
![]() |

As a group you all find purchase and heave at the strange object, though Aleric seems to quit after a moment complaining about a bad back.. It is almost no effort at all to pry a section free which rocks back on hidden hinges to stand straight up. A hiss escapes the pod as the trapped air is released with a noxious smell as you gather round to peer inside.
The inside of the wreck is cramped. A single chair made out of the same strange metal as the rest of the object faces the hatch you just opened. Dozens of straps hang inside the device and an array of levers and buttons line the interior on one side. Several dozen palm size discs and an unadorned silvery bracer lie scattered across the interior.
Due to the Iron in the Adamantine of the pod, you deduct that it is next to worthless.
Basically, you can activate the Bracelet to get 15 Temporary Hit points for one part of Silverhex, after that part it is done

![]() |

Haska picks up one of the disks and examines it. "These might be worth something."
appraisal of disk: 1d20 + 3 ⇒ (7) + 3 = 10
But I don't know.

![]() |

Haska gently picks up the bracelet and examines it. "what in the world?"
spellcraft to identify item: 1d20 + 7 ⇒ (8) + 7 = 15
again, i dont know

![]() |

It is a piece of Engineering, not magical in any way (Tech Item)
Collecting the disks and the bracelet, you are confident that you have found a great find towards your collection, becomming one step closer to acquiring the Silverhex. Setting off out of the hills, you begin the trek back to Graltan.
At the base of the hill you are confronted by four Kellid warriors in thick furs and hides, their traditional warpaint evident on their faces. One of them steps forth and holds up a hand, their common is heavily accented but fluent.
“Stop there,” demands a Kellid woman who hefts a massive blade. “You’re are not from here, and those things are not yours. Give us the silverdisks, all the gold you have, and anything else you found there. Then you may live.”

![]() |

As one the proud Kellid Warriors laugh at Patros' attempt to cow them, hefting their blades in preparation for an attack. It was obvious they were looking for any excuse to test their mettle, though they don't seem to think highly of you.
Sven:: 1d20 + 6 ⇒ (20) + 6 = 26
Haska:: 1d20 + 5 ⇒ (19) + 5 = 24
Khismia:: 1d20 + 3 ⇒ (13) + 3 = 16
Patros:: 1d20 + 4 ⇒ (4) + 4 = 8
Aleric:: 1d20 + 4 ⇒ (7) + 4 = 11
Marius:: 1d20 + 0 ⇒ (11) + 0 = 11
Rager: 1d20 + 1 ⇒ (4) + 1 = 5
Warrior: 1d20 + 1 ⇒ (16) + 1 = 17
Combat! Bold are up!
Sven
Haska
Warriors
Khismia
Marius
Aleric
Patros
Rager

![]() |

Haska moves east (and slightly uphill). "Is this how you welcome visitors? Banditry?"
He pulls a bomb and throws it at the green warrior.
bomb attack adjusted for range: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
damage: 1d6 + 4 ⇒ (6) + 4 = 10
range touch if it misses
miss determination: 1d8 ⇒ 6
I think it would hit in the square south of the red guy.
edit: damage is only 6+3=9 not 6+4=10 as I am not at point blank. minimum damage is 3 instead of 4 and 1 with reflex save (DC13.

![]() |

Sven unholsters his axe. "Friends! Here we go again!"
He starts singing again, bolstering his allies with his rage.
Move to draw, standard to start singing

![]() |

Haska's bomb lands directly on target, causing a small explosion and charring the Kellid warrior, scorching fur and leather in the process. The Warrior cries out but still stands ready. Once more Sven's grand song stirs the blood of those who choose to take it!
The two warriors heft their longswords and rush forwards, a Hallit battlecry escaping from their lips in fury. One charges the hulking Patros whilst the other attempts to get revenge on Haska!
Longsword, Charge, Patros FF: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Longsword, Charge, Haska: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Both Warriors land telling blows!
Damage, Patros: 1d8 + 1 ⇒ (3) + 1 = 4
Damage, Haska: 1d8 + 1 ⇒ (7) + 1 = 8
Combat! Bold are up!
Sven
Haska HP- 2/10
Warriors R- 0, G - 10
Khismia
Marius
Aleric
Patros HP - 12/16
Rager

![]() |

Aleric rushes to patros' aid, letting the magic flow through him. move to flank+single attack
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d6 + 2 ⇒ (4) + 2 = 6
sneak attack: 1d6 ⇒ 4
-Posted with Wayfinder

![]() |

if that brigand Aleric hit is still up, apply this attack to him...if not...i will move to flank the one on Haska
Patros slices af the brigand with his blade.
Your boss is next.
attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 111d8 + 4 ⇒ (1) + 4 = 5

