, Stag. Let's see what's next!"

GM Tektite |

Joesef tries the password at the Wall, but noting happens.
When Stag leads the party to the Shrine of Failed, you find at the same moment Sir Reinhart, a Mendevian crusader intent on becoming a god, attempts the Test of the Starstone. As the valiant— and utterly doomed—knight prepares to charge his steed across the chasm outside Starstone Cathedral, you find you have unrestricted access to the Shrine of the Failed.
Looking around the Shrine, it doesn't take long before you locate the shrine to Dougal Caskmill, as each altar stands upon a raised dais and bears a small brass nameplate identifying the aspirant and the would-be-god’s areas of interest.
Searching harder this time, you find a door hidden by an illusion against the room’s west wall, though you can’t see any means to unseal the door. Eventually someone slides the nameplate on the altoar to the side, revealing a small chalkboard and a thin piece of chalk.

![]() |

Maybe this is where the password goes? Joesef will write it in chalk on the board, eager to see what happens.

![]() |

"Good idea, Joesef. This sounds like a good spot for the password, doesn't it?"

![]() |

Djezet shakes his head at the doomed knight about to fail the test to godhood and follows the others inside. "I think that's the plan. Go for it, Joesef."

![]() |

As Kiddrik waits to see what Joesef's writing results in—his longspear resting casually on his shoulder—he adds his own two bits about the crazy knight.
"I try not to tell folks what to do with their lives .... but don't it just seem folly to try to become a god? What kinda arrogant does a fella have to be to think yer good enough to make it through that test."

GM Tektite |

![]() |

"Whoa, this simple mission has turned into quite a surprise, hasn't it?" Reesa waits for the others to take the lead in the strange area.

![]() |

Stag lights a torch and boldly strides into the breach!

![]() |

Dalangi sticks away from the light of the torch as he sticks to the large pillars in the room. Peering from behind a pillar Dalangi's clawed hands stretch around the base as his dark elongated face pees around the corner inspecting the room.
Perception: 1d20 + 4 ⇒ (19) + 4 = 23

![]() |
2 people marked this as a favorite. |

Dalangi ... pees around the corner inspecting the room.
Now that just seems down-right inappropriate.
Kiddrik follows along—longspear in-hand, belt buckle lit up like a torch.
Perception: 1d20 - 1 ⇒ (12) - 1 = 11

GM Tektite |

Following Stag, the party enters the cavern. The cavern is dark, save for some illumination at the north end of the cave.
Heading to the north end of the cavern, Stag sees a small chamber. Several desks are arranged along the northern and eastern edges of this small stone alcove. Whereas the stonework leading to this chamber is rough, the walls in the alcove are polished. A single gem rests among the neatly filed papers on the desk, emitting a soft luminescence that brightens the small room.
The gem on the desk is a cut alexandrite worth 550 gp. It glows thanks to a continual flame spell. The paperwork on the desk is a priceless collection of Pathfinder Society lore and information describing dozens of unexplored sites. Most are written in an Azlanti dialect further encrypted using an old cipher employed by the Society centuries ago.

![]() |

Spellcraft: 1d20 + 5 ⇒ (5) + 5 = 10
Dalangi inspects the gem and paperwork. These tomes appear to be centuries old. Long forgotten by the Society. We should take them back to the Venture-Captain.

![]() |

Yeah, good idea. How long has this been here, you think? Joesef will take a look around to see if there is anything else hidden among the desks and such.

![]() |

Spellcraft 1d20 + 4 ⇒ (17) + 4 = 21
Reesa agrees at taking the journal and notes back to the VC's. "Look at these walls. They aren't natural...some powerful spellcaster cleared this area using stone shape spells. Amazing work."

![]() |

"Let us gather everything before reporting back to Drandle Dreng. I still got his wine. Wonder when he is gonna open it and if I can get in on this action..." Stag wonders aloud as he stuffs papers and such in his bag.

GM Tektite |

1d4 ⇒ 2
4d3 ⇒ (3, 3, 3, 2) = 11
Grabbing the papers, the party heads out of the cavern and back into the shrine. As you enter the shrine, a group of four people seem to be waiting for you. One steps foward, holding out a hand. "We'll be taking those things. Just hand 'em over and no one will get hurt."
Dj: 1d20 ⇒ 15
J: 1d20 + 4 ⇒ (18) + 4 = 22
K: 1d20 + 6 ⇒ (11) + 6 = 17
S: 1d20 + 8 ⇒ (15) + 8 = 23
R: 1d20 + 2 ⇒ (16) + 2 = 18
M: 1d20 + 2 ⇒ (4) + 2 = 6
Initiative:
Stag
Joesef
Reesa
Kiddrik
Dalangi
Djezet
Bads
Party up!

