GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

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Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

"Maybe it is," she answers with a shrug. "I don't know. Do fairies even have children?"


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"I, um. Well." Anthuria looks momentarily lost. "Do you have any brothers or sisters?" she asks the pixie.


Anthuria Amund Jetta Lord Mairen Balthus...pleasedtomeet bigfolk pack. Bigfolk names funnystrange! And whatbe fourleg bigfolk namescalled? She hovers up to each person in turn, then greets the horses as well, giving them each a quick curtsy and a pat on the nose. Fourleg bigfolk nicefolk - and longfaces funnysweet! She pauses for a moment next to Ruel, alighting gently atop his neck and messily braining a section of mane.

With greetings complete, the pixie returns to hovering in front of Anthuria. Treeoldones the wiseones of forestcity, oldestofall feyfolk. Learnlots from beinghere solong - little saplingolds likeme got lotstolearn from them! Butwhat youmean "brothers" "sisters"? Manyother saplingolds likeme, evennew flowerolds otherday...live longwaysoff, inquietpart of forestwoods. She gestures off to the north. [b]Theybe happytolearn that newbigfolk nicebigfolk...andtolearn that naughtymean rosefey gone. Shouldgo flyback tellthem...b]

She hovers for a few more moments, as if torn between staying to talk more and returning to her home deeper into the woods.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"The rosefey was brought down by us," said Percival, reaching into one of his scroll cases and producing the eternal rose. "Little one, do you know what this is?"


Byyou? Thenyou dobe forestfriends! Essiki takes the rose carefully from Perry and cradles it in both hands. Getthis fromthem? Feels...canfeel rosefeymagic...but nice. Before theyget thornmean. Theytreat roses muchnice, nicer than allothers, andthisone extranice. Won'twither, willstay muchpretty forever... She hands it back with a look of vague awe. Goodgift, goodgift.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"Essiki--please slow down when you talk; I can barely understand," said the priest. "Do you happen to have a queen or fey-mother to answer to? Someone who would want to know about the rose-king's death?"


Essiki nods and slows her words down, though you can tell she's almost vibrating with energy trying to hold her speech back. All pixies will want to know! I will tell tree-old-ones when I return - tree-old-ones are our leaders - they will be most happy! Suddenly, the fey woman lets out a gasp of delight. Big folk want me to take tree-old-ones message?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"Hmm...yes," said Perry. "Please tell them that we (the people of Fort Thorn) come with good faith, and that we wish to meet a representative of the tree-old-ones before winter sets in. Will that be fine, Essiki?"


Yes, goodfine, goodfine! she replies, nodding eagerly and momentarily forgetting to slow down her speech before catching herself. Will tell them - they come to new fallen tree house before snow. I go tell them now! With a last nod to everyone, she begins to move toward the trees, even taking a moment to pat Ama gingerly on the head; the wolf growls grudgingly, but does not move to attack. Any other thing, any other thing? she adds with a last glance back.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

His eye moving around to follow the little Pixie, Thank you Essiki. How will we know when they are there and do they speak our language like you do?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"That'll be all," said Percival, nodding at the fey after she answered Amund.
He then turned to Ama, and looked at the wolf's intelligent eyes. "You don't like fey, do you?"

Ready to move on.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Lord Perry Arizian wrote:

"That'll be all," said Percival, nodding at the fey after she answered Amund.

He then turned to Ama, and looked at the wolf's intelligent eyes. "You don't like fey, do you?"

Ready to move on.

Balthus groaned for the wolf, "I don't care much for fey either. Waste of time, silly pranksters who sometimes take their jokes too far."

It was fairly easy to see that the ranger had been at the end of at least one such prank in the past.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"It seems there is a story there somewhere," said Percival with a smile, mounting his horse once more. "Care to share it?"


They'll say hi, they'll say hi! Essiki assures Amund. And most say big folk speak. Maybe Essiki come back too! The pixie flits back into the woods heading northeast, seeming quite pleased, though one wing still struggles to hold her aloft. Maybe see you soon!

Ama watches Essiki disappear into the woods, head lying on her front paws. She just harrumphs at Perry's query, then butts her head against Balthus's leg (nearly knocking him over with the force of the friendly gesture). After a few more moments, she rises with a languid stretch and lopes off into the forest to the northwest.

The injured half-elf from the spider glade, still sitting astride Pretty Girl, just stares, silent as he has been throughout the entire exchange. Finally, he manages to eke out a few words. Well...have to write home about that...

And the party mounts up and continues, still bemused by the chance encounter. The rest of the day passes quietly, and as the sun begins to creep close to the mountains ringing the Vale, Fort Thorn once again appears around the road bend.

Lieutenant Sarina emerges from the gates mere moments after the guards sound the call. Immediately she moves to help Thallin down from Pretty Girl, helping to support him as they continue into the fort and disappear into the keep to visit the infirmary.

And Sir Tolgrith acknowledges you with a deep nod as the horses trot through the gate. His reply is simple. Well done.

And congratulations - you are all now level 7! Go ahead and level up over the next day or two; when everyone's ready, we'll go on.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Lord Perry Arizian wrote:
"It seems there is a story there somewhere," said Percival with a smile, mounting his horse once more. "Care to share it?"

He scoffed, "Maybe, after a few pints." He then mumbled, "Nasty little things. Paint didn't come off for like a week..."

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Percival simply nodded at Tolgrith and shrugged tiredly, patting the half-elf worker on the back as he dismounted.
"I'll check in to see you tomorrow. Sleep well, lad," said Percival with a twist of his mouth's edge.

He then drew the rolled-up scroll containing the dwarves' message to the lord of the fort, and said, "We found this in the spiders' den. We have more interesting choices to make."

Level up to 7!
It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.


And we go into downtime! For reference's sake, you return to Fort Thorn the evening of 19 Rova.

Removed from his precarious position surrounded by spiders, Thallin recovers quickly; within a few days, he is hale and hearty again, returning with the rest of his crew to resume work on the forest road. It seems the corpse of the manticore you slew on the way to the spider glade has caused quite a stir - Lieutenant Sarina's message carried back to the fort by raven reports a fair bit of panic until they realized the beast slain, and a good deal of cheering when they discovered the creature had already been dispatched.

The owlbear cubs seem to be responding well to Amund's attentions, although from the gouges in the cart's walls it's clear they weren't too pleased about his absence the past few days. Upon his return, Perry finds himself mired for a few days in a bit of a scandal. It seems that Uris, Orrend's cousin and cook at the Boar's Bones, was caught red-handed stealing from a trader staying in the inn; once the accusation came forward, half a dozen others have come forward claiming missing items. Proving which stories are true and which are false proves a headache, but eventually, with his Lord’s guidance, Perry manages to overcome the challenge.

While the prime of the growing season is past, Orrend reports that his potatoes are already looking better thanks to Anthuria's ministrations, firmer and healthier. Her improvements to the gardens’ infrastructure have begun to take root as well; trellises of green wood are being bent into shape to season over the winter, and raised beds are being built up with log walls. The fort receives reports from scouts of goblins beginning to make incursions up the northwest end of the road into the Vale, but Balthus leads a group of soldiers to make quick work of the annoyance.

