GM ShadowLord's PFS #7-07: Trouble in Tamran (Inactive)

Game Master The Rising Phoenix

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We're up! I'm starting the recruitment for two. If Mazon opts out we can pick up another.

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Dotting in!

Grand Lodge

m Kitsune
skills:
Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
stats:
Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

Bregan Lastflower looking in to dot.

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Dotting in, ha!

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6
GM ShadowLord wrote:
Eben - Sure, roll 'em up and hop over to the game. If your SoS chronicle is for another character then this new brawler wouldn't have access to that sheet. Similarly, the other character wouldn't get the sheet for this scenario. However, if your other character is still level 1 and you wanted to make him a Brawler you can do that. You can also change anything you want about your character up until you're level two.

It's not SoS. It's Serpent's Rise. I don't know if it'll come up, but if it does, here's what the Chronicle sheet says:

Serpent's Rise Chronicle Boon wrote:
Spoils of the Siege (Zurnzal): If you bring this Chronicle Sheet to an adventure in which the Pathfinder deals with Zurnzal or his schemes, you can qualify to receive a special boon at the end of the adventure to reflect Zurnzal's increased resources.

It doesn't say I have to play with the character that the boon is applied to (which is good, since that scenario was level 6-8).

Without getting into anything spoiler-y, let me know if this is worth having access to. :)

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

Oh, I also have this boon. (on another character and with another Aspis)

Grand Lodge

male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

dotting....


TG1 | GW | FF | RH

Sorry I misunderstood. Here's the snippet from the guide:

Quote:
If at least one of the players brings a Chronicle Sheet from Pathfinder Society Scenario #6–98: Serpents Rise and that player has earned the boon Spoils of the Siege (Zurnzal)

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

Cool. Sounds like it's applicable (well, assuming Zurnzal has anything to do with this scenario). :)

The Exchange

Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

I have "Spoils of the Siege (Rataji)" :)

The Exchange

Phantom, manifested:
hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
Phantom, incorporeal:
hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

Ooh! I have Spoils of the Siege for both 42 and Jolyrin (used a GM star replay on it cuz it's AWESOME). Assuming 42 is an option, I'll use that one.

Grand Lodge

Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

That is a seriously awesome scenario. I loved every bit of it (and just HAD to play a Brawler afterwards).

Dark Archive

[retired]

Player: Eric Bennett
Character: Aloysius Pendergast (though he prefers "Inspector")
PFS ID#: 66548-24
Faction: Dark Archive
Advancement: Normal
Special Notes:

  • He's an Empiricist, so he uses Intelligence for Disable Device, Perception, Sense Motive, and UMD.
  • He has the Orator feat, so he uses Linguistics in place of most Diplomacy, Intimidate, and Bluff checks.
  • He adds +1d6 to all Knowledge, Linguistics, and Spellcraft checks.
  • He can find and disable magical traps, though he does not yet have the Trap Spotter Rogue Talent (that's next level).
  • He has a spring-loaded wrist sheath with a wand of Cure Light Wounds (which I must use UMD to activate).
    Day Job, Craft (alchemy): 1d20 + 10 ⇒ (11) + 10 = 21


  • TG1 | GW | FF | RH

    Thank you Inspector, that is the most thorough intro I've been privy. If the other newbies wouldn't mind dumping their reporting info here so that I have it when we're done that'd be great!

    Once Pendergast hops in we'll be ready to rock.

    Grand Lodge

    Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

    Player: Ben Jolly
    Character: Jaxin Trabber (goes by 'Jax')
    PFS ID#: 121383-11
    Faction: Grand Lodge
    Advancement: Normal
    Special Notes:
    Despite being a half-orc, Jax can’t see in the dark (I’m only like 1/16th Orc ... on my mom’s side)
    This is Jax’s first real assignment.
    Um … um … I can’t think of anything else useful. Expect lots of hitting stuff.
    Day Job: none. Kids from the Coins aren't known for their extensive work history.

    Grand Lodge

    male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

    player:grimdog73
    character:Goran Baldaros
    pfs#: 125048-05
    faction:grand lodge
    day job:none...just a healbot....
    advancement:normal

    only special advantage i have is i heal an extra point from bursts and cure spells from my trait. not sure if it works with a wand or not...likely not

    The Exchange

    Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
    Tracked Resources:
    Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

    As I changed character...