![]() |

Marius calls upon his God to bless the Battlefield whilst Aleric rolls forwards, easily avoiding strikes from the two Kellid Warriors. leric's Strike is well-placed and causes the man serious damage but he still stands. However, due to being unbalanced after charging, Patros' swing connects and the man falls gasping.
Combat! Bold are up!
Sven
Haska HP- 2/10
Warriors G - 10
Khismia
Marius
Aleric
Patros HP - 12/16
Rager

![]() |

Khismia moves to Haska's aid while running her finger along her blade. The estoc's thick point begins to softly glow as she thrusts it towards the Kellid warrior while blowing a tuft of wool at one of the other attackers.
Swift action to enhance estoc
5' step
Full action to Spell Combat, casting daze defensively on the blue one
Taking a -3 penalty to attack rolls to get a +3 bonus to cast
+1 estoc: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10
Damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
Concentration check to cast defensively, DC 15: 1d20 + 7 ⇒ (5) + 7 = 12
Not that I want you to take an AoO Aleric, but you need to roll seperately for each of the guys, and the second roll's DC is increased by 2.

![]() |

No it is one roll, with the DC increased for each foe beyond the first.
Cautiously, Khismia steps forwards and begins to lunge and cast simultaneously, though her lack of practice shows and neither blade nor spell have their desired effect.
The two Kellid at the back throw back their heads and howl, letting out their battle rage before charging forwards. The speaker goes for Patros with her greatsword for daring to challenge her whilst the other charges for Khismia, a spinning flail in hand.
Charge, Patros: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Disarm, Khismia: 1d20 + 6 ⇒ (18) + 6 = 24
Khismia gets an attack of opportunity.
Patros is missed narrowly by the off-balanced leader but the other's flail wraps neatly around Khismia's Estoc and yanks it from her hand.
Combat! Bold are up!
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Sven
Haska HP- 2/10
Warriors G - 10
Khismia - Disarmed
Marius
Aleric
Patros HP - 12/16
Rager

![]() |

Hopefully I kill this guy with my AoO.
AoO: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 2d4 + 1 ⇒ (4, 2) + 1 = 7
Well s#@$.
FAQ says a seperate roll for each opponent.
Acrobatics allows you to make checks to move through the threatened area of foes without provoking attacks of opportunity. You must make a check the moment you attempt to leave a square threatened by an enemy, but only once per foe. The DC (which is based of the Combat Maneuver Defense of each foe), increases by +2 for each foe after the first in one round. The DC also increases by +5 if you attempt to move through a foe. In the case of moving out of the threatened square of two foes at the same time, the moving character decides which check to make first.
For example, a rogue is flanked by a meek goblin and a terrifying antipaladin. The rogue move away from both of them, provoking an attack of opportunity from both, but uses Acrobatics to attempt to negate them. She must move at half speed while threatened by these foes and can choose which to check against first. If she fails a check, she provokes an attack of opportunity from that foe. If she makes it, she does not provoke from moving through that foe's threatened space this turn.
Link

![]() |

I wish they could learn to write a rule system rather than rely on FAQS... Also, I have just noticed that Aleric didn't move themselves. That means that Khismia still has her Estoc and Aleric is disarmed instead.
Aleric you get an attack of opportunity. Please remember to move yourself or ask to be moved if you can't access the map at the time.

![]() |

I need map movement help
Haska will 5' step NW then throw a bomb at the square east of the green warior to get him with the splash.
bomb at square: 1d20 + 5 ⇒ (9) + 5 = 14
Damage will be 4 or 2 depending on DC13 reflex save.

![]() |

reflex: 1d20 + 1 ⇒ (13) + 1 = 14
Aleric lands a blow on the Kellid Rager but still watches helplessly as their blade goes flying. Haska backs off and hurls another bomb, the explosion mostly being negated by a well timed jump from the warrior.
Combat! Bold are up!
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Sven
Haska HP- 2/10
Warriors G - 12
Khismia - Disarmed
Marius
Aleric
Patros HP - 12/16
Rager 0 / -6

![]() |

As we have only a few weeks left and two and a bit parts, I am going to bot Sven to keep this moving ^
His Song building and the effects taking hold, Sven takes a steps forwards and lashes out at the leader of the Kellid. With a mighty swing, the Ulfen lands a stong blow to the raging Kellid.
attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 for damage: 1d12 + 6 ⇒ (8) + 6 = 14
The remaining warrior, scorched and cut from the onslaught he has suffered so far, steps into an advantageou position against the disarmed Aleric. He then strikes with his longsword.
longsword, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 for damage: 1d8 + 3 ⇒ (2) + 3 = 5
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Sven
Haska HP- 2/10
Warriors G - 12
Khismia
Marius
Aleric - Disarmed 5/9
Patros HP - 12/16
Rager -14 / -6

