GM R0B0GEISHA's Carrion Crown

Game Master R0B0GEISHA

Current Scene Music: Sergei Prokofiev – Dance of the Knights [Romeo and Juliet]


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This chamber is in a shambles—old wooden benches lie in ruins along the walls, while rusty chains and bits of rotten rope lie scattered on the floor.

The door across the hall to the east has fallen from its hinges. The rectangular chamber beyond seems to have once been a chapel, but now thick sheets of what appear to be cobwebs drape everything within in gossamer threads.

GM Rolls:

Aduard: 1d20 + 1 ⇒ (1) + 1 = 2
Radag: 1d20 + 7 ⇒ (4) + 7 = 11
Brogol: 1d20 + 7 ⇒ (13) + 7 = 20
Dashil: 1d20 + 8 ⇒ (8) + 8 = 16

Brogol:
You hear a faint sobbing and the clanking rattle of chains, while at the same time being filled with a momentary sensation of hopelessness and the strange feeling of heavy manacles clamping over your wrists.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol cocks his head, his ears swiveling under his hood. Sighing, the boy holds his wrists in front of him. "What're wer doing this fer anyways? What's tha point? Wer all prisoners in our own ways."

Head down, the boy shuffles into the chamber.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"A chapel? If we can reconsecrate it, it could prove quite useful."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Hmm - I don't suppose anyone has some form of telekinesis prepared? It'll take me a while to dissolve those spiderwebs using acid."


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag eyes both Brogol and Aduard suspiciously, but says nothing.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil shrugs. "I have half a dozen torches, which is pretty much the same thing..." She doesn't need them for light given that she can see in the dark, but it comes in handy to be able to burn things on occasion.

She looks fiercely at Brogol "I'm no prisoner; don't let the place get to you, OK?"


GM Rolls:

Initiative:
Aduard: 1d20 + 1 ⇒ (5) + 1 = 6
Radag: 1d20 + 2 ⇒ (20) + 2 = 22
Brogol: 1d20 + 2 ⇒ (2) + 2 = 4
Dashil: 1d20 + 6 ⇒ (19) + 6 = 25
Manacles: 1d20 + 2 ⇒ (10) + 2 = 12

The feeling of despair quickly passes from Brogol. However, the moment it leaves, a pair of manacles rises up from the corner, and flies at the party!

Round 1
1st: Dashil, Radag
2nd: Manacles
3rd: Aduard, Brogol

Dashil and Radag are up!


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag draws his sword and pitches a throwing axe at the manacles before drawing back out of the room.

Throwing axe: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 4 ⇒ (6) + 4 = 10


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Swift Action: Judgement (with Judgement Surge feat) of Protection: +2 to AC

AC is now 19

Quickly drawing her scimitar, Dashil strides forward and strikes at the manacles. "Begone in the name of the Dawnflower!"

Scimitar: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Critical: 1d20 + 4 ⇒ (1) + 4 = 5

Damage: 1d6 + 3 ⇒ (2) + 3 = 5


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

"Dah! Draw it out, you'll never crack that thing's chains with a skinny blade like that!"


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

what the... knowledge: Dungeoneering, History, Religion, Local, Arcana, Nobility, Geography: 1d20 + 11 ⇒ (18) + 11 = 29
Aduard started, shocked, as the thing came on. Decades of sedentary life had dulled his once keen survival refelxes.


Sorry for the delay. I thought I posted, but it looks like something ate my post.

As the shackles rise from the corner, Radag throws an ax at them. Unfortunately, the ax clatters off and sticks in a broken bench.

Dashil's thrust strikes home, but does not appear to do any damage.

@Aduard: Knowledge(arcana) in this case. These animated manacles are a small construct, powered by the energies from the spirits of the prisoners. It is resistant to damage (hardness) but is vulnerable to cold attacks.

The manacles fling themselves at Brogol! They manage to clamp themselves over the half-orc's wrists!

@Brogol: You are now grappled.

