GM Sethran- Gameday V Silverhex Chronicles (Inactive)

Game Master Sethran

Six part Quest series around the Continent

Map!


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Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Do I need to make another save vs. poison this round?
Aleric, weakened and starting to lose his cool, swings at the thing desperately.

1d20 + 2 ⇒ (7) + 2 = 9
1d20 + 2 ⇒ (7) + 2 = 9

Liberty's Edge

Consortium Compact

Yes and last round - so two saves needed unless you pass the first. STR damage will be 1st failed save: 1d2 ⇒ 2 and 2nd failed save: 1d2 ⇒ 1. If you pass neither of those there is a third save or take 3rd failed save: 1d2 ⇒ 2

Khismia and Aleric fail to make their blows land on the Spider's yet both Patros and Sven are successful in felling the beasts with powerful blows.

Combat Over!

With the spider's felled you look around for the adhesive Ulisha spoke about in her note. It is not difficult to find as the most concentrated web is around a nest of Spider's eggs. Cutting and storing the web proves an easy feat and you acquire enough for a sizeable profit margin.

The spider's silk glands would also make a fine price at Daggermark but will need to be carefully harvested.

Yoou can attempt to remove the gland with a DC 15 Heal or Survival check. This may only be attempted once per corpse but up to two people can assist the one making the check

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

I have +6 in either

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Fortitude: 1d20 ⇒ 4
Fortitude: 1d20 ⇒ 19

Aleric looks very weary and tired.

"Ah... I think that bite took a bit out of me... if you know what I mean."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"My judgement and patience is impaired at the moment. I doubt I could handle the jobs of gland extraction. Patros, please do the honors. Although you could possibly use some healing yourself...and Aleric too for that matter.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Here...use this....I picked it up after my first mission for the Society. I can't use it myself...but there is usually someone around who can.

Patros hands him his Wand of CLW...use it on both of us...

Patros then takes out his whetstone and sharpens his dagger before settling down to extract the glands.

Survival: 1d20 + 6 ⇒ (1) + 6 = 7

survival: 1d20 + 6 ⇒ (3) + 6 = 9

son of a motherless goat!

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Why didn't you just take 10?

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

i didn't think i could under the circumstances....i would have uf i thouggt i could

Liberty's Edge

Consortium Compact

Unfortunately Patros' skills do not suit the subtle nature of gland removal and he slices into them, making them effectively worthless for trading. Taking time to cure your wounds and gather as much of the adhesive as you can without ruining it you now have to find someone to buy the merchandise.

The note leads you back to Daggermark and a trader by the name of Johannes Vox whom Ulisha has had dealings with in the past. He seems your best port of call at this juncture but should you wish more avenues can looked into.

You can choose to go to Vox's or gather information on other merchants if you follow Ulisha's misgivings on him. If so you will need diplomacy or local checks to find out about other merchants.

I will take the first choice that has two PCs agreeing.

Diplomacy/K.Local 15+:
A Gnome would-be apothecary, Ezmerlily Vanderproof, recently failed to deliver some promised goods to the Poisoner's guild. She needs something to appease the guild before they decide to drastically 'renegotiate' their contract.

Diplomacy/K.Local 25+:
though he has a reputation as a fierce negotiator, Dwarven merchant Narngar Ninefingers has run up quite a gambling debt. Debtors tend not to last long in a city of assassins and Narngar is growing desperate for something he can sell to important patrons to prove that he's worth keeping around.

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

K:Local: 1d20 + 6 ⇒ (12) + 6 = 18

"You know, I've heard about a gnomish lady, Ms. Vanderproof, who's in need of some goods to sell the poisoner's guild. Perhaps she'd be a better option than Johannes?" Aleric offers. "Desperation makes for better deals, I'd think."

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska looks up another old aquaince to ask about these delicate dealings.

politely gathering information: 1d20 ⇒ 4

It's sad when no one remembers your name in your home town. I guess Haska has been gone longer then he thought.

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia shrugs. "I'd rather go straight to the source, but it won't offend me to wait."

Preparing acid splash, blade lash, flare.
Rolling for estoc waster. +2 bonus to CMD against manuevers targeting my estoc.

