| Amund Basurto |
Amund had horrid luck with these things so I am perfectly fine with the cinematic fight.
| GM Rennai |
Jetta's tactical decision proves to be remarkably effective - the giant bees seem single-minded in their protection of their hive, and they cram into the small corridor in their pursuit. The cramped opening serves as a perfect bottleneck, allowing only one to get within reach of the group at a time. As blades swing and arrows and quarrels fly around her, Mairen stands her ground where the tunnel opens, using her body as a shield against the swarm.
As one bee falls, another takes its place in the tunnel's mouth, swinging at Mairen with giant barbed stingers. It seems the waves of the vermin crashing upon weapons are never-ending - long after the four you saw are dispatched, more continue to emerge, presumably from their hidey-holes within the hive.
Bee attack #1: 1d20 + 4 ⇒ (10) + 4 = 14
Bee attack #2: 1d20 + 4 ⇒ (16) + 4 = 20
Bee attack #3: 1d20 + 4 ⇒ (16) + 4 = 20
Bee attack #4: 1d20 + 4 ⇒ (7) + 4 = 11
Bee attack #5: 1d20 + 4 ⇒ (7) + 4 = 11
Bee attack #6: 1d20 + 4 ⇒ (13) + 4 = 17
Bee attack #7: 1d20 + 4 ⇒ (15) + 4 = 19
Bee attack #8: 1d20 + 4 ⇒ (10) + 4 = 14
Bee attack #9: 1d20 + 4 ⇒ (9) + 4 = 13
Bee attack #10: 1d20 + 4 ⇒ (3) + 4 = 7
None, however, can find even the smallest chink in Mairen's ironclad defenses, and each falls in its turn; after several flashes of blade and arrow, no more buzzing emanates from the hive. Proceeding carefully through the tunnel, no more surprises jump forth. What's left is just the hive, dripping with dark amber honey.
A door hangs slightly ajar just to the north of the hive; proceeding through it, you end up in a rounded chamber with a corridor jutting off to the left. Thick, gnarled roots dangle from the ceiling, some so long that they hang into small puddles on the floor. There are hundreds of these roots hanging between the room's stone pillars, and the fresh scent of upturned earth is thick in the air.
Lord Perry Arizian
|
"We should've saved some bees...I am sure that this would help develop--" Perry began, before stopping.
He drew out his symbol of law, muttering something under his breath.
Marvel in its healing qualities and rich, amber color, naturally grown in the Brightsworn Vale--
Immerse Yourself.
Arizian Food Products.
How grand...this might work."
Perry will stabilize the bees and keep them alive, though he'll need to recruit a few people to tend to the bees. Think of the turnout and new jobs!
Is it possible, GM?
| Balthus Tauran |
Happy with the way things turned out, the ranger tried to recover as many arrows as possible and place them in his special quiver.
He looked at Perry but declined being a beekeeper, "I know you care about jobs and stuff but I don;t think it would be very safe for someone to take care of a giant beehive. Not without magic."
He shook his head, "I think it's a fool's errand but I won;t stand in your way. You think you can find beekeepers for giant bees?"
| Balthus Tauran |
The idea was out-of-character, Balthus. It's still a RAW, yet SWEET idea.
Balthus was 'listening' and discerned your intentions. :)
| Mairen Roäc |
Mairen stares down at the last bee to fall, and turns it over with the tip of her blade, eyes narrowed as she examines the lethal stinger and the iridescent wings.
"Good plan, Jetta. Well executed, everyone. Let's see what other delights this place holds."
Moving forward, she leads the group through the hive, not pausing to examine the honeycomb, and then on to the room filled with roots. There she pauses, and eyes the hanging tendrils warily.
"Could someone please confirm that those won't animate and grapple us the moment we step further inside?"
| Jetta Stahle |
He looked at Perry but declined being a beekeeper, "I know you care about jobs and stuff but I don't think it would be very safe for someone to take care of a giant beehive. Not without magic."