Slam@Brogol, AC15: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d3 - 2 ⇒ (2) - 2 = 0
Grab@Brogol, CMD16: 1d20 + 3 ⇒ (20) + 3 = 23

Round 1
1st: Dashil, Radag
2nd: Manacles
3rd: Aduard, Brogol

Aduard and Brogol are up!

GM Roll:
1d20 + 4 ⇒ (14) + 4 = 18


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol screams as the manacles clamp down on his wrists. Twisting and turning his hands the boy tries to slip his wrists from the manacles.

CMB to break grapple: 1d20 + 4 ⇒ (13) + 4 = 17


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"It's some sort of construct! Animated by the remnant pysychic energy of the area! Attack the physical substrate! Kinetics and cold!" Aduard chants and a faint ray springs out of his hands Dsrupt Undead to hit: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
"It's no use, we'll need to use physical force! Hold on, boy!"


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

"Brogol!" Radag grunts as he takes a rather careless swing at the chains.

Greatsword:1d20 + 6 ⇒ (14) + 6 = 202d6 + 6 ⇒ (1, 5) + 6 = 12

"Stop squirmin!"


Aduard attempts a spell, but the ray misses the manacles.

Brogol struggles with the animated chains, and is able to break free!

However, all the noise has attracted attention. Three spiders, roughly the size of large dogs, come scuttling out of the ruined chapel.

Round 2
1st: Dashil, Radag
2nd: Manacles , spiders
3rd: Aduard, Brogol

Dashil and Radag are up!

@Radag: You can either keep your action, or change it based on new information.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

keep it


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Changing Judgement to Destruction: +2 to damage rolls

Dashil breathes a bit easier as Brogol escapes the shackles. "Good work - but watch yourself, something's heard the noise..."

She swings her sword at the spider, but it just misses a vital spot. Spider anatomy is difficult.

Scimitar: 1d20 + 4 ⇒ (18) + 4 = 22
Confirm Critical: 1d20 + 4 ⇒ (5) + 4 = 9 Nooooooo!

Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Critical Damage: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Dashil pivots, catching the lead spider as it moves through the doorway. She slices the arachnid in two, leaving a puddle of goo on the floor.

Radag swings and connects on the manacles. A bit of metal goes flying, but the construct moves again to attack. He manages to avoid the animated handcuffs for now.

Slam@Radag, AC19: 1d20 + 1 ⇒ (14) + 1 = 15

The two other spiders scuttle out of the room, using the walls and the ceiling to get in position. One manages to bite Brogol, while the other misses its attack on Dashil.

@Dashil: You get an AoO on the green one.

Bite, blue@Dashil, AC17: 1d20 ⇒ 4

Bite, green@Brogol, AC15: 1d20 ⇒ 19
Damage: 1d4 - 2 ⇒ (2) - 2 = 0

@Brogol: Unless Dashil kills the green spider with the AoO, I need you to make a Fortitude save, DC13, vs poison.

Round 2/3
1st: Dashil, Radag
2nd: Manacles , spiders
3rd: Aduard, Brogol

Party is up!

GM Notes:
manacles 2 hp


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Aduard stands frozen in horror as he looks at the ceiling, crawling with enormous spiders. Finally, as they close in on his companions he shudders. Chanting at breakneck speed he gestures, and three ghostly missiles manifest and home in unerringly on the spider facing Brogol.

focussed spell, magic missile:
damage: 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag swings at the manacles grunting and cursing at them, Spirits are better off inhabiting the living! Begone you thing!"

Are the manacles tiny by any chance? If they are I think I get an AoO on them.
AoO Greatsword:1d20 + 6 ⇒ (12) + 6 = 182d6 + 6 ⇒ (1, 2) + 6 = 9

Normal attack Greatsword:1d20 + 6 ⇒ (20) + 6 = 262d6 + 6 ⇒ (6, 4) + 6 = 16


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Distracted by the sudden move upwards from their foe (and - slightly more than she'd care to admit - by the tombstone she saw earlier with Brogol's name on it), Dashil misses with her swipe at the spider as it passes her by.

