GM Rennai's Conquest of Bloodsworn Vale (Inactive)

Game Master Rennaivx

It's time to reclaim the Bloodsworn Vale!

Campaign maps

Campaign log


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stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
GM Rennai wrote:
With the scouts...

Balthus nodded and probed the scouts for a little more information. Once they told him all he needed to hear, he thanked them and bought them another round of drinks before he left.

At the stables

The ranger inspected the horse that Jetta set aside for him and thanked the woman. "Thank you, I appreciate what you did and I'm not one to ask things of people. I guess what I'm saying is that I'll saddle up your horse next time."

He looked at the hellknight next to the gardener and shook his head, Both women but very different. Meiren is probably in between them two.

Once everyone gathered around, he related what he learned from the scouts, "So, yes the scouts were the first on the scene. They buried the workers in a mass grave. As they were doing so, they noticed that they had some sort of rash, pretty nasty according to them. And the little 'poke marks' bothered them too. They told me to check between the tents as they left that area pretty much undisturbed."

He looked at Meiren, "That's probably where you and I need to focus before anyone else walks over any potential tracks or clues."

Inspecting the stirrups once more, he asked, "Anyone have any experience with poison or rashes or disease? Anthuria? Anything you come across in your gardens?"


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Mairen crosses her arms over her chest and nods as Balthus relates his information.

"Good work. With a little luck we can pick up a trail that leads us in the direction of those who did this. It does indeed sound like fey, or perhaps some rarer, more nature oriented form of resistance. Still. We won't know till we get there."

She turns then to hear Anthuria's input on the rash.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

"That is in line with what I saw," Percival said, entering the stables, looking for a saddled-up horse. "I've come across eight blood pools in total, and I suspect it to be the workers."

Balthus wrote:
"Anyone have any experience with poison or rashes or disease? "

Lord Arizian began thinking.

Heal: Rash--anything I know?: 1d20 + 11 ⇒ (17) + 11 = 28


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8
Jetta Stahle wrote:

"An old family friend," she says as evenly as she can, though it is clear she is reluctant to speak about the subject. "I wasn't expecting to see him here..."

"Yes," says Anthuria, recognizing Jetta's cool treatment of the subject. "The past has a way of sneaking up on us when we least expect it."

A memory surfaces--the face of a handsome young Varisian. She pushes it aside and instead surveys the horses.

At Balthus's report. she rushes to retrieve a small, weathered notebook from her pack.

"It's hard to say anything for sure until I've seen the marks. It could be any number of things." She quickly flips through page after page of notes.

"Let's see, belladonna, brain root, hemlock, striped toadstool..."

K(nature): 1d20 + 13 ⇒ (11) + 13 = 24


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Seeing Balthus heading over Amund stands back up and heads over to listen. Choosing to ignore Ursa again trying to get Slasher to play Amund addresses the others, Are we ready to go then?


Anthuria:

In your notes, you come across the following, scribbled around a sketch of the very same handsome young Varisian man of memory:

Veli Vilinuensis toxin - present in several species of thorny plants (flowering/nonflowering), most common in mountain areas. Contact with skin causes intense red rash, muscle weakness (recovery usual within a day for limited exposure). Some fey creatures known to be immune; stories exist of toxin being used as weapon by fey (mostly uncorroborated).

Perry:

There are several natural hazards that could cause such a rash; without further knowledge of the fauna of the area and without being able to examine patients directly and get a history, it would be hard to narrow down a particular cause. From the description, though, it sounds as if the rash was rather severe, and the symptoms would be fairly debilitating as they began to develop, making any other activity difficult.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

She stops leafing through her notebook, her eyes coming to rest on a page toward the end. Her finger delicately caresses the paper as she scans its contents, a slight smile forming at the edges of her mouth. "There you are," she murmers. After a moment she looks up, as though remembering where she is. Her eyes glint triumphantly.

"Yes, this looks promising. Well, um, you know what I mean." She slaps the book closed.

