Stag the Bold Strider
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"It's Korvosan Fried Cockatrice! Munch... Want some? Stag says at Kiddrick obvious aversion to the bucket.
| GM Tektite |
Reesa holds th ecoin above her wayfinder and lets it go. The coin hovers above the wayfinder, then starts spinning rapidly. From the coin, a hollow voice says.
"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."
Djezet Hammerhand
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"I think it means we need to look up where Fimbrik lives." Djezet guesses. "Fimbrik will add more. Hopefully the gnome will be able to provide some insight on what all this means."
Stag the Bold Strider
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Stag casually ignores Kiddrick's comment. "Missin' out. More for ol' Stag here."
Stag eats the last piece before he hears Joesef pipe up.
"Scavenger hunts for the Society usually tend to end in open wounds and curses.... Let's do this!" Stag says as he tosses the remainders of the fried food in the nearest bin.
He loads his pistol and heads to Fimbrik's abode. "Let's kick in some doors!"
| GM Tektite |
Using Foster's notes, the party head off to the Wise Quarter. A brick step leads to Fimbrik’s front entrance, which is locked with a rusty simple lock. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window.
Stag the Bold Strider
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Stag moves to investigate the door, testing the handle.
Stag the Bold Strider
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Stag wipes the grease off of his fingers as he pulls out his thieves' tools. "Should we... enter as a Pathfinder would?"
Reesa
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"That sounds like a plan to me. Do it quickly, before we are seen by anyone else."
Kiddrik Brown
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Despite my inability to post in a timely manner to include this narratively (sorry about that), Kiddrik DEFINITELY would have reconnected with the priest of Abadar before leaving the cemetery. if you need some kind of followup on that, Telektite, let me know, but it would have been a simple "this is what we found and this is what it said" type of thing ... making sure he knew we were doing only what we had asked permission for up front.
Kiddrik stands in the rain watching his fellow pathfinders consider Fimbrik's home. When Stag begins reaching for the lock picks, Kiddrik steps in. "Mister Djezet's right ... let's knock first."
Kiddrik slams his fist into the gnome's door, trying to shout loud enough to be heard anywhere in the house even over the rain. "MISTER FIMBRIK! HELLO? YA RECKON WE COULD HAVE A WORD? WE HEARD YOU WERE A MASTER ILLUSIONIST!"
This is one of those 'not technically a lie used to butter up the mark' kinda moments. :)
Diplomacy: 1d20 + 8 ⇒ (11) + 8 = 19
Dalangi
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Dalangi moves over and peers into a nearby window as quietly as he can as Kiddrik pounds on the door.
Stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Dalangi
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Dalangi quietly returns to the others. In a raspy voice It seems the old man is pacing in the library and simply does not care to hear you Kiddrik.
Stag the Bold Strider
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Stag, soaked to the core by the rain, strides boldly to the window and raps on it. "Let us in! Society business, Fimbrik!"
Stag the Bold Strider
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"OI! FIMBRIK! COME OPEN THE DOOR, YOU CRAZY OL' GNOME!" Stag yells through the window, water splashing down on him.
Joesef Deadwillow
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Maybe he's deaf? Joesef tries to cover his ears as Stag starts yelling at the door. Maybe we should just go inside and get his attention that way?
Djezet Hammerhand
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"I guess we try opening the door ourselves. If someone can't pick it, let Stag go at it. We can pay him back later for the repairs. This is urgent."
Joesef Deadwillow
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Well, I can try.
Using SDOP to check the door for nasty business, then take-10 to open the lock, assuming its locked. If a DD of 16 isn't enough, I'll take 20 if I can. If a roll is needed, DD: 1d20 + 6 ⇒ (15) + 6 = 21
| GM Tektite |
Joesef easily picks the lock and lets the party into the house. A large sofa sits awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads to an unused basement filled with stacked newspapers. A second set of stairs leads up to an unfinished second floor.
Kiddrik Brown
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Perception: 1d20 ⇒ 20
”Huh,” Kiddrik grunts as he hobbles inside. He frowns at the odd furniture arrangement, wipes a finger idly along the surface of one of the tables, and shakes his head at the room in general. ”Don’t know what ta’make of all this. Place is clean as I ever seen a place be, but looks like no one’s been here in a loooong time.” He looks at the team with a shrug, ”Magic?”