Estoc Waster, DC 15: 1d20 ⇒ 15

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Diplomacy: 1d20 + 3 ⇒ (19) + 3 = 22
Kn. Local: 1d20 + 2 ⇒ (10) + 2 = 12

"Yeah, from what I've heard that Vanderproof woman sounds like she could be in quite a pickle. Might be worth a shot?"

Liberty's Edge

Consortium Compact

I shall go with Vanderproof as it has two in consensus. Khismia - it is the same day as the Spider fight, so no new preparation.

Heading back into town you spend a few hours discussing with locals about the various Alchemical traders in the area. Settling on the Gnome who seems to be in trouble, it is not difficult to find Vanderproof's store.

Entering 'Lily's Alembic' you find the shelves well stocked but a keen eye spots that this has been expertly laid out to look so, with the most expensive items to the fore. Behind them many of the shelves are bare or hold only the most common ingredients. Behind the counter, on a tall stool, sits a Gnome with cherry blossom hair and a stained apron.

Starting at the sound of the bell, she smiles when she sees that you are outsiders and relaxes slightly. Coughing, she speaks.

"Hello and welcome to Lily's Alembic, I am Ezmerlily Vanderproof, proprietor here. Tell me fine folks, what can I do for you?"

Sense Motive DC 15+:
From reading her demeanour, you can tell that Ezmerlily is waiting for someone to capitalise on her recent failures and seems to be looking out for fraudsters. Speaking plainly here would help matters Diplomacy would serve you better that trying to lie or swindle her Bluff

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska is not the most astute reader of people but he asks a few questions about ingredients for smoke sticks and achemical fire and finally poison preservation trying to get a feel for how business is going.
sense motive: 1d20 ⇒ 12

He must be too distracted like a kid in a candy store.

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18

"Good day, miz Vanderproof." Aleric says. "If I may speak plainly, I've heard you're in need of something to sell, and we happen to have some goods that might interest you. If you can give us a good deal on them, I'm sure we can come to a mutually beneficial arrangement?"

Diplomacy: 1d20 ⇒ 16
Anyone care to give me an assist?

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

sense motive: 1d20 + 6 ⇒ (6) + 6 = 12

Liberty's Edge

Consortium Compact

Ezmerlily looks startled at your blatant talk but also reassured by Aleric's Varisian charm offensive. Looking over your wares you can tell she is an expert in such matters as she looks to see how much of the adhesive is salvageable. After a moment she hands you back the goods and rummages through her desk, bringing out payment for the item.

"This is my best price, it can't all be in gold you understand as alot of the cities wealth are in poisons and the like. You don't seem the type for that, but what I have should serve well for adventuring types."

On the table she places a bag of gold, two vials of reddish liquid and three potions.

The merchant offers 200 gp as well as two flasks of alchemist’s fire and three potions of cure light wounds. No sense motive needed to know this is the best offer she can give and Aleric knows this is a fair offer based on his mercantile skills. I will also save some time and state that none of the other merchants can offer better ^^

She also looks around somewhat conspiratorially before continuing.

"I have also come across some rather interesting information about an ancient weapon of a sort. As part of our deal I shall give you the information, as this adhesive will go a long way to settling my debts."

She sits back before continuing, the spider silk going into a drawer in the desk.

" “A fair trade’s a fair trade. There was a half-orc blathering about some important blade or sword or something she found. Moonsilver, Sliverhex, or somesuch. Kept going on about its history to any who would listen.”

The merchant leans in conspiratorially again, clarly enjoying a good tale . “Well I have it from the horse’s mouth, so to speak, that she won’t be needin’ that sword where she’s headed.” The merchant draws a hand across the neck, making an unpleasant sound.

“The Vessels Between will have that one soon enough. You just need to go out there and grab that sword once they’re through, and I happen to know where they found her little camp.”

She gives you directions towards a cave not too far to the north-east, merely a few hours walk. Lily draws you up a map to the location so you won't get lost.

I will leave it so you can ask questions and discus plans etc. I will be away Friday/saturday and will start the final part on Sunday which should be enough

Liberty's Edge

Consortium Compact

You may already know of the 'Vessels Between':

Diplomacy/Know. Local 15+:
The assassins of Daggermark are more affordable than other hired killers. They refer to themselves as the Vessels Between, as they take targets from life to death.