    Player: Zinou
    Character: Esh Kethar
    PFS ID#: 93583-8
    Faction: The Exchange
    Dayjob: Storytelling (perform oratory): 1d20 + 8 ⇒ (18) + 8 = 26
    Special Notes:
    - He's a Ganzi (I had to burn two GM boon races to get him, tiefling and aasimar) so he has a special ability named "Quibble". To make it short, he can force a reroll of d20 (with a will save) or just use it for him or an ally. Once per day.
    - He's magus. But not a regular magus, I have to enter a trance to get bloodrager-like powers. Everything is linked in his profile. :)
    - He's also a swashbuckler and will use a lot "opportune parry and riposte". I propose that I'll announce in a spoiler if I want to use the ability, so as not to slow the party.

    The Exchange

    Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
    Tracked Resources:
    Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

    Hello! Just a quick heads up to say that I'll be out of town this week-end. See you Sunday evening!


    TG1 | GW | FF | RH

    Thanks for the heads up, enjoy your trip!

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    clarification please, can Bregan take a 5' step and the cast a spell while at 0hp. I can't take a standard action and a move action, but I can do either as well as a swift or immediate or other action such as that.

    BTW nice rolling GM :)

    The Exchange

    Phantom, manifested:
    hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
    Phantom, incorporeal:
    hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
    Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

    Yes, you should be able to 5' and cast a spell, though if it's not a healing spell the exertion will cause you to lose consciousness.

    The Exchange

    Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
    Tracked Resources:
    Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

    Indeed. :)


    TG1 | GW | FF | RH

    Bregan - Correct. Note as Trevyn mentions if you cast and aren't healed you will be kissing the stones! :)

    Dark Archive

    [retired]
    Trevyn Deepmarsh wrote:
    I'm finding the most annoying thing about the Spiritualist is that I feel like I shouldn't have my sprit out when we're not expecting combat, but then it takes a full minute to pull her out. There's no Summon Spirit spell like there is for an eidolon. :(

    Just keep it in incorporeal form following you around in the floor/ground/walls =)

    The Exchange

    Phantom, manifested:
    hp 0/11 | AC 17, Touch 11, FF 16 | DR 5/slash | F +5, R +2, W +4 | Init +1, Perception +4
    Phantom, incorporeal:
    hp 5/5 | AC 15, T 15, FF 12, F +5, R +2, W +4 | Init +1 | Perc. +4
    Male dwarf spiritualist 2 | hp 19/19 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +6 (+2 vs. poison, +4 vs. spell and spell-like) | Init +1 | Perception +9

    Ah but then even in incorporeal form it takes a full minute to change it to ectoplasmic form, so it wouldn't be able to participate in the fight.. until I get it a ghost-touch amulet I suppose.

    Dark Archive

    [retired]

    And then there's the conundrum that the amulet itself isn't incorporeal, so it can't go through the ground and walls like your phantom does.

    For my Grippli Spiritualist I flavored my phantom as a swarm of all the tadpoles that never survived to adolescence. NPCs actually seem less creeped out by that compared to ghosts of people.

    Even the green ectoplasmatic color helps!

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    @GM - made it home and updated map position

    @Trevyn - Arthes has many redeeming qualities that make it worth the trouble with not having her in the market place, so says the almost dead man :)

    Dark Archive

    [retired]

    I'm out of town the 12th thru the 15th (DunDraCon!). I won't be able to update much during that time, except sporadically using my phone.

    Dark Archive

    [retired]

    How much do we have left, roughly? I'm set to GM this on Thursday. I probably won't read it until Wednesday night, though.


    TG1 | GW | FF | RH

    A fair bit. I'm afraid we aren't going to be close to finishing by Wednesday :( After this encounter we'll be on Part 3/3, but that's a bit longer than the rest.

    Dark Archive

    [retired]

    Okie dokie. I'll refrain from reading it until I have to. After that I'll just be along for the ride and won't contribute to any in-character decisions.

    Will be interesting to compare our run through with this one!


    1 person marked this as a favorite.
    TG1 | GW | FF | RH

    If you don't own a lot of rule books and want to pick some up on the cheap up need to check this out today. Humble Bundle

    It's $350 of rule books for $25!

    Dark Archive

    [retired]

    Just got mine!

    Also, just started reading this scenario, so I'll be flying on autopilot.

    Grand Lodge

    male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

    just a heads up..im going to a con this weekend...posting on Sat and Sun will be sporadic if at all...should be back late on Sun..if im not drained ill post

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    Inspector, how'd your group do on the Scenario?

