GM Rednal's Godbound (Inactive)

Game Master Rednal


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HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef scrambles and clutches on to Kostya.

"I can't even see the bottom here...what's wrong with this water?"


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

Jebat laughs at the thrill of power and looks for witch on the targeted ship. With his free hand, he readies his shield. Then, he imagines his flight plan to land his two companions as lightly and quickly as possible avoiding cannon fire.


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

Focusing her divine sight through the spyglass, Beatrice scans the deck of the ship Jebat is not going towards.
She's not experienced with ships, witches, or even seeing, but she looks for anything that seems to be alive and to have some control over the ship's movement. A captain, perhaps. Or a helmsman.


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya assumed that Khatef was speaking to Jebat but he went ahead and tossed out a reply regardless, "I couldn't say, I have very little experience with the sea aside from a few short trips between the Bright Republic and the mainland."

He made sure to keep a grip on Khatef, it wouldn't be good for him to slip and fall into the water whatever might be wrong with it. Kostya focused on the ship and tried to get a view of what they were about to be dropped into the middle of. If the witch was visible then Kostya might have to attack her upright. Khatef had a plan and Kostya was willing to try and help see it through. But if their lives should be endangered, Kostya wasn't about to hesitate or hold back. The best witch was a dead witch in this case as far as Kostya was concerned.


Both ships do indeed seem to have helmsmen - undead tasked with doing the main steering, and that look a bit sturdier than the others. As for the one you actually traveled to, though... thanks to Jebat's help, you dropped lightly onto the center of the deck. Some twenty undead were there, rotting flesh held together by arcane powers, and they were already turning to face you - although you definitely had the upper hand here. There were two passages to other places on the ship here - a large, sturdy door that looked like it headed into a cabin, and a covered hatch heading down into the main body of the ship.

The undead here are lesser foes - your Fray dice can be used. And, of course, as PCs you go first. XD


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef invisibly weaves his way through the crowd of undead to the cabin looking door and opens it.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

Jebat readies his shield and calls for lightning from the sky to rain down on a large group of undead. He screams in joy when the bolts impact the undead.

rain of lightning vs. many: 1d6 ⇒ 1


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

A bit before setting down Khatef went invisible, Kostya felt when the man let go of him. At first he didn't know exactly what to think but when he saw the cabin door open he nodded. If Khatef was going to investigate the cabin then that left Kostya to play distraction up on the deck. He began to wade through the undead, working his way towards the helmsman. After all, if he could take out the undead that was steering the ship it would be easier for their own ship to outmaneuver it. He would lay out any undead that got between him and the helmsman with his artifice enhanced fists.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 [+Their AC] | ??? [Probably a Hit...]
Damage: 1d12 + 4 ⇒ (11) + 4 = 15 | 4 Damage
Fray: 1d8 ⇒ 6


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

Do my skills even work on the undead? Won't know unless I try.
Focusing on the brilliant power that gave her eyesight, Beatrice weaves a controcanto, an opposite yet harmonizing melody. Darkness coalesces around the eyes of the helmsman, clawing at its eyes.

Word of Night: Damn Their Eyes. Choose a target in sight. Lesser foes are blinded, while worthy foes can save versus Hardiness to resist and require the hero to Commit Effort for the scene to affect them . Optionally, you can blind the target only to particular people or things. Those selectively blinded will not realize their blindness until it’s pointed out or physically encountered. The blindness lasts as long as you desire in lesser foes, or ends after the scene for worthy foes. Blinded enemies usually suffer a -4 to all melee hit rolls and have no meaningful chance to hit with ranged attacks, barring superhuman senses in other ways.
The way I understand it, I'll only need to Commit Effort if it's a worthy foe and it fails its save.


Kostya, remember that your goal is to hit 20+ with your attacks. ^^ If you do that with just your numbers, it's definitely gonna be a hit.

Upper Cabin

Khatef opened the door to reveal a rather sparsely-appointed cabin. The walls were completely covered to block sunlight, and there were beds stacked high here. They were quite dense, and would have been horrific for any living mortal... but clearly, comfort wasn't on the list of things considered for the dead. About ten of the racks were filled with bodies that were simply lying there.

Deck

Flying through the sky may have tired Jebat out a little, as his lightning bolts were attracted to various bits of metal near the top of the ship and grounded into the ocean. Kostya, on the other hand? The undead closest to him were simply flung aside like ragdolls, several of them simply smashed over the edge even as Beatrice blinded the helmsmen.

The other dead on the deck, however, simply swarmed the three of you that were still there...

