GM Tektite's PFS #6-01 Trial by Machine (Inactive)

Game Master Hawkwen Agricola

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Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Reflex: 1d20 + 3 ⇒ (10) + 3 = 13

"Let's check out the eastern door first."


I don't think that would be considered a death effect.

Other than the unusual gauntlets, the skeletons hold nothing of interest. Moving to the eastern door, you are to pry the door open to reveal two shiny metal tables or beds stand across from one another in the center of an oval room, with metal restraints positioned at the head, foot, and middle of each table. Metal racks along the north and south walls hold assorted sharp-looking implements. A rounded hutch protrudes from the eastern wall.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will take a look around.

Rockception: 1d20 + 8 ⇒ (16) + 8 = 24


Onix sees implements on the racks are a mixture of surgical and mechanical tools, likely used to repair the robots encountered earlier. The hutch on the eastern wall is locked, and has a five-fingered “handprint” panel on it.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra frowns and returns to the other room, grabbing up one of the strange gloves held by the former skeletons. "Think this'll fit?" she asks, eying the panel thoughtfully.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix shrugs as if to say why not.


Itra retrieves one of the gloves from the skeletons and presses it on the panel.The locker opens with a hissing sound. Within, you find three vials of glowing blue liquid—potions of cure light wounds—and a needle-like device labeled, medlance.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra examines the device with a curious expression. "What's this? Anyone know?"

Any applicable checks?


Engineering or arcana

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Knowledge (Arcana or Engineering): 1d20 + 3 ⇒ (3) + 3 = 6

Itra gives the device a cursory examination before shrugging helplessly and handing it off to Rani. "Any idea what this is?" she asks.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra will go ahead and open the other doors too.


Itra moves across the chamber and opens the western door. Rows of metal shelving fill this room. The shelves bear the look of long disuse but are surprisingly dust-free, considering the age of this place. Most of the shelves hold assorted pieces of machinery: wires, gears, and cases of bolts and screws, though nothing seems organized in any logical fashion.

Appraise or Perception DC 15:
Among the junk, you find a box containing numbered buttons, identical to those on the control panels. A sequence of numbers (9, 2, 7, 4, 6) is painted on the underside of the box lid, along with a short message in Goblin.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Appraise: 1d20 + 3 ⇒ (20) + 3 = 23

"Anyone know what this says?" asks Itra, frowning at the box and passing it around. I don't suppose Linguistics would help?


Sure, you try Linguistics

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Linguistics: 1d20 + 3 ⇒ (17) + 3 = 20


Itra:
You believe the writing says. The commander will kill the next guard he catches using a note to remember the lift code. Just use this when needed. You also find two brown card-like devices and a cone shaped device.


KN: engineering: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (3) = 23
KN: engineering: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (1) = 21

Rani discerns the needle-like device as being something that can be filled with a potion or other liquid and then being able to adminster that potion through injection.

As Itra shows the party the card-like devices and the funnel device, Rani believes the cards act like lockpicks for technological locks and the funnel device puts out subsonic noise that attracts vermin.

Additionally, Rani looks at the gauntlet recovered from the skeleton.

Medlance:
This wandlike device contains a reservoir at one end and a small pad at the other. A medlance can be filled with a single dose of liquid, such as a pharmaceutical, a potion, or a poison. It can then be used to administer the liquid to a creature—if the target does not wish to be injected with the medlance’s contents, the wielder must succeed at a touch attack to dispense it as a standard action. Otherwise, administering liquid via a medlance is a move action. A medlance doesn’t use charges, but after being used to administer 10 injections, its internal sterilization mechanisms are depleted and the device becomes useless.

Brown E-pick:
An e-pick (short for “electronic lock pick”) is a small device that can be used to unlock and disable electronic locks and devices, much in the same way that thieves’ tools can be used to dismantle mechanical locks and devices. A brown e-pick is the lowest quality type, and allows a user to make Disable Device checks against electronic devices without penalty. A brown e-pick can be used 10 times before losing power.

Subsonic Vermin Manipulator:
This device is a hand-held disk with indentations that hum softly when pressed. A subsonic vermin manipulator helped neutralize the nuisance by attracting groups of rats for incineration. It functions as pipes of the sewers, except that it requires successful Perform (keyboard instruments) check rather than Perform (wind) check to use. It functions for a total of 60 rounds before it loses power and becomes useless.

Ion Gauntlet:
This flexible, metallic gauntlet is used to activate or deactivate items that function on ion-bonding technology, similar to a zipstick (Technology Guide 53), or open certain locks within the Red Redoubt. The gauntlet delivers a small jolt of electricity, enough to cause 1 point of nonlethal damage with a successful touch attack. An ion gauntlet can be used 10 times before losing power. In combat, an ion gauntlet functions as a spiked gauntlet, whether or not is fully charged.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Any other doors to open?

Onix shows little interest in the items not made of rock.


Looking around, the party moves to the northern door. It opens easily enough to reveal a small chamber. Within is another "handprint" panel.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra again applies the metal gauntlet.


Itra puts the gauntlet to the panel and with a lurch, this circular chamber begins to rise, but it jolts to a halt after a dozen seconds or so. A flashing red light appears next to the door-opening panel, accompanied by a faint buzzing sound.

Suddenly a disembodied voice first in Goblin and then in Common says: “Negligible atmosphere detected. Do you wish to proceed? Push open button twice for yes.”

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra frowns curiously, but refrains from re-applying the gauntlet. "What does it mean by that? Any ideas?"