![]() |

With a roar and a powerful swing, Sven's work is completed on the leader and Patros removes her head with a single sweep, gore coating the two raging warriors.
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Combat! Bold are up:
Sven
Haska HP- 2/10
Warriors G - 12
Khismia
Marius
Aleric - Disarmed 5/9
Patros HP - 12/16
Rager -6

![]() |

Did he take out both my short swords or just the one?
-Posted with Wayfinder

![]() |

Aleric, injured and deprived of one of his weapons, tries to end the fight with green before their flanking is turned against him.
Attack, flanking!: 1d20 + 4 + 1 + 2 ⇒ (5) + 4 + 1 + 2 = 12
damage: 1d6 + 2 ⇒ (2) + 2 = 4
sneak attack: 1d6 ⇒ 1
... T_T

![]() |

Khismia thrusts her blade into the warrior, then steps to one side. "Duoneshe!" With an arcane gesture, her estoc stretches into a long, flexible whip and flicks out around the rager's ankles.
Spell combat, taking -3 penalty to boost concentration checks
Attack green
5' step
Cast blade lash defensively
Trip blue
+1 Estoc: 1d20 + 7 - 5 ⇒ (14) + 7 - 5 = 16
Damage: 2d4 + 1 ⇒ (2, 4) + 1 = 7
Concentration Check, DC 17: 1d20 + 7 ⇒ (16) + 7 = 23
Trip: 1d20 + 10 ⇒ (7) + 10 = 17

![]() |

Aleric's swipe narrowly misses the mark but luckily the rogue is saved by a quick jab from Khismia who cuts down the warrior with a gurgle. The Magus' Sword then snakes out like a whip and the final rage as her feet pulled from under her, crashing to the ground.
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Combat! Bold are up:
Sven
Haska HP- 2/10
Khismia
Marius
Aleric 5/9
Patros HP - 12/16
Rager -6 (Prone)

![]() |

With a solid crunch, Marius connects with his quarterstaff and the remaining Kellid grunts. Unfortunately, the warriors heightened battle state means that retreat is not an option.
With a roar the Barbarian strikes out at Marius with their drawn flail. though being knocked to the ground causes their attack to miss.
flail: 1d20 + 6 - 4 ⇒ (11) + 6 - 4 = 13
Effects: Bless (+1 to Attack and Fear saves), Rage Song (+2 Str/Con, +1 Will, -1 AC if accepted)
Combat! Bold are up:
Sven
Haska HP- 2/10
Khismia
Marius
Aleric 5/9
Patros HP - 12/16
Rager -11 (Prone)

![]() |

With Aleric's timely stab taking advantage of the prone rager, the final Kellid warrior expires on the slopes of the Numerian mountain range. You take the time to search the bodies and find a fair haul among the warriors belongings.
4 Potions of cure light wounds, 2 Potions of remove fear, 2 alchemist fire, 10 M/W arrows, 4 tanglefoot bags and 4 thunderstones
Swiftly leaving the Kellid held lands to avoid more clashes with their warbands, you easily make your way back to Graltan to stay the night and heal your wounds. The next morning you have time to read of Ulisha's Journal for clues for your next big hit.
That the Riverfolk of Daggermark haven’t wiped themselves off the map with their wanton assassinations and poisonings is a fact that will never cease to amaze me. Still, where such dealings occur, coin is always involved, and one knowledgeable in the ways of commerce can always earn a good wage. Daggermark’s economy runs on poisoned blades, but those blades would be dry were in not for a constant influx of alchemical goods. Such goods wax and wane, though, and if one watches diligently, these market shifts can be predicted.
The next ingredient the markets will want is an adhesive produced by spiders and left in their webs. Of course more potent chemicals would be found in the glands of the dreadful beasts, but I am a scholar, not some vagabond sellsword slaying vermin for ale money. I have mapped a route to a newer nest that should be sparsely defended. My buyer, one Johannes Vox (an Iobarian of curious temperament) has not been as forthright in our latest dealing as I’d like. Perhaps it is time I sold elsewhere.
You can see what you know before you set off from Daggermark

![]() |

Haska visits an old friend who seems to be connected.
diplomacy to gather information: 1d20 ⇒ 7

