GM Tektite's Demand! (Inactive)

Game Master Hawkwen Agricola

Only map that matters now


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Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

"Perhaps two particular daggers are needed. We should move on until we find them."


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

"Yes, that sounds like the plan until we can find a way to open this."

"The passage over there?" Emraeal points to the rough-hewn passage to the north.


Boris grunts and lumbers that direction.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

"Indeed."


GM:
1d20 ⇒ 11
1d20 ⇒ 3
1d20 ⇒ 13
1d20 ⇒ 3

The party decides to leave the treasury for now and head into the rough hewn passage. Entering the passage, the party sees a pair of low barricades made of timbers and rocks partially block the passageway, which opens into a larger cave beyond.


Boris sniffs the air and heads toward the larger cave.

Perception: 1d20 ⇒ 9


You'll need a Climb check to cross the barricades.


Bearman Climb: 1d20 + 6 ⇒ (8) + 6 = 14
Bearman Climb: 1d20 + 6 ⇒ (11) + 6 = 17
Bearman Climb: 1d20 + 6 ⇒ (1) + 6 = 7


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

Garen tries to follow Boris.

Climb: 1d20 - 1 ⇒ (3) - 1 = 2
Climb: 1d20 - 1 ⇒ (12) - 1 = 11
Climb: 1d20 - 1 ⇒ (4) - 1 = 3
Climb: 1d20 - 1 ⇒ (20) - 1 = 19
Climb: 1d20 - 1 ⇒ (9) - 1 = 8
Climb: 1d20 - 1 ⇒ (11) - 1 = 10


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

Emraeal will stow his shield away for the moment and try to follow Boris.

Climb: 1d20 + 1 ⇒ (19) + 1 = 20
Climb: 1d20 + 1 ⇒ (14) + 1 = 15
Climb: 1d20 + 1 ⇒ (5) + 1 = 6
Climb: 1d20 + 1 ⇒ (19) + 1 = 20
Climb: 1d20 + 1 ⇒ (8) + 1 = 9


Boris begins to climb the barricade and feels himself trigger something...

1d20 + 6 ⇒ (8) + 6 = 14
1d8 + 2 ⇒ (4) + 2 = 6

As a couple of broken off stalactites swing toward the bearman, he manages to duck and avoid being pierced with the rocks!

After triggering the trap, the party is able to climb over the barricades and move further into what turns out to be a cave, of sorts.

This large cave appears to have been recently scratched from the hard-packed earth, and its ceiling is only five feet high. Several tons of debris fill the western portion of the cave. What appears to be the body of a man lies half buried under the rubble near the north end of the cave.

Knowledge engineering to tell you more.

The dead body near the north end of the collapse is the late Balthus Hunclay, a white-haired, balding human clad in now-tattered finery, crushed by fallen stone and earth. The only item of note on his person is a key ring that contains two keys, one iron and one brass.


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

KN (engineering-untrained): 1d20 + 2 ⇒ (17) + 2 = 19
Yay pseudo-bards!


Emraeal:
Based on the signs of excavation and the pile of debris, you deduce that the collapse of the tower was engineered.


Boris retrieves the keys and jingles them thoughtfully before tossing them towards the tiny lizardman.

What are the exits from this room?


Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
Rage:
HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
Resist Acid 20 | Raging Song: 14/18

"Hmm," Emraeal says thoughtfully as he shifts some of the rubble about. "I'm fairly certain this collapse did not occur naturally."

He spends a few minutes examining the walls and the direction in which the rubble has fallen. "Yes, I'm quite certain of it. This collapse was manufactured. Someone wanted this place to fall, and probably wanted to take down Hunclay with it. Let's keep going further and get the treasury on the way out. Maybe we'll need to find out more about this Hunclay fellow when we get out of here."


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

"Who would do such a thing?"


Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Shozole is fully entertained by jingle keys, imagining how to use them with the Treasury locks, maybe. He compares the length of his dagger to the keys to see if they would possibly match up.


    The cave continues north. The keys are much shorter, than a dagger.

    North?


    Yeah.


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    Onward!


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Money! I mean, onward!


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    Yep.


    GM:
    B: 1d20 ⇒ 15
    E: 1d20 + 1 ⇒ (15) + 1 = 16
    G: 1d20 + 2 ⇒ (17) + 2 = 19
    S: 1d20 + 6 ⇒ (4) + 6 = 10
    Sk: 1d20 + 15 ⇒ (3) + 15 = 18
    K: 1d20 + 5 ⇒ (13) + 5 = 18
    k: 1d20 + 5 ⇒ (9) + 5 = 14

    The party heads north out of the cavern into a smaller tunnel leading north. After a short time, the tunnel splits. Going north, the tunnel ends in a circular chamber with a hole in the floor. Going west, the tunnel continues for about fifty feet then ends in another circular chamber where a few small piles of furs laid out like nests are heaped near the walls.

