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Harrow: 1d6 ⇒ 2
"Ah, the Key! Alacrity, skill and subtlety will protect us from danger and pave our way to secrets...."

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Harrow: 1d6 ⇒ 3 --> Con
Kn. Arcana: 1d20 + 6 ⇒ (5) + 6 = 11
Kn. History: 1d20 + 6 ⇒ (14) + 6 = 20
Linguistics: 1d20 + 6 ⇒ (7) + 6 = 13
"Yes, it's as Alexis says - it looks like the ancient Kellids went to a lot of trouble to ward this place," Katarina agrees. "As always, we should proceed with caution," she adds, nodding towards the hole leading into the earth.

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Haaving gleaned all you can from the Monolith, you delves deeper into the recently excavated tunnel. This has been dug crudely but shows no risk of collapse and goes for a short while before entering a natural cavern beneath the Monolith.
The walls and ceiling of this eerie chamber are made from row after row of stacked bones, layers of skulls, rib cages, and arm and leg bones piled from floor to ceiling and cemented in place. On the far wall, red dyed skulls have been arranged into the symbol of an eye within an elongated hexagon.
Katarina: 1d20 + 3 ⇒ (8) + 3 = 11
Theoden: 1d20 + 5 ⇒ (9) + 5 = 14
Ashton: 1d20 + 4 ⇒ (12) + 4 = 16
Alexis: 1d20 + 5 ⇒ (2) + 5 = 7
Fauxish: 1d20 + 2 ⇒ (18) + 2 = 20
Eldren: 1d20 + 6 ⇒ (10) + 6 = 16
Katarina: 1d20 + 2 ⇒ (16) + 2 = 18
Theoden: 1d20 + 5 ⇒ (15) + 5 = 20
Ashton: 1d20 ⇒ 14
Alexis: 1d20 - 1 ⇒ (13) - 1 = 12
Fauxish: 1d20 + 4 ⇒ (19) + 4 = 23
Eldren: 1d20 + 5 ⇒ (3) + 5 = 8
C: 1d20 + 2 ⇒ (13) + 2 = 15
As you peer into the gloom of the room, most of you spot two centipedes naturally camouflaged in t the fr wall, they seem to be creeping up to attack.
Combat! Bold Is Up!
Fauxish
Theoden
Katarina
C
Ashton
Alexis
Eldren
It is Low light In here due to some eerie glowing mold, so you will need light sources without Low-Light or Darkvision

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Fauxish lights her lamp and hooks it to the haft of her spear before moving into the cave.
Boot to the thorax (+1 Dex): 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d6 + 1 ⇒ (2) + 1 = 3

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Kat will conjure Light onto the end of her quarterstaff for purposes of being able to see.
Round 1
"Oh-oh! Giant bugs!" she cries. She steps forward a bit and casts about with her magic, flinging a large rock at the other nasty insect.
Telekinetic Projectile (Ranged): 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 ⇒ 5
Kat is targeting the one Fauxish hasn't already hit, hehe.

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Fauxish leaps forwards and gives the lead centipede a solid kick, causing the creature to reel and squeal in pain. Katarina, dislodging the loose rubble left behind from the hole's construction, scores a powerful hit, causing the centipede to stagger.
Combat! Bold Is Up!
Fauxish
Theoden
Katarina
C -5 (Staggered) / -3
Ashton
Alexis
Eldren
Alexis, I shall bear it in mind for next time ^^, no difference no though I am afraid.

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Théoden's bolt narrowly misses its mark, scattering harmlessly off the rocks of the cavern. The Centipede tackling Fauxish rears up and tries to bite the Monk. Fauxish has no trouble keeping her feet out of harms way however. The other centipede crawls forwards slowly and attempts a last bite before collapsing and bleeding from it's wounds.
bite1: 1d20 + 2 ⇒ (10) + 2 = 12
bite2: 1d20 + 2 ⇒ (13) + 2 = 15
Combat! Bold Is Up!
Round 2- Fauxish
Theoden
Katarina
C -3
Ashton
Alexis
Eldren

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Again not wanting to risk harming his new friend, Eldren moves to attack with his blade!
Attack: 1d20 + 1 ⇒ (16) + 1 = 17 for Damage: 1d10 + 1 ⇒ (1) + 1 = 2

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Ashton's Round 1
Unable to completely close the distance to the remaining centipede and not wanting to risk clogging the passage should more trouble show up, Ashton advances only a short distance before adopting a defensive posture.
Moving to current map position and going total defense.

