Full Name |
Dalangi Need to Update! |
Race |
Wayang (2.0A) Bard (Shadow Puppeteer) 1 / Cleric 1 | HP 15/15 | AC 16; T 12; FF 15 | F+4; R+4; W+3 |CMB +1; CMD 12 | |
Classes/Levels |
|
Gender |
Male |
Size |
Med |
Strength |
14 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
13 |
Wisdom |
7 |
Charisma |
17 |
About Dalangi
Dalangi
Male wayang bard (shadow puppeteer) 1/cleric of Pharasma 1 ( Pathfinder RPG Advanced Race Guide
210, 210)
CN Small humanoid (wayang)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 15 (2d8+2)
Fort +4, Ref +4, Will +3; +2 vs. shadow spells, +1 trait bonus vs.
fire, +4 trait bonus vs. hot conditions
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Offense
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Speed 20 ft.
Melee shortsword +3 (1d4+2/19-20) or
unarmed strike +3 (1d2+2 nonlethal) or
whip +3 (1d2+2 nonlethal)
Special Attacks bardic performance 7 rounds/day (countersong,
distraction, fascinate [DC 13]), channel
negative energy 6/day (DC 13, 1d6)
Spell-Like Abilities (CL 2nd; concentration +5)
1/day—ghost sound (DC 13), pass without trace , ventriloquism (DC 14)
Domain Spell-Like Abilities (CL 2nd; concentration +5)
3/day—bleeding touch (1 round), rebuke death (1d4)
Bard (Shadow Puppeteer) Spells Known (CL 1st; concentration +4)
1st (2/day)— grease, sleep (DC 14)
0 (at will)— daze (DC 13), detect magic , light, read magic
Cleric Spells Prepared (CL 1st; concentration -1)
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Statistics
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Str 14, Dex 12, Con 12, Int 13, Wis 7, Cha 17
Base Atk +0; CMB +1; CMD 12
Feats Combat Expertise
Traits desert child (desert), reactionary
Skills Acrobatics +3 (-1 to jump), Bluff +7, Climb +4, Diplomacy +7, Knowledge (arcana) +2, Knowledge
(dungeoneering) +2, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +2,
Knowledge (local) +2, Knowledge (nature) +2, Knowledge (nobility) +2, Knowledge (planes) +6, Knowledge
(religion) +6, Perception +4, Perform (act) +7, Spellcraft +5, Stealth +5, Use Magic Device +8; Racial
Modifiers +2 Perception, +2 Stealth
Languages Common, Infernal, Wayang
SQ bardic knowledge +1, light and dark, shadow magic, shadow play, shadow puppets, shadow servant
Combat Gear wand of cure light wounds , acid (2), alchemist's fire (2); Other Gear lamellar (leather)
armor, shortsword, whip, cloak of resistance +1 , bard's kit, shadow stencil set, 396 gp
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Tracked Resources
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Acid - 0/2
Alchemist's fire - 0/2
Bardic Performance (standard action, 7 rounds/day) - 0/7
Bleeding Touch (1 round, 3/day) (Sp) - 0/3
Cleric Channel Negative Energy 1d6 (6/day, DC 13) (Su) - 0/6
Ghost Sound (1/day) - 0/1
Light and Dark (1/day) (Su) - 0/1
Pass without Trace (1/day) - 0/1
Rebuke Death (3/day) (Sp) - 0/3
Ventriloquism (1/day) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Bleeding Touch (1 round, 3/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Cleric Channel Negative Energy 1d6 (6/day, DC 13) (Su) Positive energy heals the living and harms the
undead; negative has the reverse effect.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in
the presence of the dead.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic
is particularly vital and potent.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Desert Child (desert) +4 save vs. hot conditions, +1 save vs. fire.
Light and Dark (1/day) (Su) As an imm action, treat positive/negative energy as if undead for 1 min.
Rebuke Death (3/day) (Sp) As a standard action, touch heals 1d4 dam to negative HP target.
Shadow Magic (Ex) Wayangs add +1 to the DC of any saving throws against spells of the shadow
subschool that they cast.
Shadow Play You require light to use Shadow Play and Shadow Puppets.
Shadow Puppets (Summon Monster I, DC 13) (Sp) Summon shadowy creatures as summon monster.
Shadow Resistance +2 on saves vs shadow spells.
Shadow Servant (Sp) Create a shadowy version of unseen servant.
------------------- SKILLS--------------------
Acrobatics +3
Appraise +1
Bluff +7
Climb +4
Diplomacy +7
Disguise +3
Escape Artist -1
Fly +1
Heal -2
Intimidate +3
Knowledge (Arcana) +2
Knowledge (Dungeoneering) +2
Knowledge (Engineering) +2
Knowledge (Geography) +2
Knowledge (History) +2
Knowledge (Local) +2
Knowledge (Nature) +2
Knowledge (Nobility) +2
Knowledge (Planes) +6
Knowledge(Religion) +6
Perception +4
Perform (Act) +7
Ride -1
Sense Motive -2
Spellcraft +5
Stealth +5
Survival -2
Swim +0
Use Magic Device +8
DC 15 Will save for the shadows to be 20% real (DC 13+1 (Shadow magic)+1 (Shadow stencil set)
Shadow Eagles
[dice=Talon 1]1d20+3[/dice]
[dice=Talon 2]1d20+3[/dice]
[dice=Bite]1d20+3[/dice]
[dice=Talon 1 damage]1d4[/dice]
[dice=Talon 2 damage]1d4[/dice]
[dice=bite damage]1d4[/dice]
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Purchase:
Phylactery of negative channeling
Wand of Bless
Wand of Bane
Headband of Charisma
Combat Advice Feat at level 3
Feat Selective Channeling at level 3
Very skittish around other races. Believes humans to be the boogeyman that his parents warned him about. Grew up on the plane of Shadow and was trapped here with no way of returning.