GM SpiderBeard's The Divine Delusion: Group Two (Inactive)

Game Master Barvo Delancy

Currently at: Lake Raiteso, north of Douleurs
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Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

Shattered Star is a dungeons crawl. 6 dungeons and not much more. So this won't be for me.

I can't say I like the idea of mixing Sci-Fi and Fantasy, but I'm willing to give it a try. Might turn out to be fun, especially since the AP is apparently pretty good. But if I don't like what I see, my character will find a grisly end pretty fast and I'm out. Just so you know it.


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I tend to agree on the genre-blending, but that's typically because its done very badly. Iron Gods has a pretty good rep so I'm willing to take a risk on something out of my comfort zone if the rest of the group is keen.


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

That's about what I think too. Im willing to give it a try.

-Posted with Wayfinder


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I'm up for it.

GM, have you thought about how we're going to generate characters for this?


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

I also generally don't like blending SF with Fantasy (to the point that I dislike even having gunslingers in my pathfinder games), but I'd be willing to give Iron Gods a try if for no other reason that it's SpiderBeard. I'd also enjoy Jade Regent or Shattered Star.


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Okay, I now have and will read over Iron Gods. Sutandir - I'm with you on this. I don't like firearms or 'magic technology' at all, and although I don't veto gunslingers I'm not a fan of them. The verisimilitude of high fantasy is weak at best, and if you throw in jarring, inappropriate concepts with it there's no chance of suspending disbelief.

However, since Iron Gods just wholeheartedly jumps into a different genre, you're buying into a different reality. Because of that, I think I can get behind this if it's well-written enough.

That said, I am willing to hear more AP suggestions too. I just finished the first book of Second Darkness as a player. The first book is fun but has flaws; however I'm aware of those now and think I can patch them up. It also doesn't look like anyone in the group has played it.


Female Human (Nidalese) Investigator (Empiricism) 1|AC: 18|HP: 17/17|Saves: +4 Fort, +8 Ref, +5 Will|Perc: +3

I'd be up for a Second Darkness campaign, certainly.


Half Elf Investigator 2| AC 13 T 11 F 12 | HP 13/13 | F +0 R +4 W +4 | Init +3 | Perc +5

Second Darkness could be fun. I enjoy Varisia, Elves, and pirates! ;)


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One more yes and we'll do second darkness! I can faff around with Iron Gods at a later point.


Male Taldan/Ulfen Witch 2|HP: 12/12|AC: 12, T 12, FF 10|Saves: +1 Fort, +2 Ref, +3 Will|Init: +2|Perc: +2 (+3)

I played it back when it came out. It was quite fun I think. It's been some time and I really don't recall much of the details. So I have no problem with revisiting it.

-Posted with Wayfinder


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It's a go!

Campaign is located here:

http://paizo.com/campaigns/GMSpiderBeardsSecondDarkness/discussion#1

I will close shop on this campaign. I will assume Juid and Czein are along for the ride unless told otherwise.


Male Human Cleric 2 | AC 11 T 9 F 11 | HP 13/13 | F +3 R -1 W +7 | Init -1 | Perc +5

In fairness I have to mention that I have run the entire Second Darkness adventure path as GM, so I'm well familiar with the campaign. I think I'm pretty good at separating player knowledge from character knowledge, but I wanted you to know upfront. And of course, I'll be happy to give you some tips from my experience if you'd like to PM me.


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I don't mind if you've run it before :) In this case I Just pounced one something people seemed amenable to. And as I go thorugh the book I'll be sure to, thanks Juid.

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