GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

Logos will move to attack..

1d20 ⇒ 1 and miss..

Being surrounded makes her reach weapon suck balls she casts a spell defensively and disappears.. Dem Door

All is quite in the room for now..

Hemket tries his new bow out on the Wall of Force.. Burning a use of Penetrating strike he bypasses its hardness and does some real damage..

4d20 ⇒ (8, 17, 2, 19) = 46
Damage: 5d8 + 75 ⇒ (8, 3, 6, 5, 1) + 75 = 98 and again..

4d20 ⇒ (10, 4, 11, 5) = 30
Damage: 5d8 + 75 ⇒ (5, 8, 4, 2, 1) + 75 = 95 it takes him 2 uses of the ability and 12 seconds to bring down the wall..

Yall have 2 rounds for sure of things to do..

Actions?


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Sorry, was travelling again, assume on thursdays I'm travelling

Logos drops out of rage, and pants. Near as I can tell, I've spent 9 rounds in rage so far today, 4 just then


Inner Sanctum

Just a heads up, all minute/level and communal buffs have worn off at this time.. 10min/lv and hour/lv buffs are still going.. This is the first round of out of combat..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

so the 110-minutes of <Mass Feather Step> that Hadjii cast via a Mythic Point before we started should still be good on everybody, and Sheeba's 70-minute Stoneskin hasn't expired yet (although it's only good for two more hits...) -- also, the Freedom of Movement Hadjii cast on Sheeba during this most recent fight should still have ~109 minutes left on it, and Shield Companion lasts 9 hours ...

after using a scroll of CLW on himself (for 1d8 + 1 ⇒ (8) + 1 = 9 healing) Hadjii the Earth elemental will earth-glide through each of the 4 walls in this room, peering briefly into each adjacent area (while staying in the wall), and report what he sees to his pals...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

See Invisibility is still up

Does Logos remember what he saw and heard while mind controlled?

Logos searches the dead caster with detect magic up.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


Inner Sanctum

Yes, but here were no words spoken really.. Jus that the infidels had arrived and they were on their way in.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

NOW I roll a 20, LOL


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Heal up! Get ready! She could return at any moment!" The arcanist was worried that the enemy escaped. What would she do without her loot? "I can find the direction where the Lamia is going, but not how far it is. Should we wait?"


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will wait until the barrier falls down to use his last channel of the day.

Channel: 5d6 ⇒ (6, 3, 6, 1, 6) = 22

He will then heal anyone who needs it.


Inner Sanctum

Will update later or tm.. Busy weekend!


Inner Sanctum

Ok so the group gathers round and heals and prepares for the snake ladies re-emmergence.. When she returns its from the hallway yall came up through.. Her wounds seem healed and she now carries one of the cultist's falchions, having tossed her reach weapon..

She opens while invisible with a lightning blasts that hits everyone.. Hadjii is the initial target..

Hadjii: 12d6 ⇒ (5, 2, 2, 1, 2, 3, 2, 2, 2, 1, 5, 2) = 29 DC 30 for 1/2
Rest: 12d6 ⇒ (1, 1, 4, 1, 2, 1, 4, 5, 5, 4, 5, 2) = 35 DC 28 for 1/2

Rogue/Ranger: 2d20 ⇒ (20, 19) = 39 both evade like badasses..

Party is up!

The rogue charges, while the ranger moves and fires once..

2d20 ⇒ (1, 7) = 8 both miss..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I would like to, again, point out that Logos still has See Invisibility up, and we all said we were keeping watch. Given the only place to watch is the hallway... Or should I stop bothering to cast see invisiblity?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 15 ⇒ (13) + 15 = 28 phew

open up on the lamia.

deadly aim, rapid for 3, studied, etc
to hit: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 2d8 + 34 ⇒ (5, 8) + 34 = 47
to hit: 1d20 + 20 ⇒ (14) + 20 = 34 damage: 1d8 + 17 ⇒ (5) + 17 = 22
to hit: 1d20 + 20 ⇒ (19) + 20 = 39 damage: 1d8 + 17 ⇒ (4) + 17 = 21
to hit: 1d20 + 15 ⇒ (18) + 15 = 33 damage: 1d8 + 17 ⇒ (5) + 17 = 22