    As the party begins to enter the chamber, Garen notices three kobolds attempting to hide within the chamber!

    Init:
    B: 1d20 + 1 ⇒ (4) + 1 = 5
    E: 1d20 + 3 ⇒ (14) + 3 = 17
    G: 1d20 + 2 ⇒ (8) + 2 = 10
    S: 1d20 + 6 ⇒ (19) + 6 = 25
    Sk: 1d20 + 5 ⇒ (18) + 5 = 23
    K: 1d20 + 1 ⇒ (7) + 1 = 8

    Surprise Round!
    Kobold Boss
    Emraeal
    Garen
    Kobolds
    Boris

    A kobold, that looks to be the leader, fires it's bow at Boris!

    Surprise Attack vs Boris Flatfoot!: 1d20 + 8 ⇒ (10) + 8 = 18
    Damage: 1d4 ⇒ 2

    The arrow flies through the air and sticks into the bearman!

    Emraeal and Garen have a surprise action!

    MAP

    Initiative:
    Shozole
    Kobold Boss
    Emraeal
    Garen
    Kobolds
    Boris


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    Garen will cast Bless to bolster the party!


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    Assuming he put his shield back on earlier.

    Emraeal begins to chant once again!

    "To be willing to march into Hell for a heavenly cause!

    And I know, if I'll only be true,
    to this glorious quest,
    that my heart will lie peaceful and calm,
    when I'm laid to my rest. . . "

    RAGING SONG!:

    Allies with 30 feet gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saves, but also take a –1 penalty to AC. While under the effects of skald rage, allies (other than the skald) cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. Affected allies are fatigued for 1 round after they’re no longer affected by the song (whether because the skald stops maintaining the song or because they’re no longer in range).


    Garen casts a spell, blessing the party!

    Emraeal begins his raging song!

    The two other kobolds begin whirling their slings!

    Attack vs Boris FF: 1d20 + 3 ⇒ (9) + 3 = 12
    Damage: 1d3 - 1 ⇒ (3) - 1 = 2

    Attack vs Boris FF: 1d20 + 3 ⇒ (11) + 3 = 14
    Damage: 1d3 - 1 ⇒ (3) - 1 = 2

    They release their slingstones at Boris, but their aim is off!

    Boris is up in the surprise round, then Shozole starts regular intiative.


    After the arrows clatter off of his hide, Boris steps forward and roars a challenge as he takes a raging swing at the nearest archer.

    Raging and Blessed: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
    Damage: 1d6 + 6 ⇒ (6) + 6 = 12

    It looks like I can reach one with a diagonal step.


    Boris lets out a roar and takes a swipe at one of the kobolds. The little creature's body snaps as its hit with the paw-like hand and crumples to ground, unmoving!

    Shozole!


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Shozole, knowing they're reacting enough to prevent him from going unnoticed, moves out to the room! He then calls out in Draconic!

    Draconic:
    "Foolish greyscales*! Give us all your coins and tell us why the tower fell, or my Bearman might eat you!" *Insert proper color here.

    Intimidate: 1d20 ⇒ 8 Going for that Circumstance bonus gambit.


    Shozole rushes into the room, yelling in his native language! The kobolds seem shocked to see one of their kind. The leader seems unaffected by the display, but the other most certainly seems shaken!

    Attack vs Boris: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
    Damage: 1d4 + 1 ⇒ (4) + 1 = 5

    The leader answers Shozole's display by putting another arrow into Boris!

    Initiative:
    Shozole
    Kobold Boss
    Emraeal
    Garen
    Kobolds
    Boris

    Emraeal and Garen!

    MAP


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    "And the world will be better for this,
    that one man, scorned and covered with scars,
    still strove with his last ounce of courage,
    to reach the unreachable stars!"

    Emraeal moves into the room reciting his poem and swinging his mace at the kobold. . . the non-Shozole kobold.

    light mace: 1d20 + 3 ⇒ (11) + 3 = 14
    damage: 1d6 + 3 ⇒ (4) + 3 = 7

    Next round will be the last round of rage for the day, everyone. Make it count because we're all about to become fatigued :(


    Emraeal moves into the room and swings at the kobold, but misses it by mere inches!

    Garen!


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    Garen will double move next to one of the archers.

    On phone, so if someone can move me please.


    Garen moves into the room! Only used a single move, so you can still attack.

    The kobold who is not a leader drops his sling and grabs his spear.

