GM Tektite's Demand! (Inactive)

Game Master Hawkwen Agricola

Only map that matters now


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Boris will back up so Garen can look for himself.


Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

"Wonder what door it goes to?"


Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "Yes! I am small! I can look! Yes!"

    Posting from mobile, so I don't even remember is this guy has Climb, but that won't stop Shozole from adventuring for copper!

    Everyone can recall numerous other times during the ill-fated trading trip that started with Shozole believing he can climb when he, in fact, is horribly inept at it.

    Was it just Familiars that used Dex for some str-based skills, or was it all Tiny and Smaller creatures?


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    I think it's Tiny or smaller creatures. Stats for such creatures in the bestiaries seem to assume that if I recall.

    Now that the chain is exposed, Emraeal tries to get a better grasp on what the mechanism could be.

    KN (engineering-untrained): 1d20 + 2 ⇒ (9) + 2 = 11


    The ridge/tube is only large enough to hold the chain, so you can't really see what door it goes to. You can follow the ridge and see that it goes into the wall in the west corridor and the wall around the corner. Green line on map.

    Emraeal ponders the chain for a bit and can only come to the conclusion that it operates something.


    Whatcha wanna do?


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    Emraeal votes for following the ridge back and forth either way to determine its source. If that's not possible, continue to the door to the left.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Shozole is not in a position to lose anything with any decision, so he agrees with the loudest person.

    -Posted with Wayfinder


    The ridge terminates in walls. You have two choices, the door with the hungry man or the door to the northwest.


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    Northwest! Avoid the hungry guy at all costs!


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    As much as I'd love to take the suggestions of looking in the Hungry Man's cell, Shozole would not have really thought anything of it beyond the feeling of anger that the ghost-Baron did not turn his pockets inside-out for him.


    Yup. Southwest.


    The party moves to the door in the northwest corridor. Checking it, you find it is neither locked, nor trapped, but it does seem stuck, taking a bit of muscle to make it budge.


    Boris applies said muscles.

    Strength: 1d20 + 4 ⇒ (12) + 4 = 16


    Throwing his shoulder into the door, Boris easily knocks the door open. Looking inside, there can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture. A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "Bronze! Iron! No! No copper! None are best!" Shozole says, keeping behind whoever else is front-line aside from the bearman (since that spot is taken.)


    Boris moves into the room and begins fearlessly sniffing things.

    Perception!: 1d20 ⇒ 1


    GM:
    1d20 ⇒ 16

    As Boris steps into the room, he sees that the inscription under the spear reads, Confession Cleanses the Soul—Pain Clarifies the Mind. At that moment a raven appears in the room, perched on the iron maiden. “Greetings, fine citizens of our glorious empire! So good to have visitors, though I fear I have no refreshments to offer. I assume you are here for the treasure. Well, I’d be happy to assist, provided that you give me what I require! It has been so long since I was able to ply my trade. I require only that each of you shed your life’s blood in this room—simply take a seat in one of my lovely chairs.” The raven squawks.


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    For future placement purposes not sure if Garen will want to be up front with Boris. If so, Emraeal does not mind being in the second row with Shozole. If Garen wants to be in back, Emraeal can take his place in the front with Boris.

    KN (something?-untrained): 1d20 + 2 ⇒ (8) + 2 = 10

    Sense Motive: 1d20 + 1 ⇒ (7) + 1 = 8

    "Ho there!" the elf speaks up. " My name is Emraeal, this is Garen, Boris, and Shozole. Who might you be? Why is that you require blood? Is it in service to some deity? Or in service to yourself?"

    Diplomacy: 1d20 + 6 ⇒ (10) + 6 = 16


    Squawk! It is in service to me. Me the keeper of this room. Cah! Says the, what looks to be an ordinary raven to Emraeal, raven.


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18
    GM Tektite wrote:
    Squawk!

    I thought a certain sylph and his pet bird were in here for a moment.

    Emraeal looks around at his companions for assurance. "Well, if you are true to your word I think we might consider it. But how much blood do you need exactly? I have shed my blood many times, often for less noble causes. But if you are a friend and require but a little blood that is not too great a cost."


    Cah, cah, cah The raven makes a laughing(?) sound, then says. As I said before, just have a seat! It's little bird head nods in the direction of the iron chairs with sharp edges and cruel protuberances.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "No! That chair looks like it hurts!" Without waiting for a response, Shozole turns to Emraeal, the smartest person in the room. "How do birds talk? Never heard one talk before, no. Are they worth many coppers? Yes? Many coppers for talking birds?"


    Male Elf Shakesbarian 7 | HP 20/52 | AC 19 T 11 FF 18 | CMD 18 | F+7 R+4 W+7 (+11 sonic/lang) | Init +3 | Perc + 6 | SM +1
    Rage:
    HP 59/59 | AC 18 T 11 FF 17 | CMD 19 | F+7 R+4 W+9 (+13 sonic/lang)
    Resist Acid 20 | Raging Song: 14/18

    "Ravens are highly intelligent." Emraeal reassures Shozole, loud enough for the raven to hear. "I will not act without consensus."