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Reflex Save: 1d20 + 7 ⇒ (9) + 7 = 16

Calla sends forth her now signature spell, trying to make the creature exhausted!
"Boneshatter!" Through Mythic point. Reservoir to increase DC. She IS gonna fail this one.
Damage: 13d6 ⇒ (1, 6, 3, 1, 1, 6, 2, 5, 4, 2, 4, 4, 3) = 42 +Exhausted. Fortitude DC 26 to halve the damage and become fatigued instead.
SR by the way: 1d20 + 13 ⇒ (12) + 13 = 25
SR by the way: 1d20 + 13 ⇒ (17) + 13 = 30


Inner Sanctum

I didnt bother to mention it seeing as she rounded the corner, cast a spell, and became visible..

Hemket fires a volley and manages to score a possible hit..

1d5 ⇒ 5 but pops an image instead.. 2 of his other arrows remove images as well.. Only her and a single image left.

Calla begins a spell but as she sends it forwards the Lamia makes a quick gesture in an attempt to counter it.. There was a bit of mythicness used in this effort..

CL: 1d20 + 12 ⇒ (6) + 12 = 18 however she cannot stop the arcanists willpower..

Fort: 1d20 ⇒ 2 and fails the save to boot... The Lamia is exhausted..

-42

Hadjii, Marius, and Logos are still up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17 (the earth elemental takes the full 29 points...)

SHEEBA'S Reflex save: 1d20 + 13 ⇒ (16) + 13 = 29 she-wolf evades completely

what's left of Earth-Hadjii moves into the south wall, laughing and pointing at the Lamia while he moves (until he disappears into the wall...). When he gets to the wall of the corridor, he uses Totemic Summons to spontaneously convert his prepared Stone Shape into a standard-action Summon Nature's Ally III spell, bringing forth 1d4 + 2 ⇒ (1) + 2 = 3 augmented Hyenas to crowd the hallway.

Sheeba dashes along the ceiling, and down the wall slightly at the end, to snap her teeth at the fiend:

Sheeba's bite attack: 1d20 + 13 ⇒ (18) + 13 = 31
if AC 31 hits, then 2d6 + 10 ⇒ (2, 4) + 10 = 16 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 ⇒ (13) + 14 = 27 vs CMD...

on the map I've placed Hadjii's marker in the wall -- as an earth elemental, he should be able to remain in the earth of the wall. It may look like I've placed Sheeba in the wall -- but of course, she is not an earth elemental -- I've merely put her marker over the wall as a convenient way to represent she's in on the wall above the rogue...


Inner Sanctum

My god shes fuked if Duhwoo somehow just showd up!

Sheeba misses but does knock out the Lamia's last image.. Note that if Ele Hadjii was in the wall when she returned he would not ahve been hit with the chain lightning..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I reckon Hadjii was briefing the party on his recon, so that's why he wasn't in the wall and got zapped -- but his recon report should reveal the map area to the north...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

If she hadn't been invisible and turned the corner and fired, we'd have rolled initiative, and perceptions, to notice her and act in the surprise round. As it is, she get's a free round of attacks.


Inner Sanctum

Hadjii see's a natural cave beyond the room.. A huge armored serpent like creature lurks in the area..

Logos, as i stated in discussion, I grouped intiatives and had all of yall go together and then her.. Its easier when there's only 1 enemy.. I suppose you could have rolled better than her and yelled out or something but it would not have changed her action.. Can we please move on?

Lamia Init: 1d20 + 13 ⇒ (2) + 13 = 15
Logos: 1d20 + 4 ⇒ (10) + 4 = 14 she acted before u so it matters not..

Marius and Logos are up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

oops -- Hadjii can't summon d4+2 2nd-level beasties with SNA III, so he summons 1d3 + 1 ⇒ (1) + 1 = 2 augmented hyenas instead...

augmented hyena's Perception check: 1d20 + 8 ⇒ (12) + 8 = 20
augmented hyena's Perception check: 1d20 + 8 ⇒ (8) + 8 = 16

also, I reckon upon arrival the 2 summoned critters would proceed towards the noise, to see why they were summoned here -- and attack whatever hostile-looking thing they see their kindred wolf attacking:

augmented hyena's bite attack: 1d20 + 5 ⇒ (16) + 5 = 21 ...

augmented hyena's bite attack: 1d20 + 5 ⇒ (20) + 5 = 25 !
for 1d4 + 6 ⇒ (4) + 6 = 10 points of damage
...*and* hyena's TRIP attempt: 1d20 + 5 ⇒ (4) + 5 = 9 vs CMD...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I recall in the beginning I used to complain a lot too, but now I just go with the flow (of course I let this secret side caged, but I can't control it!)

