Tung Griftskin |
Tung will accompany Silas into the school, keeping an eye out for his contact.
Once they find the contact or the headmaster, he will...
"Hello old friend!"
A brief exchange of handshakes.
"Unfortunately, I'm not here for more studies. We have a missing person we're looking for and hope you can point us in the right direction. Do you know of a warehouse directly behind a school? That's the only lead we've got right now."
Tung keeps his head a-swivel, looking for his old teacher. Letting others do the talking, he anxiously fiddles with the buckles and straps on his bandolier.
Tung Griftskin |
Not necessarily going to school there, but since the Knights of the Pale are based out of Old Town, I was RPing that he knew a teacher in the area (that maybe tutored the Knights) that could hopefully direct him to the school with a warehouse behind it. I'll be more explicit about that sort of thing in the future.
Silas Silvermane |
"Hello, my name is Silas. My companions and I are looking for two lost friends. A young man named Iltumar, and a bard named Lavis. Do you happen to know where we might find him?" Silas says as he watches for any sign that the man reacts to the names. He also sniffs lightly to see if the scent of Iltumar might still linger somewhere in the main room.
I have Imprecise Scent. It probably doesn't show anything but might as well check.
Tilver Arnholm |
Tilver smiles. "As my friend said, we haven't heard from them lately. Someone had mentioned to us that they thought they saw one of them here. Are you sure you haven't? Perhaps they're not a student, but someone working for extra coin or simply seen nearby?" Tilver describes Iltumar to the man in case he used a different name.
"I am curious. What type of philosophy do you teach here, Master...?" Tilver asks, fishing for a name.
GM Tarondor |
"I teach rhetoric, natural philosophy, history and poetry, sir. All to children of good families, I assure you."
"I'm afraid I haven't seen your young people here. Er, classes are about to begin or I would show you around. Take a look about if you'd like. No runaways here! But do not disturb the classes, please."
Master Allam seems sincere.
Isabel Sadaus |
"Of course. Thank you for letting us look around. We'll do our best to avoid any disruptions to you or your students." Isabel gives the Master a smile.
Tilver Arnholm |
Tilver bows his head to Master Allam. "Of course, sir. Thank you for your help." He turns and shrugs to the others. "I guess let's look around. I think we ought to sweep the alley too since that's where Lavis was supposedly looking."
If any students happen to be wandering about, Tilver makes a point to engage them without disrupting the classes themselves.
Did we see anything like a storehouse behind the school? Since we're inside now, I'll prioritize checking out the inside, but afterward, we want to go see if this storehouse really exists. Or we might have the wrong school.
Tung Griftskin |
"Master Allam, before you go, would you know of any schools in Oldtown aside from your own that back up to a storehouse?"
GM Tarondor |
"Master Allam, before you go, would you know of any schools in Oldtown aside from your own that back up to a storehouse?"
Allam looks askance at Tung. "What an odd question, young man. I couldn't say. I don't normally pay much attention to what lies behind schools."
He follows Tung's gaze towards the storehouse. "That thing is an eyesore, though. I wish they'd tear it down before it burns down. Excuse me. I must get to class. Good luck!" He leaves.
Dain Slumsaint |
Dain and Magill follow along in the others' wake. After the awkward encounter with the headmaster, he says, "Unless someone thinks Iltumar is...ummm...being held hostage in the school, we should probably go and look at the warehouse. That's where his jacket was found...and where Lavis was headed before she...uhhh...disappeared."
Silas Silvermane |
"That seems likely. Allam seems to honestly not know them." Silas shrugs and will turn to go check out the dilapidated building.
Silas Silvermane |
Silas approaches the fence and looks to see if the gate is locked or if there is any sign of people recently entering the property.
Sniff around and look to see if anything looks out of place before going in.
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Dain Slumsaint |
Dain and Magill make their way along the fence, looking for tracks heading to or from the crumbling building.
Survival: 1d20 + 13 ⇒ (9) + 13 = 22
Tilver Arnholm |
Tilver takes a moment to examine the gate and tries to peek over at any latch. He looks to see if there might be a trap or alarm on it.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Tung Griftskin |
Tung hops the fence and proceeds to the door, inspecting it closely for any sign of use.
Acrobatics?: 1d20 + 15 ⇒ (1) + 15 = 16
C'mon! Check the door for traps please. Do I even make it over the fence?