"In a place like this?" Jetta shakes her head in disgust. "Probably tainted by fey-magic. The bees, the honey, all of it."
"Good plan, Jetta. Well executed, everyone. Let's see what other delights this place holds."
Moving forward, she leads the group through the hive, not pausing to examine the honeycomb, and then on to the room filled with roots. There she pauses, and eyes the hanging tendrils warily.
Jetta nods in acknowledgement, following the paladin to the suspiciously overgrown passageway.
| Anthuria |
As she follows behind the others through the enormous beehive, Anthura steps toward the hive. Thick, raw honey fills the cavities, its pungent aroma beckoning. Checking to make sure there are no ears or fingers floating in its sticky currents, she dips her own finger in it and brings it to her tongue. It is intensely sweet, with a pleasant, fragrant aftertaste reminiscent of citrus fruit and lavender.
"While their keepers are unquestionably vile, these bees create an utterly delicious product. This would fetch more than a few copper in Korvosa."
She makes a mental note to return to the hive to collect some samples for later research. Or tea and toast.
As the group approaches the earthy chamber full of roots, Anthuria falters.
"I, uh. I just don't know what to expect from these. Please be careful."
---------------------------
K(nature) (beehive): 1d20 + 13 ⇒ (18) + 13 = 31
K(nature) (roots): 1d20 + 13 ⇒ (1) + 13 = 14
| GM Rennai |
Despite Jetta and Mairen's trepidation, nothing lashes out to surprise them as they cautiously approach the hanging roots. Ah, adventurers and their paranoia. ;) As they get further into the room, they can see that shelves are carved into the pillars, and on those shelves sit neat stacks of dishware similar to that in use on the table in the feasting hall. This, then, seems to be some kind of storage room.
The door on the left-hand wall is slightly hard to open, but not because of any kind of lock or bolt; instead, as it's pushed open, a fey body rolls away, and the bloody feasting hall is revealed. The only remaining mystery, then, is the door now across from you, on the other side of the dinner table.
| Amund Basurto |
Feeling completely out of his element Amund quietly follows the group but stays out of the way.
Lord Perry Arizian
|
Detect Magic. If anything bad shows, I'll leave the dishware. Otherwise, who denies such phat lewt?
Perry moves the dish and silverware into his backpack.
He also scoops what he could from the honey and cuts what is easily transported of roots.
For the purposes of quick resolution, could we exchange the materials for equivalent gold now instead of registering them (and encumbrance) individually? I'm not sure Perry technically has anything to scoop up the honey or roots with.
Oh, question: did we strip the fey of valuables? Not sure if it's Lawful, but Right of Conquest is Right of Conquest.
Lord Perry Arizian
|
"Onwards--to glory and wealth!" he exclaimed.
Perry reached to his crossbow, and prepared to shoot against the first hostile thing he sees through door.
| Mairen Roäc |
Mairen eyes Perry's eager accumulation of dishes, cutlery, and everything else of value, and raises an eyebrow. "Perhaps the hoarding can wait till we're sure we've cleansed the premises?"
Either way, she moves to the last door, and after checking that everybody is ready, takes a deep breath and pulls it open.
| Jetta Stahle |
Jetta makes some disapproving noises at Perry, but fails to articulate her annoyance. When Mairen moves to advance, she is right at her heel.
| GM Rennai |
Pulling the west door open reveals another hewn stone chamber, this one with a foot or two of rich black earth covering the floor. Planted in this room-size planter box are twelve small rose bushes, each a perfect specimen of beauty, surrounding a pool on the far side of the room that twinkles and glitters.
| Amund Basurto |
Not helping with the looting but choosing not to object either Amund quietly follows Mairen.
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Seeing the trap on the ground Amund quickly announces it, There is something there and I would rather one of us disarm it than figure out the hard way what it does. Content to wait for someone to solve the trap issue Amund will wait to move further.