Diplomacy/K.Local 20+:
The more one is willing to pay, the more highly trained the assassin he can hire. The guild doubles as a school for assassins in training, and even these neophytes are available for hire.

Diplomacy/K.Local 25+:
Assassins sent on missions outside of the city often work in pairs so as to better protect one another.

Ulisha has already left a note in her journal about her hideout:

note:

As you may have gathered from my absence, I’ve made a few enemies who would be all too pleased to see me leave the region—or worse. Like so many matters in the River Kingdoms, the range of thugs that might want an honest explorer dead are as diverse and numerous as the kingdoms themselves.

The last several months of my time here have been exciting and perilous enough that exactly who my real enemies are is unclear. Until I can sort out the sides, I’m lying low in a nearby hideout. I should be safe there and can meet with you soon to complete our transaction.

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Diplomacy: 1d20 + 3 ⇒ (9) + 3 = 12
Kn. Local: 1d20 + 2 ⇒ (11) + 2 = 13

"Vessels Between...interesting. I've never heard about them at all. Are they a location, or a person, or what?"

Liberty's Edge

Consortium Compact

Ezmerlily frowns at Sven's question as if he were lacking something but she looks him up and down quickly and reminds herself that the Ulfen is a foreigner here.

"The Vessels Between are a well known Assassin's Guild here in Daggermark. I don't know much of their inner workings or practics however, fortunately."

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

K:local: 1d20 + 6 ⇒ (12) + 6 = 18

Aleric confirms Ezmerlily's statement, and suggests they move quickly before more opportune people come across the site.

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Ah, alright. I still have flare, daze, and shocking grasp prepared then.

Khismia perks up at the mention of a sword. "A sword? What did this half-orc say about it?"

Liberty's Edge

Consortium Compact

Ezmerlily shrugs at Khismia's question. "Well I wasn't really listening, just that it was a powerful blade and that it has existed since before Taldan's something or other, not sure really."

With all the information out of the Shopkeeper Though feel free to act on any more Gather info rolls if you can, you press on to Ulisha's Hideout, not before the Alchemist looks at Aleric's wounds with a sigh and brews up a foul smelling concoction. Whatever it is it does the trick and much of his weakness fades as the affects of the SPider's poison are flushed from his system.

aleric no longer has any strength damage

The hill ahead is not much to look at. It gently slopes away from the river. A shallow cave is near its top, smoke from a campfire curling upward in the gentle breeze. The grass wafts slowly along a gently curving path up the southern face of the hill, ending in a few switchbacks as the hill grows steep near the top.

Out of the cave a wary voice sounds, it is feminine and holds a Taldan inflection.

"Wh-Who's there? Name yourselves!"

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros approaches cautiously, his blade ready in case of an ambush.

I am Patros, of the Society. We come as friends...

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

"We have your journal and have completed several of your tasks for funding. We want to trade for the silverhex." "I am Haska and these others are Marius, Krismia, Aleric, Sven and Patros who has already introduced himself and we are indeed pathfinders. We also have heard news that you might be in danger." "Can we approach?"

perception to notice the voice location: 1d20 + 3 ⇒ (8) + 3 = 11

Haska steps slightly forward as he speaks.

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

While his friends make introductions, Aleric will look around the area for places that the assassins could approach from, including trailing them.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Sven looks around for the source of the voice.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7

"Any chance you could step out of the shadows or something? Not sure how comfortable I am with this whole thing. We've traveled a really long way and put up with a lot of crap, I feel like we deserve to at least see who we're dealing with."

Diplomacy: 1d20 + 3 ⇒ (13) + 3 = 16

Liberty's Edge

Consortium Compact

Stepping out from the cave at the top of the hill, a half orc woman looks at you with suspicion but Sven's words calm her down considerably and she lets out a deep breath.

"Well then, I am Ulisha. I see you have been following my leads so you may have heard of my troubles? Coming to find me proves it. I can't sell you the Silverhex right now with the threats coming. We need to ambush the Assassins and then I am free to trade. You are here now so they will target you anyway, they never leave witnesses."