"How do you like to fell your bones break, devil?" Calla is feeling freaking daring!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Reflex: 1d20 + 9 ⇒ (8) + 9 = 17

Marius takes the electric blast like a boss and then uses his blessing of fervor rod on everyone.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Save: 1d20 + 9 ⇒ (13) + 9 = 22
HP 58/88

Logos charges forward and rages.

MP spent, ignore penalties from PA

Rage Charge Claw: 1d20 + 18 + 2 ⇒ (2) + 18 + 2 = 22
Damage: 2d6 + 17 ⇒ (5, 6) + 17 = 28 + Acid: 1d6 ⇒ 1


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Cornugan Smash: 1d20 + 11 ⇒ (18) + 11 = 29


Inner Sanctum

Panting the Snake Lady roars in defiance and decends upon those in melee..

1d2 ⇒ 1 she attacks the rogue..

4d20 ⇒ (19, 10, 2, 9) = 40
1d20 ⇒ 3 For sure 2 hits, but ill have to calc damage at work in the morn.. It doesn't kill the rogue though so its all yalls turns again..

The ranger uses a swift action to grant you all +2 hit/dam vs Monstrous Humanoids for 1 round.. Been forgetting to do this.. He fires 4 times afterwards, selecting extra attack from fervor..

4d20 ⇒ (17, 4, 10, 8) = 39 only 1 hit, but its the manyshot..
4d6 + 28 ⇒ (1, 3, 5, 2) + 28 = 39 some damage doesn't grow threw.

The rogue attempts to faint her..

1d20 ⇒ 18 and does so putting her flatfooted till her next round.. She then makes a single attack and chooses the +2 hit/ac from fervor.

1d20 ⇒ 1 but fails..

Party up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius attempts to cause the snake lady some minor discomfort.

Casting Magic missile. Magic missile: 3d4 + 4 ⇒ (3, 4, 2) + 4 = 13

Edit: SR: 1d20 + 6 ⇒ (16) + 6 = 22


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

2H PA: 1d20 + 17 ⇒ (10) + 17 = 27
2H PA: 1d20 + 17 ⇒ (11) + 17 = 28

Damage: 2d6 + 17 ⇒ (1, 5) + 17 = 23 + Acid: 1d6 ⇒ 6
Damage: 2d6 + 17 ⇒ (4, 4) + 17 = 25 + Acid: 1d6 ⇒ 5

Cornugan Smash: 1d20 + 11 ⇒ (3) + 11 = 14
Cornugan Smash: 1d20 + 11 ⇒ (8) + 11 = 19


Inner Sanctum

SR Marius..

You taking +2 hit or an extra attack from BoF Logos?

Also Logos I was leveling my pfs Bloodrager the other day, which is built sorta like yours and a i noticed something..

Spoiler:

Bestial Aspect (Su): At 4th level, whenever a rageshaper gains a natural attack through the use of a polymorph spell, he can increase the damage done by that attack by one die. If the spell grants multiple natural attacks, the rageshaper must choose one kind of natural attack for the ability to enhance. At 9th level, if the rageshaper’s altered form grants him a new mode of movement, that movement’s base speed increases by 10 feet. This is an enhancement bonus. If the rageshaper’s bloodrage powers already grant natural attacks or alternate modes of movement, then the bonuses granted by bestial aspect also apply to these bloodrage powers. This ability replaces blood sanctuary.

