
Jhoolz |

Jhoolz, embedded with the marines, heads over to the enemy ship to gather up their prisoners and help install a skeletal crew to man the ship.
She is ready for trouble, with her shotgun at the ready and her leather jacket zipped up to give her maximum protection.
"Alright you apes, let's do this by the numbers. Listen to your C.O. for instructions and watch those corners once aboard!"

Traveller Referee Tarondor |

With crew and marines in place, Daneel hits the airlock. Everyone is tense, but you just see a pair of hands sticking out from around a corner. Slowly, the man to whom the hands belong steps into your view. He wears a camouflage jacket over a tight T-shirt. He has a cybernetic eye and a red bandana wrapped around his head. There is a low-G body pistol in his holster.
"Uh, hey. No need for shootin' anyone today. You can take him." He signals someone you can't see and Ferrik Redthane bursts out of the side passage, clearly having been shoved forward, his hands bound behind him, a gag taped into his mouth. A large dark welt covers one side of his face and he glares at you through his one good eye (the other has an eyepatch.)
"Yup. All yours." He attempts to shove Redthane towards you, but stops when Redthane turns a glowering gaze his way. The former captain of Janal Torsk stands tall and walks towards you.
"So... We all good?" asks the other man.

Jhoolz |

"Hey, Hey! We are all friends here. We have something you want and you have something we want! Let's not make it any more complicated than that....alright?" Let's shake on it!"
[/ooc]Jhoolz has been slowly walking toward the pirate and raises her hand to formally 'shake' on their deal. She is trying to get within arm's reach of the fellow.[/ooc]

Jeremiah Xavier Jaramillo-Smith |

"We were thinking that you might want to build a lasting ... relationship," declares Jerry.
He gestures towards Ferrik Redthane.
"You know what will happen to him. What do you think will happen to you, if word gets out that you were part of the raids on Clarke and Torpol?"
Jerry then gestures at the pirate ship. "Join us, with your ship. Maybe some blaster burns and impacts from slug weapons ... we could convince people that Redthane's crew died to the last man. You lot ... picked up afterwards."
"Think of this as an employment offer after passing an interview process."
Jerry then gestures towards Redthane. "You passed the test. Don't throw away this opportunity."
SOC (+2) + Persuade (0): 2d6 + 2 + 0 ⇒ (4, 4) + 2 + 0 = 10

Traveller Referee Tarondor |

Jhoolz, the man's hand strays to, but doesn't yet touch, the butt of his pistol. He's clearly not ready to be attacked. From your new position, however, you can see four well-armed marines in the corridor. They wear boarding vacc suits and are armed with cutlasses and ACR's (Advanced Combat Rifles).
After Jerry's pitch, he looks from Jerry, to Jhoolz to his marines, holding an empty hand out to stop Jhoolz from advancing, the other raised to forestall the marines.
"What're your terms?" he asks.
Redthane rolls his eyes. "He's going to take your ship and space you, you traitorous moron! You just betrayed your captain. You think he'll ever trust you? Dolt."
The man in the red bandana locks eyes with Jerry. "Is that true?"

Jeremiah Xavier Jaramillo-Smith |

"Somebody shove a sock in his mouth," declares Jerry while he stares at Redthane.
He turns back to Red Bandana. He begins enumerating the terms, raising a finger for each point.
"One - You report to us."
"Two - You work out of Drinax, though I would suggest staying away from Torpol and Clarke unless you can change the appearance of the ship."
"Three - standard terms- you kick a tenth of what you take to us. That includes a tenth of any loot you have right now.'
"Four - you come when we call. Usually, that will be because we have a lead on a plump target."
"How are those terms?"

Jeremiah Xavier Jaramillo-Smith |

"Because we have a sweet deal in Drinax," replies Jerry with a smile.
"As good as what you get in Theev, so long as we grease some palms," he continues. "And, it's closer to the trade routes into the Hierate."
"As for us, we're your new bosses, the ones who have a sweet deal at Drinax," Jerry says with a grin. "Unless you don't want to work with us. We could drop you someplace, if you'd rather."

Jeremiah Xavier Jaramillo-Smith |

Jerry turns to look at the new crew of allies.
"Captain Yamada," he starts. "Another rule: Don't piss in the pool."
"By that, I mean, don't raid any planets or settlements close to Drinax. Get out of the pool - into the Empire or the Aslan realms - before you do any more raiding."
"Focus on their ships, too, since those are richer targets."
"Understand?"

Traveller Referee Tarondor |

"Yes sir," Yamada replies.
__________________________________
After learning that Drinax is a viable alternative to Theev, Yamada announces his intentions.
"With your permission, I've a plan to jump to Noricum and move Spinward up the Sindalian Main. Fewer Imperial ships and more Florian traders. We should be back in six months. Unless you wanted us to stay local?"
Yamada takes whatever directions you give and in a few hours, departs.
Congratulations, you have added to your fleet. Unless Yamada runs for the hills and never comes back...
Let's head to Torpol and Clarke and wrap up this chapter?

