GM Sior's PFS Module (Inactive)

Game Master Sior

Carnival map
The Locked Box
Braeton Manor
Thieves' Guild


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Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Beginning on Saturday, I'll be on a two-week work trip. I will still be able to post most days, but my schedule, internet access and time zone will all be very different, so posting may be a bit erratic.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Castiel Graveclaw wrote:

I think you could just attack through me if I step back since you have reach. That way we both have flanking and I get a prone bonus too.

I could attack through you, but then I'd take -4 soft cover penalty. Reach weapons are subject to ranged attack penalties.

Castiel could take the Flank bonus with Torg, or take the Prone bonus from the trip (assuming she's tripped because we don't know a 23 will do it).

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
Borax Bulan wrote:

Castiel could take the Flank bonus with Torg, or take the Prone bonus from the trip (assuming she's tripped because we don't know a 23 will do it).

When I wrote this I didn't realize that Castiel has a reach weapon. So no, you can't get the flanking bonus without blocking both Borax and Xan with soft cover penalties. If you were to block Borax, chances are he's not going to knock the woman prone so you wouldn't get the prone bonus.

Since you said you've move to the side if needed, you'll get a +4 on the target being prone (if it's prone). Which gives you a 23

Between Torg and Castiel, I think you guys did 25 points of damage. Hopefully that will take her down.

The Exchange

Human Waves Oracle 1 / Marid Sorcerer 9 [HP 77/64 | AC 11(15)/11/10(14) | F+9 R+6 W+10 | Init +1 Perc +3 SM +12]
Spell tracker:
Oracle 1: 4/5, Sorc 1: 4/8, Sorc 2: 2/8, Sorc 3:6/8, Sorc 4: 5/6

No Day Job for Teric.

Not a bad module. It could be expanded into a larger adventure though. To me the most interesting aspects were the con being run by the circus. Would have been interesting if the thieves had discovered that at some point and then what to do about it.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

No day job here either.

PFS# is 80015-5

Thanks for running this!

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Day Job - Alchemist with Crafter's Fortune: 1d20 + 17 ⇒ (18) + 17 = 35

@GM Sior

If we get four PP for this scenario, I am going to retrain Borax into the Empiricist Archetype. I assume I pay the level 3 costs for retraining since I need the PP from this scenario to make the five PP needed for retraining.

I will probably need it notated on my Chronicle sheet that I retrained into the Empiricist archetype and spent the prestige and gold to retrain.

I will also be doing a boat load of crafting as a level 3. I'll need to know how much gold we get before I can compile the list.

Thanks.

EDIT:
I guess a question I need answering is whether I use the xp/prestige as a 2nd or 3rd level.

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

# 119407-9
Scarab Sages
Castiel Graveclaw

Dayjob
survival: 1d20 + 10 ⇒ (7) + 10 = 17

Thanks for running this Sior :)

Liberty's Edge

Male Dwarf Monk (Zen Archer) [3] | HP 27 | AC 17 {21} T 17 FF 14 | CMB +4 CMD 21 {25} | F +5 R +6 W +7 | Init +4 | Perc +10 | SM +4 | Climb/EA/Swim +6

Yay us!

PFS # 79644-9
Faction : Liberty's Edge
No Day Job

Liberty's Edge

Male
Stats:
Male Human Brawler/1 (HP 6/17 | AC:20 | T:14 | FF:16 | CMB: 5 | CMD: 18 | Fort:+4 | Ref:+4 | Will:+1 | Init:+3 | Perc: +5 | Speed 35)

# 129922-4
Liberty's Edge
Profession(Bartender): 1d20 + 5 ⇒ (12) + 5 = 17
Thanks everyone.

Scarab Sages

M Garuda-Blooded Aasimar Zen Archer 4 / Cleric 5 | HP 59 | AC 29 | T 23 | FF 26 | CMD 30 | Fort +12 | Ref +9 | Will +17 | Init +4 | Perc +18

Forgot to give my faction: was Osirion, now Scarab Sages.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Alrighty, I will be getting Chronicle sheets out shortly. Will post them on Dropbox and provide you with links via private message.