The bolded part had me thinking.. Your claws are already at 2d6 from imp nat attack right? Wouldn't this make them 3d6 while raging? And 4d6 while enlarged?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket tries to light up the baddie.

blessing for +2, deadly aim, rapid for 2 without penalty
to hit: 1d20 + 24 ⇒ (10) + 24 = 34 damage: 2d8 + 34 ⇒ (3, 8) + 34 = 45
to hit: 1d20 + 24 ⇒ (1) + 24 = 25 damage: 1d8 + 17 ⇒ (8) + 17 = 25
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d8 + 17 ⇒ (8) + 17 = 25


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1
GM Pox wrote:

SR Marius..

You taking +2 hit or an extra attack from BoF Logos?

Also Logos I was leveling my pfs Bloodrager the other day, which is built sorta like yours and a i noticed something..

** spoiler omitted **

The bolded part had me thinking.. Your claws are already at 2d6 from imp nat attack right? Wouldn't this make them 3d6 while raging? And 4d6 while enlarged?

Keep forgetting BoF, *sigh* Extra attack

Attack: 1d20 + 17 ⇒ (10) + 17 = 27
Damage: 2d6 + 17 ⇒ (6, 6) + 17 = 29 + Acid: 1d6 ⇒ 6
Cornugan Smash: 1d20 + 11 ⇒ (1) + 11 = 12

GM:

I think so, although it won't be until next level obviously. But since it's 'increase by one die', and Improved Natural Attack says 'treat as one size larger' they're two different types of bonuses, and thus should stack, unlike the FAQ about size bonuses not stacking.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla will try to prevent the monster from escaping, while at the same time damaging it good! She summons a little bit of her remaining power to cast an elemental arc, but she takes more time than usual preparing it.

Applying Disruptive to a Freezing Arc I'm about to cast, but the casting time becomes 1 round. Spell will go out right before my next turn. It will also be maximized and versatile (cold).
Cold Damage: 9d6 + 20 ⇒ (6, 5, 1, 3, 4, 5, 5, 6, 5) + 20 = 60 DC 22 Reflex for half.


Inner Sanctum

Marius missiles slam into an invisible force field and disperse afterwards..

Logos attacks with claws, hitting 3 times due to the ladies flat-footness and exhaustion..

He does less damage than he should..

SR: 2d20 ⇒ (14, 7) = 21 Calla casts a long spell but is unable to bypass the snakes SR..

Hemket sticks some arrows into her for full damage..

Hadjii/Sheeba is still up..

-176


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii goes to where he can see his taget, and casts his prepared Flame Strike;

Hadjii's SR check: 1d20 + 9 ⇒ (8) + 9 = 17 ...

the big wolf strikes out -- with an extra +2 to hit (and AC, it is currently 33) from BoF:

Sheeba's bite attack: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
if AC 32 hits, then 2d6 + 10 ⇒ (5, 3) + 10 = 18 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
if AC 28 somehow hits now, then 2d6 + 10 ⇒ (5, 2) + 10 = 17 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 8 ⇒ (10) + 8 = 18 vs CMD

and the dumb hyenas gnash their teeth:

augmented hyena's bite attack: 1d20 + 5 ⇒ (11) + 5 = 16 ...

augmented hyena's bite attack: 1d20 + 5 ⇒ (9) + 5 = 14 ...


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Don't think you can trip a lamia, no legs. Snake woman. Can Calla surge on her SR roll?


Inner Sanctum

She can surge on that yes..

Sheeba finally manages to taste snake flesh, but does less damage than she should have..

-191

Furious and blood flying everywhere the Snake lady attacks the rogue again..

5d20 ⇒ (16, 8, 15, 17, 9) = 65

4d4 + 32 ⇒ (1, 4, 1, 3) + 32 = 41 from 2 previous attacks
4d4 + 32 ⇒ (1, 3, 1, 2) + 32 = 39 drops her with the first 2 and the other 3 go to Logos for 2 hits:

Logos Dam: 2d4 + 32 ⇒ (1, 4) + 32 = 37

Party is up again! Rogue is bleeding out, again..

Ranger:

4d20 ⇒ (16, 14, 18, 8) = 56 3 hits..
8d6 + 56 ⇒ (5, 3, 2, 2, 4, 6, 4, 3) + 56 = 85 even after DR the snake lady is on her last leg so to speak..

Party up!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, try to finish her of.

