GM Tektite's #02-26 The Mantis's Prey (Inactive)

Game Master Hawkwen Agricola

General Map
Combat!


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Hraiken shrugs at Savage. I dunno, I've seen dozens, no make that scores coming and going. From this vantage point, its hard to distinguish who's who. At Hawthorne's question, the half-orc turns and exclaims. Look at the big brain on this guy! He shakes his head. Look, I've seen some dressed in Mantis clothing, other I'm just assuming their Mantis. If theys ain't Mantis, theys associating with em'. Just as bad in my book. He steps back and takes the fulls measure of the party for a long moment before shrugging. Well you going in? Or do you have more questions?

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

"Yea, we're going. I got no more questions."

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

"Nope, not going in yet. First, we gather some more information. We know there are assassins behind the waterfall somewhere. So I'll find out exactly what we are getting into."

Gina casts Darkvision, then Arcane Eye, and sends the sensor up the path behind the waterfall.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Being from Cheliax, Noble knows better than to argue with a wizard. He will patiently wait.


We're playing high tier, right?

Gina casts her spell and begins to concentrate.

Gina:
As the invisible sensor travels up the trail, you see that a ledge/path travels behind the falls. The ledge extends all the way to the other side of the falls, allowing access from either direction. As the eye floats along the path, you see a patrol of humanoids. You see three people carrying the distinctive sawtooth sabre and garbed in Red Mantis attire. You see an additional six people carrying shield and shortswords. As you watch, they patrol back and forth along the path.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Any obvious enterences/exits to go further in that I can see?

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Yes sir.


Gina:
At one end of the path, an airy cavern opens to the outside, providing a breathtaking view of the raging falls plummeting into the pool far below. Four strange contraptions crafted from a black gossamer fabric line the cavern walls. Two more have been unfolded into pairs of triangular, bodiless wings and set at the edge of the cliff.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

"Looks like six mercenaries and three Red Mantis assassins are patrolling the waterfall ledge. If we are smart, we might be able to ambush the patrol. Going to scout further in."

Move the sensor to the airy cavern and enter.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

I'll keep the sensor as close to the ceiling as possible, to a maximum of 60' (so I can see the ground in the dark).


Gina:
To make things a little easier, I'll just give you a link to the map and black out what you wouldn't be able to see. MAP. Also along the ledge in the middle there is a carving of faces in the wall. In the room with metal cages there are six people in Mantis attire. Carving in the wall.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina mumbles to herself, "Why in the world does a bardic college need cages?" To the group: "Looks like I can get to the main hall, but all the doors are closed off, so I can't scout the entire place out. Main hall has a bunch of empty cages. Looks like there is some sort of puzzle to the main entrance, but lets not take it if we can help it."

"So, how good is everyone at sneaking around?"

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Obviously, the waterfall itself provides some cover to hide against. Is there some cover along the path up to the waterfall?

I'm also assuming that all the rooms I was able to scout were empty, right?

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

High tier, yes.

Stealthing about isn't much of an issue for me, Perhaps we should address tactics, and a contingency plan if we're spotted?


Gina Bateman wrote:

Obviously, the waterfall itself provides some cover to hide against. Is there some cover along the path up to the waterfall?

I'm also assuming that all the rooms I was able to scout were empty, right?

Other than the six people in the room with metal cages, no.

Edit: No cover on the path. Just bare stone. Waterfall provides noise cover.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

"Well, how about this then. I'll use my arcane eye to see when they are about 30' from the edge of the waterfall. We put up our combat enchantments. Mr. Candlewood can then Dimension Door us right on top of them so Mr Noble, Mr K, and I can get a quick shot in."

"Our priority should be to kill the guys in red mantis clothing first, since they will likely be the ones after Torch. We can't let any of them escape. Try to keep the fight away from the edges; they'll undoubtedly try to push us off to split us up. If they jump off into the waterfall, to escape, Mr Noble has chasing duty, since he can swim and move quickly."