"There is a variety of musculo-toxin present in some thorny botanical species of this region. Vilinuensis toxin. Contact with the substance can cause a rash that fits our information, as well as temporary loss of muscle function. It's even spoken of in Shoanti folktales, those of the Lyrune-quah mostly, as a weapon of fey creatures, who are immune to its effects."

"If you believe in such things," she adds quickly, noting the raised eyebrows from some in the group.

Then she remembers the spikes and dagger found with the bugbears.

"Lord Arizian, sir, there is something perhaps you should see."


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Balthus Tauran wrote:
The ranger inspected the horse that Jetta set aside for him and thanked the woman. "Thank you, I appreciate what you did and I'm not one to ask things of people. I guess what I'm saying is that I'll saddle up your horse next time."

Jetta nods evenly.

Balthus Tauran wrote:
Once everyone gathered around, he related what he learned from the scouts, "So, yes the scouts were the first on the scene. They buried the workers in a mass grave. As they were doing so, they noticed that they had some sort of rash, pretty nasty according to them. And the little 'poke marks' bothered them too. They told me to check between the tents as they left that area pretty much undisturbed."

"Of course they moved the bodies," Jetta sighs.

"If we were in the city, I'd have to arrest them for tampering with a crime scene. I can understand the need to honour the dead, but I hope this won't make it harder for us to find out what killed them..."

Anthuria wrote:
"There is a variety of musculo-toxin present in some thorny botanical species of this region. Vilinuensis toxin. Contact with the substance can cause a rash that fits our information, as well as temporary loss of muscle function. It's even spoken of in Shoanti folktales, those of the Lyrune-quah mostly, as a weapon of fey creatures, who are immune to its effects."

Jetta's eyes begin to glaze over as Anthuria starts her explanation, but she shakes her head and forces herself to focus. Even then, she looks rather lost until the sorceress mentions the fey.

"Fey," she mutters. "I can deal with fey."

"Do we have anything to help us deal with the poison?" she asks the group. "Or, um... toxin?"


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Jetta Stahle wrote:
Anthuria wrote:
"There is a variety of musculo-toxin present in some thorny botanical species of this region. Vilinuensis toxin. Contact with the substance can cause a rash that fits our information, as well as temporary loss of muscle function. It's even spoken of in Shoanti folktales, those of the Lyrune-quah mostly, as a weapon of fey creatures, who are immune to its effects."

Jetta's eyes begin to glaze over as Anthuria starts her explanation, but she shakes her head and forces herself to focus. Even then, she looks rather lost until the sorceress mentions the fey.

"Fey," she mutters. "I can deal with fey."

"Do we have anything to help us deal with the poison?" she asks the group. "Or, um... toxin?"

Balthus nodded in appreciation at Anthuria and made sure she saw him.

He then asked, "And fey? What do we know of fey? Weaknesses, strengths, anything really that could help us?"

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Anthuria wrote:

"There is a variety of musculo-toxin present in some thorny botanical species of this region. Vilinuensis toxin. Contact with the substance can cause a rash that fits our information, as well as temporary loss of muscle function. It's even spoken of in Shoanti folktales, those of the Lyrune-quah mostly, as a weapon of fey creatures, who are immune to its effects."

"If you believe in such things," she adds quickly, noting the raised eyebrows from some in the group.
...
"Lord Arizian, sir, there is something perhaps you should see."

"It seems as I feared," the man muttered, moving over to Anthuria, peeking passingly at her book.

How tall is Anthuria? Does Perry have to lean down?
If Anthuria allows Perry to peer at her book:
"Meticulously done, I must say," he said. Taking note of the young man, he smiled a bit, and left the sorceress to her privacy.
If Anthuria does not wish to share, this scene does not happen.

Jetta Stelle wrote:

"Fey," she mutters. "I can deal with fey."

"Do we have anything to help us deal with the poison?" she asks the group. "Or, um... toxin?"