Best of all, letters sent back to Korvosa have begun to bear fruit. A caravan arrives the morning of 23 Rova, and with it are several people looking to make the fort their new home for a time. Amund recognizes several faces, friends of friends from Korvosa drawn by his messages about the new outpost’s opportunities, including one of the guard’s animal trainers, a woman named Annika. Some of the faces are familiar to Jetta as well - stylistic portraits of malebranche and infernal dukes, gracing the heavy plate armor of a small retinue of Hellknight armigers-in-training, too green as of yet to earn the right to true Hellknight plate. At their head rides a figure in dark robes and an impassive mask; she introduces herself as Signifier Claudia Marchettor, and presents Jetta with a roll of parchment sealed with deep crimson wax. I am here to facilitate their Test, when they are ready, she remarks matter-of-factly. Until then they are your concern...Field-Maralictor Stahle.

And so, life in the fort goes on. Everyone finds their skills beginning to sharpen in the intense proving ground of the Vale - sword arms stronger, shield arms sturdier, subtleties of magic growing more clear. And everyone finds opportunity for celebration when the good news arrives the afternoon of 27 Rova: the road has reached the fringes of the mountains surrounding the Vale. With the heavy work of cutting through the forest completed, a major step toward the road's completion is finished, and everyone in the keep is honoring the occasion, exuberantly.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
GM Rennai wrote:

Upon his return, Perry finds himself mired for a few days in a bit of a scandal. It seems that Uris, Orrend's cousin and cook at the Boar's Bones, was caught red-handed stealing from a trader staying in the inn; once the accusation came forward, half a dozen others have come forward claiming missing items. Proving which stories are true and which are false proves a headache, but eventually, with his Lord’s guidance, Perry manages to overcome the challenge.

...

And so, life in the fort goes on. Everyone finds their skills beginning to sharpen in the intense proving ground of the Vale - sword arms stronger, shield arms sturdier, subtleties of magic growing more clear. And everyone finds opportunity for celebration when the good news arrives the afternoon of 27 Rova: the road has reached the fringes of the mountains surrounding the Vale. With the heavy work of cutting through the forest completed, a major step toward the road's completion is finished, and everyone in the keep is honoring the occasion, exuberantly.

With time, Percival began to notice those who did not hold their liqueur well, and told off (with his position of authority) others from causing a ruckus.

After a while, Percival stood clear from the celebrations, deep in thought. There was a strange sadness and slowness in his actions (despite the travelers' business replenishing his sugar reserves).
Enrico stood nearby as Percival sat, staring with lost eyes over the festivities.

"You're not happy, sir?" asked Enrico.

"I am not sad," returned Percival.

"Witness, sir: the fruits of your efforts and those of your allies. The fort lights up like a glittering jewel in the crisp nights of this beautiful vale. As snow falls, all gather around fireplaces with hot coco or good wine, laughing and telling stories."

"Wonderful..."

Percival's flat-tone answer bounced off the majordomo, who looked to his side for a moment, and then said, "Lady Emmalyn gives you her love."

Percival looked up, and asked, "You got the message back already?"

"She said she loves the rose," Enrico said, pulling an un-sealed letter from the inside pocket of his coat, handing it over.

Percival read the letter quickly, and a boyish grin began to grow on his face. After a few re-reads, he folded up the letter, and joined the festivities.
Enrico sat down, smiling proudly as well.

I almost feel we've finished the campaign! :D


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
GM Rennai wrote:
Some of the faces are familiar to Jetta as well - stylistic portraits of malebranche and infernal dukes, gracing the heavy plate armor of a small retinue of Hellknight armigers-in-training, too green as of yet to earn the right to true Hellknight plate. At their head rides a figure in dark robes and an impassive mask; she introduces herself as Signifier Claudia Marchettor, and presents Jetta with a roll of parchment sealed with deep crimson wax. I am here to facilitate their Test, when they are ready, she remarks matter-of-factly. Until then they are your concern...Field-Maralictor Stahle.

Jetta accepts her new duties with the expected stoicism, though she cannot quite stop her hands from trembling as she breaks the seal on the missive. This was something the young Hellknight had been working towards since she had joined the Order of the Nail, but she could not help but to be taken aback by faith her superiors placed on her now. Yet one thing was certain: she would not fail.

How many armigers in total? Any specific orders on the missive?

The newly promoted Field-Maralictor immediately sets to integrating her armigers into the fort's existing patrols and watches, still making sure to run her plans by Sir Tolgrith. She also takes responsibility for their training, sparring with them and instructing them as needed. Likewise, she makes sure to listen to Signifier Marchettor's counsel on matters that require it: she knows from experience to trust the signifiers on matters of intellectual complexity.

Whenever possible, Jetta also makes sure to cooperate with Balthus and Mairen in arranging joint training sessions for the armigers and the troops already stationed in the fort. This is both to accustom the two groups to working together, and to share valuable experience: the guards benefitting from the advanced combat training of the Hellknights, and the armigers receiving valuable first-hand information about the surrounding region and its dangers.

GM Rennai wrote:
The owlbear cubs seem to be responding well to Amund's attentions, although from the gouges in the cart's walls it's clear they weren't too pleased about his absence the past few days.
GM Rennai wrote:
While the prime of the growing season is past, Orrend reports that his potatoes are already looking better thanks to Anthuria's ministrations, firmer and healthier. Her improvements to the gardens’ infrastructure have begun to take root as well; trellises of green wood are being bent into shape to season over the winter, and raised beds are being built up with log walls.

During what free time she has, Jetta volunteers her burgeoning woodworking skills to whatever project needs doing in the fort. She helps around with Anthuria's garden, doing her best to fix and reinforce the fences surrounding the plants, to better keep out pests. As a conciliatory gesture for their past squabbles, she also offers her services to Amund in building a larger and more permanent pen for his growing owlbears.

Though she does her best to not make a big scene out of it, she also approaches Father Apar about any repairs that need doing in his temple.

Hooray for Craft (carpentry)!

GM Rennai wrote:
Upon his return, Perry finds himself mired for a few days in a bit of a scandal. It seems that Uris, Orrend's cousin and cook at the Boar's Bones, was caught red-handed stealing from a trader staying in the inn; once the accusation came forward, half a dozen others have come forward claiming missing items. Proving which stories are true and which are false proves a headache, but eventually, with his Lord’s guidance, Perry manages to overcome the challenge.

Jetta does her best to avoid Perry, even when the Hellknight would be expected to butt into the legal proceedings surrounding the thefts or other matters of law. She was even absent from the celebrations on the 27th. It is in the early hours of the day after the festivities that she finally gathers enough courage to face the priest. As the rooster crows in the courtyard, there is a sharp knock on the door of Perry's quarters in the keep.

Tag Perry! Feel free to set the scene, and don't make me kick in the door... :P


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Jetta Stahle wrote:
Whenever possible, Jetta also makes sure to cooperate with Balthus and Mairen in arranging joint training sessions for the armigers and the troops already stationed in the fort. This is both to accustom the two groups to working together, and to share valuable experience: the guards benefitting from the advanced combat training of the Hellknights, and the armigers receiving valuable first-hand information about the surrounding region and its dangers.

Balthus was enjoying some well-earned pints at the tavern. Killing goblins was thirsty work. He was very happy with the progress his new scouts were making. They'd taken to archery and close-up fighting but more importantly, they had taken to scouting. Meaning moving silently about the wilderness, getting information, striking swiftly, and melding back into the forest.

Just yesterday, they'd found the goblins and routed them easily. They actually killed them all but there were some sensitive types in the fort so 'routed' sounded better. He scoffed.

So it was with deep concern that he received the news about the 'tin cans' wanting to go out with them. He didn't know the rough-looking lady that came with them but he knew Jetta...
-------
Balthus found Jetta working on the temple, "So, you in charge of the new hellknights? They say they want to come out with the scouts. That true? They gonna leave their armor here 'cause we can't go into the forest sounding like a Sunday bell. You know anything about this?"

tag?