Isabel Sadaus |
Isabel hangs back, and watches to see if anyone is paying attention to the group. She winces as Tung loudly vaults the fence.
Perception: 1d20 + 10 ⇒ (3) + 10 = 13
GM Tarondor |
Tung vaults the fence with something less than perfect grace.
This place looks for all the world like an abandoned building, complete with boarded-up windows and weeds growing through the walls.
Tilver sees no signs of traps on the gate, nor on the entrance to the building, a dubious and rickety-looking door that stands slightly ajar. Through the gap, Tilver can see an unsafe-looking interior with a sagging roof. The floor is strewn with refuse and mouse droppings.
Tilver Arnholm |
Tilver walks through the gate and squats down to take a better look at the building to see if it's really unsafe or just made to look that way.
Can't think of what else this might be outside of a specific Lore. Crafting maybe? Is it at risk of collapsing anytime, just generally unsound, or made to look that way, but really safe?
Crafting: 1d20 + 15 ⇒ (18) + 15 = 33
Tung Griftskin |
Recovering from his vault, Tung straightens and approaches the door slowly, trying to peek through the crack.
If he sees no danger, he'll try to open it, stealthily.
Isabel Sadaus |
"That's odd." Isabel sticks her head into the door and casts Detect Magic. "Let's see if something is hiding from us in here."
You detect illusion magic only if that magic’s effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren’t deceptive in appearance (such as an invisibility potion) typically are detected normally.
Silas Silvermane |
Silas stands off to one side and waits to see what the others can find with the magical area of the wall.
Tilver Arnholm |
Tilver takes a deep breath. "Ok, I'll go in and take a closer look." He tries to slip inside without disturbing any of the walls to take a closer look at the back wall. He tries not to touch anything, wary of triggering a magical trap.
Perception: 1d20 + 15 ⇒ (2) + 15 = 17
Tilver's Schooled in Secrets feat should let him recognize any signs of a cult that might tell members what to do or how to access it. Technically, we only suspect cult activity, we don't actually know if this is a cult area.
Tung, if there's anything to disable or activate, you're probably better at that.
Tung Griftskin |
Tung moves to inspect the spot at the back wall Isabel indicates.
Perception please for anything out of the ordinary.
Dain Slumsaint |
Did Isabel learn the school of magic of the aura she detected with Detect Magic?
GM Tarondor |
Did Isabel learn the school of magic of the aura she detected with Detect Magic?
Evocation.
Tung Griftskin |
"Please step back a moment, if I take a fireball to the face, I'd rather take it alone."
Tung pulls an ash rod capped with steel from his pack, muttering a short incantation, the rod forms itself into a crowbar. He use the crowbar to hook the door and slowly begins to tug it, keeping an eye out for any traps it may be triggering.
Checking for traps as I open the door.
Tung Griftskin |
Reflex(M): 1d20 + 17 ⇒ (16) + 17 = 33
The instant Tung saw the flash of runic magic, he dropped his grip on the tool. Lightning shot up the steel and ash crowbar. The bar lay smoking on the ground but Tung remained whole. He'll continue to open the door while stowing his any-tool.
Silas Silvermane |
"Is it safe to pass through now?" Silas asks as he knows little of traps but guesses being hit by lightning would be unpleasant.
Tilver Arnholm |
"Are you ok, Tung?" Tilver warily pokes his head into the space to check on the man. "What do you see?"
Tung Griftskin |
Without turning back to the group, Tung flashes a thumbs up and opens the door to see...
GM Tarondor |
The trapped secret door leads... to another small ratty chamber inside the abandoned storehouse. Curiously, the interior walls here seem more sturdy than those on the outside. Two doors lead into the interior, one straight ahead, leading to the building's east side and one to the left, leading to the building's interior.
See "Surgeon in the Shadows" map link above.
Silas Silvermane |
Silas moves into the area and waits to let Tung check on one of the doors.
Tung Griftskin |
Tung's golden eyes scan the small room for other dangers. He then cautiously moves to the nearest door, warily checking for traps as he steps and inspects the door.
Tilver Arnholm |
Tilver slips inside as well, breathing a a sigh of relief that the building might not fall no them at any minute. He checks the other door for any traps. "Which way?"