"You all have me," he said, looking at Jetta and the rest, flashing a small cocky smile. "Let's see...scalpel, sponge, magic wand--I think we're set."

@Party: We ready to venture into the great outdoors?

Balthus Tauran wrote:
He then asked, "And fey? What do we know of fey? Weaknesses, strengths, anything really that could help us?"

The priest scratched his beard, and said, "Sprites, dryads, and folk with stag-heads," nodding respectfully at Sir Mairen. "No offense, milady.

"Fey inhabit the forests far from human hearths, and seem to be beings older than man or elf--though that is well-disputed. Nothing but good, cold iron answers them and their foul magic."


On poison (and stopping it):
If you don't want to rely solely on magic, here is a supply store in the keep, and with poisonous plants and animals a common threat, they're likely to have a supply of antitoxin.[/ooc]

On fey:
Fey are creatures with a supernatural connection to nature. They are often painted in stories as tricksters, and their jests can often turn malicious. While some fey are known to be friendly and even quite helpful, others are wicked and cruel, especially if they perceive a threat to the wild places they call home. Most, if not all, fey harbor some sort of latent magical energy they can call upon to perform various tricks. The more powerful fey can even magically withstand damage from assailants, though the keen bite of cold-forged iron overcomes this innate hardiness. Based on a take 10 Knowledge (nature) from Anthuria of 23. Much of this is common knowledge from stories.

Perry, could I get a Spellcraft check to identify the spikes and dagger Anthuria's carrying? She didn't have any luck earlier.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Spikes: 1d20 + 6 ⇒ (4) + 6 = 10
Dagger: 1d20 + 6 ⇒ (13) + 6 = 19


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Mairen arches a brow at Sir Perry's wry tone, and then dips her head in slight acknowledgment of his apology and humor both.

"No offense taken. Perhaps we can arm ourselves with cold iron before we leave. At the very least we can procure some iron bars from the smith to be used as clubs."

She then smiles at Anthuria. [b]"Your knowledge of plants is very impressive. Do you by chance know of an antidote to Vilinuensis toxin?"


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

@Perry:
Anthuria is about 5'6".
You do indeed catch a glimpse of Anthuria's notebook. While not a secret document, she is clearly embarrassed that her drawing should be seen. "Oh, ah, thank you My Lord." She then shuts the book.

GM Rennai wrote:
Fey are creatures with a supernatural connection to nature. They are often painted in stories as tricksters, and their jests can often turn malicious. While some fey are known to be friendly and even quite helpful, others are wicked and cruel, especially if they perceive a threat to the wild places they call home. Most, if not all, fey harbor some sort of latent magical energy they can call upon to perform various tricks. The more powerful fey can even magically withstand damage from assailants, though the keen bite of cold-forged iron overcomes this innate hardiness.

Anthuria conveys this information to group in a slow, deliberate manner, counting her fingers as she speaks to ensure she covers all necessary points.

She nods in agreement with Lord Perry. "Cold iron may indeed work to our benefit. Perchance it is available in the Fort."

Mairen wrote:
Your knowledge of plants is very impressive. Do you by chance know of an antidote to Vilinuensis toxin?

"Thank you!" she says, failing to conceal her obvious excitement at being found useful. "Not off the cuff. Perhaps if we obtain a sample of the plant a countermeasure can be designed."


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Lord Perry Arizian wrote:
Jetta Stahle wrote:
"Do we have anything to help us deal with the poison?" she asks the group. "Or, um... toxin?"
"You all have me," he said, looking at Jetta and the rest, flashing a small cocky smile. "Let's see...scalpel, sponge, magic wand--I think we're set."

Jetta rolls her eyes, but says nothing. There is no denying the usefulness of a cleric...

Mairen Roäc wrote:
"Perhaps we can arm ourselves with cold iron before we leave. At the very least we can procure some iron bars from the smith to be used as clubs."