Found something Amund will want to take. Honestly Perry, the dishes! This isn't Skyrim.
| Amund Basurto |
and that is perfectly fine. I a just poking you. Amund would be out of character but I would prefer the gold we should get for it.just a friendly poke
| Anthuria |
Roses once again. Their umistakable fragrance hangs thick in the air like a velvet curtain obscuring the horrid truth upon a stage.
She will smell them in her nightmares.
She is tempted to trapse into the room, but she has learned her lesson and waits. Amund's warning reinforces this decision, and she searches the ground for clues as to the danger.
| Balthus Tauran |
Balthus grabbed his dog by the scruff of his neck.
The ranger nodded at Amund, "Good eyes, kid."
He then inspected the trap, "If we don't want to disarm, we could cut it like we did the other one."
| Amund Basurto |
Being nice will give points towards good karma to try to counteract the evil you were magically made to do. You being a cannibal
| Jetta Stahle |
Jetta waves everyone to a safe distance, and uses the axe-end of her halberd to cut the vine from afar.
That is, unless we actually have someone who can disarm stuff. I don't think we do. That will in no way cause us trouble later. No sir. :)
| Anthuria |
The snap of the vine reverberates throughout the chamber. Anthuria realizes she has been holding her breath and exhales heavily; a sigh of relief.
"Well," she says, eyeing the pool ahead. "Who wants to go first?"
| GM Rennai |
Anthuria Perception: 1d20 + 3 ⇒ (12) + 3 = 15
Amund Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Balthus Perception: 1d20 + 11 ⇒ (17) + 11 = 28
Jetta Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Mairen Perception: 1d20 + 6 ⇒ (17) + 6 = 23
Perry Perception: 1d20 + 10 ⇒ (3) + 10 = 13
Anthuria initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Amund initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Balthus initiative: 1d20 + 4 ⇒ (2) + 4 = 6
Jetta initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Mairen initiative: 1d20 + 1 ⇒ (18) + 1 = 19
Perry initiative: 1d20 + 3 ⇒ (2) + 3 = 5
Their initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Bow attacks, damage: 1d20 + 5 ⇒ (17) + 5 = 221d4 + 1 ⇒ (3) + 1 = 41d20 + 5 ⇒ (10) + 5 = 151d4 + 1 ⇒ (3) + 1 = 4
As everyone watches Jetta sever the trap and debates who will lead the way, Balthus suddenly holds up a finger to draw attention. There! he hisses, as three of the bushes near the pool suddenly quiver, then transform into their true sprite form. You should not be here! they cry. No one is allowed to disturb the nursery! One reaches for his bow and shoots a volley of poison thorns at Jetta standing in the doorway, which bounce ineffectually off her thick-plated Hellknight armor; the others bark out a few words of Sylvan. A few moments later, two more bushes shake into fey form; they ready their thorn bracers and grin wickedly.
Balthus is up! From where you're at, you can only see red and maybe white.
| Balthus Tauran |
"More fey!"
He brings his bow to bear as he continues, "They may be baby fey. Don't know but all those bushes ain't bushes."
short bow, deadly aim: 1d20 + 7 ⇒ (18) + 7 = 25
damage: 1d6 + 7 ⇒ (3) + 7 = 10
shoot at whichever one is visible
| GM Rennai |
Jetta Will save: 1d20 + 4 ⇒ (1) + 4 = 5
Bow attacks, damage: 1d20 + 7 ⇒ (18) + 7 = 251d4 + 1 ⇒ (2) + 1 = 31d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (2) + 1 = 3
Balthus draws his bow and sends an arrow flying at the fey he sees pop into existence just inside the door - and to his shock, the arrow simply sails through, landing against the far wall of the chamber with a loud rattle.
With a laugh, the other fey ready themselves. The two in the room's south ready their bows and take a shot apiece at Jetta, aiming more carefully, though to no avail - the arrows bounce off harmlessly, though one nearly manages to find the slit in her helmet. The one north of the pool motions toward Jetta with a shout, while the other standing near the door merely gestures silently - and it's not hard to figure out it's a very rude gesture.