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Katarina's Round 2
Kat once again uses the power of her magic to send another rock hurtling towards the wounded centipede...
Telekinetic Projectile (Ranged; Into Melee): 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d6 ⇒ 6
...but only manages to nearly clip Fauxish's ear as the rock whizzes harmlessly past and thuds against the wall.

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Fauxish directs her attacks at whatever is still standing starting with the one she punched previously and moving on to the other if it is still a threat.
"Ho ho! HA!"
Flurry (Guard, Parry, Spin...!): 1d20 + 3 ⇒ (17) + 3 = 20 damage: 1d6 + 1 ⇒ (3) + 1 = 4
Flurry (Thrust!): 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d6 + 1 ⇒ (6) + 1 = 7
Flurry (Confirm Thrust!?): 1d20 + 3 ⇒ (15) + 3 = 18 additional damage: 1d6 + 1 ⇒ (5) + 1 = 6

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Eldren's blow sets the centipede reeling and staggering, though Fauxish's quick spin and thrust manoeuvre is more than enough to puncture carapace and see her hands coated in ichor as the last bug perishes.
Combat Over
You quickly search the room here, finding no hidden nooks or treasure in the place. Moving on deeper into the cavern system it is not long before you find another chamber. A broad well with low sides plunges into the middle of this large chamber. A heavy Iron cover leans against the east wall. Near the well, a mound of gnawed bones, scraps of clothing and discarded possessions speak to some unholy feast. From deep within the well rises a susurrus of faint scratches, scrapes and breathing.
You can see a stunted, pale skinned humanoid climbing out of the well as you enter, he looks at you curiously for a moment as if considering his actions.

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You can see a stunted, pale skinned humanoid climbing out of the well as you enter, he looks at you curiously for a moment as if considering his actions.
untrained knowledge (local, MAX 10 result): 1d20 ⇒ 12
Does he look like that one guy from high school? Or maybe that girl from the Ring?

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Haha! No, more like Gollum if he took up weight training...

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"Any ideas as to who or what we're looking at?" Kat whispers, looking particularly at Alexis who seems to have an encyclopedic knowledge of most things.

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The creature looks at you for a moment before hailing you across the room, although you are quite close he almost shouts, as if he was unused to being in such a small place. The words he speaks sound like nothing you have heard before. Unless you speak Undercommon

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Sense Motive: 1d20 + 3 ⇒ (20) + 3 = 23
"If I didn't know any better," Alexis whispers, "I'd say he was trying to wake someone down there up."
"I say," She calls out. "Do you speak Common?"
Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4

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Sense Motive: 1d20 + 4 ⇒ (16) + 4 = 20
"I get that feeling too," Kat whispers. "I don't want to start a fight if he can be communicated with, but I think we should be ready if things get ugly!"

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Bah, I missed the knowledge thing, I have Nature.
Nature: 1d20 + 8 ⇒ (14) + 8 = 22
Special Defenses and resistances.
The creature is a morlock, I believe...

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"A morlock?" Kat whispers. "Is that anything like a mirelurk? I've heard mirelurks are really difficult to kill," she frets.

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Degenerate humans long lost from the world of light, morlocks have regressed through years of subterranean dwelling into ravenous, barely thinking beasts of the endless night. They no longer remember the civilized lives their ancestors led, although many morlock tribes still dwell in the shattered ruins of their ancient homes. Ironically, in many cases morlocks worship the statues left behind by these ancestors as their gods. Morlock priests of such ancestor worship have access to the domains of Darkness, Earth, Madness, and Strength. A typical morlock stands just over 5 feet tall and weighs roughly 150 pounds.
Morlocks move about on two legs at times, but often drop down to a creepy four-limbed shuffle when speed or stealth is necessary. Their wiry, often emaciated frames mask the strength of their limbs and their swift reactions.
Morlocks typically give birth to broods of three to four babies at a time, ravenous creatures born with a full set of teeth and a cannibalistic predisposition. The first few weeks of a brood's life must be carefully mothered to prevent attrition—it usually takes that long for the morlock young to overcome their natural inclination to feed on whatever is closest. Morlocks mature quickly, achieving adulthood after only 5 years of life. A typical morlock can live to a ripe old age of 60—although the majority of their kind die far sooner than that due to violence.
Morlocks are typically Chaotic Evil
The creature starts to talk much louder and slower, as if trying to get a point across, looking down at the Well as they do so and then back to you.