Quote:
How many armigers in total? Any specific orders on the missive?

Four armigers as well as the signifier. Most of the contents of the scroll are Jetta's marks of advancement signifying her new rank; the rest is a letter commending (very stoically, of course) Jetta's work, as well as detailing her new orders.

With Jetta's success so far, as well as the fort's, Lictor DeViri wants to increase the Order's involvement in the fort's efforts, and has sent armigers to swell the ranks of the fort's guard. He also suspects the Vale to be a fertile proving ground for the armigers, considering that bringing order to the wilds is the Order's raison d'etre. He recognizes the capability of the fort's personnel to train the armigers in combat, but Jetta is much more capable at indoctrinating them in the Hellknight way of thinking, and her experience gives her status among the young armigers as well.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Mama,

I am terribly sorry I haven't written sooner. I know you must be worried ill about me. But know that I am well. The events transpiring here at Fort Thorn have just kept us all terribly occupied--there is so much work to be done. Building a settlement from the ground up seems an impossible task, yet the people of Korvosa have done a remarkable job establishing a footprint in the region. There have been some difficulties, to be sure, but nothing insurmountable.

I could speak for days of the things I have seen and experienced since entering the Vale, mama. I could kick myself for failing to bring the volume by Merrymead. You know the one, it was one of Papa's, kept in the bookshelf off of the kitchen, detailing the wildlife of the Hinterlands. Anyway, I had no idea that bugbears were so large! Don't worry, I was at a safe distance, but close enough to smell them. There have been walking trees, can you imagine? Oh, and just the other day I even met a pixie! A lovely young woman, a bit scatter-brained, but I can't really criticize that quality in others, now can I?

How are things at the College? Are they treating you well? I know the faculty has a tendency to be a bit elitist, but they have always taken care of us, and I was assured you would be looked after while I was gone. I do hope they've kept their word.

And what of the gardens? I wouldn't expect you or anyone else to take such pains as I have these past few months. I do have a recommendation, however, and it's this: I propose we do away with the roses. They are beautiful, I know. But roses are wild flowers. They live in our gardens and our flower boxes because we take such pains to bend them to our own desires. But roses are not meant to live in boxes, Mama. They yearn for an open field, a wild stream, a big blue sky. I have come to understand that now, you see. Some flowers simply don't belong in a garden. They belong to the earth.

I don't know when I shall return to the city. I know you must miss me terribly, as I do you. But as I said, there is a great deal to be done here, and I believe I can play a part in that. I can be more than a glorified hedge-trimmer. I think you will be proud of me.

With Endless Love,

Anthuria


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Balthus Tauran wrote:
Balthus found Jetta working on the temple, "So, you in charge of the new hellknights? They say they want to come out with the scouts. That true? They gonna leave their armor here 'cause we can't go into the forest sounding like a Sunday bell. You know anything about this?"

Balthus finds Jetta kneeled on the floor of the temple, hunched over a broken pew: one of its legs seems to have come off and needs to be replaced. Hearing him enter, the Hellknight spits the nails out of her mouth and sets down her hammer. She rises to meet the grizzled ranger eye to eye, wiping the sweat off her brow.

"Yes. They're under my command," she says, with a hint of pride in her voice. "And yes, they need to know the surrounding region. How else are they going to help with the patrols?"

Jetta crosses her arms and shakes her head. "You've no idea how much time we Hellknights waste on arguing others about authority and jurisdiction. Let's get to the point: I need my men out in the field, and you don't want them to weigh your people down. So, what do we do to make this work?"


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus liked Jetta, straight and to the point. Others thought that she was rude or commanding but Balthus appreciated that the hellknight took care of business first.

"Well, your willingness to work this out is a sure sign we'll find a way."

He shrugged, "I got no problems teaching new recruits about life outside the fort. My only issue is the heavy plate armor. Do you think your knights would be Ok borrowing some other type of armor? Light armor, nothing bulkier than a chain shirt."

He continued, "If that's agreeable then I would also like to take them out a few at a time. Sort of mixing them in with the other scouting groups and trainees. It would give them a better understanding of the people already here. That good?"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Jetta Stahle wrote:
Jetta does her best to avoid Perry, even when the Hellknight would be expected to butt into the legal proceedings surrounding the thefts or other matters of law. She was even absent from the celebrations on the 27th. It is in the early hours of the day after the festivities that she finally gathers enough courage to face the priest. As the rooster crows in the courtyard, there is a sharp knock on the door of Perry's quarters in the keep.

There is no response from inside the room.

No amount of knocking seems to yield an answer from behind the locked door.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Once the caravan arrives

Amund is quick to walk over and greet those that he knows. Speaking more in those first few minuets than he would in a conversation months ago. I did not expect so many of you but I am glad you came. This place can differently use more help. How was the trip here?

Turning to Annika, I am immensely grateful you came. I ended up with three Owlbear cubs and I am finding myself torn between tending to them and aiding the Vale. Once you have time I would really like to show you them so I can maybe get a little more free time to.. sleep.

With Jetta at the Cubs crib where Jetta can name one. Yay we found a place for the Owlbert!

Keeping his feature neutral when Jetta approaches his eyebrow raises at her offer to help with the pin. Offering a smile that he hopes is not misunderstood or terribly awkward, Thank you Jetta. I can use all the help I can get. The local have been doing so in there free time but they are just as likely to get distracted by the cubs.

Giving a quick run down of what he has been doing. Basically moving rocks around they get to work in silence. Merciful Gods I am going to try small talk again. All this forest air is getting to me. I can be civil with the Hellkight. I think? Ursion always said if you cannot kill them with a sword kill them with affection. Hehe, she does not seem the cuddly type. Anthuria on the other.. Focus! So did you get any good news from the other Hellknights? I saw that quiet a few of them showed up. Are they planning to set up a permanent outpost in the Vale?

Should conversation happen then the questions would keep coming. After a few minuets Amund starts talking again. I do not mean for it to be a rude question so please do not take it that way. I am genuinely curious. Why did you decide to join the Hellknights? They are a very strict and ridged group.

Silent while lifting a rather heavy rock and then taking a moment once it has been put down. Anthuria wanted to name on of the cubs Balthus. We agreed on Parzival, its from a play. But do you think Balthus would mind? One of them is rather surly. The look in Amunds eyes says that he hopes the old man would mind. Two others or one still need a name though.

When Amund should be sleeping once the Owlbears have a extra handler but he is not

Taking that precious free time that he wanted to get some much needed sleep and instead using it to wonder around the Fort, something he really has not had time to do. Meandering over to the Boars Bones for food he spots Kasta and wonders over to chat with her for a few minuets. Sleepy so I cannot think of anything here.

@Tagging anyone who wants to chat over food


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Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Spoilered for easier reading...

Amund:
Amund Basurto wrote:
Giving a quick run down of what he has been doing. Basically moving rocks around they get to work in silence. So did you get any good news from the other Hellknights? I saw that quiet a few of them showed up. Are they planning to set up a permanent outpost in the Vale?

Jetta quite enjoys the initial silence. Offering her help—as much as she had felt it necessary—had been awkward enough without the added burden of having to socialise further. She helps Amund with setting up the rocks, but also takes to carving young trees into pliable poles. She then hammers them in between the stones and weaves them together with smaller sprigs, creating a flexible but resilient barrier around the perimeter of the to-be pen. She expected she would have to replace the wooden parts before long, but it did not matter. The more she worked with wood, the more she enjoyed it.

When Amund attempts conversation, Jetta does not quite know how to respond at first. Their previous interactions had been either antagonistic or strictly professional. Never one for small talk, she chooses default to professionalism to deflect his queries.

