Male Human Brawler (Shield Champion)/1
CG Medium Humanoid (Human)
Deity: Cayden Cailean
Init +3;
Senses Normal Vision; Perception +1
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Defense
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AC 20, touch 14, flat-footed 16
HP 6/17
Fort +2, Ref +4, Will +1
CMD 18
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Offense
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Speed 35 ft.
Melee
Dagger +5 1d4+4 Slashing
Shield Bash +5 1d6+5 Piercing
Unarmed Strike +5 1d6+4 Blunt
Range
Shortspear +4 1d6+4 20' Piercing
BAB +1
CMB +5
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Tracked Resources:
Martial Flexibility 4/4 Minutes
Shield Bearer 1/1
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Statistics
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Str 18, Dex 16, Con 11, Int 10, Wis 13, Cha 7
Skills Acrobatics +9, Climb +8, Perception +5, Profession(Bartender) +5, Survival +0, Swim +4
Languages Common
Traits Armor Expert; Shield Bearer
Feats:
Dodge: +1 Dodge bonus to AC.
Improved Unarmed Strike: Considered armed when unarmed; can do lethal damage with unarmed attack.
Tribal Scars(Raptor scale): Your base land speed increases by 5 feet, and you gain a +2 bonus on Acrobatics checks. +6 HP.
Special Abilities:
Archetype: Shield Champion
Armor Expert: Reduce Armor Check Penalty by 1.
Bonus Feat: Humans receive a free bonus feat at level 1.
Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit.
Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Shield Bearer: When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Unarmed Strike:Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes. Usually, a brawler’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Table 1–5: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.
Armor Proficincy: Light, Shields (except tower)
Weapon Proficiency: All Simple