Zinkyudo
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Beginning on Saturday, I'll be on a two-week work trip. I will still be able to post most days, but my schedule, internet access and time zone will all be very different, so posting may be a bit erratic.
Borax Bulan
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I think you could just attack through me if I step back since you have reach. That way we both have flanking and I get a prone bonus too.
I could attack through you, but then I'd take -4 soft cover penalty. Reach weapons are subject to ranged attack penalties.
Castiel could take the Flank bonus with Torg, or take the Prone bonus from the trip (assuming she's tripped because we don't know a 23 will do it).
Borax Bulan
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Castiel could take the Flank bonus with Torg, or take the Prone bonus from the trip (assuming she's tripped because we don't know a 23 will do it).
When I wrote this I didn't realize that Castiel has a reach weapon. So no, you can't get the flanking bonus without blocking both Borax and Xan with soft cover penalties. If you were to block Borax, chances are he's not going to knock the woman prone so you wouldn't get the prone bonus.
Since you said you've move to the side if needed, you'll get a +4 on the target being prone (if it's prone). Which gives you a 23
Between Torg and Castiel, I think you guys did 25 points of damage. Hopefully that will take her down.
Teric Cain
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No Day Job for Teric.
Not a bad module. It could be expanded into a larger adventure though. To me the most interesting aspects were the con being run by the circus. Would have been interesting if the thieves had discovered that at some point and then what to do about it.
Borax Bulan
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Day Job - Alchemist with Crafter's Fortune: 1d20 + 17 ⇒ (18) + 17 = 35
@GM Sior
If we get four PP for this scenario, I am going to retrain Borax into the Empiricist Archetype. I assume I pay the level 3 costs for retraining since I need the PP from this scenario to make the five PP needed for retraining.
I will probably need it notated on my Chronicle sheet that I retrained into the Empiricist archetype and spent the prestige and gold to retrain.
I will also be doing a boat load of crafting as a level 3. I'll need to know how much gold we get before I can compile the list.
Thanks.
EDIT:
I guess a question I need answering is whether I use the xp/prestige as a 2nd or 3rd level.
Castiel Graveclaw
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# 119407-9
Scarab Sages
Castiel Graveclaw
Dayjob
survival: 1d20 + 10 ⇒ (7) + 10 = 17
Thanks for running this Sior :)
GM Sior
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Alrighty, I will be getting Chronicle sheets out shortly. Will post them on Dropbox and provide you with links via private message.
Thank you, all, for playing!
Borax Bulan
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Oh, and 1,398 is the gold haul from this module.
Wow...we really take a hit on both gold and Prestige. . Three scenarios would have been 1500gp. If someone missed a chronicle as a 3rd level...that's another 1200gp, so a loss of around 600gp for Borax, on top of the 2 PP.
Though, the boon is really nice and makes up for it in Borax's case.
Castiel Graveclaw
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The GP loss for modules is less at higher levels I believe.
Borax Bulan
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I think you're right, but it's more dependent upon what level you are. If you are on the lowest allowable level, I think you generally come out a head. If you are the highest, I think you take a loss.
For example, the one 2-4 scenario I GM'd paid 3700gp. that's more than double what you make between 2-3. But from 4-5, you're losing out 1800 on a scenario.
GM Sior
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Such are the risks of playing a higher level character. Characters on the lower end risk more because they are weaker and earn a bigger reward for their level. Higher levels can steamroll most encounters and end up not making as much gold as their level might otherwise gain (note I do not call this a loss, simply a lack of gain).
Same is said when high level players play down in a scenario, only now there's the out-of-tier system which makes the difference in gain slightly less drastic.
Borax Bulan
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Such are the risks of playing a higher level character. Characters on the lower end risk more because they are weaker and earn a bigger reward for their level. Higher levels can steamroll most encounters and end up not making as much gold as their level might otherwise gain (note I do not call this a loss, simply a lack of gain).
Same is said when high level players play down in a scenario, only now there's the out-of-tier system which makes the difference in gain slightly less drastic.
The truth of the risk vs reward is actually not born out in actual play. What actually ends up happening is the higher level characters protect the lower level characters. The one time I got to play up before they started using the Out-of-Tier system, I was a level 3 in a 6-7 mission. Nobody touched me and I was totally insulated from combat. I used zero resources and faced negligible risk.
If there was a lot more AoE spells/traps, you'd probably be correct. Even a channeling evil cleric would wipe out most free loaders.
GM Sior
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From my experience (which extends past a single out-of-tier game), that is quite the exception to the rule and likely varies greatly on scenarios and party make-up.
Borax Bulan
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Well, I've seen the same thing in all the games I've played where others have been out of tier. But it is highly dependent on the individuals involved and the classes involved. If everyone is the same level, then there isn't any hiding behind the skirts of the higher ups :)
What I will say is that when PFS had the long discussion about getting rid of the incentive to play up, the situation that happened to me was identified by a lot of GMs as the reason why the risk vs reward was way out of whack and did not work. Higher level characters naturally protect lower level characters. Part of that comes from GMs naturally choosing to target the higher level characters who can take it to avoid killing PCs.
EDIT:
I hope you don't think I've only played one game out of tier?
Borax Bulan
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Forgot to post that I enjoyed playing with everyone.
Had to laugh at the joke about the scarf. I try to RP Borax as just that stiff so that joke making me laugh felt like a compliment to that effort.