Sajan Gadadvara

Hawthorne Candlewood's page

111 posts. Organized Play character for thunderspirit.


Full Name

Hawthorne Candlewood the Constant, Risen Guard (and Runelord snack) semi-retired

Race

Male Half-elf Rgr3/Rog3/HzW6/Brw1 | hp 124/124 | Init +3 | AC 27, T 17, FF 24 | CMB +15, CMD 35 |

Classes/Levels

F +14 (+4 vs. hot/cold envir & suffoc) R +16 (+1 vs. traps) W +12 (+2 vs. enchantments) | Prcptn +21 (+1 vs. traps), SM +2 |

About Hawthorne Candlewood

Hawthorne Candlewood is a half-elf standing slightly more than five and a half feet tall, wearing a well-conditioned, silvery breastplate covered only in part by a threadbare, sand-hued cloak draped across his left shoulder. It is not difficult to see the brooch shaped like a beetle holding this cloak in place. He has a bald head — in fact, there is no trace of hair on any visible skin — and shrewd, amber-colored eyes. Strapped across his back is a wicked glaive.

Hawthorne Candlewood
Male half-elf ranger 3/rogue 3/horizon walker 6/brawler (snakebite striker) 1
CG Medium humanoid (elf, human)
Init +3; Senses low-light vision; Perception +21

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Defense
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AC 27, touch 17, flat-footed 24 (+9 armor, +3 deflection, +3 Dex, +1 insight, +1 natural)
hp 124 (13 HD; 3d8+10d10+45)
Fort +14, Ref +16, Will +12; +2 vs. enchantments, +5 resistance bonus vs. sight and light-based hazards or attacks
Defensive Abilities evasion, trap sense +1; Immune sleep

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Offense
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Speed 40 ft.
Melee +3 ghost touch adamantine glaive +20/+11/+6 (1d10+22/×3) (w/Pwr Attk & Furs Fcs) or
— mwk cold iron morningstar +18/+13/+8 (1d8+5) or
— mwk silver morningstar +18/+13/+8 (1d8+5) or
— mwk spiked gauntlet +18/+13/+8 (1d4+5) or
— unarmed strike +17/+12/+7 (1d6+5)
Ranged +1 adaptive composite longbow +16/+11/+6 (1d8+6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +3 ghost touch adamantine glaive)
Special Attacks combat style (archery), favored enemy (undead +2), sneak attack +4d6
Horizon Walker Spell-Like Abilities (CL 6th; concentration +6)
— 5/day—dimension door

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Statistics
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Str 20, Dex 16, Con 14, Int 12, Wis 14, Cha 10
Base Atk +12; CMB +15; CMD 35
Feats Accomplished Sneak Attacker, Blind-fight, Deadly Aim, Dimensional Agility, Endurance, Extra Rogue Talent, Furious Focus, Improved Unarmed Strike, Iron Will, Power Attack, Quick Draw, Rapid Shot, Skill Focus (Disable Device), Toughness
Traits Indomitable faith, Tomb raider
Skills Acrobatics +18 (+22 to jump), Disable Device +25, Knowledge (dungeoneering) +10, Knowledge (geography) +10, Knowledge (nature) +10, Knowledge (planes) +10, Linguistics +14, Perception +21, Stealth +15, Survival +18, Swim +8; Racial Modifiers +2 Perception
Languages Abyssal, Ancient Osiriani, Aquan, Azlanti, Celestial, Common, Elven, Jistka, Kelish, Osiriani, Tekritanin, Thassilonian, Tien, Vudrani
SQ brawler's cunning, elf blood, favored terrains (astral plane +2, desert +2, plane of water +4, underground +4, urban +4), martial training, rogue talents (combat trick, trap spotter), terrain dominances (terrain dominance [astral plane], terrain dominance [plane of water]), terrain masteries (terrain mastery [astral plane], terrain mastery [plane of water], terrain mastery [underground]), track +1, trapfinding +1, wild empathy
Combat Gear cold iron arrows (x20), silver arrows (x20), elixir of spirit sight, oil of daylight, potion of align weapon, potion of cure light wounds (x2), potion of fly, potion of heroism, potion of invisibility, potion of lesser restoration, potion of remove blindness/deafness, snapleaf, stunstone (x2), unfettered shirt, wand of cure light wounds (19 charges), wand of gravity bow (48 charges), wand of lead blades (48 charges), wand of resist energy (32 charges), wayfinder of revelation, acid (x2), alchemist's fire (x2), alkali flask (x2), antitoxin (x2), holy water (x3), liquid ice (x2), smokestick (x2), weapon blanch (cold iron) (x3), weapon blanch (silver) (x4); Other Gear +3 mithral agile breastplate, +1 adaptive composite longbow, +3 ghost touch adamantine glaive, arrows (x20), mwk cold iron morningstar, mwk silver morningstar, mwk spiked gauntlet, dusty rose prism ioun stone, amulet of natural armor +1, belt of giant strength +4, boots of striding and springing, cloak of resistance +2, efficient quiver, glarecutter goggles, handy haversack, headband of fortune's favor, pathfinder pouch, ring of protection +3, salt lamp, chalk (x15), everburning torch, flint and steel, masterwork thieves' tools, silk rope (50 ft.), torch (x2), wrist sheath, spring loaded, wrist sheath, spring loaded, 2023 gp

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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Favored Terrain (Astral Plane +2) (Ex) +2 to rolls when in Favored Terrain (Astral Plane).
Favored Terrain (Desert +2) (Ex) +2 to rolls when in Favored Terrain (Desert).
Favored Terrain (Plane of Water +4) (Ex) +4 to rolls when in Favored Terrain (Plane of Water).
Favored Terrain (Underground +4) (Ex) +4 to rolls when in Favored Terrain (Underground).
Favored Terrain (Urban +4) (Ex) +4 to rolls when in Favored Terrain (Urban).
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Terrain Dominance (Astral Plane +2) Use fav. terrain as enemy bonus vs. terrain natives. +1 to hit/dam vs. outsiders.
Terrain Dominance (Plane of Water +4) Use fav. terrain as enemy bonus vs. terrain natives. Freedom of movement underwater.
Terrain Mastery (Astral Plane) (2 rds) Grant allies bonus in terrain. +30 ft fly on subjective/no gravity plane.
Terrain Mastery (Plane of Water) (2 rds) Grant allies bonus in terrain. +1 to hit/dam vs. swimming foes, can breath water.
Terrain Mastery (Underground) (2 rds) Grant allies bonus in terrain.
Track +1 Add the listed bonus to survival checks made to track.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.