AoO: 1d20 + 4 ⇒ (1) + 4 = 5


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

fortitude save: 1d20 + 4 ⇒ (2) + 4 = 6
attack, greataxe, flank: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
damage: 1d12 + 4 ⇒ (12) + 4 = 16

The spider's bite - a vicious piercing into Brogol's calf - causes the apprentice to grunt in pain as the poison seeps into his body. The boy thinks briefly about drawing his greataxe and attacking the spider but decides the ghostly manacles are the bigger threat.

Bringing his axe around in an overhead swing, Brogol aims for the chain linking the constraints together, hoping to snap the manacles in two. "Hrnng. Stop squirmin' yerself!"

Move: draw greataxe. Standard: attack manacles (flank with Radag).


Dashil swings at the spider as it passes, but misses, which allows it to bite Brogol in the leg.

Aduard mutters some arcane words under his breath. As he finishes, several darts of energy slam into the spider, killing it instantly.

Radag swings at the manacles as they move to attack, only to have the chain wrap around the blade of his sword. This is enough to allow Brogol's aim to land true, as he severs the chain in two, the pieces clanking to the floor.

With only the one enemy left, Radag moves into position, skewering the final spider on the point of his sword. It drops to the floor, its legs twitching as the life seeps from its body.

Out of combat!

Unfortunately for Brogol, one of the spiders left him with a nasty bite. He can feel the strength draining from his muscles as the poison works its way through his body.

@Brogol: You take 1 strength damage. Also, I need three more Fortitude saves, DC13. Each one you fail inflicts 1 strength damage. If you make a save, the damage stops accruing.

The room with the manacles only contains bits of iron and rope on the floor, strewn between rotten wooden benches.

The room the spiders came from appears to have once been a chapel, dedicated to Pharasma. After a careful search of the room, the party finds a wooden cabinet on the northwest wall covered in webs. Inside are five vials of holy water, a scroll of lesser restoration, and a wand of cure light wounds (15 charges).


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

Not so fast!
"Keep hitting them! We'll need to burn the bodies, but not yet!" yelled Aduard, running to Brogol.
"Brogol? Are you alright? Did it inject you? Stay with me, Stockl. Describe the symptoms. Wait, let me see if I can identify the species."
Aduard looks over the fallen spiders carefully knowledge:local to identify how poisonous: 1d20 + 7 ⇒ (6) + 7 = 13
"Alright. Spiders like only lay egg clusters every few years, but we need to ensure there aren't thousands of tiny spiderlings inside those webs." Aduard shivers "I hate them the small ones the most. Irefist, Dashil, can you use some sort of stick to pull the webs down? If you can get them to a safe spot, I'll burn them. Work in pairs - make sure no one has a spider drop onto their back." he looks up at the ceiling trepidaciously, before turning back to Brogol.
"Don't move - moving will help the poison to spread. We might need to cut and burn the wound in case it necrotises."

reasoning:
Not heal - Aduard doesn't actually know anything about how to do this, but I think he has enough knowledges to know folk remedies that don't actually work.
Yes, he's scared of spiders. They're actually very dangerous to a wizard - too small for most spells to detect them.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

"The heart beating in Brogol's chest will spread the poison on its own without him moving. There's nothing you can do lest you still his heart. He'll be fine." Radag says walking into the room with the webs to clear them away.

"Look what we have here... Radag says coming across the vials and wand.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Fort: 1d20 + 4 ⇒ (20) + 4 = 24 Whew!
Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Fort: 1d20 + 4 ⇒ (4) + 4 = 8

The threat over, Brogol drops his axe and sinks to the ground, pulling off his pants as he does so. Now is not the time for modesty.

"Knife! Aye need a knife!"

Fully intending to let the wound, he shudders as the sickness abates a bit. Picking himself off the ground and pulling back his clothes (and dignity), Brogol sighs. "Aye think tha Aye've shrugged off tha poison. Little worse for tha wear, Aye'm afraid."