"Lady, you know you're supposed to die here right?"

deadly aim, rapid for 2, blessing for +2
to hit: 1d20 + 24 ⇒ (3) + 24 = 27 damage: 2d8 + 34 ⇒ (7, 7) + 34 = 48
to hit: 1d20 + 24 ⇒ (5) + 24 = 29 damage: 1d8 + 17 ⇒ (5) + 17 = 22
to hit: 1d20 + 19 ⇒ (17) + 19 = 36 damage: 1d8 + 17 ⇒ (1) + 17 = 18


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

2H PA: 1d20 + 17 ⇒ (1) + 17 = 18
2H PA: 1d20 + 17 ⇒ (18) + 17 = 35
2H PA: 1d20 + 17 ⇒ (19) + 17 = 36

Damage: 2d6 + 17 ⇒ (3, 6) + 17 = 26 + Acid: 1d6 ⇒ 1
Damage: 2d6 + 17 ⇒ (4, 1) + 17 = 22 + Acid: 1d6 ⇒ 5
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23 + Acid: 1d6 ⇒ 4

Cornugan Smash: 1d20 + 11 ⇒ (8) + 11 = 19
Cornugan Smash: 1d20 + 11 ⇒ (4) + 11 = 15
Cornugan Smash: 1d20 + 11 ⇒ (7) + 11 = 18

Also, I think you rolled the wrong damage on Logos, should have been either 4d4+32 or 2d4+16. I think it was the 4d4.

22/88 (+ rage health)


Inner Sanctum

It was 4d4..

Extra: 2d4 ⇒ (2, 1) = 3

With a final push the Obsidian Eye takes down the Mythis Lamia Matriarch Sorceress.. She screams out as she explodes in white light.. "YOU WILL NEVER STOP THE FORGOTTEN PHAROAH! MUAHAHAHAHAHAHAAH!!!!!"

All those within 10' need to make a reflex DC 23 or take..

Untyped Arcane Damage: 2d6 + 18 ⇒ (5, 6) + 18 = 29

Ill give everyone a chance to go to try and save the rogue, otherwise she'll die from this..

As the Lamia explodes you all have the familiar aura of mythicnes wash over you.. Go to teir 3..

You see the ranger get this effect as well..

Now that the fight is over and you all can catch your breath you are finally able to take in the room the lamia was in..

This chamber is crammed with a variety of objects and grave goods, a celebration in carvings, crafts, and paintings and an homage to the master architect buried in this tomb.

You have found Chisisel's Tomb and may do research..

Ill get a full loot list later today.. Congrats on surviving a tough fight!


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Refelx to avoid damage: 1d20 + 9 ⇒ (6) + 9 = 15

Logos drops prone on top of the rogue, taking the brunt of the damage to keep her from taking it.

-7/29 - Stable


Inner Sanctum

Ill allow you to eat half of hers.. 14 more damage.. She still will need a heal from someone before this happens to not die..


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

-21/88- Stable Also note, she still get's a reflex save of her own, even unconscious


Inner Sanctum

Cultist Loot x10:

+1 Falchion
+2 Headband of Int]
+1 Ring of Prot
+1 Amulet of NA
+1 Cloak of Resist
Gold Funerary Mask(50gp)

Sorcerer Loot:

wand of disguise self (28 charges)
+4 headband of charisma
+2 cloak of resistance
+2 ring of protection
sleeves of many garments,
gold funerary mask (worth 50 gp)
silver mirror (worth 1,000 gp)
278 gp

Lamia Loot:

Locust Curias(See Below)
+1 Fauchard
+3 Cloak of Resistance
+2 Belt of Physical Perfection
+4 Headband of Charisma
Gem Enlaided Gold Funerary Mask(1,000 gp)
100 plat pieces

In Treasure Trove:

effigy of Anubis
eyes of the eagle
rod of metal and mineral detection
scarab of mummy defense
scroll of stone to flesh
wand of stone shape(43 charges)
platinum comb worth 300 gp
crocodile mask with obsidian eyes worth 250 gp
magnificent gold funerary mask set with jade worth 3,500 gp
magnificent model of a galley crewed by ivory, jade, and onyx figurines
worth 500 gp in total
gold shepherd’s staff worth 800 gp
three mummified cats
collection of wax-sealed urns containing human ashes
assortment of coins totaling 109 pp, 2,037 gp, 4,789 sp, and 6,158 cp

You all also find clues about what do to next which ill get to you later.. Also, there should be nomore complaining about being behind on wbl lol..


