GM Rednal's Planehopping from Bard's Gate (Inactive)

Game Master Rednal


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That would be possible, yes. XD Any of them catch your eyes? Aaaaand... seems like I was gone, then Nerdzul. Well, times like that happen. ^^


Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • How was the move? Big one, or something like across town?

    I'm not really seeing anything in the recruitment thread that catches my eye.


    Closer to across town - or rather, one town north. That wasn't so bad.

    The twelve hours of heavy lifting (with a bit of car riding and one meal included) starting at noon was a little less fun. XD Such is the way it goes, though.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Did we lose Will?


    *Stares for a few minutes*

    Did we?


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Shit. Sorry guys. Been busy the last few weeks. Didn't see any updates and forgot.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • No problem, life happens.


    Hehe no problem nice to have you back and sorry I haven't noticed the new activity, it's almost 3 am now, but I'll post tomorrow.


    hehe we really need to get an healer back somehow, at least for our character's livers :p

    Perhaps one of us can pick up the healing sphere later?


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Checks character sheet....

    Oh. I have that... I'll put something up when I get back from my meeting. Booze counts as a poison?


    I believe alcohol is usually treated as a poison, yes...


    hehe I haven't realized that you had, nice :)


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Will, you'll want to post questions here. Rednal usually doesn't check the gameplay threads until all 3 players post.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Right. Shouldn't be posting all ooc comments on gameplay tab anyway. Knowledge isn't usually an action and I needed to know if they had resistances so I knew if I should change Active Element.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    As an explanation of abilities. Mystic stance is always in effect. I have two and the benefit is based off Active Element. The one Will is in grants +2d6 lighting to attacks, 15 resistance, +4 Dodge to AC and +4 init.

    Animus points can be used to augment maneuvers, switch active element (Only when switching stances and is a Standard action) and use glyph. The Air version of elemental strike knocks enemies prone if it hits and if they fail the save. I can spend up to 2 points a round on maneuvers. I spent 2 to add +1d6 energy damage (Air means this is more lightning) and +2 DC. I get 1 per round and 1 for using a maneuver.


    These gargoyles have no special resistances (besides DR) to worry about - although, all things considered, I feel like lightning shouldn't affect them that much. XD I mean, y'know. Rocks. Grounding. Et cetera. I'm not modifying their stat blocks just on that, though.


    Next week I'll be out of town for work, the messageboards are blocked on the company laptop, so I'm not 100% sure I'll manage to post until I'm back on friday night (so much likely not before saturday).


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • I think we're ready for a GM update.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Are the fleeing gargoyles still in line of sight, or did they get the curve of the sphere in between us? Also, how far (for purpose of point blank shot and range penalties)?


    They're about 120 feet away (Withdraw lets you move up to twice their speed, and they have a 60 foot fly speed), and are still in line of sight - but unlikely to be in one more round.


    Meh I can't get that fast and I also have to spend the next move action to renew the transformation. Do we have anything to slow them down?


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Are they heading to another globe? They're still in my first range increment, so I can just shoot from here, then we can pursue them to the next globe if we can find a way there.


    At the moment, they just look like they're heading away from you - it does seem very likely they're going to try and head to another globe, though, given how fast they can move between them in comparison to people on foot.


    Well I guess we should move forward in their rough direction, Asem can shapeshift into a large flying form and carry the rest of the party around, but for no more than 5 minutes or so and I think it would be kinda awkward if he got to shift back while we are still in between spheres.


    Their gravity doesn't extend very far, so... that would be a great way to suffer a long fall, yes. XD


    Merry Christmas!

    Each of you receives a Token of Adaptation. When retrieved and broken as a free action, these tokens give a +4 bonus to any Saving Throw against the effects of a plane.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Nifty!


    Sorry I was out of town for a few days (plus family stuff due to Christmas) I'll try to catch up asap. By the way Merry Christmas to you all


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Does this place mess with sense of direction. I gathered from the description it was a flat plane of crystal paths over an endless void with large spheres of random ores. Should make keeping an eye on the creature easy. Is it actually tiered or are the paths much more spaced out? That might change things but I am having a hard time imagining how I'd loose it so easily. I should move as fast as the gargoyle for the next 3-4 mins. And if the place is as barren as I am imagining, I should at least be able to tell its direction before I loose it.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • I thought it was a network of globes of various materials distributed throughout three dimensional space.