Attack (Beatrice): 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Attack (Beatrice): 1d20 + 1 + 4 ⇒ (14) + 1 + 4 = 19
Attack (Jebat): 1d20 + 1 + 4 ⇒ (1) + 1 + 4 = 6
Attack (Jebat): 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25 for Damage: 1d8 ⇒ 6 2 points.
Attack (Kostya): 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Attack (Kostya): 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12

...Yeah, Jebat really might have been distracted, as the swarm of undead managed to chip away at some of his vitality through sheer force of numbers.

Undead Horde: 12/18 HP.


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Does it looks like there are any other ways through here? If so, I go through to the lower cabin if there is one. If not I double back to teh hatch and check it out.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

The horde of undead swarms the Storm Captain. Kostya appears fine, while Khatef does not appear at all. So, Jebat jumps up into the air away from the rigging and grasp of the undead and above the line of sight of the cannons. The wind holds him, so he can sweep the deck with lightning again while avoiding Kostya.

lightning: 1d6 ⇒ 1


Don't forget you can casually murder some with Fray dice before you jump up and strafe with lightning.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

casual destruction: 1d8 ⇒ 7


The cabin here seems like a separate room, with no other exits - a storage room for the dead who are often up on deck, apparently.


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef heads to the trapdoor and descends to the lower decks.


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya grinned as he helmsman began to claw at its face. He recalled what Beatrice had said about having a plan of her own and needing his spyglass to be able to see the decks of the ships. It seemed that even undead could be at least partially inconvenienced by blindness. All of this flitted through Kostya's mind as he casually, brutally flung one undead bodily at another. Kostya was so focused on the deck that he must have missed the ones that broke off to pursue Khatef. But he had to believe that Khatef would do whatever he could to stay alive. He seemed like a survivor.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15 + ??? | Hit if 5 or Higher AC.
Damage: 1d12 + 4 ⇒ (4) + 4 = 8 | 2 Damage
Fray: 1d8 ⇒ 5

Yeah I actually wrote that in before I looked at the math. Hah


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

"HAH! Feel what I felt all my life, you heinous beasts!"
Turning to seek the helmsman of the other ship, once again Beatrice weaves the blinding controcanto.


Fray Dice deal damage like weapons. o wo/

Jebat's lightning really wasn't doing much at the moment, although a few casual bursts of lightning from his fingertips did a bit more to harm the undead crew. Kostya's blows were a little more accurate, and he tossed a few more undead aside. More than half their number were gone now, even as Beatrice attacked the other ship from safety (although, notably, it stayed on-course), and Khatef headed down to the level below.

This appeared to be something of a storage area for the vessel, and it was currently host to what looked like furs, plants, and various bits of trade goods. (In the sense that they could be traded - it was just as likely they'd simply been stolen.) There were more undead here, manning a few cannons, but none of them seemed to notice he was there. Another staircase headed down to the bottom of the ship.

Attack (Jebat): 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Attack (Jebat): 1d20 + 1 + 4 ⇒ (8) + 1 + 4 = 13
Attack (Kostya): 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20 for Damage: 1d8 ⇒ 1 No damage.
Attack (Kostya): 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19

Undead Horde: 7/18 HP


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef descends the stairs.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

How is the undead horde attacking Jebat?

Jebat floats away from the deck of the ship and line of sight of the cannons. Then, he couples the divine power from within to the static electricity in the sky and targets the area of the deck to avoid hitting Kostya with his lightning.

With a quick glance from his vantage point, the Storm Captain checks out how his ship with Beatrice is fighting the other ship.


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

That doesn't work, eh? How about...
Dropping the controcanto, Beatrice focuses yet again on the power that gave her eyesight. But this time, she blends its sweet, warm notes with the Song of the world, strengthening and focusing it. The effort is numbing, but her perception extends to the horizon, unhampered by even solid objects.

Committing Effort for another Miracle: Creation's First Light and focusing on the enemy ship, looking for the witch.
"Commit Effort. Your vision penetrates any non-magical barrier, allowing you to see anything and everything out to the horizon. Focusing on something not in the immediate area requires a round. This vision automatically penetrates illusions and sees the true shape of shapeshifters. It cannot pierce the gifts of the Deception Word, however."