    Dark Archive

    [retired]

    They figured out the fort as soon as Guaril showed the map. I took a page from ShadowLord's book and printed out the symbol of Alseta and the Razmiran mask and they loved it. We actually had a Sczarni member at the table who instantly identified the forgery, so they set up a reverse ambush. They also talked down the crowd after catching the "pickpockets" in the act.

    No spoilers going forward, though ;-)

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    None expected :) Glad to heAR it went well.

    Grand Lodge

    Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

    This is when the IC/OOC info split sucks. I fully expected these to be illusions, but couldn't figure out a way to justify it from Jax's perspective.

    Sorry for wasting your oil, Pendergast. Is there any way for me to pay you back at the end of the scenario?


    TG1 | GW | FF | RH

    I'm sorry it took me so long to get my response up. I meant to respond earlier but have been a little busy!

    Dark Archive

    [retired]
    Jaxin Trabber wrote:
    Is there any way for me to pay you back at the end of the scenario?

    There is not, but honestly, this is exactly what this encounter is designed to do: consume resources.

    And those oils will still be effective against the real opponents.

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    Esh if you can step north one square, Bregan will set up a flank next round if you want it.

    Dark Archive

    [retired]

    Heya, planning ahead, there's a game I'd like to play this character in scheduled exactly two weeks from today.

    Odds of completing this scenario by then?

    The Exchange

    Ganzi Blade of Chaos 5 | ER: Acid 5, Electricity 5, Sonic 5 | HP: 53/53 | AC: 18 | T: 13 | FF: 15 | CMD: 15 | Fort: +5 | Ref: +10 | Will: +10 (+2 vs polymorph spells) | Init: +7 | Perc: +5 | Sense Motive: +7 | Speed: 30 ft.
    Tracked Resources:
    Spells: 0 - 6 ; 1 - 2/4 ; 2 - 0/2 ; Tricks: 5/6 ; Panache: 4/5 ; Quibble: 1/1 ; Touch Treatments: 7/7

    Bregan: I can't unfortunately. I don't have any movement left for this turn. Ok for next turn, though. :)

    Grand Lodge

    m Kitsune
    skills:
    Acrobatics +8, Bluff +7, Diplomacy +7, Disable Device +7, Escape Artist +6, Intimidate +7, Perception +5, Sense Motive +4
    stats:
    Swashbuckler 2 | HP 22/22 | AC 18 (13t 15ff)| +2 fort +6 ref +0 will | +3 init ,+5 perc, +2 stealth

    I won't be there til next turn so that works fine


    TG1 | GW | FF | RH
    Inspector Pendergast wrote:

    Heya, planning ahead, there's a game I'd like to play this character in scheduled exactly two weeks from today.

    Odds of completing this scenario by then?

    Welp, not overwhelmingly in our favor. Our pace has slowed down somewhat and if we continue down that path it won't happen. However, if we can buckle down and get everyone to try and commit to everyone posting an action a day we should be able to pull it off. A lot of that is on me trying to remind if I don't see a post I suppose.

    Grand Lodge

    male Human Cleric 6, HP 50/52, AC 21, T 13, FF 18, F +7, R +6, W +9, Initiative +1, Perception +7

    Jaxin, you can do a full defense as a standard action, gives you +4 AC, and won't worsen your condition, aka, go to negative HP...at least according to the CRB anyways...

    Grand Lodge

    Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

    From the CRB:

    You gain the staggered condition and can only take a single move or standard action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you perform any standard action (or any other strenuous action) you take 1 point of damage after completing the act. Unless your activity increased your hit points, you are now at –1 hit points and dying .

    Total Defense is a standard action, so I'm concerned it will, in fact, mean dropping to -1. I'm just wanting to see Shadowlord's ruling on it.


    TG1 | GW | FF | RH

    The way I read it is that any standard action causes you to fall to negative and TD is a standard. So yes, I see you falling to -1.

    Grand Lodge

    Half-orc Brawler 1.0 :: HP 12/12 :: AC 16 CMD 17 :: Fort +5 Reflex +6 Will +4 :: Initiative +2 Perception +6

    Gotcha. Thanks. Posting action.

    Dark Archive

    [retired]

    Mustelidae are equal parts cute and terrifying.

    I've watched a lot of nature documentaries in my day. Seeing zebra get torn apart by hyenas or an elephant being eaten alive by lions is nothing compared to the cringing sound of a rabbit that's been set upon by a stoat =\

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