![]() |

"No, I don't think so. Take 'em out, Alloy!"
Djezet covers his partner in mage armor and lets the djinn step up to the first man and swing!
slam: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Eidolon AC: 17 / 11 / 16

![]() |

Kiddrik takes a cautious step forward, muttering a quick whispered prayer as he watches over the group's left flank.
"Come and take'em!"
Cast Protection from Evil on self. Activate Martial Flexibility to gain Dodge for 1 minute. 5' step up/left (map updated). Longspear has reach, so AoO's should be triggered if the baddies approach.
Current effects/conditions: Protection from Evil (rd 1 of 10)
Martial Flexibility: Dodge (rd 1 of 10)

![]() |

Reesa casts Grease at the back halfling and lady, hoping they will fall and allow the others to swarm them.
Reflex DC 15 or fall for those two.

![]() |

Dalangi quickly begins to work his stencils in a rhythmic fashion. The shadows along the pillar almost seem to dance as they stretch forth. The shadow begins to make the form of an eagle as it claws and tears at the robed man in the back of the room.
Target the man in the blue robe picture on map
DC 15 Will save for the shadows to be 20% real (DC 13+1 (Shadow magic)+1 (Shadow stencil set)
Shadow Eagle; Bardic Performance 6/7 rounds remaining
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
bite damage: 1d4 ⇒ 1
Talon 1: 1d20 + 3 ⇒ (11) + 3 = 14
Talon 1 damage: 1d4 ⇒ 3
Talon 2: 1d20 + 3 ⇒ (20) + 3 = 23
confirm crit: 1d20 + 3 ⇒ (3) + 3 = 6
Talon 2 damage: 1d4 ⇒ 4

![]() |

Stag drops his pack on the ground with a clang as the bottle echoes against the cobblestone. He reaches down to his waist, under his trenchcoat and draws his sawn-off shotgun. He levels the gun at the man nearest to him and quips, "Try and stop me, you sons of b@#*#es."
With a pull of the trigger, a loud roar can be heard through the Hall as the bounty hunter blasts the red thug with a spray of buckshot.
Pistol: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 1d6 ⇒ (2) + (4) = 6

![]() |

Sorry for the late response, I must have lost contact with the thread.
Joesef gasps in surprise but quickly gathers himself and moves around one of the pillars to engage the lady in the back, thinking she could be a witch or something!
Scimitar vs FFAC: 1d20 + 3 ⇒ (3) + 3 = 6 for Damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (5) = 10
Oh well.

GM Tektite |

2d20 ⇒ (14, 1) = 15
Joesef stabs at lady, but misses!
Attack vs Joesef: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d8 ⇒ 4
The lady swings her morningstar at Joesef, hitting the man!
Attack vs Stag: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 ⇒ 2
Attack vs Stag: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 ⇒ 4
The man in the grease steps out of it, and the two stabs at Stag. The second man manaages to get under Stag's guard!
The man in blue robes steps away from the eagle, casts a spell, and points at Joesef. DC 13 Will or frightened. If you make the save, shaken for a round!
Party up!

![]() |

Stag holsters his gun with a flick of his wrist and draws his greatsword with a giant slash at the man in front of him as he steps to the side to flank with the wayang.
Greatsword: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 3d6 + 3 ⇒ (2, 6, 1) + 3 = 12
Greatsword Confirmation: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 3d6 + 3 ⇒ (3, 4, 6) + 3 = 16
Free Action: Drop Weapon (Won't use gun again unless I pick it up from that square); 5' Step; Move Action: Draw Weapon; Standard Action: Attack

![]() |

Reesa fires an Acid Splash cantrip at the warrior closest to her.
RTA /w PBS 1d20 + 3 + 1 - 4 ⇒ (4) + 3 + 1 - 4 = 4
Damage 1d3 + 1 ⇒ (3) + 1 = 4

![]() |

Dalangi continues to work his stencils as he takes a step back. The wayang pulls out a small cricket from his pouch. The cricket begins to slowly chirp as Dalangi mutters an incantation. Begin casting Sleep.
Bard Performance 5/7 left
The eagle moves in further towards the man in blue and claws at him.
DC 15 Will save for the shadows to be 20% real (DC 13+1 (Shadow magic)+1 (Shadow stencil set)
Shadow Eagles
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
bite damage: 1d4 ⇒ 2
Talon 1: 1d20 + 3 ⇒ (9) + 3 = 12
Talon 1 damage: 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (7) + 3 = 10
Talon 2 damage: 1d4 ⇒ 3

![]() |

Djezet takes out his morningstar to join Alloy in the fight.
morningstar: 1d20 + 2 ⇒ (1) + 2 = 3
damage: 1d8 + 3 ⇒ (1) + 3 = 4
slam: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d8 + 4 ⇒ (4) + 4 = 8

