GM Signboy 77's 3-05: The Tide of Twilight PFS PbP (Inactive)

Game Master Signboy77

Combat Map


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Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

Ce la vie, Wilm would have liked to make a glorious charge too.

Wilm bellows a challenge and guides Max into the fray, dodging around Kelsier he engages the druid that Sam burnt.

For the glory of the Flame, the society and h-halflings everywhere!

The hope of release from the curse brings a bit of his cheer back to the fore.

axe: 1d20 + 4 ⇒ (3) + 4 = 7
dam: 1d10 + 4 ⇒ (6) + 4 = 10
max bite: 1d20 + 1 ⇒ (19) + 1 = 20
max bite: 1d6 + 4 ⇒ (1) + 4 = 5
free trip: 1d20 + 1 ⇒ (13) + 1 = 14

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Rrrrrrrr growow yow! Snrl grrrrr..." Graxzos advances, snarling bestially, and fires at the nearest druid! In his rage, though, the shot probably goes wide.

Attack vs. Touch: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 ⇒ 2

Move and fire at the blue druid!


Signboy77's PFS Scenario-rama

Mini-update, but then I'm going to be unable to post for most of the day.

Wilm misses with his ax, but Max is able to put the badly burned druid out of his misery.

Graxzos rushes in and fires recklessly, but the shot hits (vs. flat-footed touch) causing a small, but noticable wound in the blue druid.

Wilm, Beromir and Graxzos is UP!
Then Druids (Blue 2)
Then Waki, Kelsier and Sam

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir moves forward and engages the nearest foe.

Mwk greataxe/blue druid: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d12 + 4 ⇒ (4) + 4 = 8


Signboy77's PFS Scenario-rama

Beromir's greataxe does it's job and seriously wounds the blue cultist, but he stays standing.

The two remaining druids both begin to suddenly grow, becoming larger. They then attack their closest foes.

Blue vs. Beromir: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Black vs. Sam: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

The blue druid's efforts are futile, but the other one connects and hits Sam on the noggin.

Waki, Kelsier and Sam are UP

Then Round 2
Wilm, Beromir and Graxzos.

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (0/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+14) {s}

Waki will move up and strike the closest druid silently.

cold iron Rapier: 1d20 + 4 ⇒ (17) + 4 = 21
for dmg: 1d6 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Kelsier charges the Druid, sword raised high, but his climactic swing catches on a branch and goes wide.

Crunch:
Longsword, attack, charge: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9

-Posted with Wayfinder

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Sam current AC is 17 with the shield spell he casted before combat so that last attack missed him.

Sam pounces at the druid with beastial fury.
Bite: 1d20 + 4 ⇒ (4) + 4 = 8
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Claw: 1d20 + 4 ⇒ (2) + 4 = 6
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

Claw: 1d20 + 4 ⇒ (8) + 4 = 12
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

Relief plays across Wilm's face as Max bites and savages the druid.

Come on, w-we can do it! Forward Max.

Wilm urges Max forward and into the fray with the druid.

axe: 1d20 + 7 ⇒ (14) + 7 = 21
dam: 1d10 + 3 ⇒ (8) + 3 = 11
bite: 1d20 + 1 ⇒ (16) + 1 = 17
dam: 1d6 + 4 ⇒ (2) + 4 = 6
free trip: 1d20 + 1 ⇒ (13) + 1 = 14

using adaptive luck and moved waki into melee range


Signboy77's PFS Scenario-rama

Sam magically stays safe from the druid's attack. (Sorry, forgot about shield) He tries to claw and bite the injured blue druid, but to no avail.

However, Wilm rides in on Max, and with a single swing of his ax, is able to kill the druid outright, leaving only the blue druid standing.

Beromir and Graxzos are up.

Blue druid is injured for 10 hp.

I'm going to be out today as well - day trip with the family. You guys pretty much have this in the bag, so you can expect chronicles sometime tomorrow.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

sweet. I'm hoping to have Kelsier available for a roll20 game tomorrow evening.

-Posted with Wayfinder

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

great - roll well and lets get finished...