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skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Good man!" Aduard recovers from being taken aback by the sight of Brogol's legs. Whether he refers to the boy's quick thinking, bravery or getting dressed again remains ambiguous.
"I do think we should consider calling it a day."


@Brogol: So only 1 strength damage total from the poison.

In game, it's only a bit past mid-day, so plenty of time yet before it gets dark. Just let me know where to go next.


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

"It's Brogol's call." The blue-haired woman looks at him keenly (once he's recovered his clothing, that is). "How doing, there? Ready to pack it in, or up for at least the rest of this floor?"

Dashil is keen to keep moving; but she's even more keen on keeping the group together and alive.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol stands, wobbly, and brushes himself off, blushing, not looking anyone in the eye. "Aye'm fine. Let's move on."


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"If you're sure." Aduard agrees reluctantly.


So you've got three more doors in this wing of the prison, or you could head back to the other half, or head upstairs. Which will it be?


Let's start with the door to the north, eh?

Several rusty iron tubs sit in this room, along with washboards, metal buckets, and heaps of moldy clothing. A tin chute exits the north wall of this room. It appears to dump into a cesspit behind the building.

GM Rolls:

Perception:
Aduard: 1d20 + 1 ⇒ (18) + 1 = 19
Radag: 1d20 + 7 ⇒ (10) + 7 = 17
Brogol: 1d20 + 7 ⇒ (7) + 7 = 14
Dashil: 1d20 + 8 ⇒ (9) + 8 = 17

Aduard:
A few moments after you enter the room, you spot a shape struggling within the mound of clothing, as if an animal or small child were buried within it.


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Watch out! There's something in that clothing!"
Aduard starts to back away, even as he points out the heap to his companions.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

Radag readies to render it in twain as he inches towards it.


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Gripping his axe, Brogol inches forward behind Radag towards the movement in the clothes. The apprentice shakes a little as he holds the axe aloft, suddenly aware of just how drained he feels...

Just realized Brogol's at medium encumberance with the strength drain.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

In one fluid motion Radag throws the clothes aside and begins to swing his blade at the whatever is shifting beneath.


Initiative:
Aduard: 1d20 + 1 ⇒ (8) + 1 = 9
Radag: 1d20 + 2 ⇒ (18) + 2 = 20
Brogol: 1d20 + 2 ⇒ (16) + 2 = 18
Dashil: 1d20 + 6 ⇒ (20) + 6 = 26
Straightjacket: 1d20 - 1 ⇒ (2) - 1 = 1

As Radag moves towards the pile of clothes, suddenly a large leather straightjacket flies up into the air, and hurls itself at Radag.

Round 1
1st: Dashil, Radag, Brogol, Aduard
2nd: Straightjacket

Party is up!

Knowledge(arcana), DC14:
This is an animated object, propelled by the spirits of the dead prisoners. This one is a construct, and has construct traits.


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

"You'll never take me!"

Greatsword:1d20 + 6 ⇒ (1) + 6 = 72d6 + 6 ⇒ (1, 2) + 6 = 9


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

Dashil raises a single, weary eyebrow at Radag's efforts. "Where did you learn to fight?!"

Stepping in, she swings her own sword at the jacket, hoping to cut it into pieces so they can go home.

Scimitar: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

knowledge:arcana: 1d20 + 11 ⇒ (2) + 11 = 13
"Another object animated by the spirits of the dead." Aduard pauses, and backs away to give three balde wielders room in the small space "I'm sure you have it well in hand."


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol snarls. Need to get into that room. Now. Slipping past Radag and then between Dashil and the jacket, the apprentice brings his axe around in an overhand slash, grunting with the exertion. "Hnng!"

Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25
Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14 Draws an AoO if the jacket can take them.
Greataxe: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d12 + 4 ⇒ (4) + 4 = 8


Dashil slashes out at the coat, putting a lengthy cut in one sleeve. Radag's blade gets tangled in the fabric and is unable to land an effective blow. Brogol is able to maneuver around behind it, and land a solid blow in the middle of the torso.