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

"How far does this thing rise in the air, I wonder" Peperic asks.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix shrugs. He just points as if to say we should go through.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

"I have to breathe... I don't know about the rest of you," replies Itra skeptically. Are there any windows?

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

"Me too, but could we not come back down?" he asks again.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

"I don't know..." says Itra. Turning to the non-Pathfinders present, she asks, "Do you know anything about how this thing works? How far up we are, or how to get back down?"


No windows.

12 seconds up. Whatever that is.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Hrm... they wouldn't put an insta-TPK in a low-level module like this, right?

Did the NPCs answer?


The two look at each other, then back to the party and shrug. "Nope".

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra shrugs and touches the gauntlet to the device two times in quick succession. "I suggest you all hold your breath..."

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix holds his breath in as Itra attempts to open the door.


Itra taps the button and the doors begin to open. As the doors open, you all feel a tremendous decrease of pressure, your ears popping painfully, as what little air is in the lift is sucked into the vacuum of the chamber!

A series of glassy panels form a semicircular array along the southern walls of this circular room. Some of the panels are lit but blank, while others flicker with a jarring, black and white dotted pattern. Many are cracked or simply dark. A throne-like chair sits before a mechanical table in the center of the room. A skeleton slumps in the chair, one bony hand grasping a large lever. Its other hand, wearing a strange, silvery glove, rests upon a glowing plate.

From within the lift, you find you are still able to breath.

Scarab Sages

Male Human Paladin 3 | HP 26/26 | AC 18/17 | T 12 | FF 16 | CMD 19 | Fort +6 | Ref +5 | Will +5 | Init +2 | Perc +0 | Sense Motive +5

How big is the skelly?

I am out of the office all day in a training. I will not be able to post until after i get home tonight.


Normal, Medium sized skeleton

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will look around before walking up to the skeleton.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra looks around as well, frowning thoughtfully.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


As Onix moves into the room, he is buffeted by the strong winds what little air is in the lift is being sucked into the vacuum. He suddenly finds the air is too sparse to breath! He feels his body wracked by the lack of pressure!

Damage to Onix: 1d6 ⇒ 1

Holding his breath, he notices the lever the skeletal rests near is labeled Air Pumps.

Itra, are you going in as well?

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will pull a lever!

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Uhh... that doesn't seem like a good idea unless he needs help getting out or pulling the lever. :P


Onix holds his breath and strides over to the skeleton, pulling the lever. The is a loud hissing sound as breathable air begins being pumped into the room!

Within seconds, Onix is able to take a deep breath of seemingly fresh air!

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will nod to the rest of the party that it's safe.

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

Itra breathes a sigh of relief and enters the room behind Onix, looking around and trying to determine where they are as well as the purpose of this chamber.


Looking around, you see the skeleton is wearing a silvery, mesh glove. Nothing else of interest is found this room.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

Onix will take the forementioned mesh glove off the skeleton's hand.


Onix easily takes the mesh glove off the skeleton.

Searching, you find nothing else of interest in this room.

Scarab Sages

Qinggong Student of Stone 4 HP: 35/35 AC: 15 FF: 15 Touch: 13 Init:+0 F:+8, R:+5, W:+8 Perception+10 Sense Motive+10(effects)

So no doors?

Onix will put the glove on his stoney hand and start touching the lit panels.


Onix sees no doors and finds the panels unresponsive.

To help things along...

Going back down the lift, Onix begins fiddling with the controls in this room.

None of the control panels on the side walls are working, but the central table still functions to some degree. The table is a truncated cone, 4 feet high, topped with a flat, dark glass plate. Its controls include a long, wide brass panel set with dozens of small wheels with letters upon their rims—these “read-outs” for the controls currently spell nothing but gibberish. In addition, a glowing crystal next to a lever blinks with amber light. Pulling the lever causes the table’s glass top to light up, and a three-dimensional holographic representation of the sublevel, including the rotating ring of robot hangars, appears above the plate.

Manipulating the "graphic interface", the brass panel whirs to life, its letter wheels spinning and quickly producing a message; WARNING
DEPLOYMENT CAROUSEL HALTED BETWEEN POSITIONS
CAROUSEL MUST BE ALIGNED TO ACCESS EXITS FROM SECURITY SUBLEVEL
MANUAL REALLIGNMENT SYSTEMS: OFFLINE
HOLOGRAPHIC CONTROLS: FUNCTIONAL
HOLOGRAPHIC INTERFACE: DETECTED IN VINCINITY
HOLOGRAHPIC INTERFACE LAST LOGGED IN MONITOR ROOM TO CONTROL ATMOSPHERIC CONTROLS FOR ATMOSPHERE NULLIFICATION

Silver Crusade

Female Human Fighter 5 [ HP 8/45 (0 NL) | AC 19 Tch 14 FF 16 | Fort +8 Ref +6 Will +3* | CMD 22* | Init +3 Perc +4 | Effects: bless, inspire courage ]

"What does all that mean?" asks Itra, puzzled. "Security sublevel... is there an underground complex for the guards on duty?"

Liberty's Edge

M Human (Garundi) Fighter/Investigator 1/2 | Init +2 | AC 18 T 13 FF 16 | HP 23/23 | F +3 R +5 W +3 | P +8 | Adj

Rani's eyes are wide with wonder as he looks at all the marvels on display in this place. "We are truly among the gods here, are we not?"

He scratches his head as he contemplates the strange cone Onix had been fiddling with. "I wonder what these manual realignment systems are? Or where they are?"

The Garundi man looks about to see if he can see any further detail which might offer up a clue. Perception: 1d20 + 4 ⇒ (5) + 4 = 9

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