Aleric can't see anything to the forest to the south, but you get the feeling that you don't have much time in which to act. You could prepare an ambush or flee the way you came.

You have some time to prepare an ambush, We are using slide 5 so please place yourselves, describe what you want to do to prepare and roll a stealth check. You will have one rounds worth of preparation after moving to your hiding spot. Though if you do something loud (such as rage song) your ambush will be negated

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

"Get ready." Aleric says in a low tone, moving to hide.

Stealth: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros moves behind Aleric and loads his crossbow. He whispers Don't stand up until I fire...I'll be fixed on my target.

stealth: 1d20 + 4 - 5 - 2 ⇒ (9) + 4 - 5 - 2 = 6

using studied target on the first bandit I see, propping my shield on my leg to grab after i drop my crossbow.

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

"not like that you're not. Theyre going to see you from a mile away hiding like that." Aleric complains. "Too much weight on you. Armor, all that stuff"

-Posted with Wayfinder

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

My apologies...stealth is not my strong suit....

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska will head into the cave along the nw wall about 10'. He will then pull out his dex mutagen and drink it.

i need movement help as i an on my phone. Move me two squares above ulisha and one square ledt of her

Changes:
ac19, dex20, ref improves 2 and init+7

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Stealth: 1d20 - 2 ⇒ (16) - 2 = 14

Sven moves behind a large group of boulders, clanking slightly as he does so. He draws his battleaxe and waits.

Liberty's Edge

Consortium Compact

Pathfinders dart to their preferred hiding spaces and Ulisha steps into the shadows of the cave, crouching behind a rocky out cropping.

Just Khismia and Marius. Patros, that is fine but in case you didn't know, it is a Move to pick up an item and a move action t equip a shield.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

yep....wish i had a buckler right about now...

Scarab Sages

F Human Kensai 2 | HP 19/19 | AC 16, T 15, FF 11 | Init +3 | F +5 R +3 W +3 | Per +1 | [i][/i] | Arcane Pool 4/4 | Arcane Revitalization 1/1

Khismia crouches behind the boulder with Sven and awaits the assassins.

Stealth: 20 + 3 = 23

Liberty's Edge

Consortium Compact

You can't take 20, I assume it was just a missed bit of code. I'll roll for Haska and Marius

Khismia stealth: 1d20 + 3 ⇒ (16) + 3 = 19
Marius Stealth: 1d20 ⇒ 15
Haska Stealth: 1d20 + 5 ⇒ (4) + 5 = 9

P1: 1d20 + 7 ⇒ (9) + 7 = 16
P2: 1d20 + 8 ⇒ (18) + 8 = 26

Peering from around boulders, you spy two figures darting up the path, hugging the rocks and walls expertly until they have to dash up the path, obviously heading towards the smoke.

They stop startled as they spy several of you trying to hide behind the rocks. One carries a shortbow, arrow notched to the string whilst the other carries a pair of solid looking Nunchaku yet wears no armour you can see.

GM:

K: 1d20 + 3 ⇒ (7) + 3 = 10
P: 1d20 + 4 ⇒ (17) + 4 = 21
s: 1d20 + 6 ⇒ (13) + 6 = 19
H: 1d20 + 5 ⇒ (13) + 5 = 18
A: 1d20 + 4 ⇒ (8) + 4 = 12
M: 1d20 + 0 ⇒ (12) + 0 = 12

B: 1d20 + 5 ⇒ (20) + 5 = 25
S: 1d20 + 3 ⇒ (12) + 3 = 15

The unarmoured Vessel darts to the rock features failing to hide Sven and Khismia and you can see him discard an empty potion vial as he darts across. His muscles bulge slightly as the magic courses through him.

Combat! Bold are Up!

B
Patros
Sven
Haska

S
Aleric
Marius
Khismia

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros fires hic crossbow at the nearest bandit.

attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 171d8 + 1 ⇒ (2) + 1 = 3

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska move out of the cave past Ulisha into the open and readies to throw a bomb at any enemy that approaches within 20 feet of him.

readied throw and damage:
throw and damage: 1d20 + 7 ⇒ (7) + 7 = 141d6 + 4 ⇒ (1) + 4 = 5. If Haska misses: miss square: 1d8 ⇒ 7 damage is 4 for splash or 2 with DC13 ref save.