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya shook his head as one of the undead pawed at him to no effect. He promptly attempted to rip the undead abomination apart. Back before he had enhanced himself it would have been a nightmare to imagine himself surrounded by undead. But his new strength was the evolution he had forced on himself so that he could fight back against the inhuman automatons of Nezdohva. Compared to those mechanical monsters, these undead were just sad sacks of weak flesh. He would have no pity for these inhuman creatures, having cast aside a part of his humanity years ago in order to survive.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11 | Miss unless they have an AC of 9.
Damage: 1d12 + 4 ⇒ (2) + 4 = 6 | 2 Damage [if Hit]
Fray: 1d8 ⇒ 7 | 2 Damage [if Hit]


@Jebat: Thrown objects, mostly. As crew on a ship, they're used to attacking enemies at various ranges. Also, when using abilities, please be sure to clearly note which ones they are. ^^/ Helps avoid confusion.

Beatrice:
You see through both of the ships, although interestingly, Khatef doesn't seem to be anywhere in sight. It's the vessel your new companions aren't attacking that seems to be the more interesting of the two. That vessel has more undead on it, but more notably, you can see a single female gagged and chained against a wall (held by all four limbs), and an older man in the same room occasionally shouting something.

Khatef:
The bottom of the ship is, alas, about as boring as the previous level. It seems like it's used to store supplies for maintaining the ship on long voyages. It's quite dim down here, although not as damp as one might expect from something that was always in the water.

The second vessel slowly began turning away from your ship, heading to the soutwest and slowly starting to pick up speed. Meanwhile, Kostya's main strike wasn't as accurate as he might have liked, but he still managed to toss a couple of the undead overboard. They were DEFINITELY losing steam now, but renewed their ferocious attack... with a surprising degree of success.

Undead Horde: 5/18 HP

Attack (Jebat): 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Attack (Jebat): 1d20 + 1 + 4 ⇒ (20) + 1 + 4 = 25 for Damage: 1d8 ⇒ 2 (1 point.)
Attack (Kostya): 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 for Damage: 1d8 ⇒ 6 (2 points.)
Attack (Kostya): 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21 for Damage: 1d8 ⇒ 8 (2 points.)


Is there anywhere else to go on the ship or should I just default to open combat?


Defaulting to combat is fine, although you'd have to rush to get all the way back up this turn. It's a fairly simple vessel, all told.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

His active powers are in the profile line to keep track. :D

Jebat floats higher to get out of the effective range of the undead's improvised weapons while avoiding line of sight of the cannons.

Then, he couples the divine power from within to the static electricity in the sky and targets the area of the deck to avoid hitting Kostya with his lightning.

rain of lightning: 1d6 ⇒ 3

rain of lightning: 1d6 ⇒ 3 from last round, because it appears that it didn't show, if you'll take it, of course.


GM Rednal wrote:
Defaulting to combat is fine, although you'd have to rush to get all the way back up this turn. It's a fairly simple vessel, all told.

I mean I'd RATHER not, bit if there's nowhere else to go on he ship I don't have much choice. Unless there's some illusion hiding a place or a disguise the witch is wearing? I automatically defeat those.


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

This is weird. "Jalak! Can you call the Captain, tell him the other ship has prisoners on board?"

Then she focuses back on the ship, trying to curse the light away from the old man's eyes.


@Khatef: Well, you could also let the others do the fighting. XD That's pretty much over with anyway. Speaking of... *Waits on the rest of the posts*


I could, but I'd rather have something to do. I was kinda banking on there being a witch on this ship. =(


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya grunted as the weight of the remaining undead seemed to focus on him a bit more intently than before. Their blows weren't overwhelming individually but when they piled on it was starting to hurt. It occurred to Kostya a bit late that he could have just sunk the ship unless they had some objective for taking out all of the crew in close range combat. He decided to voice this thought now to Khatef and Jebat. He didn't know precisely where Khatef was and Jebat was still flying around the ship so he bellowed at the top of his lungs, not really opting for subtlety, "Unless we need the ship in tact I can sink it! Jebat would need to get Khatef clear though!"

While he waited for a reply he tried to break through the remaining undead that were surrounding him even as he spoke. Since it didn't seem as though this particular ship had the witch Khatef was hunting at the moment he didn't really worry about his plan being overheard. Unfortunately he didn't seem to be having much luck with the undead, now that they were focused fairly directly on him.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8 | Meh
Damage: 1d12 + 4 ⇒ (5) + 4 = 9 | -
Fray: 1d8 ⇒ 3 | -


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef sighs and makes his way up, grabbing Kostya's shoulder.

"Do it, she's not here that I can see. If she is, she's too well hidden for her own good."


There weren't too many of the undead left now, and between Jebat and Kostya, they were rather thoroughly decimated (and no longer had the numbers to present a danger, though a few were still present). You probably would want to hurry if you were going to head for the other ship, though - and needed to decide whether or not to grab Beatrice along the way. Fortunately, she was (mostly) on the way...