"I received a promotion to Field-Maralictor," she says. "Other than that, I am not at liberty to discuss internal matters of the Order of the Nail with outsiders."

Her answer is delivered very officiously, obviously using words that are not her own.

Amund Basurto wrote:
Should conversation happen then the questions would keep coming. After a few minuets Amund starts talking again. I do not mean for it to be a rude question so please do not take it that way. I am genuinely curious. Why did you decide to join the Hellknights? They are a very strict and ridged group.

Jetta gets back to carving, welcoming the return of silence. The sound of metal scraping on wood was soothing, as was the physical aspect of getting the poles and rocks into position. Body and mind working in perfect unison, without any outside distractions. An Iroran monk might have called it meditation, though such concepts were unfamiliar to Jetta. Amund's second attempt at small-talk is enough to make the Hellknight ready to tell him off.

However, his question gives her pause.

"Some of us prefer to have structure in their lives," she finally says in response. "Something to fight for. There are a lot of problems in Korvosa: crime and greed in the streets, corruption and nepotism in the courts. Things most people choose not to see, the same way they close their eyes from the dangers outside the city walls. They think that they are safe, but they're not. Somebody has to be ready to open their eyes, and to fight back. I'm not good for much else, but that's something I can do. And I can do it well..."

Suddenly self-conscious about how much she had been talking, Jetta stops her carving for a moment and looks to Amund. "You're a soldier. You must understand what it's like to serve something larger than yourself. To put your life on the line in defense of others."

Amund Basurto wrote:
Silent while lifting a rather heavy rock and then taking a moment once it has been put down. Anthuria wanted to name on of the cubs Balthus. We agreed on Parzival, its from a play. But do you think Balthus would mind? One of them is rather surly. The look in Amunds eyes says that he hopes the old man would mind. Two others or one still need a name though.

"You shouldn't be so hard on Balthus," Jetta says absently. "That's just how people like him show that they care. He really likes you, I think..."

Noticing that Amund is looking at her expectantly, she stops to blink in bemusement. "Uh... I don't know... um...... owlbear... ooowlbear... owlbearrr... Owlbert? No, that's stupid, isn't it..."

Balthus:
Balthus Tauran wrote:

"Well, your willingness to work this out is a sure sign we'll find a way."

He shrugged, "I got no problems teaching new recruits about life outside the fort. My only issue is the heavy plate armor. Do you think your knights would be Ok borrowing some other type of armor? Light armor, nothing bulkier than a chain shirt."

Jetta quite liked Balthus. The old man reminded him of Venn, in a way. Her Hellknight mentor was a little less prickly and more prone to quoting adages from the Measure and the Chain, but she still thought that the two would get along swimmingly. Either that, or they could not stand one another...

"It doesn't matter if they're 'OK' with it or not," she says in response. "If they're to be Hellknights, they'll go out naked if I order them to. Each of them has been trained to survive out in the wild, and to fight without their armour if they must. If they can't do that, they're not fit to take the Test."

Balthus Tauran wrote:
He continued, "If that's agreeable then I would also like to take them out a few at a time. Sort of mixing them in with the other scouting groups and trainees. It would give them a better understanding of the people already here. That good?"

Jetta weighs the issue for a moment, and then nods sternly. "Fine. It's your operation, and I don't want to step on your toes. Just remember not to step on mine, when it comes to it."

The Hellknight picks up her hammer. "Do you mind sticking around for a minute? I'll need help getting this pew back into place once I'm done..."

Perry:
Lord Perry Arizian wrote:

There is no response from inside the room.

No amount of knocking seems to yield an answer from behind the locked door.

Jetta calls out, "Uncle Perry? Are you okay?"

If there is still no answer, she repeats herself with increasing alarm in her voice. After a moment, she will, in fact, kick in the door.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Jetta:
After a few repeated knocks, a passing figure with a tray paused to observe the scene.
It was Enrico, dressed sharply as always, with a freshly-knit golden scarf.
"Good morning, Miss Stahle, he said with a nod. "If you're looking for Master Arizian, he is about to finish his morning prayers. Care to join in? I made coco muffins."

If following

Enrico led Jetta outside to a sun-lit spot outside the fort where Percival sat, reading a book with a familiar-looking scroll next to him.
In a spot further in the shade was a dwarf-sized white bundle.

"Master Arizian, Miss Stahle wishes to see you," said Enrico, placing the tray of tea and muffins on a nearby box.

"Jetta," Percival said, looking up and turning. "Good morning. I didn't see you in the festivities."


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Jetta Stahle wrote:

"I received a promotion to Field-Maralictor," she says. "Other than that, I am not at liberty to discuss internal matters of the Order of the Nail with outsiders."

Her answer is delivered very officiously, obviously using words that are not her own.

Nodding his head, Well congratulations on the promotion. And I understand no being able to talk about it. Content to fall into silence with her again for a little while. I am doing it again. I think I am being possessed. Why is the silence suddenly so loud out here.

Jetta Stahle wrote:

"Some of us prefer to have structure in their lives," she finally says in response. "Something to fight for. There are a lot of problems in Korvosa: crime and greed in the streets, corruption and nepotism in the courts. Things most people choose not to see, the same way they close their eyes from the dangers outside the city walls. They think that they are safe, but they're not. Somebody has to be ready to open their eyes, and to fight back. I'm not good for much else, but that's something I can do. And I can do it well..."

Suddenly self-conscious about how much she had been talking, Jetta stops her carving for a moment and looks to Amund. "You're a soldier. You must understand what it's like to serve something larger than yourself. To put your life on the line in defense of others."

Raising an eyebrow at her lengthily answer Amund keeps watching her as she speaks. Keeping his features neutral as she looks up and meets her eyes. I do.

Silent for a moment and then feeling that he should give a little more since the normally silent Hellknight shared. Like I said I meant no offence. The Hellknights very different than I am used to. Promotions among the Guard are typically celebrated. Not that I attended many of those little parties.

Sighing deeply, Though I was the one that suck out because of that. Shaking his head I understand the want to sever something larger. I wanted to help people and the guard was eventually willing to let the baker in.
[][/]

Jetta Stahle wrote:

"You shouldn't be so hard on Balthus," Jetta says absently. "That's just how people like him show that they care. He really likes you, I think..."

Noticing that Amund is looking at her expectantly, she stops to blink in bemusement. "Uh... I don't know... um...... owlbear... ooowlbear... owlbearrr... Owlbert? No, that's stupid, isn't it..."

Opening his mouth to reply he fails silent when Jetta starts trying to come up with a name. I did not expect her to try.. Did she just say Owlbert? Silently mouthing the word then shaking his head. I have a horse named Pretty Girl so no. I actually like it. Thank you.

Turning to return to his work on the pin Amund is silent for a few minunets as he thinks about what Jetta said about Balthus. The silence continues making Amund feel more fidgety. That man bothers me even when he is not here. I do not hate Balthus just so you know. And it was Anthurias idea I just liked it. Balthus and I have an odd relationship. Pausing to look over at Jetta, Have you never had an antagonistic relationship with someone? We work well together we just bicker while doing it. I respect him and what he has been doing here.

Gesturing to the pin, I have let myself get distracted or I would have been doing the same thing. Hopefully my captain sends someone soon so that I can get more done elsewhere.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Jetta Stahle wrote:
Jetta weighs the issue for a moment, and then nods sternly. "Fine. It's your operation, and I don't want to step on your toes. Just remember not to step on mine, when it comes to it."