    Attack vs Emraeal: 1d20 + 1 ⇒ (10) + 1 = 11
    Damage: 1d6 - 1 ⇒ (6) - 1 = 5

    The kobolds stabs with its spear, but misses.

    Boris and Shozole..and Garen has a standard left.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Shozole will then study the leader-ish kobold (Favored Target) and draw crossbow!

    "Sniffbearman! I said you would eat them if they did not stop and they didn't stop, so feel free to eat them!"


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    1d20 + 7 ⇒ (4) + 7 = 11

    1d8 + 3 ⇒ (2) + 3 = 5


    Boris grunts in understanding of the kobold’s shrill orders and advances on the leader-bold. He bunches his furry paws together into one fist and then brings them down in a flattening hammer-blow.

    Free Feat Thingy to get Power Attack

    Raging Blessed Power Attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
    Damage: 1d6 + 8 ⇒ (4) + 8 = 12


    Garen attacks the lead kobold, but misses!

    Shozole studies the leader and tells Boris to hammer it!

    Boris uses his martial maneuvers and attacks the lead kobold with power! The strike hits, injuring the kobold badly.

    The kobold steps to the south of Boris and dropping its bow, grabs a spear and stabs at Boris.

    Attack vs Boris: 1d20 + 4 ⇒ (20) + 4 = 24
    Damage: 1d6 ⇒ 3

    Crit Confirm: 1d20 + 4 ⇒ (1) + 4 = 5
    Crit Damage: 2d6 ⇒ (2, 3) = 5

    The kobold jabs the spear into the bearman, but just misses a major organ.

    Emraeal and Garen!

    Map


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    Garen keeps slashing with the blessing of the inheritor behind him.

    1d20 + 7 ⇒ (8) + 7 = 15

    1d8 + 4 ⇒ (4) + 4 = 8


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    Emraeal finishes his verse and isn't sure what to say next. He looks worn out. As does everyone else who accepted the rage. Sorry, I'll have more next level.

    light mace: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
    damage: 1d6 + 2 - 1 ⇒ (1) + 2 - 1 = 2

    AC down by one due to -2 Dex.


    Emraeal swings his mace at the kobold, but it dodges the blow.

    The kobold returns the attack.

    Attack vs Emraeal: 1d20 + 1 ⇒ (5) + 1 = 6
    Damage: 1d6 - 1 ⇒ (2) - 1 = 1

    The spear jab goes wide as the kobold over extends.

    Boris and Shozole!

    Initiative:
    Shozole
    Kobold Boss
    Emraeal
    Garen
    Kobold
    Boris


    The winded and bloodied bearman rears back to club the kobold again.

    Blessed and Tired: 1d20 + 5 - 1 ⇒ (17) + 5 - 1 = 21
    Damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Shozole will step into a no-cover position between him and the leader and fire!

    Crossbow (Fav Tar, in-melee): 1d20 + 5 + 1 - 4 ⇒ (7) + 5 + 1 - 4 = 9


    Boris strikes the kobold again, nearly bringing it to its knees!

    Shozole fires a bolt, but the shot goes wide.

    Attack vs Boris: 1d20 + 4 ⇒ (10) + 4 = 14
    Damage: 1d6 ⇒ 2

    The kobold leader jabs at Boris again, but he manages to dodge the spear.

    Emraeal and Garen


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    So. Tired.

    light mace: 1d20 + 2 - 1 ⇒ (13) + 2 - 1 = 14
    damage: 1d6 + 2 - 1 ⇒ (2) + 2 - 1 = 3


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    Garen steps forward and swings tiredly at the kobold.

    Fatigued, Blessed: 1d20 + 6 ⇒ (9) + 6 = 15

    1d8 + 2 ⇒ (5) + 2 = 7


    Garen and Emraeal both miss their targets!

    Attack vs Emraeal: 1d20 + 1 ⇒ (8) + 1 = 9
    Damage: 1d6 - 1 ⇒ (2) - 1 = 1

    The kobold near Emraeal stabs at him, but misses!

    Boris and Shozole


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    lost bolt, low is bad: 1d2 ⇒ 2 1 recoverable bolt, 17 remain

    Shozole grumbles at the cover now in place as he reloads, then steps up to fire on the grey avatar one with minumum cover!

    Crossbow (in-melee): 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 91d6 ⇒ 5


    Boris tries to flatten the surprisingly tough kobold champion.

    Blessed and Tired: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22
    Damage: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7


    With a mighty blow, Boris puts down the lead kobold!

    With the leader down, the party quickly dispatches the remaining kolbold!

    Out of Combat!

    Busy atm, but congrats! Go ahead and level up! Will post in a bit.

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