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

"You'd better surrender" Beromir says to the remaining druid. He waits a bit and, if the giant foe continues fighting, he side steps and slashes at him with his axe.

Mwk greataxe/blue druid: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d12 + 4 ⇒ (7) + 4 = 11


Signboy77's PFS Scenario-rama

nothing from Graxzos...I'll bot him.

Beromir's swing just barely misses the Druid. Graxzos loads and fires.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 ⇒ 1

The shot hits, though it's mostly a graze. However, it's enough to kill the Druid.

With the Druids dead, the energy surrounding the atavistic splinter dissipates. You are able to handle it safely to return it to the Venture Captain.

I don't have the chronicles saved on this computer. Will load them tonight. Sorry for delays.

Liberty's Edge

M NG Human Two-Weapon Warrior (Fighter)/3 - HP 26/26- AC 18/T:14/FF:14 (+1 vs. melee while two-weapon fighting) - Perception: +7 - Fort: +4, Ref: +4, Will: +1- (+1 vs. Fear) CMB: +7 CMD 20 - Speed 30 ft. - Init. +3

Thanks for running this, GM!

Sovereign Court

Male Tengu Ninja 5/Bloodrager 2 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (0/6 ki used) / Bloodrager 2 (0/7 rage) Destined Strike+1 (0/3) Stealth (+14) {s}

Nice job and good group. So the curse is lifted, do all tainted people regain their mental faculties? Or were some too far gone? .

"Done well have we. Honored I am to serve with you each. Worried not stop the curse was I ."

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

thanks Signboy and all!

Wilm shudders and shakes as the effects of the curse melt away.

I can feel i-it, shifting leaving me....

During the journey home Wilm's mood slowly lifts, his halfling optimism seeing him bounce back from the shock and drawn to the deeds of daring, fame and glory!

By the time they arrive at their destination his companions would be forgiven if they failed to recognise much of what actually happened compared with the young halflings tale - dwarven cannons booming forth, dozens of evil druids felled by the fire of a misfit sorcerer and the swinging of a giant with hefty axe. The mysterious movements of a strange shadow clad warrior, the distance defying cast of a javelin impaling a man at 100 yards and of course riding through it all a plucky halfling felling foes and saving the common folk... the companions may part confident that they will go down in history (of a sorts)

Scarab Sages

Draconic Sorcerer 4 [ HP 30/30 | AC 14 T 12 FF 12 | CMD 15 | F +4 R +3 W +3 | Init +1 Per +7]

Yes...feels...better. Sam says rubing his eyes like a dark veil have being lifted from them.

Thanks for the game, it was fun. Cya guys.

Grand Lodge

halfling cavalier 1 HP 11/11 AC 20/T14/FF17 F3 R3 W0 Init 3 Per 2/4 stealth 6 cmb +2 cmd 15

don't forget repaid cash to beromir (50) and kelsier (100), not that we needed much of the gear, but it was appreciated!)


Signboy77's PFS Scenario-rama

I figured since they were both loans, you could just subtract the purchases from your chronicle, and theirs would be unaffected. Also, feel free to use a pdf editor to put in your full information on your chronicles, or print out and fill in by hand. I'll keep the the thread active for a few more days to give everyone a chance to access their sheets. The session has been reported, thanks again everyone.

Liberty's Edge

Male Human Druid (bear shaman) 3, hp 30/30, AC 18 (T 10, FF 16), Fort +6, Ref +4, Will +6, Perc. +8, Init. +2

Beromir returns to the Grand Lodge of Absalom, satisfied to have helped clear the Verduran Forest, where he has grown up, of a cabal of evil druid and recover the Atavistic Splinter for the Society.

Thanks for the game!

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Thanks for pushing through without me--got very busy!

Graxzos remains more or less feral for the first day or two after the druids' defeat, but once they've left the forest he begins to return to his usual, boisterously gruff self. "Ugh! Glad to see th' backs o' those trees!" he says with a shudder. "I don' feel too good about being surrounded by wood 'n water, I can tell ya that! Hahaha!"

Thanks for the game, SignBoy!

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