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

Jebat flies down to Kostya and clasps his arm. "Leave the ship intact. I'll order Jalak to take it... with a skeleton crew. Ha ha ha!!"

"Ready?" When Kostya grab Khatef, Jebat releases the shackles of gravity and launches them toward his own ship in the most direct way. Landing near Jalak and Beatrice, he releases Kostya and stows his shield... still giggling to himself about his joke.

"Jalak, run that ship (the one J,K,K attacked) down and board it. Few undead remain. It'll make a decent prize for the trip."

Then, he turns to Beatrice, "My lady, how fares the other ship?"

He spends some divine effort to renew his close cloud cover, if he has enough actions.


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

Beatrice looks tired, her chest heaving with deep breathing, her hair disheveled by the wind and her eyes glowing brightly.
"They have prisoners. No, a single prisoner, a woman, chained under the deck. And there's an old man with them, I think I blinded him."
She catches her breath before continuing. "I think I used up my powers for the day, but if you bring me there I can be of some help. Anyone has a spare dagger?"


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya merely shrugged as Jebat told him not to sink the ship. He still felt foolish for not realizing how easily he could do so earlier. By simply punching his way through the hull he could take the ship out of the equation. That wouldn't work on the ship with prisoners though, not unless they were willing to simply count them as lost. When Beatrice asked if anyone had an extra dagger Kostya reached into some of his jacket's pockets and began wrapping a sharp shard of petal to a piece of wood. He bound it tightly in a thick twine that he also used to create a slightly more comfortable hilt than raw rough wood. A few quick strokes along a stone and somehow he had managed to create a serviceable dagger from a few random items in his pockets. And it had only taken a few moments. Kostya handed it to her grip first. It felt good to make something, especially after being so destructive. It was true that the undead were inhuman monsters and that the witches that raised him did not deserve their pity. But Kostya always worried about his own somewhat tenuous claim to humanity when he considered how easily he had just contemplated sinking a ship with live captives on it. Destruction was easy with the power at his disposal. It was good to remind himself that his mind could be used to create just as the body he had build could be used to destroy.

He addressed the group as a whole, "Do we have any concrete plan about the other ship? Although we were able to force our way through the undead it wasn't without taking a few hits ourselves. Id rather not put ourselves in an unnecessarily risky situation without good reason."

Ten Thousand Tools: Created a [Makeshift Dagger] for Beatrice.


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

"Thank you." Beatrice pockets the dagger next to her own, like most Vissians carry around for emergencies. Although she had never been a fighter, the chaotic city life all but forced anyone to know their way around a weapon.
She had learned to fight blind, only for defense, but now she had eyesight, and mostly, she could hear the Song of the World. She had a feeling that her fighting prowess had been enormously enhanced by her newfound gifts.
"I'd come with you, if you don't mind. I've exhausted by usefulness here."


*Relaxes and waits* Poke me in the Discussion thread once you arrive at - or otherwise do something to - the second ship. XD No rush on that, by the way, since I quite approve of you four interacting with each other.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

Behind them Jalak orders the ship around to run down and take the attacked ship.

"Concrete? A woman chained to the deck? That doesn't sound good.

"Well, if you're feeling mortal, Kostya, I can move my cloud cover to that ship when we get close. The clouds should prevent them from spotting us in the air. Then, I can clear the deck with my lightning before we land. That's usually my attack plan." Jebat offers.

to have heard something about a woman chained to a deck: 1d20 ⇒ 11


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

"Not chained to the deck, but to a wall in a room, argh, I don't know nautical terms. If the old man is the witch animating the undead, taking him out should stop the ship. Khatef, could you sneak up on him and neutralize him? Without killing him, if possible."
Before departing, Beatrice focuses again on the room.
Did the old man react to my blinding? Did he seem affected?


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

"Yes, that was my plan before. I could potentially make him an ally. I'm not sure though."


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

Kostya nodded his consent even as he voiced it, "That seems acceptable to me. If anyone get knocked out of the fight though I'm going to punch a hole in the hull of the ship, grab our injured and jump back towards our ship. I appreciate the thought behind saving some woman in chains but as we were told, a great deal depends on all of us staying alive."

With that said he extended his arms for Beatrice and Khatef, again ready to implement what was quickly becoming their best way to move about as a group. Kostya was going to have to work on inventing something to either make the process a bit easier. Or perhaps it wouldn't be necessary. The powers that they had were new and as Kostya had learned new uses could manifest quite quickly. Who knew what they might be capable of as time passed and their abilities were tested further.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

"Tally ho!" Jebat shouts with excitement when his new passengers arrive at consensus. He releases the shackles of gravity and gently grabs Kostya under his arms slowly accelerating to the new target high enough to avoid cannons.

