
Traveller Referee Tarondor |

Daneel: Short of Jerry's method, you can't think of a way to get to the coolant tanks or lines, but you -could- spoof the ship into thinking there was a coolant leak if you could access its maintenance panel.
Luckily, the station is already plugged into the maintenance panel and there is a station terminal nearby.
Jerry, your noble mother would be horrified! But you get a puddle of liquid near Mercifuge before the crew arrives. It does so in the form of a big bruiser with a crew cut, a sleeveless shirt and a big pistol on his hip. He frowns at you. "What's going on? We didn't call for any maintenance and you ain't the fuel crew. So whaddya want?"

Jhoolz |

Well hello big and muscly. Sorry to bother you, but I thought you might want to deal with this spill before the port authority saw it and charged you for the clean-up. It is right over here... "
Deception: 2d6 + 2 + 2 ⇒ (5, 2) + 2 + 2 = 11
Once he is away from the airlock and perhaps under the ship, Jhoolz will attempt to knock him out with a sap...or bare hands..whichever has a better chance of working!

Jeremiah Xavier Jaramillo-Smith |

Jerry points to the liquid on the deck as Jhoolz speaks to the crewman.
"Smells kind of funky, too. Might be a biohazard and you know how the port authority feels about that. Right?," Jerry adds after Jhoolz speaks.
He is also ready to accost the man.
SOC + Deception: 2d6 + 2 + 2 ⇒ (1, 3) + 2 + 2 = 8

Traveller Referee Tarondor |

Yes, of course. I'm remembering older versions of the game. Unarmed Combat is correct. I can't find stats for a sap, but a fist is 1D and a dagger is 1D+2, while a club is 2D, so I'm going to go with 1D+1 for the sap. Plus your STR bonus of course.
Jhoolz Hits A Dude: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
The sailor buckles to his knees, but isn't out. "What...?" he says groggily, and tries to reach for something in his pocket.
Everyone else, go!

Traveller Referee Tarondor |

The crewman doesn't quite surrender, but he stops fighting. "You don't know who you're felking with, chappie!" he says. "You are out of your league here."
You can't access Mercifuge's computers directly. But you may not need to.
You can see that the ship's security officer has wisely stopped the ship from routinely broadcasting her identification (few pirates last long by broadcasting their location), but he or she appears to have forgotten or missed one little detail. Starport maintenance systems routinely query the navigational logs of passing ships to understand what parts might be called for in any maintenance job. It's innocuous, useful and generally unnoticed by most ship's crews.
What this means is that you know where Mercifuge has been ever since the ship was stolen from Admiral Darrokyn. One place stands out: a single jump away in the Palindrome system, on the fourth moon of that system's gas giant.
Byron, you spot a Redsand Widow walking purposefully in your direction!

Jhoolz |

Jhoolz steps forward and strikes the fellow while he is down.
Melee(Unarmed)+Str: 2d6 + 2 + 1 ⇒ (6, 5) + 2 + 1 = 14
"Keep your filthy paw off me you gorilla!", she calls as she steps back from the pirate.
She turns to the others, a look of relief on her face.
"Thanks for the backup fellas, but I can take care of myself!"
Deception+INT: 2d6 + 2 + 2 ⇒ (1, 4) + 2 + 2 = 9

Traveller Referee Tarondor |

Traveller Referee Tarondor |

Jhoolz kicks the Mercifuge crewman hard and he passes out.
As you walk "casually" away, the Widow casually checks the man's pulse and then keeps walking. He must be alive, because she pays you no further mind and heads in another direction.
You get all the way to the hangar door when Mercifuge's door opens and a trio of armed thugs step out. Looking around, they spot their downed shipmate.
"Oi! Hey you! Hey!" shouts one. He starts running towards you. A moment later, the other two follow.

Jeremiah Xavier Jaramillo-Smith |

Jerry quickly checks whether the Widow is still in sight.
When the men get closer, Jerry speaks to them. "Go look after your friend. Turn around and get scarce before things go south for anyone close to Miria. You're outnumbered and outgunned. There's only one way this will go down."
SOC + Persuade: 2d6 + 2 + 0 ⇒ (1, 6) + 2 + 0 = 9

Daneel Baley |

Daneel moves next to Jerry. He crosses his arms and glowers at the thugs. He focuses on the one who appears to be the leader, and tries to trigger his flight reflex.
use Telempathy to project fear.
Telepathy + PSI: 2d6 + 0 + 0 ⇒ (3, 4) + 0 + 0 = 7
Telempathy also allows the emotions and feelings of others to be read by the Traveller.
Other telepaths will always recognize when someone is using Telempathy to bend their emotions, but non-telepaths will not. The change in mood may be dramatic and inexplicable, but most will simply ascribe it to the mercurial nature of emotions.
Check: Routine (6+) Telepathy (1D x 10 seconds, PSI)
Reach: Long
PSI Cost: 1

Traveller Referee Tarondor |

The Widow has stopped and is turning back towards the confrontation. At the moment, she is engaged in a leisurely stroll and will take a minute or two to arrive, but you have seen such women move with superhuman speed in the past. The Mercifuge crewmen haven't spotted her.
Their hands freeze halfway to their weapons. They eye Jerry, Byron, Jhoolz and Daneel. So far as they know, you just cold-cocked their friend and robbed him.
"I'm gonna remember you, you hear me? Don't sleep alone, fancy man! One night you're going to wake up and find me standing over you, you hear me?"
The thugs nonetheless back down and slink back towards the ship. The Widow smiles blandly at them as they pass.
"And now is a good time to return to your own vessel," she advises as she approaches you.