"Yes, good idea," says Jetta. "Let's visit the smith on the way out. Hopefully they have something to spare..."

She proudly holds up her halberd, black iron inscribed with gleaming red infernal symbols. "This was forged to slay demons, but it should do just as well against fey."

I'm set on cold iron, but I definitely want to grab a few antitoxins. Other than that, I'm ready to head out.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

Balthus pulled out his hunting knife, a heavy two-edged blade inscribed with strange runes.

"This too is made from that strange alloy, but I would rather use something heavier, if possible. I think I'll use my axe; I trust it will cleave through any evil fey."

He was about to pet Slasher when he pulled his hand away from the ill-tempered dog. "The dog will have just have to bite harder."

antitoxins (2-3 doses) would be helpful if the fort can spare them.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Quietly listening Amund reserves any comments until the end, I have a blade made of it as well though I would prefer everyone have at least something just in case. Then lets go see about some cold iron and antitoxin.
He turns to take his mount back to the stables. Then to head off to find the blacksmith.

Antitoxins are a rather good idea.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@GM: It seems that we're at agreement. Are there any cold iron weaponry and antitoxins in the fort we could purchase?
I do hope antitoxins are available, and weren't already used to treat the poisoned.


There are 1d12 ⇒ 10 antitoxins for sale at Wilderness Wares, the supply store in the fort (A7). When you mention that you've arrived to work with Sir Tolgrith and the fort's soldiers, he charges a vial apiece to Sir Tolgrith's open line of credit. (You can buy more as you wish for 50 GP apiece.)

As for cold iron weapons, there is a dagger (304 GP), a battleaxe (20 GP), and a masterwork longspear (310 GP) available at Partik's forge (A9). At Mairen's suggestion, he also offers a couple of as-yet-unworked bars (treat as clubs).

Perry:
The magics worked into the spikes continue to elude you, but as you examine the dagger, you realize that it's not the blade itself that's magical - it's the scabbard, a scabbard of honing.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Happy to buy the rest of the antitoxins Amund pays for the remaining three. Holding out two vials to the others, I have two extras if any of you would like to hold on to one.

Once at the blacksmiths Amund initially is looking at the much more affordable battle axe but his eye keeps being drawn to the wonderfully crafted longspear, which he decides is what he will be getting. After all it is better to keep a bit of distance in combat sometimes. Making sure complement the blacksmith on the beautifully crafted weapon.

Once everyone has made their purchases Amund heads back to the stables to again try to leave.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"That's most kind, Mr. Basurto," Anthuria says as she extends her hand in acceptance of the anti-toxin. "I just want you to know, I think you were very brave fighting the bugbears."

She's about to say something else, but turns as the blacksmith approaches.

Anthuria eyes the dagger warily. She holds it up to the light and admires the menacing glint of sunlight reflecting from its surface. Her face reflects off the blade and stares back at her.

You can't hide from the world forever, Anthuria.

"I'll take it."

With a resigned sigh, she sheathes the blade and secures it to her belt, then follows Amund back toward the stables.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Anthuria wrote:

"That's most kind, Mr. Basurto," Anthuria says as she extends her hand in acceptance of the anti-toxin. "I just want you to know, I think you were very brave fighting the bugbears."

She's about to say something else, but turns as the blacksmith approaches.

Handing over the vial,You are most welcome Miss Anthuria. And thank you but it is the duty I swore to do. At the arrival of the blacksmith Amund quickly turning to deal with him.

Anthuria wrote:

Anthuria eyes the dagger warily. She holds it up to the light and admires the menacing glint of sunlight reflecting from its surface. Her face reflects off the blade and stares back at her.

You can't hide from the world forever, Anthuria.

"I'll take it."

With a resigned sigh, she sheathes the blade and secures it to her belt, then follows Amund back toward the stables.