As soon as he can, the Storm Captain blankets the target ship in clouds. Once the clouds shroud the ship, he jukes in case someone tries to guess his trajectory. He cautiously approaches moving his cloud cover and readies to unleash his lightning on the weather deck avoiding the chained prisoner.

Flying on Sapphire Wings. Holding with Might. Creating Clouds Below.
rain of lightning: 1d6 ⇒ 5


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

Not wanting to be alone amidst an undead horde, Beatrice clutches desperately on to Kostya. I really, REALLY don't like heights.

"I know you are there, you old man!" she yells at the ship with her strong singer voice, "Come and face us before we blow the whole ship up! Andiamo, lurido codardo figlio di una cagna!"

Patrian:
Come on, you dirty coward son of a [female dog]!
Fun fact: it's a swearword in English, but not in Italian.


@Beatrice: You'd need to Commit Effort to blind that target, and since you're out...

As you approached the deck, Jebat's lightning damaged - but did not outright destroy - the undead loitering there. There was no sign of the old man coming up where you could see him, but that wasn't to say there was no response. Before your eyes, the damaged undead seemed to be reassembling themselves, repairing what harm had been done and reaching for weapons to (blindly) shoot up into the air.


Self-Made God 1 | HP: 5/10 | AC: 2 | H: 11 E: 13 S: 14 | Unarmed: +5, 1d12+4

"If he is not on deck then lets make our way inside quickly. As I learned on the previous ship its best to not let them surround you," Kostya said making his way quickly towards the door that should hopefully give them access below decks. He didn't stop or slow down, simply extending his arm and ripping the door out of its frame as he went. He would take the time to toss out a somewhat casual blow at any of the reanimating dead that seemed to be close to him as he moved across the decks.

"I'd say that either these undead are special somehow or the witch is in fact on board and reanimating them as we go. It would be best to find her quickly if that is the case..." Kostya said after a quick observation of the creatures.

1d20 + 5 ⇒ (7) + 5 = 12 | Attack Roll - 12+AC [Bleh]
1d12 + 4 ⇒ (3) + 4 = 7 | Damage - 2
1d8 ⇒ 6 | Damage - 2

Thews of the Gods: Break/smash any non-magical material as a free part of his other actions [the door/bulkhead in his way].


The Dreaming Nightingale 2 | Passion, Sun, Night, Time | HP 14/14 | AC 0 | Hardiness 13, Evasion 11, Spirit 11 | R. Atk +5 (1d10+3) | Effort: 0/3 | Committed: Damn Their Eyes (scene), Purging Noonday Blaze (2, day)

As Kostya jumps down, Beatrice, still grasping him, lets out a surprised gasp. But she lands gracefully on the floor, and follows the Self-Made God while whirling her knives in a defensive pattern, listening to the Song for indications on her foes.
"Careful. The witch is a strong foe."

Attack (dual wielding daggers): 1d20 + 4 ⇒ (12) + 4 = 16 +AC
Damage: 1d10 + 3 ⇒ (1) + 3 = 4 1 point
Fray: 1d8 ⇒ 8 Is Fray damage rolled straight against Mobs? The only thing I can find about it is the box at page 41.


The Storm Captain | HP 14/14 | AC 4 | Hardiness 10, Evasion 12, Spirit 12 | Words: Command, Might & Sky | Committed effort: Sapphire Wings & Clouds Below

After Jebat sets his passengers down, he rises and hangs in the air above and off the weather deck. The Storm Captain continues to renew the Clouds Below that give his pantheon an advantage, while clearing the deck with his lightning. He imagines an undead tide that he must force back.

Flying on Sapphire Wings. Creating Clouds Below. Raining lightning
rain of lightning: 1d6 ⇒ 1


HP: 4/7 | AC 7 | Hardiness: 15, Evasion: 13, Spirit: 12 | Committed effort: 1/2| Immune: Being lied to, magical lie detection

Khatef scurries around looking for the man. Should he find him, he makes a plae.

"Listen to us, we are not your enemies! If you'd stop attacking us we'd no longer have any quarrel. Perhaps we could even be allies?"

Using a Miracle to imitate Heart of Clay. He gets a Spirit throw to resist, but if he fails he is emotionally shaped to view us with sympathy and as potential allies and equal, not as inferiors or hostiles.

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