Jhoolz |

During the week in J-Space, Jhoolz gets to know the crew and the ship. Not being well versed in space travel and the like, she tries to stay out of the crew's way as they go about the various tasks needing doing as the ship travels to its destination.
Having seen Daneel's skill on the computer, Jhoolz decides she should expand her knowledge in this field.
"Come on Dan-O! Show me a bit of your cyber mojo...tell you what if you show me yours...I'll show you mine!!
She smiles seductively then grabs him in an arm lock and pushes him up against the ship's bulkhead.
"Now wouldn't you just love to know how to do this...and so many other things to protect yourself?? Hmmmm??"
Training on Computers and willing to teach Daneel unarmed combat, or any other skill I have over 3 in.

Jeremiah Xavier Jaramillo-Smith |

Jerry strolls into the mess and sees the desserts and note left by Byron. Without thinking too much about, Jerry takes one of the desserts after getting a hot drink from the robotic beverage station. He slowly munches upon it as he returns to his stateroom.
It's several days later before anyone sees Jerry again ...

Daneel Baley |

Daneel blushes at how easily Jhoolz is able to put him in an awkward position - he wasn't expecting to be assaulted, though.
Voice half muffled by the bulkhead, he says, "If you can give me some pointers, that would be great. I've actually been working on hand to hand with the marines - Misty says I'm hopeless though."
Once Jhoolz releases him, he continues, "I'm happy to help you with your computer skills. Where do you want to start?"

Jeremiah Xavier Jaramillo-Smith |

Jerry jerks and then resumes walking to the mess, as if he had not been staring at the bulkhead for some time. He enters the mess and begins making a pot of tea.
When Byron enters, Jerry remarks, "You know, when you really look, something solid isn't really solid. It's bits of things that are bound to one another and appear solid but there's so much space between. And, as you look, that repeats as you look smaller and smaller. Until you think that you can't go smaller, but maybe you can. I almost failed chemistry in school, but I think I might now understand what the tutor was trying to teach me."

Traveller Referee Tarondor |

Quick! Somebody get a net! It's SPACE MADNESS!
On the seventh day, the Jump Alarm sounds and everyone is at their battle stations. The lanthanum grid heats up, shining an eerie silver as the endless expanse of J-Space begins to collapse around Nemesis. With a nauseating sense of transition, the ship drops into normal space in the Palindrome system.
Palindrome/Sindal (Trojan Reach 2216) is a binary system with one bright orange K9 V star and one dim red M1 V companion. The system has a single rocky world and two gas giants although the system has many small moons. Available data on the residents of the Mainworld is scanty, merely noting a single small settlement, the domed town of Astrogo. Despite this, the system is noted for an excellent if small Class-B starport sometimes used by long-range ships taking a direct route from the Tobia subsector to the Sindalian Main.
Sensors detect four starships in-system, all near the mainworld and starport. Three are mid-sized long-range transports between 1,000 and 5,000 tons. One is a huge 20,000-ton armed frontier merchant from the Aslan Hierate.
None of this is what brought you, though. You're here for Ferrik Redthane. According to Mercifuge's records, he's hiding on the fourth moon of one Palindrome's gas giants, a nameless rock tagged as 540PD-5/4. Nemesis spots and catalogs the moon about twenty minutes after leaving J-Space.
So what's the plan, pirates?

Jeremiah Xavier Jaramillo-Smith |

"We have Mira's codes, so let's act as if we were carrying Mira to rendezvous with Redthane. Configure the ship to mimic Mira's ship ... we saw it and should be able to duplicate it," says Jerry to his companions.
"The only question is whether Mira would refuel in order to be able to jump right away. My guess is that she would play it safe and fuel. What do the rest of you think?"
"And, second question is where she would fuel. Daneel, did you get enough information to learn whether her ship was capable of fueling from the gas giant or would she be obligated to get refined fuel?"

Daneel Baley |

I don't think Daneel got access to anything that would tell me Mercifuge's capabilities, but maybe seeing the ship would have been enough for an engineer/mechanic to tell if she was capable of scooping fuel from an atmosphere?
If not, what Daneel did access was "where Mercifuge has been ever since the ship was stolen from Admiral Darrokyn". So he might be able to tell where she did fuel up, if not where she could fuel up.

Traveller Referee Tarondor |

Both! Mercifuge is a 400-ton Vulture-class Armed Salvage Hauler. She is capable of frontier fueling (e.g., fueling at a gas giant or methane moon or even a water world). Her navigational record reveals that she has never approached Palindrome's mainworld, sticking strictly to the gas giant and its system of moons and moonlets.