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    "I will say no to this. The Inheritor would frown upon this masochism and so do I. I will not shed my blood, not even for treasure fowl bird."


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "But you should! Treasure is good! Yes!"

    Playtest note: I really wish I could have had worse Int; this feels too dumb for a not negative modifier character.

    -Posted with Wayfinder


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    "No, this feels wrong. Dark somehow. We should leave."


    Boris studies the bird to determine if it’s fat enough for proper eatin’.

    Intimidate plus size bonus: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 18


    GM Stuff:
    1d6 ⇒ 1

    As Boris glares at the bird, it ruffles it's feathers and flutters over to the north side of the door you entered. It's there. The secret door is there. Do not hurt me.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "Yes! No spikes, but treasure! Yes!"

    -Posted with Wayfinder


    Boris licks his lips and considers eating the bird anyway but decides to verify the secret door first.


    Checking, Boris does indeed find the secret door and finds it unlocked. Opening the door, reveals a ten foot wide passage that leads north for some twenty feet before turning west again.


    Boris grunts in approval and heads north and then west.


    Boris leads the way into the secreted hall, following it north, then west. After about sixty feet, the corridor turns south and continues another sixty feet before turning east. The floor drops away here as the corridor turns east, though a seven-inch-wide ledge continues along the south wall. The walls are very smooth, offering few handholds. The remainder of the passageway is filled with a five-foot-deep trough filled with foul-smelling, thick green sludge.


    Boris crouches down to sniff the sludge and then backs up clutching his snout.

    "Bad smell!"


    Bloodrager 1 HP: 13/13 | AC: 16, Touch: 10, FF: 16| Saves: Fort: +4, Reflex: +0, Will: +0 | Init: +2 | Perception +4:

    "This seems to be a sewer possibly? Well we should breath through our mouths then." Garen covers his nose with his hand as he prepares to follow Boris.


    The ledge is fairly narrow and requires an Acrobatics check to traverse. The walls are smooth and require a Climb check (much higher DC)


    Boris digs in his claws and tries to scale the wall.

    Does take 10 for 16 do it?


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    "No! Not treasure! Grossness! No!" Shozole, despite his eagerness to climb, finds an idea that is only slightly better. "Big Bear! Yes! You are strong! You should take big pot in the other room and make it a boat! Yes! Gross boat! Boat for Shozole! To get treasure! Yes!"


    I assume you're referring to something in the torture room?


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Yup. Seemed like the most boat-y and not hurt-y thing I could find in the description. Shozole will probably wants oars, but won't think about out until he gets halfway there. It's a "Give a Mouse a Cookie" kind of deal with him.

    Tektite wrote:
    Throwing his shoulder into the door, Boris easily knocks the door open. Looking inside, there can be little doubt what purpose this chamber once served. The dank room stores an ancient rack, a fanciful brazen bull, an iron maiden, a cauldron, iron chairs with sharp edges and cruel protuberances, and a wooden table upon which sit various implements of torture. A bronze plaque affixed to the western wall depicts a crowing rooster above crossed spears. Underneath the spear, a short phrase is inscribed.


    A 16 on Climb will not make it, not really that close either. If it is an Acro, yep, it'll make it, pretty easily.

    How big is a cauldron?

    Boris tries to scale the wall, but finds his claws can't dig in enough for purchase, and slides back down. I am going to assume you wisely tried the wall where there was no risk of falling in, for testing purposes.


    Heh, yeah.

    Growling in frustration at the climbing-unfriendly wall, Boris lumbers back into the previous chamber and nabs the cauldron.


    Cauldron:
    Cauldron: This iron pot may have a hook for hanging over a fire, but versions intended for traveling usually have three or four legs to let it stand over a fire. It holds approximately one gallon, and can be used for cooking, potion-making, and other similar activities.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Ah, any time I think of Cauldrons, I think of a Witches Brew, Cauldron of Flying-sized unit.

    -Posted with Wayfinder


    Me too, that's why I checked.

    Looking at the ledge, Shozole thinks he can traverse it fairly easily.

    Knowledge: nature or Perceptions for the sludge.


    Perception: 1d20 ⇒ 2


    Boris still thinks it smells bad.


    Stats:
  • 59/62 HP
  • AC: 19, FF: 15, T: 15
  • F: +6, R +9, W+4
  • Per: +11 SM: +2
  • Init +6
  • Other: Light Sensitivity
  • Kobold (Copper Dragon) Slayer 7

    Ha, even it's it's only sized for feeding 4, he'll try sit in it like a bulldog in a box that's too big for him, then realize his blunder.

    Perception on Sludge: 1d20 + 6 ⇒ (15) + 6 = 21


    LOL. I will now picture Shozole with a pronuonced underbite.

    Shozole:
    Peering and smelling at the sludge, you think it is probably corrosive, though it appear to have thickened and lost some of it's potency.

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