Grand Lodge

Male Human (Ulfen) Skald 1 | HP 9/10 | AC 16, Touch 11, FF 15 | CMD 14 | Fort +3, Ref +1, Will +1 | Init +6 | Perception +3, Perform (Sing or String) +7 | Spells 2/2 | Raging Song 12/12

Sorry about that, the drive home took a lot longer than expected, didn't get in until very late last night. It's been a long day at work today...

"Right, so I believe he sees us, Khismia..."

Sven tries to make himself as small as possible from the man with the bow, and starts singing in order to possibly draw their fire away from their actual target.

Standard to start raging song, hopefully we can draw them over our way and then the others can kind of pincer them?

Liberty's Edge

Consortium Compact

Likewise, soryr about the wait guys!Good news is my night shifts are coming to an end!

Patros takes aim and fires a telling shot, striking the approaching assassin a grazing blow, catching his attention. Haska prepares an explosive for when comes closer whilst Sven begins to sing to draw more attention towards them.

The Second assassin darts forwards, though their shorter stature denies them closing too far. Spying Haska in the open, the Sniper fires with their shortbow, cursing Haska's pointy ears.

Shortbow: 1d20 + 7 ⇒ (16) + 7 = 23 for damage: 1d4 ⇒ 3

Combat! Bold are Up!

B -3
Patros
Sven
Haska -3
S
Aleric
Marius
Khismia

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Aleric will stay crouched, holding his action for them to get closer to the action.

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

Haska looks around and notices that no one else has broken cover. Realization dawning (and the arrow to prove it) that now he is the prime target for all hostile actions.

"I guess I really did not understand our group plan. I must have missed the 'let them get close' part." Haska ponders.

"Madame, get in the cave before they see you."

Grand Lodge

Male HP:9/9; AC:16T: 13FF: 13; F:+0, R:+6, W:+2 Init +4; Perception +6

Poke?

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

????

Liberty's Edge

Consortium Compact

With Marius and Khismia unwilling to break from cover, Ulisha begins a haunting dirge from the cave mouth, the tune washing over you all and filling you with inspiration and bolstering your courage.

The unarmoured Assassin then breaks out into a swift dash, heading straight for Haska as he spies their intended target hiding behidn the elf. As he closes, Haska hurls their bomb, catching them and burning the assassin. Unperturbed by fire or arrow the creature strikes out at Haska, just striking the alchemist causing him to stagger!

Fist, charge: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15 for damage: 1d6 + 4 ⇒ (3) + 4 = 7

Bold are Up! Inspire Courage Active: +1 to Hit and Weapon damage
B -9
Patros
Sven
Haska -10 (Staggered)

S
Aleric
Marius
Khismia

Grand Lodge

male Alchemist 3, Init +5(+7), Perc: +7(+6), |AC 18(21), T13(14), FF15(17)|hp 24/24, BAB2,CMB2, CMD15(17), Fort +5, Ref+7(+9), Will+3(+2)| Elf Alchemist 3 (8XP), dex mutagen (+4 dex, -2 will, +2 natural armor, adjusted stat in ())

GM:
Haska took his dexterity mutigen and has an ac of 19(2 for dex and 2 for natural armor bonus). I am not sure but the 15 that the assassin hit with should probably not hit for damage. And he should not be staggered. Although if Haska stays there he soon will be.

Haska realizes he is in trouble an withdrawls into the cave as far as he can.
I will move in a moment i am on my phone. Sorry.

Grand Lodge

male human slayer 3, HP 33/33, AC 20, T 12, FF 18, F +5, R +5, W +3, Init. +4, Perc. +7

Patros rushes in to meet the brigand. He drops his bow as he moves forward, and draws his dagger and throws it when he gets in closer.

move 20 ft due to armor, free action drop bow, then draw dagger and toss

attack: 1d20 + 3 ⇒ (3) + 3 = 61d4 + 4 ⇒ (2) + 4 = 6

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