It all sounded reasonable, "Good then. It's settled. I'll get them to talk to the quartermaster to suit them up and I'll then incorporate them into my daily routine. Give me a couple of weeks, and they'll be ready."

Jetta Stahle wrote:
The Hellknight picks up her hammer. "Do you mind sticking around for a minute? I'll need help getting this pew back into place once I'm done..."

Having finished his duties for the day, the old ranger nodded. He rolled back his sleeves, grabbed a hammer, and worked in silence with Jetta the rest of the afternoon.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@Amund

Amund wrote:
Taking that precious free time that he wanted to get some much needed sleep and instead using it to wonder around the Fort, something he really has not had time to do. Meandering over to the Boars Bones for food he spots Kasta and wonders over to chat with her for a few minuets.

"Evening, son. How's it hanging in the hood?" Percival asked, drawing himself a chair.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"Greetings Lord Arizian! The...the hood?" Anthuria asks, checking to ensure that her own garment doesn't include a hood. Today, as in most recent days, she has forgone her starched, gray Theumanexus uniform for a simple linen blouse and skirt, the whole affair bundled at the waist with a dark leathern cord. Her only concession to vanity is a simple sterling silver locket engraved with a bird of paradise.

Taking a seat near Amund, she self-consciously smooths her clothing, smiling at the now-familiar faces hustling in and out of the tavern. "I was thinking of you just this morning," she says, turning to Perry. "And the lovely rose you gave to the pixie girl, Essiki. Do you reckon we'll ever hear from her again?"


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Nodding a greeting when Perry and Anthuria both arrive. And raising an eyebrow at Perry's comment. It is well. A trainer from Korvosa has arrived so I now have a little more free time to spend inside the Fort.

Taking a sip of his ale then speaking again. We should when the snow comes. That is a very nice locket that I do not recall seeing before. It suits you.

Fidgeting with his mug he asks, How have to two of you been?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Amund:
Amund Basurto wrote:

Raising an eyebrow at her lengthily answer Amund keeps watching her as she speaks. Keeping his features neutral as she looks up and meets her eyes. I do.

Silent for a moment and then feeling that he should give a little more since the normally silent Hellknight shared. Like I said I meant no offence. The Hellknights very different than I am used to. Promotions among the Guard are typically celebrated. Not that I attended many of those little parties.

Sighing deeply, Though I was the one that suck out because of that. Shaking his head I understand the want to sever something larger. I wanted to I understand the want to sever something larger. I wanted to help people and the guard was eventually willing to let the baker in.

Jetta puts the finishing touches on her latest subject, throwing the finished pole to one side and grabbing an unworked trunk from the other.

"See? We aren't so different," she says back. "You would be a terrible Hellknight, but that is not always a bad thing. You're a good man, Amund. Those are even rarer than good Hellknights..."

She stops for a moment to glare at Amund, and points her pocket knife half-threateningly at the guardsman. "...but don't tell anyone I said that."

Amund Basurto wrote:

Turning to return to his work on the pin Amund is silent for a few minunets as he thinks about what Jetta said about Balthus. The silence continues making Amund feel more fidgety. That man bothers me even when he is not here. I do not hate Balthus just so you know. And it was Anthurias idea I just liked it. Balthus and I have an odd relationship. Pausing to look over at Jetta, Have you never had an antagonistic relationship with someone? We work well together we just bicker while doing it. I respect him and what he has been doing here.

Gesturing to the pin, I have let myself get distracted or I would have been doing the same thing. Hopefully my captain sends someone soon so that I can get more done elsewhere.

Jetta's scarred lips turn to a crooked smile at the mention of Anthuria. Yes, of course she did. She quickly returns to her usual scowl, but cannot quite hide her amusement.

"I try my best to avoid needless rivalries," she says in response. "Even friendly ones can easily fester and turn into grudges, and those are a weakness that can be exploited. Just... try to show some of that respect to him every once in a while. He might even respond in kind..."

Perry:
Lord Perry Arizian wrote:

After a few repeated knocks, a passing figure with a tray paused to observe the scene.

It was Enrico, dressed sharply as always, with a freshly-knit golden scarf.
"Good morning, Miss Stahle," he said with a nod. "If you're looking for Master Arizian, he is about to finish his morning prayers. Care to join in? I made coco muffins."

Jetta jumps slightly, having been too caught up in her worry to notice the butler. She opens and closes her mouth a few times, not quite sure what to say. Finally she just nods meekly and follows along, like young child that had been caught doing something they should not have.

Lord Perry Arizian wrote:

Enrico led Jetta outside to a sun-lit spot outside the fort where Percival sat, reading a book with a familiar-looking scroll next to him.

In a spot further in the shade was a dwarf-sized white bundle.

"Master Arizian, Miss Stahle wishes to see you," said Enrico, placing the tray of tea and muffins on a nearby box.

"Jetta," Percival said, looking up and turning. "Good morning. I didn't see you in the festivities."

Jetta looks very awkward, shuffling and wringing her hands nervously. Her earlier bluster is gone, and in its place is an air of sadness and uncertainty. She looks like she did not sleep very well last night.

"That's because I wasn't there," she finally says. "Listen. We need to talk."

She looks to Enrico. "In private. Please."


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Jetta Stahle wrote:

Jetta puts the finishing touches on her latest subject, throwing the finished pole to one side and grabbing an unworked trunk from the other.

"See? We aren't so different," she says back. "You would be a terrible Hellknight, but that is not always a bad thing. You're a good man, Amund. Those are even rarer than good Hellknights..."

She stops for a moment to glare at Amund, and points her pocket knife half-threateningly at the guardsman. "...but don't tell anyone I said that."

Raising his hands in mock surrender, If you do not want me to repeat that I will not. Thank you though. Keeping the grin at bay barely, I think you are a good person too.

Jetta Stahle wrote:

Jetta's scarred lips turn to a crooked smile at the mention of Anthuria. Yes, of course she did. She quickly returns to her usual scowl, but cannot quite hide her amusement.

"I try my best to avoid needless rivalries," she says in response. "Even friendly ones can easily fester and turn into grudges, and those are a weakness that can be exploited. Just... try to show some of that respect to him every once in a while. He might even respond in kind..."

Quickly replying with a neutral expression. I don't think of it as a needless rivalry. I would prefer if we got along but sometime with certain people that just never happens. But we have been perfectly civil at times..

Shifting on his feet and looking about, He seems to quick to jump on my case and I have worked hard to get where I am. I cannot just take his condemnation that seems to be from nowhere at he get go.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Boar's Bones Tavern:
Anthuria wrote:

"Greetings Lord Arizian! The...the hood?"

"I was thinking of you just this morning," she says, turning to Perry. "And the lovely rose you gave to the pixie girl, Essiki. Do you reckon we'll ever hear from her again?"

"I daresay we will," said the middle-aged man, cupping his chin. "I admit, it is a rare pleasure to see fey that don't try to eat us. I guess it's the simple things in life that matter the most."

Amund wrote:

It is well. A trainer from Korvosa has arrived so I now have a little more free time to spend inside the Fort.

Fidgeting with his mug he asks, How have to two of you been?

"I'm fine...although I was thinking about something that concerns you, Amund," Percival returned. "There's something in you I just don't get."

Perry's Meditation Spot:
Jetta wrote:

"That's because I wasn't there. Listen. We need to talk."

She looks to Enrico. "In private. Please."

Enrico nodded politely, placing down the tray and pouring a quick cup for both of them, before leaving.

Percival grabbed a coco muffin and placed it closer to him, seemingly drawing from its spongy warmth in the cold weather of Rova. He waited for a while, and then said, pointing at the bundle, "You can talk now. He won't listen."