Failed save v. suggestion. You feel compelled to go and stand watch at the top of the staircase.
Everyone is up.
| Jetta Stahle |
Without saying a word, Jetta salutes, turns around on her heels and pushes herself trought the party, marching towards the entrance.
Well, have fun with the fight guys! :D
Lord Perry Arizian
|
Abilities: Touch of Law/Protection (3/day), Channel Energy 1/day, 1 3rd level, 2 2nd level, 2 1st level spells remaining.
Perry gives Touch of Law to Mrs. Mairen Roäc, presuming that she will make a full attack.
Running a cleric is a bit boring...
But then again, playing a lawyer and investment banker isn't exactly traditionally heroic, amirite?
| Anthuria |
"Jetta, where are you going?! Jetta! Jetta!"
Anthuria places her hand on Jetta's armored shoulder, but the Hellknight plows ahead wordlessly, ignoring the question. By now, she can guess that the fey are using mind control.
Meanwhile, Balthus's arrow glides harmlessly through the fey-thing. Anthuria furrows her brow in confusion, then her face falls in dread at the implications.
Quickly, she squeezes her eyes tight and clutches the book closely to her chest, willing time to slow.
_______
cast Haste
Extra attack when full attacking
+1 attack
+1 dodge bonus to AC
+1 Reflex saves
Movement increases 30ft (up to a max of twice normal)
Active Buffs: Haste, Mage Armor
| Balthus Tauran |
Balthus was by the Hellknight's behavior.
He cursed at the illusion and stepped in, axe held high ready to cut through whoever was in there.
He swung his weapon while Slasher went ahead and ravaged another of the little fey.
battle axe, power attack: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d8 + 11 ⇒ (2) + 11 = 13
bite, power attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 12 ⇒ (5) + 12 = 17
trip attempt: 1d20 + 8 ⇒ (1) + 8 = 9
| Mairen Roäc |
Mairen runs into the room, eyes darting as she takes in the enemies, and then hurries past Slasher to move in to attack the fae to the north of the pool. Her cold iron ax brandished, she brings it snicker snack up and then back down through the fae.
Touch of Law Power Attack+Vital Strike: 11 + 9 = 20
Damage: 2d8 + 9 ⇒ (7, 6) + 9 = 22
| Amund Basurto |
Sorry work has worn me out. So I will be attacking the red dot. Phalanx Formation feat means it does not have cover and I will take the AoO from the white one.
Feeling that jittery feeling again Amund steps quickly into the room hoping that this goes better than it has in the past fights. Jabbing at the one behind Mairen.
Longspear + power attack + haste: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d8 + 9 ⇒ (1) + 9 = 10
| GM Rennai |
@Perry - Yeah, playing support can get a mite repetitive from time to time. But we appreciate it muchly. :)
@Amund - You have no idea how much I hear you on that one.
Yellow attack on Balthus, damage: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 1 ⇒ (2) + 1 = 3
Blue attack on Amund, damage: 1d20 + 7 ⇒ (5) + 7 = 121d4 + 1 ⇒ (1) + 1 = 2
Balthus Fortitude save: 1d20 + 7 ⇒ (17) + 7 = 24
Anthuria wills time to slow for her allies, and Perry grants Mairen the evenness of spirit Abadar inspires. Balthus steps in and takes a swing at the fey flanking the other side of the door - but once again, his axe swings harmlessly through empty air, and at this sudden incontrovertible proof of its unreality, the image suddenly fades from his eyes.
Amund, Mairen, and Slasher have better luck, though - as they tag-team the sprite near the room's back, their weapons bite into flesh and bone, and the creature quickly falls to their combined might.