As they head back to the stables Amund moves to Anthuria, It is perfectly fine for you not want to be in combat you know. And you are a mage right? Many mages do not carry weapons since they never plan to draw blood. Looking a little self-conscious he continuous to speak, I am not trying to pry but you seemed hesitant to buy that dagger.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8
Amund wrote:
It is perfectly fine for you not want to be in combat you know. And you are a mage right? Many mages do not carry weapons since they never plan to draw blood.

"I am..."

Anthuria's unsure how to answer that question. Two days ago she would have known, certainly. But only being here for a short time, she feels like so much in her life has been tossed upside down.

She smiles at the handsome young man. "...I am sure you are right. I won't need to draw it. I'm just not used to wielding anything more deadly than a pair of garden sheers."

After forcing a laugh, "Now, let's find the others and head out. We have a Vale to secure!"


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Anthuria wrote:
She smiles at the handsome young man. "...I am sure you are right. I won't need to draw it. I'm just not used to wielding anything more deadly than a pair of garden sheers."

Coming into the conversation late and misinterpreting the situation, the old man barked at Amund, "Leave her be, boy. She'll be fine as long as she stays away from the fighting. I thought I asked you to look out for her, not scare her half to death."

Sorry but this is what you get unless the GM gives a new situation to roleplay, a grumpy old man. :)


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

She jumps, startled. For a moment she's embarrassed, but then rolling her eyes and whipping her head around in one, coordinated movement: "Balthus, you are truly thornier than the roses we mean to clear."

She laughs at her own joke and continues walking.


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Mairen nods graciously as the vials of antitoxin are handed out, and slips them into her pouch. She then takes up the cold iron battle-ax and tests its edge, then steps away to find a clear space in which to practice a few swings. She handles it with grace and confidence, and a few moments later she approaches the smith to pay him the 20gp.

Slinging the ax over her shoulder, she turns to the others.

"I believe we're ready, yes? Then I agree with Anthuria. Let us be gone."


With their preparations completed, everyone sets off from the keep. The ambush site is about eight miles away, and on horseback, the distance is eaten up in a couple of hours. The camp is only a few hundred yards off the main road, just across a newly completed bridge across the Petal River. Though Ruel and Pretty Girl are at ease, it's clear the horses borrowed from the keep are still in training - their long ears dart in circles at every one of the forest's sounds, and they huddle nervously together as the group dismounts.

Arriving at the camp, you find that very little remains of the camp. A few torn tents flank the small clearing, and a long-cold fire pit sits at its center. The freshly dug grave stands to the camp's side on the forest's edge, but as Perry had earlier implied, eight large dried bloodstains dot the clearing, marking clearly enough where the soldiers fell. A fair amount of heavy-shod boot prints criss-cross over the camp's center, but as the scout had mentioned to Balthus, they've left the area between and around the tents as unspoiled as possible.

Perception DC10:
As you search the camp, you find that the scouts missed some still-serviceable items in the tents - two torn but repairable tents, two full waterskins, a pair of bone dice, and a silver dagger with Partik's maker's mark etched into the base of the blade.

Perception DC20:
As you look among the tents, you spot something else curious off to the side, along the trees' edge - a small arrow, fletched with alchemically-toughened rose petals and tipped with a vicious-looking thorn about an inch long.

Survival DC20:
Between the tents, you can just make out the mark of a small footprint, humanoid and unshod, almost like a child running barefoot through the camp. Soon you find another print, and another; it seems that the trail departs south from the camp, crosses the main road, and continues south into one of the thickest parts of the woods.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Perception: 1d20 + 10 ⇒ (18) + 10 = 28

Pretty dismounted, and observed the arrow.

Heal+Casting detect poison: 1d20 + 11 ⇒ (12) + 11 = 23


@Perry: It takes Craft (alchemy) or a straight Wisdom check to determine the type of poison, but the faint glow that emanates from the arrow when you cast detect poison indicates that it does indeed contain some sort of toxic substance.