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Eldren shares what he knows with the party. Spoiler above.
These creatures don't seem to be the type to parlay. Use caution.

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"Given all that, what's rather surprising is that he sort of seems to be trying...."
Linguistics to puzzle out what he's saying?: 1d20 + 6 ⇒ (10) + 6 = 16

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Eldren shares what he knows with the party. Spoiler above.
"Okay."
sense motive: 1d20 + 2 ⇒ (5) + 2 = 7
"So?"
Fauxish moves forward. Note: She has the torch.
Theoden raises his hands up in peace and creeps towards the well and peeks over the edge.
Moved you there.
spinning reverse snap kick to the chin: 1d20 + 4 ⇒ (13) + 4 = 17 damage with harrow STR bonus: 1d6 + 2 ⇒ (1) + 2 = 3

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The creature examines your moves forwards and holds their own arms up, indicating they too have no plan to instigate hostile actions towards you, though as they do they speak loudly again.

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Perception: 1d20 + 5 ⇒ (11) + 5 = 16
"He's not alone - and I don't trust him anymore. Don't strike first, I guess...but prepare yourselves."
damage: 1d6 ⇒ 3
bolt retrievable? Low says yes: 1d100 ⇒ 16

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Perception: 1d20 + 3 ⇒ (17) + 3 = 20
"I hear it too," Kat whispers, still gripping her quarterstaff tightly in her hands. "If they're as nasty as Eldren says they are, then I think we're going to have to get violent no matter what! And we've got the advantage in numbers now, but once his friends get here..." her voice trails off, leaving the rest of her thought unspoken but clear.
Her eyes dart around, scanning the immediate area for loose stones and other rubble within easy reach...
At the first signs of hostilities, Kat releases the spell energy she'd been holding and sends a large stone whizzing towards the morlock!
Telekinetic Projectile (Ranged): 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 ⇒ 4

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Though Ashton makes no move to approach the morlock, he narrows his eyes as he watches the lone creature very closely.

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This can be rolled to the well as a standard action with a DC12 strength check
Théoden leans over the well, although he can't see much due to the gloom, Fauxish's torch just illuminates a few feet down the well and beady red eyes peer back at the Brawler. Climbing out of the well and then launching itself at the main body of the group its eyes glint in feral hunger, this creature not as restrained as the previous one.
Theo gets an attack of opportunity
Stones and bolts go wide, clattering harmlessly in the dark cavern, though the bolt seems mostly intact. Fauxish has better luck as her solid kick connects fiercely with the Morlock, causing the creature bruising but unfortunately not hampering it. It's club lashes out at Ashton! It connects but the club bounces harmlessly of the Spirit's spongy body.
club: 1d20 + 5 ⇒ (19) + 5 = 24 for damage: 1d6 + 2 ⇒ (1) + 2 = 3
Alexis: 1d20 ⇒ 7
Ashton: 1d20 + 2 ⇒ (17) + 2 = 19
Katarina: 1d20 + 2 ⇒ (19) + 2 = 21
Fauxish: 1d20 + 4 ⇒ (18) + 4 = 22
Eldren: 1d20 + 5 ⇒ (14) + 5 = 19
Theo: 1d20 + 5 ⇒ (10) + 5 = 15
M1: 1d20 + 8 ⇒ (11) + 8 = 19
M2: 1d20 + 8 ⇒ (12) + 8 = 20
Combat!
Fauxish
Katarina
M1
M2
Eldren
Ashton
Theo
Alexis

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elbow to the throat: 1d20 + 4 ⇒ (9) + 4 = 13 damage with harrow STR bonus: 1d6 + 2 ⇒ (5) + 2 = 7