Will the noise of the waterfall interfere with spellcasting?

Sovereign Court

Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2

Ack sorry for delay, Paizo forums were telling me no new posts all day.

"Nice job with the arcane eye."

Mr. K turns to Hraiken

"Have you known Torch for a long time, I've always wondered what his real name is?"

Mr. K will cast GMW on Savage's Unarmed Strike (+2) as well as Keen Edge on Hawthorne's Glaive.

8 Hours on the GMW and 80 minutes on Keen Edge

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

And if I could get a mage armor, that'd be awesome. I'll trade you my bracers! You all can just call me Noble too while you're at it.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina's will have the following buffs:

Darkvision (110 min), Echolocation (110 min), Overland Flight (11 hours).

1 round before Gina gives the order to go in, She'll cast haste on the party.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Does mage armor stack with those braces of armor you have? They are both armor bonuses.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

No, that's why I'm giving them away while I have the mage armor up.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina casts Extended Mage Armor using her rod on Savage Noble (22 hrs).

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Yay!

Noble will take his bracers off and hand them to whoever wants to borrow them.


Once everyone agrees on the plan of attack and is ready to Dimension Door, state your action. I'll go ahead and provide the map and you can place yourselves and state your surprise action.

General Map

Close-up Combat Map

GM Rolls:
H: 1d20 + 3 ⇒ (18) + 3 = 21
G: 1d20 + 13 ⇒ (9) + 13 = 22
K: 1d20 + 12 ⇒ (18) + 12 = 30
N: 1d20 + 2 ⇒ (12) + 2 = 14
R: 1d20 + 3 ⇒ (8) + 3 = 11
E: 1d20 + 1 ⇒ (9) + 1 = 10

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Ooh, keen edge! Thanks!

How close do we want to get? Hawthorne is a reach fighter, so ideally there should be someone (probably Noble) between him and the baddies since he won't be able to act in the surprise round after dim door.

Hawthorne will use his wand of longstrider just before we go in.

EDIT: Also, I do not have access to the maps.

Sovereign Court

Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2

Buffs cast by Mr K.
Greater Magic Weapon - Savage (8 Hours)
Keen Edge - Hawthorne (80 Minutes)
Wand of False Life - Self HP: 1d10 + 3 ⇒ (10) + 3 = 13 (3 Hours)
Wand of Mage Armor - Self (1 Hour)
Mirror Image Images: 1d4 + 2 ⇒ (4) + 2 = 6 (8 Minutes)
Wand of Grease - Own Clothes (1 Minute)
Wand of Protection from Evil - Self (1 Minute)
Lesser Empower Rod in hand.

"I am ready."

Once we land Mr K will cast an Empowered Fireball on them
Damage: 8d6 ⇒ (6, 2, 4, 1, 4, 1, 1, 4) = 23 *1.5 = 34 fire damage, Reflex DC 21 for half.

Before taking a 5st back away from the party.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Sure, I'll be inbetween Hawthorne and the bad guys then. And before we go in, I'll have Gina or Mr. K use my wand of shield to cast it into my ioun stone and I'll activate it.

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

I'll also be in the front line in front of Hawthorne.

Gina's first action will be to partial charge the closest Red Mantis Assassin. I am flying in this attack.

CHARGE!: 1d20 + 17 + 2 + 1 - 3 ⇒ (6) + 17 + 2 + 1 - 3 = 23 Charge, Haste, Piranha Strike
Damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Okay, I moved the tokens around a bit on the map to better reflect the formation in which we'll be dim door-ing. Please take a look and make sure it's okay with everyone.

If everyone's good, we'll consider us having made the 'port and the surprise round actions underway...?

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

I'm happy with it.

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Me too.

Sovereign Court

Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2

looks fine


Have a post up in just a few.


Hawthorne speaks a few words and the team dimension doors onto the ledge, in the midst of the Red Mantis patrol.