DC 12 Sense Motive @Perry's Meditation Spot:
Percival seemed more reserved in his outward dealings since the Hellknight reinforcements came. While no outward clash occurred as of yet, it was clear there will be some confrontation or another.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Lord Perry Arizian wrote:
"I'm fine...although I was thinking about something that concerns you, Amund," Percival returned. "There's something in you I just don't get."

Shifting so that he is facing Perry while keeping his features neutral, What is it that seems to be bothering you about me?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Amund:
Amund Basurto wrote:
Shifting on his feet and looking about, He seems to quick to jump on my case and I have worked hard to get where I am. I cannot just take his condemnation that seems to be from nowhere at he get go.

Jetta shrugs and continues carving.

"He's old and set in his ways," she says. "You're not. He won't bend if you won't."

Perry:
Lord Perry Arizian wrote:

Enrico nodded politely, placing down the tray and pouring a quick cup for both of them, before leaving.

Percival grabbed a coco muffin and placed it closer to him, seemingly drawing from its spongy warmth in the cold weather of Rova. He waited for a while, and then said, pointing at the bundle, "You can talk now. He won't listen."

Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25 The curse is lifted!

Jetta spares nary a glance for the very specifically dwarf-sized bundle, instead staring at her feet for a few more seconds as she collects her thoughts. If she notices anything strange about the scene or Perry himself, she does not show it. Indeed, she seems quite preoccupied with her own troubles. Standing there she looks less like a hardened Hellknight, and more like the young girl Perry used to know.

"I'm not even sure what to say," she finally mutters. "But I can't keep letting this affect my duties. So..."

There is a sharp intake of breath before she continues. "I'm sorry I snapped at you before. More than once. I haven't really been myself lately. I mean, obviously. We haven't seen each other is ages. But, even then... this isn't how I am, usually. My parents... didn't send you. Of course they didn't. The world doesn't revolve around me. I get that, but..."

She raises her head to look at the priest, her pain palpable. "...they haven't asked for me, then? Do they even know I'm here?"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Boar's Bones:
Amund wrote:
What is it that seems to be bothering you about me?

"Bother? Nothing," said the priest. "'Tis merely something I never understood. You give people (and even non-people) second chances, and are quick to forget, but not so quick to forgive."

The priest then drew out a journal of his making on the table, and said, not opening it, "The owlbear cubs are the most distinct instance in my mind, and I detected that you might side with the lizardfolk when we address the issue in the future. So I suppose my question is this: Do you give all creatures the benefit of the doubt, or are you kind to nature's beasts? If so (and your horse and dog seem to love you), why?"

Meditation Spot:
Jetta wrote:

"I'm sorry I snapped at you before. More than once. I haven't really been myself lately. I mean, obviously. We haven't seen each other is ages. But, even then... this isn't how I am, usually. My parents... didn't send you. Of course they didn't. The world doesn't revolve around me. I get that, but..."

...they haven't asked for me, then? Do they even know I'm here?"

Percival handed Jetta a cup of tea and patted the ground next to him in an invitation to sit down.

"Have some chocolate," said the priest, deep in thought.

Long moments passed in the cold morning weather before Percival spoke up.
"I don't know. I'm very sorry, but I have not seen Theresia or Valdemar for a very long time," he said, pouring himself another cup of tea. "In fact, I haven't seen anyone of the old circle for years, ever since Emmalyn and I lost the summer-home near Kintargo. I believe you remember New Years party ten years ago in that place...you were eleven."
He paused, as distant memories filled with faint songs and a ghost of happier times passed his mind.
[ooc]Someone stop me. Once Upon a Kuthonia

"You grew up since then," he said, a faint smile touching his mouth's corner. "Why, you're the one who can pick me up and throw me around now."


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Boar's Bones:
Anthuria smiles at Amund and touches her locket. She starts to answer his question, but Perry's question comes out first, and she starts. "Well there's no reason not to give these creatures the benefit of the doubt," she interjects. "After all, they were here first. We are the ones seeking to disrupt their lives. Isn't it fair that we at least consider their welfare?"


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Boars Bones:
Face remaining neutral at hearing a question he has heard before. Not wanting to speak poorly he takes a moment to organize his thoughts and Anthuria pips up. Nodding his head in agreement. Concerning the Lizardfolk Anthuria is correct. They were here first. Unlawfully evicting them goes against everything that I am and was taught.

Taking another drink, a bit bigger than before, As to my tendency to give people and, scowling as he says it, non-people a second chance as you put it. Anyone with a soul deserves a chance and I am not the judge of anyone but myself. I do not believe I gave the cubs a second chance but I gave them a chance. They are not ravenous beasts and the ones we fought were defending their young. In that situation I would have fought to the death as well. If the cubs prove impossible to train and deal with that is on me. Turning his gaze from his companions to the table and speaking softly, And I will deal with them if it comes to that.

Fidgeting with his drink again as he speaks with clear and obvious conviction. This is clearly a topic that is dear and personal to him. My religion dictates that I leave the world a better place than it was before I arrived. I have taken that to mean more than just with art like most people seem to think it means. By not assuming the stereotype about the varied people that I meet and treating them fairly they have the chance to rise above the stereotype. A person is not their people. And this belief extends to non-humanoids or natures beasts as you put it. Though I only see so much difference between the two. I may not speak their languages but there are many tongues I do not speak. I have always been more comfortable in the non-spoken languages so that may account for the affection Pretty Girl and Ursa have for me and why most beast seem to as well.

Pausing and seeming to realize how much he has rambled his cheeks flush, though it could be the ale which he finishes off. Is that a sufficient answer?

Jetta:
Scowling and mumbling, I will make an attempt. Gods forbid I ever age to the point I will not bend or change.
I have run out of questions I think Amund would ask. You got any?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:

Percival handed Jetta a cup of tea and patted the ground next to him in an invitation to sit down.

"Have some chocolate," said the priest, deep in thought.

After a moment of hesitation, Jetta slumps down next to the priest and hugs her legs. She makes no move to partake of the muffins. After years of abstaining from confectionaries, the mere thought made her ill.

Lord Perry Arizian wrote:

Long moments passed in the cold morning weather before Percival spoke up.

"I don't know. I'm very sorry, but I have not seen Theresia or Valdemar for a very long time," he said, pouring himself another cup of tea. "In fact, I haven't seen anyone of the old circle for years, ever since Emmalyn and I lost the summer-home near Kintargo. I believe you remember New Years party ten years ago in that place...you were eleven."
He paused, as distant memories filled with faint songs and a ghost of happier times passed his mind.

"You grew up since then," he said, a faint smile touching his mouth's corner. "Why, you're the one who can pick me up and throw me around now."

Jetta's normally stoic face goes through a variety of expressions: wistful remembrance of childhood bliss, sadness at knowing a part of that memory has been lost to time, and even a brief hint of a smile at Perry's little jest.

"Yeah. I remember," she mutters. "I'm sorry to hear you haven't been doing well. Financially, I mean. But I'm sure Abadar will look favorably on you now. What we're doing here has to be worth something, right?"

The Hellknight presses her chin against her knees and sighs. "I haven't seen them either, you know. My parents. Not since I left for the Order. We fought. They tried to write me a few times, but I never read the letters."

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Knowledge for lizardmen: 1d20 + 10 ⇒ (11) + 10 = 21
What does Perry know about their organization, politics, religion, etc?

Inn of Bones of Boars:
Anthuria wrote:

"Well there's no reason not to give these creatures the benefit of the doubt.

