Once Per Adventure: Draw from the Deck: You have recovered a psychically charged harrow deck, commonly used for telling fortunes. You can expend its remaining energy to draw a card at random as a standard action, and you gain a +2 enhancement bonus to the ability score that matches the suit of the card drawn until the end of the adventure. If you do not have a harrow deck available, instead roll 1d6 to determine the suit (1 is Strength, 2 is Dexterity, 3 is Constitution, 4 is Intelligence, 5 is Wisdom, and 6 is Charisma)
Ashton, Phantom Guardian
HP: 21/21 l AC: 16, T 12, FF 14 l CMD 16 l F +2, R +5, W +5 l Init +2 l Senses: Perception +4, Darkvision 60 ft. l DR 5/Slashing
Eldren Silastriel
Male Elf Alchemist (Grenadier) [1] | HP 8 | AC 15 T 13 FF 12 | F +1 R +5 W +0 (+2 vs enchantments, immune to sleep effects) | CMB +1 CMD 14 | Init +5 | Perc +6 (low-light vision) | SM +0
played by
RyckyRych
(92
posts)
Katarina Caverly
HP: 31/31 l AC: 14, T 12, FF 12 l CMD 15 l F +6, R +3, W +9; +4 vs. mind-affecting l Bonded Manifestation (7 rds/day), Bonded Senses (4 rds/day), Shared Consciousness (1/1) l L1: 4/4, L2: 2/2 l Init +6 l Senses: Perception +3