Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Evocation Arcane School (Enchantment/Divination prohibited)
Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease.
Intense Spells (Su):
Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). This bonus only applies once to a spell, not once per missile or ray, and cannot be split between multiple missiles or rays. This bonus damage is not increased by Empower Spell or similar effects. This damage is of the same type as the spell. At 20th level, whenever you cast an evocation spell you can roll twice to penetrate a creature's spell resistance and take the better result.
Force Missile (Sp):
As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. This is a force effect. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Elemental Wall (Sp)
At 8th level, you can create a wall of energy that lasts for a number of rounds per day equal to your wizard level. These rounds do not need to be consecutive. This wall deals acid, cold, electricity, or fire damage, determined when you create it. The elemental wall otherwise functions like wall of fire.
Spells:
Spellbook:
0-Level:
All
1-Level:
Mage Armor, Summon Monster 1, Hydraulic Push, Grease, Silent Image, Color Spray, Burning Hands, Cause Fear, Ray of Enfeeblement, Enlarge Person, Feather Fall, Magic Missile
2-Level:
Web, Flaming Sphere, Create Pit, Shatter, Mirror Image
3-Level:
Daylight, Keen Edge, Mad Monkeys, Fireball, Haste, Stinking Cloud, Fly, Slow, Greater Magic Weapon
4-Level:
Emergency Force Sphere, Black Tentacles, Telekinetic Charge, Boneshatter, Dimension Door
MW Ring [Bonded Item]
Spellbook
Spell Component Pouch
Handy Haversack
Wand of Enlarge Person [44]
Wand of Infernal Healing [1]
Wand of Infernal Healing [46]
Wand of Protection from Evil [25]
Cracked Dusty Rose Ioun Stone
Wand of Endure Elements [39]
Wand of Mage Armor [26]
+1 Mithril Buckler of Light Fortification
Amulet of Natural Armor +1
Potion of Gaseous Form
Cloak of Resistance +3
Wand of Unseen Servant [42]
Scroll of Dimension Door
Potion of Cure Serious Wounds
Scroll of Wall of Ice
Wand of Grease [39]
Scroll of Stoneshape
Wand of Glitterdust [9]
Scroll of Haste [2]
Scroll of Locate Object
Scroll of Detect Secret Doors
Wand of False Life [50]
Belt of Physical Might [+2Dex/Con]
Headband of Vast Intellect +2 [Linguistics]
Scroll of Breath of Life
Rod of Lesser Empower
Alchemist's Fire [10]