Inner Sanctum

How can u reflex while unconcious? Your body twitches? Yea I dont like that rule.. Im sure between Marius and Hadjii they can save her before death occurs..

Locust Curias:

LOCUST CUIRASS PRICE 6,565 GP
SLOT armor CL 6th WEIGHT 8 lbs.
AURA moderate conjuration
The overlapping leather plates of this +2 lamellar cuirass oddly feel more like insect chitin than the supple leather they are crafted from. This armor’s lightweight construction gives it a maximum Dexterity bonus of +6. The wearer of a locust cuirass can take 10 on Acrobatics checks to jump even if distracted or in danger. Once per day as an immediate action, the wearer can summon a swarm of locusts that surround her and support her weight during a fall, causing her to drift lowly down to the ground, similar to feather fall. While falling, the wearer can move up to 5 feet in any horizontal direction for every 1 foot she falls, at a speed of 60 feet per round. The wearer takes no damage upon landing. The effect ends as soon as the wearer touches the ground or after 6 rounds, whichever comes first. If the effect expires while the wearer is still in the air, she falls the remaining distance as normal.


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius having seen that the snake woman has a shield spell decides to heal the rogue.

spending mythic point to cast Csw.

Csw: 3d8 + 6 ⇒ (4, 3, 1) + 6 = 14

csw: 3d8 + 6 ⇒ (8, 8, 7) + 6 = 29 healed for 29.

reflex saving throw: 1d20 + 9 ⇒ (3) + 9 = 12

Marius fully accepts the arcane burst of the snake lady to gain more mythicness.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Per the devs, the saves are partially stats, and partially luck (the part you get from the class). Unconsnscious, you would remove her dex bonus to her reflex saves. Never really liked the rule myself, honestly. Just answering the official line.


Inner Sanctum

Marius saves the rogue from death but she is still down and out from damage taken earlier..

What yall learn from the archives there is this:

Chisisek’s greatest achievement was the design and construction of a flying pyramid tomb for the Sky Pharaoh Hakotep I, utilizing Shory technology.

In Hakotep’s later years, considerable resources were consumed constructing a vast system of earthworks that claimed the lives of thousands of slaves and incorporated bound elementals to create a mighty weapon that could be used against the Shory. Chisisek contributed his expertise to this grand design, and took some pride in the completion of this great work.

Yall take a couple of things away from this..

Obviously the cult has been here for quite some time and has taken some things from the site already, including Chisisek's mummy..

On the body of the Lamia was a letter giving her orders to remain and collect the Mask from the group and to then return to the Sightless Sphinx to the north of this location..

Yall will have to give me a few days to get the next portion set up. Feel free to take this time leveling/grouping treasure or whatever you wanna do..

Missed Loot:

Missed the scrolls the sorcerer had.. All Caster Level 10.

Dream(2), Teleport(2), Fireball


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will give the rogue some more healing using three of his 1st level spell slots.

Clw 1: 1d8 + 5 ⇒ (2) + 5 = 7

Clw 2: 1d8 + 5 ⇒ (4) + 5 = 9

Clw 3: 1d8 + 5 ⇒ (6) + 5 = 11

27 points of healing total.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

upon seeing the rogue fall (just after his pathetic attempt at Flame Strike), Hadjii would have promptly cast his prepared Cure Light Wounds (using Faith's Reach) for 1d8 + 5 ⇒ (6) + 5 = 11 points of healing -- then the elemental was going to retreat into the wall (while staying within 45' of Sheeba).

Sheeba is rather close to the Mythic blast...

SHEEBA'S Reflex save: 1d20 + 13 ⇒ (15) + 13 = 28

but makes her save handily!

after the blast, Hadjii comes out and uses the wand o' Cure Moderate Wounds to heal 2d8 + 3 ⇒ (1, 7) + 3 = 11 points of damage on Logos...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Did anyone see my post around here? I could swear I posted it some hours ago!" Calla is at a lost. Her mind is playing tricks on her, and she's beginning to imagine if she's cursed or high again.

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