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Did we all need to make Fort saves for the fungal gunk in the kitcheny area?
Following along the others, Celfwyn is very conscious about the 3 remaining bombs at his side. It won't be long before even these are gone. I must use them wisely.
He nods at Itra's question and readies his bombs for their grand entrance.

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When the party reaches the end of the small hall and pauses to search for the secret door, Cyrinda closes her eyes and taps her foot in time to the rhythm of the music coming through the wall.
"Huh, wha? We going in? Okay."
The gnome steels herself and prepares to follow her companions into the fray.

GM Tektite |

Itra opens the secret door to reveal dozens of whirling, twitching humanoids filling a massive chamber, dressed in outlandish costumes. Masked derros madly waltz about, ducking in and out of the light shed by a few battered candelabra. Others wave banners of tattered cloth or whirl feeble, guttering torches, their dim light an unnatural blood red. Some mites wind between the derros’ legs in a chaotic mimicry of peasants’ country dances, while other intoxicated mites awkwardly gather dirty plates and goblets from tables. More creatures crowd an elevated gallery at the chamber’s east end and appear to be a mockery of an orchestra, each musician vying to outdo his fellows in thunderous cacaphony.
A handful of human bodies lie sprawled among the dancing creatures in the middle of the room. Perched on a throne of carved alabaster, an ill-proportioned product of a union between an elf-maid and a mysterious creature of fey nightmare enjoys the degenerate, drugged revelry. The woman masks her gaunt features with thick layers of white ceruse makeup. Pale linen robes shroud her armored form.
R: 1d20 + 5 ⇒ (12) + 5 = 17
Cy: 1d20 + 2 ⇒ (14) + 2 = 16
I: 1d20 + 2 ⇒ (14) + 2 = 16
M: 1d20 + 1 ⇒ (13) + 1 = 14
LM: 1d20 + 6 ⇒ (13) + 6 = 19
C1/I2: 1d2 ⇒ 1
Initiative:
Celfwyn
Lady M
Roland
Cyrinda
Itra
Mites
Celfwyn up!

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Cyrinda moves into the room as her surprise action. She's a little taken aback by the bodies strewn across the floor and the strange dancing creature in the middle of the room.

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Celfwyn moves in while they have the element of surprise.
Once the party has a chance to do something, he lobs a bomb at the woman in the center of the room.
Bomb!: 1d20 + 4 - 1 ⇒ (18) + 4 - 1 = 21 vs Flat-footed Touch AC
1d6 + 4 ⇒ (1) + 4 = 5 fire damage to her, and using Splash Weapon Mastery will deal splash damage to the blue dude to the screen-north of her. 5 points of fire damage, Reflex save 14 for half.

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Itra moves into the middle of the room and brandishes her weapon. "We'd like to speak with your leader!" she calls loudly.
20' move as surprise round action. Weapon already drawn.

GM Tektite |

1d20 ⇒ 12
Cyrinda moves into the room!
Celfwyn moves into the room, then lobs a bomb at the woman! The bomb smashes into her, burning her and splashing the mite to the north, but it manages to dodge most of the splash.
Roland moves into the room as well!
Itra moves into the room and asks to see the person in charge.
The woman turns and smiles. "That would be more....or perhaps it's me." She quips as a mirror image of the woman appears next to her.
Initiative:
Celfwyn
Lady M- 5 dmg.
Roland
Cyrinda
Itra
N. Mite- 2 dmg.
S. Mite
Roland, Cyrinda, and Itra are up!

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Itra moves forward to face the woman. "You're here unlawfully. Leave now, and we'll spare you."
Readying to attack her if she does anything offensive. That is, anything I find offensive.
Readied: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

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Roland will shoot a couple arrows towards the southern Mite
bow, rapid: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15 for dmg: 1d8 + 3 ⇒ (1) + 3 = 4
bow, rapid: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13 for dmg: 1d8 + 3 ⇒ (3) + 3 = 6

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Cyrinda moves further into the room and around one of the tables along the north side of the large room. She spots another one of those little blue mites that the party has been facing.
"More of these!?" she exclaims as she lifts a hand up, creating a small ball of fire. She flings it at the blue mite.
Elemental Ray vs. Touch + PBS: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Fire Damage, PBS: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7

GM Tektite |

Itra readies an attack!
Roland fires two arrows! The first arrow hits the southern mite, taking it down. The second hits the northern mite, taking it don as well!
1d2 ⇒ 2
Cyrinda fires a fiery ray at the woman, but it hits the duplicate, destroying it!
Itra notices the woman's burns begin to spontaneously heal, as she takes a step back and casts a spell!
Itra make a Will Save. Not sure what your definition of offensive is. She took a step back first, but you can five foot and use the same roll if you'd like.
Party up!