The straitjacket then throws itself at Radag, attempting to engulf the half-elf. It manages to give him a solid bruise in the temple, but does not grab hold.

Slam@Radag, AC19: 1d20 + 5 ⇒ (13) + 5 = 18

Slam@Radag, AC19: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Slam@Radag, CMD18: 1d20 + 5 ⇒ (6) + 5 = 11

Round 2
1st: Dashil, Radag, Brogol, Aduard
2nd: Straightjacket

Party is up!

GM Notes:
16 dmg


[ HP: 32/39] | AC: 21 T: 12 FF: 17| F: +8 R: +7 W: +4*| Init: +2 Perc: +13 (Low Light) (Favored Terrain: Forest)  Effects: none Hero Pts: 2

If Dashil doesn't kill it:

Greatsword:1d20 + 6 ⇒ (19) + 6 = 252d6 + 6 ⇒ (3, 1) + 6 = 10

Crit confirm Greatsword:1d20 + 6 ⇒ (18) + 6 = 242d6 + 6 ⇒ (1, 2) + 6 = 9

Radag throws back the engulfing jacket before bringing his sword in an upward arc slicing the canvas and leather coat deep.

"Haha! I'm self taught, don't be jealous that I'm a better fighter in half your time!"


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

"Self-taught, eh? Is that why it got a hit on you before you got your act together: you needed the thump to knock your brain in gear. Now I know."

Dashil is about to swipe at the thing again when Radag cuts it apart (I'm assuming that did for it).

"Right, enough fun. Let's have a look around."

Perception: 1d20 + 8 ⇒ (10) + 8 = 18


skills & init:
Init +1 Per +2 Know(All)+11 Know(Rel) +15
Points:
HP 18/26 FS 0/1 SS 0/1 HeP 4/5
Defences:
AC 11(15) Touch 11 Flat Footed 10(14) CMD 12 Fort +1 Reflex +2(+1) Will +5 +2 vs fear/death

"Now, now, children." Aduard smiles in relief as the animus goes down "You're both the best".
More seriously he continues "Everyone be careful. Things that are supposed to lay quiet do not here. Anything could be a threat. We will have to think on how best to prepare for more such creatures tonight."


With a great heave, Radag's sword nearly slices the thing in two. However, it's still hanging on by a thread, and renews it's attacks on the party.

Nope, it's not quite dead yet. So if you want to reconsider your action, you may.

Round 2
1st: Dashil, Radag, Brogol, Aduard
2nd: Straightjacket

Party is up!

GM Notes:

35 dmg


Female Aasimar Inquisitor 4 AC 17 [T 11 FF 16] | CMB +6 | CMD 17 | HP 35/35 | Fort +6(8); Ref +2(4); Will +8(10) | Init +6 | Percep +10, Darkvision 60 ft
Abilities:
Resist Negative Energy 5 | Hero Pts 3/3 | Judgement 2/day | Restorative Touch 6/6 | SLA (Continual Flame) 1/day | Detect Alignment | Track |

"Oh for the love of..."

Dashil's annoyance gets the better of her and she doesn't strike with the accuracy - or force - she intended.

Scimitar: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Male N Ustalev Half-orc Investigator 3 | HP 10/24 | AC 15 (17 currently) (Tch 12; Fl 13; traps 16) | CMD: 17 | F: +5 R: +6 (traps +7) W: +5 | Init +2 | Perc: +8 (+9 traps); SM: +6 | Active conditions: Inspiration 4/6; Extracts: (1) 3/4; AC 13; STR 18; Reach 10'

Brogol rears back for another swing at the jacket, only to find his cloak rebel - perhaps in sympathy for the animated clothing - as it snags on the bench behind young Stockl. With a great rip, Brogol frees himself, his swing falling way wide.

attack: 1d20 + 4 ⇒ (1) + 4 = 5 Fumble?
damage: 1d12 + 4 ⇒ (4) + 4 = 8

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