After all, they were here first. We are the ones seeking to disrupt their lives. Isn't it fair that we at least consider their welfare?"

"That would be the case regularly--which is why I advocated for normalized relations with Oakbrow," explained Percival. "The difference is that the dwarves of Skelt Keep are not really asking for a solution; they are telling us a solution. In their terms, they see an unavoidable conflict unless the lizardmen are (and I quote) 'Contained and pacified'. They will try to drain the swamps, and sadly, the fort (and all the civilized peoples of this vale and beyond) will prefer the lizardfolk out of the equation. Ask the barmaid here, whether she prefers to have a road that brings dwarven goods or leave lizardmen to eke out another two hundred years in a fetid swamp."

The priest then sighed and said, "I've dealt with businessmen such the dwarves of Stelt. They'll target and eliminate the lizardmen regardless of our aid or approval. If anything, they expect a gesture of goodwill from our side to get rid of them first."

Amund wrote:
Concerning the Lizardfolk Anthuria is correct. They were here first. Unlawfully evicting them goes against everything that I am and was taught.

Percival tilted his head curiously. What a strange statement.

"I beg your pardon, Amund. They are not tenants to be evicted," said Percival with a confused smile. "So far, we are at peace with them--but if they pose a threat to the crown's interests, destroying them is both lawful, dutiful, and honorable."
But of course, this is not where the true point lies, thought Percival.

Amund wrote:
My religion dictates that I leave the world a better place than it was before I arrived. I have taken that to mean more than just with art like most people seem to think it means. By not assuming the stereotype about the varied people that I meet and treating them fairly they have the chance to rise above the stereotype. A person is not their people. And this belief extends to non-humanoids or natures beasts as you put it. Though I only see so much difference between the two. I may not speak their languages but there are many tongues I do not speak. I have always been more comfortable in the non-spoken languages so that may account for the affection Pretty Girl and Ursa have for me and why most beast seem to as well.

Percival tapped his journal, processing what Amund said.

"Here's where I understand, Basurto. Here is also where my curiosity stems," began Percival, looking to the tense young man. "All Man's knowledge is cumulative. The metal-forging that made your armor began with copper-working in Azlant. With one minor discovery paving the way for another, each man's experience building upon another's, we have A pyramid-like structure of knowledge.
It is this that allowed our civilizations to thrive against ancient enemies such as wild beasts, demons, and orcs.
"This structure has strengths, but its weakness is that it discourages building outside the pyramid and exploring 'third options' rather than fight or die. What the pyramid says is that owlbears are not tamable any more than a dire boar. What this pyramid says is that giving your back to an enemy in good faith ends with you dead. What this pyramid says is that we don't have the liberty to listen to our feelings, and must be ruthless. The pyramid (in a way) is our dear ally Balthus, and the clashes of ideology between the two of you are too frequent to be coincidence."

Percival looked out the window to the snowy outside, and said, "Yet--those who build outside the pyramid build something as well--whatever it is. Although I may disagree with your conclusions and decisions on the field, I acknowledge that you have faith, spirit, and a good heart, and I appreciate your presence with us, which serves as a tempering influence.
"Be careful with those,"
said Percival bluntly. "Having a good faith, a good heart, and good spirit is a daily struggle--especially as you get older. One slip invites another, and you will be disparaged and insulted throughout your life for your choices. Some will call you a wide-eyed idealist. Others will call you a fool who is intentionally blind towards the experiences of others. You know what kind of people I'm talking about. This can't possibly be the first time you heard something like this."

Meditation of Spot of Perry:
Jetta wrote:
"Yeah. I remember. I'm sorry to hear you haven't been doing well. Financially, I mean. But I'm sure Abadar will look favorably on you now. What we're doing here has to be worth something, right?

Percival nodded silently.

I guess it is.

Jetta wrote:
"I haven't seen them either, you know. My parents. Not since I left for the Order. We fought. They tried to write me a few times, but I never read the letters."

Percival listened, and then took a sip of tea, thinking.

"They're good people," he said finally, looking skywards, before pausing briefly. "You do know why they're apprehensive towards the Nail, don't you?"


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:

Percival listened, and then took a sip of tea, thinking.

"They're good people," he said finally, looking skywards, before pausing briefly. "You do know why they're apprehensive towards the Nail, don't you?"

Jetta shrugs annoyedly. "They think that all Hellknights are devil-worshippers that go around tossing babies down wells for fun. That's the impression I got, anyway."

"But that's not the real issue," she says, anger creeping back into her voice. "They wanted me to run the family business, or at the very least have some decorated officer that they could parade around their stupid parties. Can't do that with a Hellknight, can you? They don't care about what I want, or what's good for me! They just care about their bus—"

She stops herself sort, shaking her head in embarrassment. "No. I mean... I know that's not true. Not really. I know they care, but... they don't understand. For the first time in my life I feel like I'm doing something right. I've been happy. I just wish they could see that..."


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Scowling but remaining silent until Perry is finished speaking. Your first point with me is wrong Lord Arizian, perhaps tenet was not the write word, but the Lizardfolk live in the swamp and have for many years. While I doubt they have a paper in common speech saying it is theirs their home belongs to them. It would be, by our laws, dutiful and lawful but there is no honor in chasing them from their home because the Stelt want them 'Contained and pacified'. Also so that they can open a specific pathway. They are not human , or in this case Dwarf, looking enough so that it is lawful to remove or kill them.

Taking a moment to signal that he needs a refill on his drink before continuing. But if it was a Halfing village in that swamp what would we do? And as to the other matter my Lord. No this is not the first time I have been questioned like this and I know for certain it will not be the last. I am still going to remain resolute in my beliefs. Though even without the slips you mentioned I am already disparaged and insulted throughout my life for my choices. Those were the words you used and they are accurate.

Turning to grab his new drink and thanking the sacred giver of ale Amund turns back to Perry after taking a sip. Everyone builds something, pyramid or not. And yes it was the ancient innovations that have lead to my armor, my weapons, and my way of life. I see no reason to not continue to change the world as I see it, for what I hope is the benefit of later generations. I have never heard of this pyramid but it sounds like it is a different word for society. Same thing just different word. No one likes the person who bucks the status quo. After it works though people tend to change their minds.

Taking a long drink, And before you solidify the belief that I am a wide eyed idealist. Please acknowledge that I do not do this with everything I meet. You were not there when we encountered Bugbears but I had no intent but to kill them. They moved with malicious intent. Same with the man-eating spiders. I want to redeem and I want peace but I would never show my back to someone who is my enemy. I am willing to give people a chance to prove themselves and I do so with enough rope that if they fail they hang themselves...

Running his hands though his hair then pulling on his sleeves. Which then alter his clothing from his stiff guard uniform to simple pants and a thinner shirt. Nor do I think everyone deserves a chance. Some people are content in their cruelty or apathy. But I have found more people if given the chance want to do more or differently.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Failed to edit in time, physical therapy stole my day. That last line be But I have found more people if given the chance want to do more with their lives or something different but lack the opportunity.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Amund:
Amund Basurto wrote:

"Your first point with me is wrong Lord Arizian, perhaps tenet was not the write word, but the Lizardfolk live in the swamp and have for many years. While I doubt they have a paper in common speech saying it is theirs their home belongs to them. It would be, by our laws, dutiful and lawful but there is no honor in chasing them from their home because the Stelt want them 'Contained and pacified'. Also so that they can open a specific pathway. They are not human , or in this case Dwarf, looking enough so that it is lawful to remove or kill them.

But if it was a Halfing village in that swamp what would we do?