Traveller Referee Tarondor |

With Ferrik Redthane safely in a low berth and Janal Torsk heading for the Sindalian Main, the crew of Nemesis plots a course to Theev, the secret fuel depot, Noricum, Borite and then Torpol at last.
You’re running low on money and know you have to pay the exhorbitant prices at the Secret Fuel Depot. You can’t afford to get maintenance and fuel at Palindrome or Theev, nor can you risk piracy in these pirate-ridden spaces. So you perform frontier fueling at both systems and jump for the Secret Fuel Depot, pay the huge prices, then for Noricum.
The former capital of the Sindalian Empire is now a planet of turnip farmers and the ghastly remains of the plagues visited upon it by the vengeful Aslan. Its Class D starport supplies unrefined fuel and little else. It is system largely ignored by traffic, as most ships on the Florian route jump from Thebus to Oghma or Mardu and bypass Noricum altogether.
Nonetheless, there are eight ships in the system. Four are simple Far Traders, one is a laboratory ship, one is a scout, one is an automated ore harvester and the last is a small cruise ship in orbit around the mainworld.

Jeremiah Xavier Jaramillo-Smith |

Jerry surveys the crew, particularly the marines.
"Our accounts are empty, so probably the gas giant for fuel. Besides, the fuel station is not much better," Jerry pauses as he rubs his chin.
"We don't have enough crew for the liner. The traders are certainly possible. The lab ship and the scout ..." says Jerry before he pauses to rub his chin.
"Isn't this a bit too much traffic for a backwater like Noricum? How about someone stays on comms while we maneuvre to refuel? We can decide after we have more information."
Jerry idly spins for a bit.
"We should probably look like a trader ourselves, too. Can you change the appearance of the ship to scans?"
"And plot a course to jump, too. We might have to leave in a hurry.

Traveller Referee Tarondor |

What more information are you looking for, Jerry?
The lab ship is in orbit around Noricum. It has matched orbits with the scout, so they might be operating together. It is likely that the scout is there to enforce the blockade of the planet declared long ago by the Count of Gazulin. A mere scout doesn't pack much firepower, but Nemesis's database will inform you that the quarantine is mostly enforced by interdiction satellites, so the scout is probably here to provide an escort for the lab ship.
The ore harvester is processing ore in a distant gas giant's rings and doesn't seem likely to move soon. Its quite far away, anyway.
Of the four far traders, one is in orbit around Noricum (possibly supporting the lab ship?) and three are in a loose formation a thousand kilometers apart. They're moving towards the secondary star in Noricum's trinary system. According to the database, there is a mining colony on one of the rockball worlds there. The distance is almost enough to warrant an in-system jump, but that's a costly use of fuel for ships with more time than money. It's likely that the ships are carrying supplies and miners for the mines. Most likely they are rotated out periodically to their home base (the database says Tyr/Dpres (Trojan Reach 1518)).

Traveller Referee Tarondor |

A note on Noricum. Long, long ago, this planet was called Sindal. And the whole Sector was called Sindal and it was part of the Sindalian Empire. A true power among the stars. It is from Sindal that Drinax claims its power. In fact, the Kingdom of Drinax is officially "The Star Dragon Empire of Sindal in Exile." So, yeah. This place is a big damned deal, at least in the hearts of the people of the Outrim Void.
Romanticized, legendary, a distant shining city on a hill. It is to the folk of the Trojan Reach what Camelot was to the Britons or Rome to Western Civilization back on old Terra. The stuff of legends. Of Once and Future Kings.
No one, not even the high and mighty of Drinax (perhaps especially not them) can pass by the ruined heart of glory and not feel the call of history, good and bad.
The mighty Star Dragon Emperors were cruel and their subject destroyed them for it, unleashing engineered plagues on their world that still rage more than two millennia later. Even now, more than 30% of the planet's surface is considered a death zone...thus the quarantine. But the lure of artifacts, of high-tech weapons, the fabled jewels of Sindal... They draw prospectors year after year.

Traveller Referee Tarondor |

Any communication between the ships? Specifically the single far trader and the lab ship, or the cruise ship.
There are signals between the four ships close to Noricum, yes.
Or, signs of the interdiction satellites?
Oh yes. The signal for unauthorized vessels to stay away is broadcast every few minutes. You are warned that vessels without a permit will be targeted with missiles under authority of the Imperial Scout Service.
So which trader are you planning to target? Surely not the one that lies near the planet? It's guarded by all those missile satellites. One of the three bound for the secondary star system? Or are you going to wait for the trader to break orbit and head for jump distance? You'll have to get closer if you're going to catch him before he jumps.

Jhoolz |

"Woah...now just a minute. I signed on for travel, not to become a pirate..well, not without a portion of the take. I helped you get your info and capture Janal and you were to take me out of this system. Now you are looking to take some bounty from these commercial ships. I have no problem with this, but if I am part of this crew, I think we need to decide my position and cut of the plunder, don't you??

Jeremiah Xavier Jaramillo-Smith |

"Let's finish collecting and processing fuel before we do anything else," suggests Jerry.
"Once our fuel tanks are full, we can mosey on over and wait for that trader to break orbit," he continues. "Make sure we don't go faster than typical speed for what we look to be. If anyone challenges us, we tell them that we are making repairs. Maybe we simply hail the trader and offer to purchase spare parts at a suitably desperate price."