The area behind the waterfall is suddenly bathed in a warm orange glow and a shock wave rolls over the party as Mr. K unleashes a fireball on the group of people.

Red Mantis 1 Ref Save: 1d20 + 9 ⇒ (2) + 9 = 11
Red Mantis 2 Ref Save: 1d20 + 9 ⇒ (2) + 9 = 11
Red Mantis 3 Ref Save: 1d20 + 9 ⇒ (7) + 9 = 16

Enforcer 1 Ref Save: 1d20 + 3 ⇒ (14) + 3 = 17
Enforcer 2 Ref Save: 1d20 + 3 ⇒ (7) + 3 = 10
Enforcer 3 Ref Save: 1d20 + 3 ⇒ (10) + 3 = 13
Enforcer 4 Ref Save: 1d20 + 3 ⇒ (16) + 3 = 19
Enforcer 5 Ref Save: 1d20 + 3 ⇒ (16) + 3 = 19
Enforcer 6 Ref Save: 1d20 + 3 ⇒ (7) + 3 = 10

Every individual takes the full brunt of the fireball.

Gina performs a flying charge and slashes into the nearest Red Mantis, yet the assassin still stands.

Initiative:
Mr K.
Gina
Hawthorne
Noble
Red Mantis
Other Guys

Noble has a surprise action yet, then party up!

MAP!

Red Mantis have red background with yellow numbers.

GM Tracking:

R1-23
R2-23
R3-41
E1-23
E2-23
E3-23
E4-23
E5-23
E6-23

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Surprise round.

Noble will partial charge the same Mantis Gina has. He runs forward and gives him a roundhouse kick!

Chuck Kick!: 1d20 + 18 ⇒ (20) + 18 = 38

Confirming: 1d20 + 18 ⇒ (13) + 18 = 31

I hope that Crits!: 2d8 + 38 ⇒ (7, 3) + 38 = 48

If he is not dead, he needs to make a fort save DC 18 or be knocked prone.
If he is knocked prone, Noble will drop the elbow.

Vicious Stomp: 1d20 + 18 + 4 ⇒ (15) + 18 + 4 = 37

1d8 + 19 ⇒ (1) + 19 = 20

Normal Turn.

Swift- Spend a ki point for +4 AC

Flurry!: 1d20 + 16 ⇒ (20) + 16 = 36

Flurry!=Confirming: 1d20 + 16 ⇒ (13) + 16 = 29

2d8 + 38 ⇒ (6, 7) + 38 = 51

Flurry!: 1d20 + 16 ⇒ (12) + 16 = 28

1d8 + 19 ⇒ (8) + 19 = 27

Flurry, Haste!: 1d20 + 16 ⇒ (16) + 16 = 32

1d8 + 19 ⇒ (2) + 19 = 21

Flurry: 1d20 + 11 ⇒ (6) + 11 = 17

1d8 + 19 ⇒ (6) + 19 = 25

Wow, the dice have never been this kind to me. That means I'm gonna die this mod, doesn't it?

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina will grow nine inch nails as a swift action in one hand, and then she will make a full attack, swinging with vicious speed at her opponent, taking a 5' step if necessary to execute it.

Scimitar Attack 1: 1d20 + 17 + 1 - 3 ⇒ (5) + 17 + 1 - 3 = 20 Haste, Piranha Strike
damage: 1d6 + 11 + 6 ⇒ (3) + 11 + 6 = 20

Scimitar Haste Attack: 1d20 + 17 + 1 - 3 ⇒ (10) + 17 + 1 - 3 = 25 Haste, Piranha Strike
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Scimitar Attack Iterative: 1d20 + 12 + 1 - 3 ⇒ (2) + 12 + 1 - 3 = 12 Haste, Piranha Strike
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Claw Attack: 1d20 + 12 + 1 - 3 ⇒ (9) + 12 + 1 - 3 = 19 Haste, Piranha Strike
damage: 1d6 + 2 + 6 ⇒ (2) + 2 + 6 = 10

Sovereign Court

Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2

Opps, forgot to add 4 more damage from evoker bonus on the fireball

Mr. K will evoke an acid wall.