"Good question." Percival smirked, returning, "Would we consider this if it was a goblin village instead? I daresay it's not a simple question of species, but whether others are willing to integrate (at any level)."

Jetta:
Jetta wrote:
"They think that all Hellknights are devil-worshippers that go around tossing babies down wells for fun. That's the impression I got, anyway."

Percival opened his mouth, but then paused as Jetta continued.

Jetta wrote:

"But that's not the real issue.

They wanted me to run the family business, or at the very least have some decorated officer that they could parade around their stupid parties. Can't do that with a Hellknight, can you? They don't care about what I want, or what's good for me! They just care about their bus—
No. I mean... I know that's not true. Not really. I know they care, but... they don't understand. For the first time in my life I feel like I'm doing something right. I've been happy. I just wish they could see that..."

Percival looked sideways at Jetta, and asked, "But are you happy?"

Perry drained the last of his tea, and threw away the remains. He said then, munching on a sweet coco muffin, "I'm as miserable as the beggars in Karvosa's leaky dungeons in Kuthonia, myself. Purpose is the fire that fuels me, not happiness.
"Is it the same for you? Is it the warm glow of contentment, or the insatiable flame that wants something more? Be something more, do something more, be part of something more...
"


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:

Percival looked sideways at Jetta, and asked, "But are you happy?"

Perry drained the last of his tea, and threw away the remains. He said then, munching on a sweet coco muffin, "I'm as miserable as the beggars in Karvosa's leaky dungeons in Kuthonia, myself. Purpose is the fire that fuels me, not happiness.
"Is it the same for you? Is it the warm glow of contentment, or the insatiable flame that wants something more? Be something more, do something more, be part of something more..."

Jetta shakes her head and shrugs. The honesty of the gesture is apparent from the genuine puzzlement drawn across her scarred face.

"I don't know," she says. "I'm not that complicated, Uncle. I always try to do better than I have before, and do what I think is right. I'm a soldier. I follow orders. That is my purpose, and fulfilling it makes me content. It's not my future I'm worried about, but my past..."

She reaches over to touch the priest's shoulder. "I'm sorry to hear you're unhappy. Is there anything I can do to help?"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Jetta Stahle wrote:
"I don't know," she says. "I'm not that complicated, Uncle. I always try to do better than I have before, and do what I think is right. I'm a soldier. I follow orders. That is my purpose, and fulfilling it makes me content. It's not my future I'm worried about, but my past..."

Percival nodded, staying quiet.

Jetta Stahle wrote:
She reaches over to touch the priest's shoulder. "I'm sorry to hear you're unhappy. Is there anything I can do to help?"

"You're already helping," he said with a soft smile. He then returned to the book and the scroll. "We should have these conversations more often."


Perry's knowledge of the lizardfolk:

While Perry does not know much of the particular tribe in the Bloodsworn Vale, he has heard some tales of lizardfolk before. According to stories and rumors, the lizardfolk are an ancient race, with traditions and oral histories stretching back to even before Azlant's rise. They tend to rely on simple technologies and ancient rituals and cultural practices, rejecting modern advances in favor of old traditions. (Because, after all, what they've been doing has served for millennia - why stop now?) While they are aware of most of the major gods of Golarion, they tend to worship them in a shamanistic sense, more as abstract embodiments of different concepts than as personalities.

Most literature paints lizardfolk as backwater savages, killing without remorse and devouring the flesh of friend and foe alike. But reading between the lines, the truth emerges: the lizardfolk, while highly valuing strength and prowess, are not remarkably warlike or aggressive. They have little interest in colonizing the "dry lands" (indeed, most are so entrenched in their ways of swamp-living that they would likely not survive outside their marshy territories), and what conflicts have emerged are usually in response to incursion by other races into their lands. (Though even the most objective reports agree that cannibalism does take place among them, the more favorable present the practice as a pragmatic way of ensuring survival in difficult living situations, rather than as senseless barbarism.)
----------

Time passes in its implacable march, as time is wont to do. The celebrations of 27 Rova eventually cease (well into the wee hours of 28 Rova), and everyone awakes (perhaps slightly late) the next morning to settle back into routine. Orrend takes stock of his (now somewhat depleted) ale and wine supplies, the caravan that arrived a few days previous with new recruits begins to pack up, and Bellar Graysalk, proprietor of Wilderness Wares, counts his takings with the closest you've ever seen to a smile on his face.

But one thing is different than the ordinary - the pair of riders cantering down the forest road the afternoon of the 30th. As they draw closer, the infernal badges of one of Jetta’s armigers come into view, and Balthus recognizes the other man, one of his scouts sent to survey to the south of the road’s front edge. But the most curious thing about the pair is the weapon that bounces against the scout’s saddle - a long, rough spear, even at a far-off glance not one of Partik’s standard-issue weapons. Closing the distance, they approach the fort’s gates with a shout and a salute, slow their mounts to a walk, and enter the palisade.

As soon as the armiger enters, he dismounts, hands his reins to the stablemaster, and sets off to find Jetta, finally meeting her near the owlbears’ burgeoning enclosure as she sands down a beam. Amund is working on setting in a corner post, while Anthuria and the old harrower Katsa peer into the cart as scratching and rustling sounds echo from inside. A hundred yards or so away, Balthus watches as a few scouts-in-training take turns shooting at a target painted on a hay bale. Even Perry is out and about, taking in the afternoon air. When the armiger finds Jetta, he salutes her crisply. Armiger Veranus reporting, Field-Maralictor! he barks out efficiently - and just a little too loudly. Encounter with the natives, ma’am! Elimination of primitives encountered was judged to be untimely, ma’am!

Veranus goes on to describe the encounter - as he and Balthus’s scout Morin were riding ahead of the work crew they had departed with, they encountered several lizardfolk standing at the road’s side where it brushed for a mile or two against the edge of a large swamp. As the pair rode, the group had moved out into the road, one of them lighting and throwing a glob of tar to create a thick smoke blocking the view ahead. Then the biggest of them called out in a loud, rough voice. Ssoft sskinss! Take thiss ssoft sskin chief!

At recalling this, the armiger scoffs. Savage - could hardly even get that much out in a decent tongue. The rest he said was hissing nonsense. But when he offered the spear we saw runes carved into its side. We judged it to be a message of some sort, so we returned with it for your review, Field-Maralictor, and your associates’. I judge the primitives no match for our ability - likely it’s a message of surrender, and their bluster was simply to save face.

He holds forth the spear, and indeed, it’s clear to see the rough-hewn characters traveling down the spear’s side. But it takes just one look from Jetta to realize the characters mean nothing to her; Amund and Balthus leave their work to look, but neither can make heads nor tails of it. Even the learned Perry and Anthuria can make no sense of it - but suddenly a slightly wrinkled hand reaches forth, waiting open expectantly. Mind if I take a look? Katsa murmurs, a small smile crossing her face. Dragon runes, those are; they’re often used by other races as well, especially older ones. Been a bit since I’ve seen them, but this old bird knows a few things yet.

Taking the spear in hand, she begins to read. Kassmak, chief of the Turessk, calls a...a conclave of the mighty, for chiefs’ minds to meet. The sacred swamp of the Turessk will open to the soft skin chiefs when next the sun follows the magic god’s mask. She lingers over the runes a moment longer. Far more lyrical in the original - but then, something always is lost translating from the Draconic tongue.

Knowledge (religion) and Knowledge (nature) DC10:
The “magic god” is likely Nethys, whose symbol is a half-black, half-white mask. This mask is similar in appearance to the moon’s quarter phases, when half its face is lit and the other obscured; the next of these will be visible three days from now.

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