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I moved, so can't step forward, but 5' stepping back is going to count as offensive. I was basically thinking "anything but withdraw".
Will: 1d20 + 1 ⇒ (10) + 1 = 11 +1 if vs fear

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Roland will move closer to the woman to get a better shot now that she is away from Itra (and to get closer incase Itra needs help)
"Itra? Are you ok?"
Facing the female spell-caster with a stern look.
"Zhere is no escape for you now!"
bow, pbs: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 for dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

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"Itra! Get back here! Gah, what's the use? Damned fell magics. Bombs away!"
Bomb!: 1d20 + 4 ⇒ (1) + 4 = 5
1d6 + 4 ⇒ (2) + 4 = 6
Only one left =(
...Really? Again? I guess I shouldn't announce these things... Okay, miss roll, going with top right corner as 1.
1d8 ⇒ 4
That's fine, you know the drill, 5 fire damage, Reflex save DC 14 for half

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"Well, at least I knocked the fake one out!" Cyrinda dashes westward, past Celfwyn and lobs another ray of fire at the woman.
Elemental Ray, PBS: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Fire Damage, PBS: 1d6 + 1 + 1 ⇒ (6) + 1 + 1 = 8

GM Tektite |

Cyrinda's ray arcs through the air and hits the woman. Her eyes open wide in disbelief, she staggers back and collapses to the ground!
Out of Combat!
Well that ended even sooner than I thought, considering she had regen/5, but only 16 hp. Hurray for you guys.
As the lady falls, the last few hideous revelers disappear around corners. Searching the room, you find the yellowed bones of Barek Triongger lie draped over a chair in a corner of the gallery. An iron signet ring with his rune still sits on one bony finger and a rusty iron bracelet holds more luminous pearls in a hidden compartment.
Searching the back room reveals a large bed, a wardrobe, and other bedroom furniture. At the rear of the chamber, a secret door leads to a hidden escape tunnel that leads to another cliff ledge overlooking the deeper cavern. A ladder leads from the door down to the floor of the cavern.
You guys can now go back to Torvic. Go ahead and try another Heal check on Lyrehawk.

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After looking about in the room, Celfwyn follows the group back to Torvic and the others and tries to aid someone more skilled in healing than he.
Heal Aid: 1d20 - 1 ⇒ (15) - 1 = 14
WHOO!

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Cyrinda tries to remember what basic healing arts she may have learned in her youth and early Society training...
Heal, Aid Another: 1d20 ⇒ 8
But again, she just finds herself in the way.

GM Tektite |

Roland Heal: 1d20 + 5 ⇒ (13) + 5 = 18
And the GMPC check for the win!
Roland takes another look at the dwarf and with Celfwyn's aid is able to remove the growths from his limbs!
Helping the three shattered people and Torvic out of the complex, Torvic takes his leave from the party and heads home to spread the word of the discovery among the dwarf kingdoms. You learn that other dwarves soon arrive, eager to reclaim the Gallery of Wonders. Eventually, because of the party’s discovery, dwarven craftsmen in the Five Kings Mountains rediscover some of the techniques of their lost master artisan. This gives the party a small bit of celebrity with the dwarves of the Five Kings Mountains.
Lyrehawk, you soon discover, has influential friends among the Andoren Eagle Knights in Almas. The knights offer the party a lavish feast and
gift you two +1 fey bane arrows.
Brackett expresses his pride in picking the right Pathfinders for the job and seems to think you have grand futures in the Society.
The End

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Well, at least he didn't say bright futures in the Society, don't think I can handle th--OH MY BRAIN!
Suddenly Celfwyn feels smarter about things though his finagling of bombs seems to decrease.
Lvl 1 feat swap!

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"Well done. Zhat was a surprise ending to zhis adventure. I am proud to have been a part with you all."
Thanks for bot on the heal. Was a crazy long day at work and just made it home. Sorry I am currently in lion or I would continue. As my Taldor PC he would have been a better fit . Have fun with it .