GM R0B0GEISHA Presents: The Dragon's Demand

Game Master R0B0GEISHA

Adventure Map

Map of Belhaim


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HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Great, Ill update, thanks.


So Ability Damage is a little odd. For every two points you accumulate, you take a -1 to a particular ability bonus. So when Marcus takes 3 points of Dex damage, he only has a -1 to his bonus. If he takes one more point, that penalty will increase to -2.

Does that make sense?


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Make sense, not really; Do I get it, sure.

I've only got -1 to DEX right now, well, until that second FORT save failed.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

My question is in regards to the Ranged weapons DEX damage. I normally have a +2 modifier to my ranged attack, with the damage, I will then have a -1 modifer, correct?

Just in case I decide to try to use the short bow I should have in my gear.


It's not a composite bow, is it? 'Cause if not, it doesn't have any damage modifier, Dex or Str. You just roll your weapon die for damage.

Hope I'm not misunderstanding the question. Melee weapons add Str to both attack and damage, while ranged weapons use Dex for damage but have no damage modifier. There are exceptions, such as for thrown weapons or the aforementioned composite bows. A few classes also get features that let them add Dex to ranged damage.

So your current messed up Dex does indeed leave you with a -3 to your normal ranged attack. With your base attack and normal Dex modifier that should leave you at -1, yeah.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

I was talking to hit, not damage. So we are on the same page. Thanks


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

Are the conditions might to allow a retry for the Perception check?


No, but at this point it shouldn't matter.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

Ah, yep. Got it.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

I didn't even think of Hunclay, I had formed a story in my mind of the Baron trapped down in the tower for weeks/months/whenever he had died fighting kobolds. It seemed a little silly.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

I was thinking we were gonna have to throw down with the wizard since he collapsed the tower for... reasons.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Sorry to ruin your challenge Grargath, but niw we get the moral dilemma of what to do with sleeping, murderous little Dragon things.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

We could try keeping one alive to interrogate it, if anyone shares a common language.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Cira will argue against killing any of the sleeping kobolds, though if everyone else wants to she has little choice but to go along with it, however begrudgingly. Interrogating one is a good idea.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Marcus has no issues killing sleeping enemies (they did attack afterall) if they are an immediate danger. I.E. coup de grace in combat.

Out of combat he is more likely to talk and look for other solutions, though he wont be especially upset if the decision is to murder the critters.


Kade also sees no problem with killing an outright evil enemy caught in this situation, but would be reluctant here. We don't know the character of these kobolds yet.

Beating the absolute snot out of them before sending them packing, however, is very much an option.

Grand Lodge

Male human (Taldan) Cleric 4 | AB +6| AC 16, Touch 10, Flat-footed 16| HP 33/33| Fortitude +6, Reflex +1, Will +9 | Initiative +0 | Male Human (Taldan)

If the lone remaining Kobold tries to wake his allies, Francis is ok with slaughtering them in their sleep. If he surrenders or turns tail and runs, Francis isn't ok with it. Francis isn't ok with killing defenseless enemies unless they are evil outsiders.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

As the only morally ambivalent character, i shall endeavor to play him closer to chaotic good. What can i say, ya'll just bring out the altruism in Marcus


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

We are going to need to start a group treasure list. Anyone uo for tracking it all?


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

I'll do it. I can make a spreadsheet and share the link.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Here's the link to the spreadsheet.

Let me know if there are any changes I should make to it. I'm sure as we go along, more things might need to be added.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Looks great! Marcus grabbed the armor and bow from the Kobold, so hes still got those. Too bad none of us are small.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Fixed. And thank you! I'm a compulsive list maker by nature, so this is right up my alley, haha.

Yeah, that would have been nice. Hopefully we can sell it for a decent amount. I have no idea what something like that goes for.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

Thanks for making that! It's going to be handy.

Grand Lodge

Male human (Taldan) Cleric 4 | AB +6| AC 16, Touch 10, Flat-footed 16| HP 33/33| Fortitude +6, Reflex +1, Will +9 | Initiative +0 | Male Human (Taldan)

Don't forget the Mithral Daggers.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

They're on there, under combat loot. :)


I've added a Map of Belhaim to the Campaign Header. A legend for it can be found under the Campaign Info tab.