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

Wisdom: 1d20 + 5 ⇒ (14) + 5 = 19


Lord Perry Arizian wrote:
[dice=Wisdom]1d20+5

Not quite. But you do know it's poisoned.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Balthus Tauran wrote:
Anthuria wrote:
She smiles at the handsome young man. "...I am sure you are right. I won't need to draw it. I'm just not used to wielding anything more deadly than a pair of garden sheers."
Coming into the conversation late and misinterpreting the situation, the old man barked at Amund, "Leave her be, boy. She'll be fine as long as she stays away from the fighting. I thought I asked you to look out for her, not scare her half to death."

Amund glares at Balthus, Should you have heard the whole conversation you would know my intent was not to scare her. You might seem less of an ass if you did not just jump into a conversation that not only are you not a part of but do not know what has been said.

At the camp
Perception: 1d20 + 10 ⇒ (14) + 10 = 24

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7

@GM: If I get aid another, could it possibly pass?
@Party: This might turn out to be critical information. Can anyone succeed on a Wisdom check against DC of 10?


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,

Wisdom: 1d20 + 2 ⇒ (11) + 2 = 13 I beat a 10.
Survival: 1d20 + 5 ⇒ (16) + 5 = 21

Looking around Amund notices little footprints. Following them southbound across the main road and looking into the forest. He turns and calls back to the others, Fey are small right? It looks like someone went this way.


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6

perception: 1d20 + 11 ⇒ (18) + 11 = 29
survival-tracking: 1d20 + 11 ⇒ (7) + 11 = 18

The ranger slowly dismounted and looked about camp, especially between the tents as he was told.

He picked up the small arrow and sniffed at it, "Thorny roses indeed."

He then brought it close to Slasher, "That's who we are looking. So pay attention!"

After packing up the remains of the camp in his horse, he attended Amund, "Good job but next time leave the tracking to those who have done it before."

He looked around, "Unless you all find anything else, I think we ought to follow Amund south. Are keeping tabs on Anthuria?"

GM: can horses come along or is the trail too 'closed'?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Balthus wrote:
He picked up the small arrow and sniffed at it, "Thorny roses indeed."

The priest nodded. Taking the arrow back, he wrapped the flower-arrow in a cloth, placing it in an unused potion vial.

@GM: Would a 21 Wisdom pass?


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

With everyone else running off to inspect the camp, Jetta stays back to help Anthuria dismount. The Hellknight scans the treeline warily.

"You better go check on that arrow," she mutters. "Someone might poke their eye out..."

Perception: 1d20 + 6 ⇒ (15) + 6 = 21 Specifically to keep an eye out for an ambush.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

Anthuria accepted Jetta's assistance with thanks. She was beginning to become comfortable with the hellknight's stoic ways. Besides, the horse was quite tall.

She was about to head toward Amund's voice when something caught her attention. She turned her head away from the breeze, toward the distant treeline. There it was again.

A soft whispering emanated from the trees around her. She struggled to make out what she heard but could not. Above, the canopy of tree leaves rustled against each other, a percussive accompaniment to the mysterious voices. For a moment she felt light-headed, and darkness threatened the periphery of her vision. But the sensation soon ceased. The whispering stopped, and the trees stood innocently by.

She shook her head to clear it, aware that she had begun walking into the forest.

"Coming, coming," she called to the others as she hurried to catch up.


@Balthus - It'd be pretty rough going for the horses, but they could make it.

@Perry - Yes, a 21 makes it. By putting your heads together, you and Amund determine that this poison does indeed match the description from the scouts and Anthuria's notes.

@Jetta - You keep your eyes glued to the woods, but see no signs of movement from anything bigger than an owl or weasel. It seems that at least for the moment you remain safe.


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Survival: 1d20 + 9 ⇒ (11) + 9 = 20

Mairen takes her time surveying the camp, and follows the same tracks south to where Amund stands.

"Unless the camp was attacked by a pack of human children, yes, I would say the evidence lends itself strongly to fey." She unslings her cold iron battle-ax, and holds it by her leg. Clearly she expects violence to break out in the near future.