GM Tektite |

Joesef runs away!
Stag lands an awful blow, bisecting the man!
Reesa tosses a glob of acid, but misses!
1d20 ⇒ 20
Dalangi begins casting a spell, while the eagle harries the man! Even though the man starts to disbelieve, he is taken down by the sheagle!
Djezet and Alloy join the fight, but can't land a blow!
Kiddrik

![]() |

Kiddrik should have had an AoO for the man who stepped nearest him.
mwk longspear: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Kidd steps back to bring his longspear to bear once again.
mwk longspear: 1d20 + 4 ⇒ (2) + 4 = 6
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Sheesh.

GM Tektite |

It was only a five foot step.
Kiddrik stabs at the nearest man, but misses!
Attack vs Djezet: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 ⇒ 1
The man stabs with his rapier, injuring Djezet!
1d20 ⇒ 14
Attack vs Dalangi: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 1d8 ⇒ 1
The woman moves toward Dalangi, swinging her morningstar, but misses!
Party up!

![]() |

Djezet takes the blow in stride as he swings back!
morningstar: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 + 3 ⇒ (7) + 3 = 10
slam: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d8 + 4 ⇒ (6) + 4 = 10

![]() |

Dalangi's spell completes to no avail The man in blue is gone
Dalangi quickly clatters his stencils causing the shadowy eagle to stretch even further as it bites at the woman.
bite: 1d20 + 3 ⇒ (19) + 3 = 22
damage: 1d4 ⇒ 1
The wayang takes a step back as he weaves a simple incantation at the woman, throwing a pinch of wood in the woman's face.
Cast daze Dc 13 Will save

GM Tektite |

Djezet misses, but Alloy slams the man, taking him down!
@Dalangi: You don't have to target your spell until completion.
The eagle attacks the remaining thug, clawing her!
1d20 ⇒ 19
Dalangi's sleep spell finishes, but the woman resists!
1d20 ⇒ 12
Dalangi tries to daze the woman, but she proves too willful!

![]() |

Joey recovers from his fright and charges the woman! Unless I'm frightened for longer.
Charge!: 1d20 + 5 ⇒ (11) + 5 = 16 for Damage: 1d6 + 2 ⇒ (6) + 2 = 8

![]() |

Reesa fires another Acidic Ray at the woman.
RTA with PBS in melee 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17
Damage 1d3 + 1 ⇒ (3) + 1 = 4

![]() |

Stag moves to flank the woman with the shadow eagle before bringing down his greatsword in a large arc.
Greatsword: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
"By Gorum's hammer! Maybe I should stick with the guns..." Stag yells as the swords clatters on the ground at her feet as she deftly dodges the slash.

GM Tektite |

Reesa's acidic ray hit the woman, dropping her!
Out of Combat!
After surviving the ambush, the party is able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.
Drandle Dreng personally thanks everyone for their successful investigation, indicating his interest in their future careers as Pathfinders. If anyone has yet to complete their Confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited. Dreng assures anyone who has already completed their Confirmation that they will receive further assignments soon.
And that concludes The Wounded Wisp! I'll be gettign chronicles out this afternoon/evening. If you haven't posted Day Jobs and PFS numbers in the Discussion thread, please do so. Hope everyone enjoyed the game.

GM Tektite |

Several days later, each of you recieves a letter.......
Pathfinder,
Your recent investigations and recovery of agent Eylysia’s papers have already yielded results. Under my direction, a team of scholars has tracked down the long-retired Society ciphers the gnome used and translated many of her entries. Although many of these records present valuable leads, one is especially timely and exciting.
Several months ago, the Pathfinder Society recovered an incomplete relic called the Sky Key. Its missing components disappeared millennia ago, carried by dwarven refugees to the far corners of Avistan and beyond, and the Society has struggled to follow these faint trails to piece the potent device back together. It appears Eylysia may have found one of the pieces centuries ago! She writes of a visit to Tar Kuata in Osirion, where she not only met with the Iroran devotees there, but also the curious order of dwarven monks known as the Ouat. According to her journals, some of the resident dwarves’ ancestors arrived long ago from the distant north bearing a broken treasure of wire and steel. Based on additional context and several magical divinations, I have reason to believe Eylysia—and you—may have found one of the lost pieces of the Sky Key!
I have contacted Venture-Captain Norden Balentiir in Sothis to prepare for an expedition. You have already demonstrated your resourcefulness by uncovering this information; when I assemble a team to travel to Tar Kuata, I hope you will consider joining the expedition.
Highest regards,
Venture-Captain Ambrus Valsin