Two fey remain, and they unleash another pair of shots from their thorn bows, taking aim at Balthus and Amund. The one hurtling toward Amund goes wide, but the one aimed at Balthus strikes true. For a moment, a painful itch threatens to spread from the arrow wound, but it halts in its tracks a short way up his leg, causing him no problems. Balthus, 3 damage, but you actually made a save! :)
Everyone is up!
Lord Perry Arizian
|
Encounter Name | Fey Nest Round 2, Initiative 5
Percival Arizian | hp 44/44; AC 16/9T/16FF; +8F/+3R/+12W
Standard: Crossbow bolt at nearest fey.
1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d8 ⇒ 2
Move: Reload
Touch of Law/Protection (2/day), Channel Energy 1/day, 1 3rd level, 2 2nd level, 2 1st level spells remaining
| Amund Basurto |
Glaring at the remaining Fey Amund steps forward to jab at the next creature.
Stabbing at the blue and wishing I would get to use the Haste more effectively!
Longspear + power attack + haste: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 1d8 + 9 ⇒ (3) + 9 = 12Taste my fury!
| Anthuria |
Anthuria is infinitely relieved to see that at least part of the threat was an illusion.
The magic of fey is incredibly deceitful.
She rushes into the room, eager to find cover among Mairen, Balthus, and Amund. She stands behind the latter, watching in admiration as his longspear makes quick work of the little demon.
| Balthus Tauran |
With only two of the fey left, the ranger once more hefted his large axe and stepped forth to hopefully hit this time.
Slasher was right beside him and joined in the carnage. But the dog's jaws snapped on empty air as the fey moved away.
Bathus is attacking blue fey. Slasher is attacking blue fey unless it's killed then attack yellow fey.
battle axe, power attack: 1d20 + 8 ⇒ (13) + 8 = 21
damage: 1d8 + 11 ⇒ (4) + 11 = 15
bite, power attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 12 ⇒ (5) + 12 = 17
trip attempt: 1d20 + 8 ⇒ (20) + 8 = 28
| Mairen Roäc |
Swirling the battle ax over her head, Mairen thunders across the room to bring it hissing down upon the blue fae.
Touch of Law Power Attack+Vital Strike: 11 + 9 = 20
Damage: 2d8 + 9 ⇒ (3, 5) + 9 = 17
| GM Rennai |
Attack, damage: 1d20 + 4 ⇒ (13) + 4 = 171d4 + 1 ⇒ (1) + 1 = 2
Through the combined efforts of Balthus and Mairen's axes, Amund's spear, and Perry's crossbow bolt, the blue fey drops to the floor and the yellow is gravely injured. Her eyes are wide as she realizes her predicament, but she fights gamely on. Leave the nursery be! she cries as she swings at Mairen with her thorn bracer, which bounces harmlessly off Mairen's heavy armor. Let them sleep!
| Balthus Tauran |
Both Balthus and Slasher move up to finish the remaining fey. Axe and fangs put the evil thing down for good.
battle axe, power attack: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d8 + 11 ⇒ (5) + 11 = 16
bite, power attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 12 ⇒ (4) + 12 = 16
trip attempt: 1d20 + 8 ⇒ (10) + 8 = 18
bite, power attack: 1d20 + 6 ⇒ (7) + 6 = 13, if critical?
damage: 1d6 + 12 ⇒ (5) + 12 = 17
| GM Rennai |
Balthus's axe and Slasher's fangs indeed combine to make quick work of the last sprite, and she slumps to the ground, lying motionless. All that remains is silence, the small rosebushes, the closed door on the far north wall, and the glittering pool.
Combat over!
In fact, the pool glitters a little too brightly to be just water - peering into the shallow pond, you see a cavalcade of silver coins, goblets, jewelry, and all manner of other trinkets. Surely the pile would fetch a hefty sum from the merchant caravan you arrived with...
3400 sp and 200 gp of assorted silver trinkets in total.
What next? Remember, Jetta's just mysteriously walked off - and when there was fey-stomping to do!