Then he cups one hand next to his mouth, hollering into the house, ”MISTER FIMBRIK! COULD WE TALK TO YOU?”
He looks over at Dalangi, "Which room you say he was in, again?"
Djezet Hammerhand
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Djezet casts detect magic upon entering the house and continues to scan each of the rooms as the party moves about.
Joesef Deadwillow
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Will: 1d20 + 2 ⇒ (11) + 2 = 13
I never realized gnomes could be so rude. What's he reading? Joesef will try to take a look at the tomes, discreetly.
Djezet Hammerhand
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Lol, I first read that as saying Djezet was under the couch casting detect magic, not that the magic is coming from under the couch. One of those "let's eat grandma!" situations.
Djezet point out the magical aura beneath the couch and tells everyone to avoid it, at least until someone can identify what is causing it.
Stag the Bold Strider
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Stag moves to investigate the other rooms of the building while his compatriots deal with the deaf gnome. Evil, little buggers.
Dalangi
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Dalangi points to the library that he saw the little old gnome in.
Growing curious he begins to peer throughout the remainder of the house.
| GM Tektite |
Anyone examing the magical aura, under the couch, notes that it is likely a trap of some sort.
Leaving the unresponsive gnome, someone examines the other two room on this floor and finds, in the western room, a bedroom where the gnome rests peacefully in bed, being watched over by two well-muscled guard. As the library, the trio makes no reactions to the party.
Checking the northeast corner of the room, you find rhis chamber contains enough chairs, pillows, and desks to accommodate at least six visitors. An examination of the table in the southwest corner reveals a neatly penned letter:
Well, you got me!
I’m not here anymore, and my house is filled with an incredible array of illusions to discourage the curious. But you just had to break in. I respect your gumption and assume you’re either a petty burglar or someone looking into Eylysia’s affairs.
I’ve left Absalom to look for my friend, for she’s been missing for some time; however, I’ve attached the name of a particular Pathfinder you’ll want to investigate at the Wall of Names at the Society Grand Lodge. I assure you, it’s quite important, but I’ll leave you to figure out why.
Oh, and the password. It’s ‘Wiffle.’ You’ll find it important, should you learn where to use it.
—The Illustrious Fimbrik
Underneath the letter is a hastily scrawled note in similar handwriting, which contains the name Doulgonlir Caskmail.
Searching the rest of the room, you find a long-forgotten potion of cure moderate wounds and potion of lesser restoration sit on the northwest windowsill.
Djezet Hammerhand
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"So we know the password, we just don't know where to use it. Maybe we should go back to the Wounded Wisp and ask for Janira's or someone else's help."
Reesa
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"I agree with Josef. I think we might need the password at the wall this time. Or somewhere that a clue at the wall might take us."
| GM Tektite |
Returning to the Wall of Names, you note the same three names of false Pathfinder.
Doulgonlir Caskmail
Deceased 4332 AR
Travelled to distant Jalmeray.
Failed to maintain the necessary Sixteen Poses.
Hollis “Evil Grin” Thorne
Deceased 4331 AR
Wrote in solitude for 101 days.
Lived a long life of silence and serenity.
Karina Clamp
Deceased 4330 AR
Sought to brave the Path of Aganhei.
Spoiled rations and wastefulness ended that dream.
Djezet Hammerhand
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Djezet shrugs. "Try it. If it doesn't work, I say we go back to Janira and ask her advice. I think we're missing something here."
Stag the Bold Strider
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Knowledge(Local): 1d20 + 4 ⇒ (17) + 4 = 21
"That's weird. These guys shouldn't be here. They should be at the Test of the Starstone monument." Stag remarks.
"Let's go to the Starstone place and find these guys."
---
One of the party members points out the shrines that the attendants pointed out earlier and Stag finds Caskmail's nameplate. Well, heave ho, gentlemen! Stag draws his greatsword and puts the tip into the crack of the nameplate to try and wedge it loose.
Blacksmith told us to look behind the nameplate and Fimbrik gave us the name of Caskmail.
Dalangi
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Dalangi admires Stag's knowledge of the local area as he himself is constantly taking in all that he can before he returns to the shadows from whence he was born.
Darting from shadow to shadow Dalangi's thin frame keeps up with the group. Staying as much out of eyesight he knows that his appearance is not a welcoming sight among the majority of the local populace.