    Anders has it right. A bunch of globes at various heights elevations all throughout the plane, with roads between them and basically everywhere on a solid surface having subjective gravity. The globes are not always connected to their closest neighbors - you might have to visit three to get to the one you want, so ground-based pursuits of flying foes are quite challenging.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Oh. Makes since.


    ...Planes in general tend to have weird geography. o wo~ You'll see more bizarre terrain before this game is done.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • How far apart are the globes usually? Are they close enough that it'd be possible to tie off a rope and have Asem fly to another and tie it off, then climb across directly rather than take the more circuitous route of connections?

    If so, we should pick up a rope ladder if possible in town to make it even easier.


    The globes are 1/4 of a mile or more apart from each other.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Damn.


    Well Asem can turn into a large flying creature and try to carry you on his back if you are not too heavy? He can't stay in a specific form for more than a few minutes withough investing actions pretty frequently to keep it, so it might not be the best for a long flight.


    M

    After four years on the boards and a lot of eventful games I have finally reached a point were I can no longer continue at the pace I am currently at. While I still love the pathfinder system my motivation but the spark of creativity, the wonder of such finally crafted realms and characters, is starting to diminish. I don't know if this is a slump, a wall, or just the passage of time changing my interests. But I can no longer dedicate the same time and energy that I used to. It is with a heavy heart that must withdraw my character from this game. I apologize the long delay and any inconveniences this creates. I wish you the best of luck in your endeavors.


    Alright. ^^ Things happen.

    What would those of your remaining in this game prefer to do? Look for a new player, or try to challenge things as a pair? Either is quite workable.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • I think a duo could be interesting, though we may end up brutally murdered, but that's half the fun, right?

    Asem, what do you think? Think you're up to be the only melee type? If we live long enough, Anders might go sword and crossbow style dual wielding, once I can get a hand crossbow that can either load itself, or at least have endless ammunition.


    For what it's worth, your home city can craft a great deal of things if you've got the coin. XD


    Hehe we can give it try. And I'm ok with Asem being the only melee character.

    By the way I'll be out of town from monday to friday for a couple of months...

    Annoyingly the forum is blocked on the company laptop as well as the customer pc (I have checked this week), posting won't be impossible during weekdays, but not the easiest either.


    That sounds more like out-of-town would be the de-facto home... Still doable, though.


    Yeah, It happens with my job, but rarely for months in a row


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Sounds rough. I'm fortunate to not have much business travel.

    Once I get the Snap Shot and Sword and Pistol feats, and fix the ammunition problem, I should be pretty flexible for melee/ranged. And yeah, the big if is if you've got the coin.


    Well, that and the connections, at any rate. XD The Wizard's Guild has the resources for just about anything, but they're not going to make high-value and high-level stuff available to just anyone who comes in with cash.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • Fair enough, long term goals and whatnot.

    For now, I can shoot until they get close then either step back, use magic or switch to a sword.


    Perhaps we can try to learn some summoning/healing spells to compensate a bit on future levels too.


    Gun5/SlW5 | HP:37/49 | AC: 19 / T: 14 / FF: 15 | Fort: +7, Ref: +8, Will: +8 | CMB: +7, CMD: 21 | Init: +5, Perc: +10
    Daily Resource:
  • Spell points 7/9
  • Grit 2/2
  • Channel 6/6
  • Bound Nexus 5/6
  • Ammo and Buffs:
  • 4/5 cold iron bolts
  • Buffs: None
  • I could potentially pick up the conjuration sphere, which could give a summonable ally to fill out the group a little more, provided Rednal is cool with it. Of course, we need to progress a bit farther so we can level first.


    The Conjuration Sphere is great, especially in Spheres. XD You can do quite a lot with it, including making a back-line buffer or healer for relatively minimal talent investment.

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