When they others are ready, she begins to head south, following the tracks.


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6
Anthuria wrote:

She was about to head toward Amund's voice when something caught her attention. She turned her head away from the breeze, toward the distant treeline.

[...]

She shook her head to clear it, aware that she had begun walking into the forest.

Wary of an ambush, Jetta turns to look in the direction Anthuria is gazing at, thinking she might have seen something in the woods. The Hellknight watches worriedly as the sorceress starts wandering towards the treeline, and takes a step to follow her. Just as she is about to say something, Anthuria starts moving in the right direction. Jetta looks on in confusion.

What in the Hells was that?

Lord Perry Arizian wrote:
Taking the arrow back, he wrapped the flower-arrow in a cloth, placing it in an unused potion vial.

"Mind letting our plant expert take a look at that before you bank it away?" Jetta snarls annoyedly.

The Hellknight furrows her brow in confusion as she steps to take a closer look. "Is it made of... roses?"

Might be worth checking, just in case there is something about the arrow that links it to a specific type of fey.


male Human Cavalier lvl 6 Order of the Shield Init +2; Senses low light, Perception +11, HP 61 out of 61, Fort +7, Ref +4, Will +3 - AC 18, 12 touch , 16 flat-footed, CMB +9; CMD +21, Challange x2per day, Tactician x3 per day,
Balthus Tauran wrote:

After packing up the remains of the camp in his horse, he attended Amund, "Good job but next time leave the tracking to those who have done it before."

He looked around, "Unless you all find anything else, I think we ought to follow Amund south. Are keeping tabs on Anthuria?"

GM: can horses come along or is the trail too 'closed'?

Amund forces a smile, Ah but you might miss some critical piece of information and leap to some wild accusation. They sent the lot of us out here so I plan on using my eyes along with you much more.. experienced ones. Besides how am I to improve if I do not try.

Dropping the smile and walking closer to the rest of the group. Still looking at Balthus and dropping his voice, A question though, if you will indulge the city boy. Shouldn't we be getting quieter by now, as a group? You know to try and avoid an ambush?


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

"Roses? Where? What have you got there, Lord Arizian?"

Anthuria is slightly out of breath after hustling up the gentle incline to the campsite. As she takes in the scene, she emits a soft gasp, her hand delicately covering her mouth.

"These poor people! Who would have done such a thing? Was it more bugbears?" she asks, as her eyes settle on the nearest bloodstain.


Knowledge (nature) DC20:
Your examination of the arrow reveals that it is indeed made of rosewood, with a long rose thorn for the head. The petals used for the fletching bear white streaks, a notable difference from those on the bushes you've seen already; possibly due to regional variation in varieties? You also notice something else curious - the wax coating the shaft and fletching is not from ordinary bees, but rather from a species known to grow unusually large, almost the size of a pony at full growth.

We're ready to follow the trail, yes?

The Exchange

Male Humanoid (Human), HP 55, Fort +8, Ref +4, Will +11, Init +4, Perception +11, Sense Motive +9 Cleric 7
Jetta wrote:
The Hellknight furrows her brow in confusion as she steps to take a closer look. "Is it made of... roses?"

"A flower-head, at least," he replied, noticing Anthuria. He handed her the arrow, and then said, observing the trail Amund and Mairen found. "It's Vilinuensis all right."

I'm ready to follow the trail.


HP 57/57 | AC (18) 12 T 12 FF (16) 10 | Fort +7 Ref +6 Will +8 (+2 v. ench/poison) | CMB +3, CMD 15 | Init +4 | Perc +3 | Spells 3rd 2/5 2nd 5/7 1st 3/8 | Tanglevine 8/8

K(nature): 1d20 + 13 ⇒ (3) + 13 = 16
Anthuria frowns; her brow furrows.

"This construction is unknown to me. Most unusual. I'd like to see more."