Damage for those in the wall: 2d6 + 12 ⇒ (5, 4) + 12 = 21
Damage for those within 10 feet: 2d4 + 4 ⇒ (2, 4) + 4 = 10

Red Mantis #3 is unaffected.


Noble runs forward and makes a flying kick at the Red Mantis. The kick hit the assassin square in the nose and his neck snaps back with a sickening crunch. The assassin crumples to the ground, lifeless.

Mr. K unleashes a wall of acid along a line of men. All winch as their skin begins to burn.

Gina moves up and unleashes a furry of scimitar slices on the next Mantis, cutting down the man.

Noble, after Gina took down the last one, you are not within a five foot step of anyone. Do you want move forward, using the first roll, then use the successive rolls next turn?

Initiative:
Mr K.
Gina
Hawthorne
Noble
Red Mantis
Other Guys

GM Tracking:

R1-48
E1-48
E2-48
E3-37
E4-48
E5-37
E6-37

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

Yea that's fine.


Noble moves up and throws a lightning fast punch at the man's chest. The man bowls over, clutching his chest, eyes bulging out, as he falls to the ground, lifeless.

Initiative:
Mr K.
Gina
Hawthorne
Noble
Red Mantis
Other Guys

Hawthorne!

GM Tracking:

R1-48
E1-48
E2-48
E3-37
E4-48
E5-37

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Hawthorne will five-foot-step, Quick Draw his bow, and let fly at #4 using Rapid Shot (target has cover) and haste.

atk 1: 1d20 + 11 ⇒ (7) + 11 = 18
dmg 1: 1d8 + 5 ⇒ (4) + 5 = 9

atk 2: 1d20 + 7 ⇒ (10) + 7 = 17
dmg 2: 1d8 + 5 ⇒ (2) + 5 = 7

atk 3: 1d20 + 11 ⇒ (5) + 11 = 16
dmg 3: 1d8 + 5 ⇒ (4) + 5 = 9

haste atk: 1d20 + 11 ⇒ (3) + 11 = 14
haste dmg: 1d8 + 5 ⇒ (7) + 5 = 12

If any of the first three shots drops #4, Hawthorne will target #2.

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Wow...at least they're still flat-footed. >.<


Hawthorne fires off a quick succession of arrow at the man near Gina. Unfortunately, his arrows all miss narrowly, as he can't obtain a good view of his target.

The Red Mantis shouts something to the others and moves up to attack Noble with his sawtooth sabre, but Noble easily avoids the swing.

Attack vs Noble: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Two of the nearer men move up and attack Gina and Noble. Both men miss, their swings going wide.

Attack vs Gina: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Attack vs Noble: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

The back three men all remove and quaff potions, while looking for an opening.

1: 3d8 + 5 ⇒ (7, 5, 4) + 5 = 21
2: 3d8 + 5 ⇒ (1, 1, 3) + 5 = 10
3: 3d8 + 5 ⇒ (1, 3, 7) + 5 = 16

Party up!

MAP

GM Tracking:

R1-48
E1-69
E2-58
E3-53
E4-48
E5-37

Sovereign Court

Elf HP 64/64 | AC:18 T:15 FF:13 CMD: 21 | F+6 R+10 W+6 | Low-light Percpetion -2

Mr. K will allow his wall to dissipate, move up a bit and put a flaming sphere back on #2.

fire damage: 3d6 + 4 ⇒ (5, 2, 5) + 4 = 16 Reflex DC 20 Negates

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

"Damnit, they are drinking our treasure."

Gina 5' above the man blocking my way (and opening a space for our reach guy to hit them), and full attack the remaining assassin.