Thank you, all, for playing!

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Oh, and 1,398 is the gold haul from this module.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
GM Sior wrote:
Oh, and 1,398 is the gold haul from this module.

Wow...we really take a hit on both gold and Prestige. . Three scenarios would have been 1500gp. If someone missed a chronicle as a 3rd level...that's another 1200gp, so a loss of around 600gp for Borax, on top of the 2 PP.

Though, the boon is really nice and makes up for it in Borax's case.

Scarab Sages

AC 20(22)/19 (T 11/12, FF 19/17). HP 27/19, Fort +6/5, Ref +3/6, Will +7/4. Init +1, CMB 6/CMD 17, Speed 20ft/40ft
attacks:
Mwk ci Scimitar +7 (1d6+4) 18-20/x2, Mwk ci Falcion +7 (2d4+6) 18-20/x2, Sling +3 (1d4+4) 20/x2, Allosaurus Bite +5 1d6+6 20x2, 2 Claws +5 1d4+6 20x2
Skills:
Climb +8, Handle Animal +9, Knowledge (nature) +8, Knowledge (geo) +5, Perception +9, Spellcraft +6, Survival +11, Swim +4

The GP loss for modules is less at higher levels I believe.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

I think you're right, but it's more dependent upon what level you are. If you are on the lowest allowable level, I think you generally come out a head. If you are the highest, I think you take a loss.

For example, the one 2-4 scenario I GM'd paid 3700gp. that's more than double what you make between 2-3. But from 4-5, you're losing out 1800 on a scenario.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

Such are the risks of playing a higher level character. Characters on the lower end risk more because they are weaker and earn a bigger reward for their level. Higher levels can steamroll most encounters and end up not making as much gold as their level might otherwise gain (note I do not call this a loss, simply a lack of gain).

Same is said when high level players play down in a scenario, only now there's the out-of-tier system which makes the difference in gain slightly less drastic.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;
GM Sior wrote:

Such are the risks of playing a higher level character. Characters on the lower end risk more because they are weaker and earn a bigger reward for their level. Higher levels can steamroll most encounters and end up not making as much gold as their level might otherwise gain (note I do not call this a loss, simply a lack of gain).

Same is said when high level players play down in a scenario, only now there's the out-of-tier system which makes the difference in gain slightly less drastic.

The truth of the risk vs reward is actually not born out in actual play. What actually ends up happening is the higher level characters protect the lower level characters. The one time I got to play up before they started using the Out-of-Tier system, I was a level 3 in a 6-7 mission. Nobody touched me and I was totally insulated from combat. I used zero resources and faced negligible risk.

If there was a lot more AoE spells/traps, you'd probably be correct. Even a channeling evil cleric would wipe out most free loaders.

Sovereign Court

Male Human GM 4, PbP Sign Up Sheet

From my experience (which extends past a single out-of-tier game), that is quite the exception to the rule and likely varies greatly on scenarios and party make-up.

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Well, I've seen the same thing in all the games I've played where others have been out of tier. But it is highly dependent on the individuals involved and the classes involved. If everyone is the same level, then there isn't any hiding behind the skirts of the higher ups :)

What I will say is that when PFS had the long discussion about getting rid of the incentive to play up, the situation that happened to me was identified by a lot of GMs as the reason why the risk vs reward was way out of whack and did not work. Higher level characters naturally protect lower level characters. Part of that comes from GMs naturally choosing to target the higher level characters who can take it to avoid killing PCs.

EDIT:
I hope you don't think I've only played one game out of tier?

Dark Archive

Active:
Mage Armor 1hr, False Life = 4hr+13hp
Human - #43870-6 Investigator (Empiricist) 4| Male | AC: 14* T:10 FF:12| HP 50/37 | Init: +0| F: +4 R: +5 W+5 | CMD: 13 CMB 3| Percep +12*; Bluff +10*; Diplomacy +10;

Forgot to post that I enjoyed playing with everyone.

Had to laugh at the joke about the scarf. I try to RP Borax as just that stiff so that joke making me laugh felt like a compliment to that effort.

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