Ready to head in


stats:
Male human ranger 7 | HP 67/67 | AC 19 | T 14 | FF 16 | CMB+9 | CMD 21 | Fort +7 | Ref +7 | Will +6 | Perc +12
stats:
male medium dog 6 | HP 51/51 | AC 19 | T 13 | FF 16 | CMB+8 | CMD 21 | Fort +8 | Ref +8 | Will +3 | Perc +6
Amund Basurto wrote:
Dropping the smile and walking closer to the rest of the group. Still looking at Balthus and dropping his voice, A question though, if you will indulge the city boy. Shouldn't we be getting quieter by now, as a group? You know to try and avoid an ambush?

"Aye, that we should but we can't. Not with this group. Meiren's armor is bad enough although the stubborn girl is good with it but we can't expect a hellknight to be too quiet." Balthus smiled at his own joke.

ready to head in


Crossing the road, the tracks disappear south into the forest, and the new band of explorers follows after, their horses taking mincing steps through the underbrush and gratefully cantering to revel in stretching their legs in those brief moments when the undergrowth opens up. The trail remains clear and easy to follow, bent branches and the occasional small footprint marking the ambushers' path. No surprises leap out at the adventurers, though the oppression of the thick woods makes everyone a little wary.

After a few hours of following the trail through the forest, the trees suddenly open up into a curious sight. A strangely tidy glade spreads out between the trunks rising in imposing walls on either side, with two concentric rings of rosebushes neatly outlining a small clearing in the center. Between the rings rise ancient, gnarled trees that look meticulously trimmed and nurtured. One narrow path opens into the clearing, leading the way between bushes and trees to reveal a hint at the strange stone monoliths standing in a circle at the glade's center. And it's down this narrow path that the childlike footprints lead.

Perception DC24:
The footprints aren't the only thing in this path's entrance - a length of impossibly thin rose vine lies twisted into a concealed noose on the ground across the opening, the vine twisting around itself in an intricate snare.

Map collection updated! Slide 1 shows the glade. Tokens aren't necessarily placed in any kind of order, just put on to get them on there. Go ahead and describe your approach and entry; remember that actions happen in the order posted.

A note on maps throughout the module: green areas with red dots are rosebushes. They can be walked through, but create difficult terrain, and anyone moving (except for a five-foot step) into a square with roses takes one point of piercing damage from the thorns.


Female Human Paladin 6 | AC 24 (Currently 25 [27 vs. Chaotic]) | HP 65/65 | Fort +10, Ref +6, Will +8 | CMB +12, CMD 22 | Init +1 | Perception +7 Lay on Hands 5/5 | Smite 3/3

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Mairen slows her mount to a stop, and then swings one leg over the pommel of her saddle and slides to the ground, landing with a faint chink of armor. Loosening the battle-ax, she ties the reins of her horse to a branch, and then spends some time examining the area.

"Should we try to talk with them? We've no idea as to their numbers or strength here. Charging in could be the height of folly without a little more information."


Female Human (Chelaxian) Phalanx Soldier 5/Hellknight 2 | AC 26 (25% chance to negate critical hits and sneak attacks) | HP 74/74 | Fort +9, Ref +4, Will +5 | CMB +10, CMD 22 | Init +2 | Perception +6

Perception: 1d20 + 6 ⇒ (1) + 6 = 7 I must have put my helmet on the wrong way...

Jetta dismounts and ties up her horse next to Mairen's. She slowly shakes her head at the paladin's suggestion, eyeing the peculiar tidiness of the glade with open suspicion. A place so well maintained and carefully tended, yet seemingly untouched by human hands... it felt wrong to her, somehow. Inimical to her purpose, perhaps.

"No. From what we saw back at the camp, I don't think they are much for talking. We'd only place ourselves at a disadvantage."

"Still, I too would prefer to not go in blind," she adds as she straps on her shield. "Having someone scout up ahead might be a good idea."

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