Scimitar Primary: 1d20 + 17 + 1 - 3 ⇒ (7) + 17 + 1 - 3 = 22 Haste, Power Attack
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Scimitar Haste: 1d20 + 17 + 1 - 3 ⇒ (18) + 17 + 1 - 3 = 33 Haste, Power Attack
Scimitar Confirm: 1d20 + 17 + 1 - 3 ⇒ (2) + 17 + 1 - 3 = 17 Haste, Power Attack Doubt it confirms.
damage: 1d6 + 11 + 6 ⇒ (3) + 11 + 6 = 20

Scimitar Secondary: 1d20 + 12 + 1 - 3 ⇒ (9) + 12 + 1 - 3 = 19 Haste, Power Attack
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Scimitar Primary: 1d20 + 12 + 1 - 3 ⇒ (13) + 12 + 1 - 3 = 23 Haste, Power Attack
damage: 1d6 + 11 + 6 ⇒ (1) + 11 + 6 = 18

Dark Archive

Half Orc Monk(Hungry Ghost) 7/Fighter(Weaponmaster) 4 (HP 64/75; AC:24, T:20, FF:22; Fort:+16 Ref:+13 Will:+13(+2 versus enchantments); Init+2; Perc+17 Darkvision 60) (Effects:)

I guess this is where my delayed full attack comes in. I'll spend a ki point for AC this turn too.

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Holding on to see the results of K's flaming sphere and of Gina's and Noble's attacks before Hawthorne acts.


Mr. K conjures a flaming orb and drops it on one of the men in the rear.

Reflex Save: 1d20 + 3 ⇒ (8) + 3 = 11

The man cries out as his clothes and flesh begin to burn.

Gina rises up over a man and begins to attack the assassin. Her scimitars dancing toward the Mantis. The man next to to the assassin pushes the Mantis away, taking the sword strikes and going down to the ground.

Noble then attacks the Mantis with a series of kicks and punches, once again, another of the men, steps in to take the barrage and falls to the ground in a slump.

Initiative:
Mr K.
Gina
Hawthorne
Noble
Red Mantis
Other Guys

Hawthorne!

MAP

GM Tracking:

R1-48
E1-48
E2-32
E3-37

Scarab Sages

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 | F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

Hawthorne moves to the square indicated using Acrobatics to try to get by the Red Mantis (Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29) and attacks with Power Attack, Furious Focus, and Vital Strike.

attack w/flanking: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
damage: 2d10 + 14 ⇒ (4, 2) + 14 = 20
plus sneak dice, if applicable.
sneak: 2d6 ⇒ (2, 4) = 6

Lantern Lodge

Female Half-Elf Fighter 1 / Wizard 5 / Eldritch Knight 5 - HP 93/ 93
Defenses:
AC 35, Touch 22, Flat-footed 27, Fort +13, Ref +14, Will +13, CMD 30

Gina gets the bright idea, switches the hold of her blade, and attacks with the flat end of it.
Gina shouts out, "Mr. Candlewood! Keep the mercenaries busy! Noble, please help me knock this guy out so we can interigate him!

Scimitar Attack: 1d20 + 17 + 1 + 2 - 4 ⇒ (4) + 17 + 1 + 2 - 4 = 20 Haste, Flank, Nonlethal
Damage: 1d6 + 11 ⇒ (6) + 11 = 17

Scimitar Attack: 1d20 + 17 + 1 + 2 - 4 ⇒ (11) + 17 + 1 + 2 - 4 = 27 Haste, Flank, Nonlethal
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Scimitar Attack: 1d20 + 12 + 1 + 2 - 4 ⇒ (8) + 12 + 1 + 2 - 4 = 19 Haste, Flank, Nonlethal
Damage: 1d6 + 11 ⇒ (2) + 11 = 13

Claw: 1d20 + 12 + 1 + 2 - 4 ⇒ (8) + 12 + 1 + 2 - 4 = 19 Haste, Flank, Nonlethal
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

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