![]() |

The Journey through Daggermark is as polite as it is uneventful, it is easy to gather needed supplies from merchants who are genuinely happy to see you and do business. It is not difficult to locate the cave mentioned in the missive and find a map to the place. Prepared, you set off and ponder what you know about Giant spiders.
The webs are thicker in this clearing than they have been thus far, appearing newer and white, rather than the dingy grey of those seen earlier. These webs crisscross the canopy above, most strands meeting near the centre to support a large globe of webbing the size of a large pumpkin.
Marius: 1d20 + 3 ⇒ (20) + 3 = 23
Alric: 1d20 + 6 ⇒ (2) + 6 = 8
Haska: 1d20 + 3 ⇒ (10) + 3 = 13
Khismia: 1d20 + 1 ⇒ (20) + 1 = 21
Patros: 1d20 + 6 ⇒ (6) + 6 = 12
Sven: 1d20 + 3 ⇒ (18) + 3 = 21
Marius and Khismia look up in shock as two large spiders, high up in the web coated trees prepare to pounce!
Spider: 1d20 + 3 ⇒ (15) + 3 = 18
Marius: 1d20 + 0 ⇒ (11) + 0 = 11
Aleric: 1d20 + 4 ⇒ (14) + 4 = 18
Haska: 1d20 + 5 ⇒ (20) + 5 = 25
Khismia: 1d20 + 3 ⇒ (11) + 3 = 14
Patros: 1d20 + 4 ⇒ (18) + 4 = 22
Sven: 1d20 + 6 ⇒ (14) + 6 = 20
The two spiders, acting quicker than you thought possible, leap down from their hiding places and bare their fangs, going for Aleric and Patros. Both their fangs sink in with Patros' bare flesh. Patros manages to fight off the poison, yet Aleric is not so lucky.
bite, A: 1d20 + 2 ⇒ (17) + 2 = 19 for damage: 1d6 ⇒ 3
Bite, P: 1d20 + 2 ⇒ (20) + 2 = 22
Bite, P Confirm: 1d20 + 2 ⇒ (18) + 2 = 20 for damage: 2d6 ⇒ (6, 4) = 10
Fort, P: 1d20 + 4 ⇒ (17) + 4 = 21
Fort, A: 1d20 ⇒ 12 Str damage: 1d2 ⇒ 2
Surprise Round - 1 action, Bold are up!
Haska
Patros 6/16
Sven
Aleric 6/9 ; 2 STR damage
Spider
Khismia
Marius

![]() |

So sorry, guys-work's been absolutely insane lately and I haven't had much of a chance to update anything. I think I should be good now though. Really sorry about that.

![]() |

No worries! Just didn't want you all to miss out on a chance of boons and the like ^^

![]() |

Right I am going to have to move on
Round - 1, Bold are up!
Haska
Patros 6/16
Sven
Aleric 6/9 ; 2 STR damage
Spider
Khismia
Marius

![]() |

Patros swings his blade with a purpose, aiming for a soft spot on the spider's flank.
move action make spider studied target, then attack
attack: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7
crit: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7not sure if staudied target multiplies for crit, if not just take off the +1 damage...if that takes the spider out, will 5ft step forward

![]() |

Haska gets out a vial wirh what looks like urine and spit. He quickly drains rhe container down his throat. Instantly his features change growing more beastial and enlarged. takes his dexterity mutagen.
need movement help Haska 5' adjusts one square to W.

![]() |

"Haska, mate-you gotta get yourself some food coloring or something, that thing just looks NASTY."
Sven smacks the spider bordered in red with his battleaxe.
Move to draw, standard to whack.
Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d12 + 4 ⇒ (5) + 4 = 9

![]() |

Patros lands a mighty blow but it does not quite manage to fell the spider. Haska drinks a strange concoction and Sven fails to connect. Aleric, reeling from the bite strikes at the red spotted spider with two blades.
TWF: 1d20 + 2 ⇒ (16) + 2 = 18 for daage: 1d6 - 1 ⇒ (3) - 1 = 2
TWF: 1d20 + 2 ⇒ (3) + 2 = 5
One of the spiders bites back at Patros, whilst the other goes for Sven.
bite, P: 1d20 + 2 ⇒ (17) + 2 = 19
bite, S: 1d20 + 2 ⇒ (9) + 2 = 11
Round - 1, Bold are up!
Haska
Patros 6/16
Sven
Aleric 6/9 ; 2 STR damage
Spider -14, -2
Khismia
Marius

![]() |

Sven attacks his spider, yelling in rage as he cleaves the air with his greataxe.
Attack: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d12 + 4 ⇒ (10) + 4 = 14

![]() |

Khismia circles around to flank the spider with Sven and stabs the arachnid.
Move 30'
Swift action to enhance estoc
Standard action to attack
+1 Estoc: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 2d4 + 1 ⇒ (1, 1) + 1 = 3