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Katarina's Round 1
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
"A lid! There's a lid for the well, in the corner!" Kat points as she focuses her energy on slinging another stone at the nearest morlock.
Telekinetic Projectile (Ranged; Into Melee): 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d6 ⇒ 2

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Katarina shouts about the lid in the corner, though her thrown stones clatter harmlessly off the Morlock as it twists. Fauxish too is unsuccessful with an elbow and it narrowly misses the Morlock.
The Morlock, wearing a faded red cape, perhaps off a previous victim snarls ar the group, swinging out with its club at 1d3 ⇒ 2 Ashton once again before biting 1d3 ⇒ 3 Eldren. Neither attack connects however.
club vs Ashton: 1d20 + 5 ⇒ (9) + 5 = 14
bite vs Eldren: 1d20 + 0 ⇒ (2) + 0 = 2
Meanwhile, the first Morlock, tired of his distraction and delaying tactics Jumps forwards, bouncing off the lip of the well to land before Théoden. It too lashes out with a club. Though this too misses.
club vs Théoden: 1d20 + 5 ⇒ (4) + 5 = 9
Combat!
Round 2-Fauxish
Katarina
M1
M2
Round 1- Eldren
Ashton
Theo
Alexis

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Eldren, again not wanting to risk blowing up allies, shofts into a flank and attacks with his weapon!
Attack: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8 for Damage: 1d10 + 1 ⇒ (9) + 1 = 10

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"SOMEBODY get that lid on, and quickly!"
morningstar vs red, flank: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d6 - 1 ⇒ (6) - 1 = 5

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Ashton's Round 1
"Kat, help him with the lid!" Ashton calls out as he steps forward and takes a swing at the second morlock.
Attack vs. Green (Slam): 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Ashton takes a 5 foot step north to attack green.

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Katarina's Round 2
"Er, I'll try!" Kat calls before attempting to dart through the melee and past the caped morlock.
Acrobatics: 1d20 + 2 ⇒ (17) + 2 = 19

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Sandal Stomp! (Flank, flurry): 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 damage: 1d6 + 2 ⇒ (1) + 2 = 3
Stooge Slap! (Flank, flurry): 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 damage: 1d6 + 2 ⇒ (4) + 2 = 6
CMB (trip, flank, +2 if charged or if the opponent uses power attack, +4 for both): 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Reflex DC 12 (or 14 or 16 as above) or be sickened for one round as well.

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Theo tries to roll out of the way of the Morlock and gets swiped at for his troubles. One in the corner he hefts at the Iron lid but it refuses to budge for the Brawler. Katarina rolls and dives through the fray, avoiding the Morlock's slow swipe with ease before landing next to Theo and the Iron lid.
Eldren, Alexis and Ashton have poor luck fighting the Morlocks with their attacks failing to make purchase with the creature. Fauxish stomps on the creatures foot, causing a growl of pain.
Theo, The lid is marked on the corner of the map but you hadn't moved. I have moved you down there. That would provoke so I'll roll the acrobatic to tumble for you
Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15 Fail
Morlock AoO, Club: 1d20 + 5 ⇒ (14) + 5 = 19 for damage: 1d6 + 2 ⇒ (2) + 2 = 4
The Morlock in green steps up to harrass Fauxish and is immediately swept off his feet for his troubles, crashing to the ground. Cursing in its foul tongue, the creature climbs to their feet, provoking an attack from the Monk. It then lashes out with its club.
reflex: 1d20 + 9 ⇒ (2) + 9 = 11
club, Fauxish, flank,sick: 1d20 + 5 + 2 - 2 ⇒ (12) + 5 + 2 - 2 = 17 for damage: 1d6 ⇒ 3
The second Morlock, sick of fighting the gooey Ashton steps back to harrass Katarina messing with the Iron lid. It then turns and bites at Eldren .
club, Katarina: 1d20 + 5 ⇒ (18) + 5 = 23 for damage: 1d6 + 2 ⇒ (1) + 2 = 3
bite, Eldren: 1d20 + 0 ⇒ (9) + 0 = 9
Combat!
Round 3-Fauxish -3
Katarina
M1 Sickened
M2 -6
Round 2- Eldren
Ashton
Theo -4
Alexis
Fauxish has an attack of opportunity on the Green Morlock as it stands up