Grand Lodge

Male human (Taldan) Cleric 4 | AB +6| AC 16, Touch 10, Flat-footed 16| HP 33/33| Fortitude +6, Reflex +1, Will +9 | Initiative +0 | Male Human (Taldan)

Is there a map aid too so we can see what the numbered buildings are?


Yes, a legend for the map can be found under the Campaign Info tab.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Question for you guys. How do we want to manage gold? We can either:

  • Always split it evenly between the five of us
  • Split some of it and put the rest into the party fund, or
  • Keep all of it as a party fund, and then we can just take money from it when we need it.

I'm sort of leaning towards the second option myself, at the very least for role playing purposes, but it doesn't make a whole lot of difference to me.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

I'd say the second or third, but the second would probably be easiest to manage.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

That's what I was thinking too.


Woo! Level up! R0bogeisha, do you have any preference for how we gain HP? I can't recall if this was specified at any point, but would you prefer for us to roll hit dice or just to calculate average HP?

And yeah, the second option seems the most manageable.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

I am also wondering the answer for this, as HP are all I've yet to complete for the level up


I think I like the 5E version of rolling for HP. You can either roll a hit die and accept the results, or you can take the average rounded up.

For Kade and Marcus, I believe that means a d8 + Con bonus or 5 + Con bonus.


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Oh man, I'd forgotten how terrible Pathfinder cantrips are compared to 5e. I just wanna be useful, you know?

HP: 1d6 + 2 ⇒ (2) + 2 = 4


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

I like the average, so 5 + 1 for con.

Used my favored class bonus for an additional skill point (7).


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

Also! Everyone gets 107gp for their personal funds, and 107 goes into the party fund. We can figure out what to do with the gold from the stuff we sell later. :)


So why cold iron, Marcus? Any particular reason? And why a rapier, for that matter? I'd love to hear where people are going with their characters.

Also, Saving Finale was a good choice for your second level spell. Played with a bard once that saved our collective butt many, many times with that.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Looking forward with blade thirst and the bonded weapon I figure a keen rapier and heavy shield will be a nice combo. Plus the rapier feels more duelisty.

As for cold iron, i figured why not. Might help kill something the mithral knives cant hurt.

In all reality, with this group compisition I would have been better off going less strength and focusing on a bow build, as we have enough frontliners. Might still do that come level 3.


Yeah, we are pretty beefy overall, aren't we? And I hadn't even realized that you were using an archetype. Using Bladethirst to get a keen rapier is a neat combo.

Kinda forgot the mithral daggers. You're right; with some cold iron we'd have good coverage as a group.


Hey, guys. I was working a beer festival all day today and will be working it all day tomorrow. I won't be able to post until Sunday.

Have a good weekend!

-Posted with Wayfinder


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

Have fun!


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

So maybe we should just pocket the gold and platinum coins, if we're able, and just leave the chests?


Half-elf sorcerer 4 | HP: 23/26| AB: +2 | AC: 12 (16), T: 12, FF: 10 | F: +2, R: +2, W: +4 (+6 vs. enchant.) | Init: +8 | Perc: +2

I think between the three of us, we could "realistically" pocket the gold, the platinum, and at least some the silver.


HP 33/33 | Init: +4 | Perception +7 | AC 17 (+4 Armor, +2 Dex, +1 Shield), touch 12, flat-footed 15| Fort +3, Ref +7, Will +5 | Human | Bard (Arcane Duelist)/4| Bardic Perfrom 10/12 | Spells: 1st 4/4, 2nd 1/2 |

We can always pretend we found it in the soon to be cleared (I hope) Kobold lair if anyone asks.


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That's an idea. There's a money changer in town. Let's say we pocket the gold and platinum and dump the rest over there to exchange it all to gold? That's 585 gp we're missing out on otherwise, minus whatever such a service costs us.

EDIT: Made a post where we do just that. Sorry. Ignore or undo if this doesn't fit somehow or you disagree, seriously. It's just that the whole money business was taking far too long.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

That sounds great to me! I'm good with it as long as the GM has no interjections.


I like the post and I like when a player decides to be assertive about their actions.

Although the appropriate place to deposit money would be the Temple of Abadar, which doubles as a bank.


HP 30/38 | AC 18 Tch 12 FF 16 | CMD 18| Fort 6 Ref 3 Will 2| Init +2 | Perc +1| Dwarf Fighter 3

I'm fighting power outages and a tree that might be falling down in my parking lot, so I might not be able to get back until tonight.

-Posted with Wayfinder

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