GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket steps in 5', studies the Lamia and lets fly a volley of funky pseudo energy arrowy things.

Since he wasn't in the hallway, he didn't see the windwall, so he just volleyed for nothing.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

Don't forget, Logos has the gloves, which do 1d6 acid per hit. Not sure what ll the rolling was, so don't know if it was taken into account or not. If that crit'd, his static damage doubles as well (+34 instead of 17).


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

since the halls are 10' instead of 5', after the golem is defeated Hadjii will bring Sheeba back out of Animal Companion form; he'll also use a scroll of Shield Companion on her...

in addition, he'll top off his hit points with one of his scrolls of CLW:

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Sheeba remains at the rear of the party, right behind The Hadj.
___________

when a secret door is discovered, Hadjii preps for the worst -- using the Mask o' da Forgetted Phay-row's power to cast Death Ward (1/day) on himself, and using a Mythic Point to start another Atavism on Sheeba (assuming 9 minutes has passed since the first Atavism was cast, which was the 2nd round of the first encounter)...

This does not help when the first attack comes!

Hadjii's Reflex save: 1d20 + 6 ⇒ (13) + 6 = 19
he basically had no hope of success...

SHEEBA'S Reflex save: 1d20 + 13 + 2 ⇒ (19) + 13 + 2 = 34
Sheeba sees Hadjii get zotted in front of her -- and dodges the Lightning entirely!

Hadjii's 2nd Reflex save: 1d20 + 6 ⇒ (1) + 6 = 7
Hadjii is definitely going to die...

SHEEBA'S 2nd Reflex save: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
at least Sheeba is in dodge lightning mode!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Sheeba races into the room and, seeing another member of her "pack" attacking something, engages pack Attack tactics -- moving right to the other side to set up flanking...

SHEEBA'S Acrobatics check to avoid AoO: 1d20 + 14 + 2 ⇒ (9) + 14 + 2 = 25

when Hadjii-wolf's turn finally rolls around, he must move along the ceiling (how high are they?) to stay just close enough (45') to Sheeba to keep Shield Companion active; he must also use a Mythic Point to cast Cure Critical Wounds on himself:

4d8 + 11 ⇒ (7, 5, 2, 2) + 11 = 27


Inner Sanctum

1d6 ⇒ 5

Sorc -35

If you had bypassed the miss chance you would have killed him, but sadly the crit plus the 3rd hit didnt get through concealment..

2d20 ⇒ (11, 13) = 24 Marius fails both blasts, the 2nd being Acid damage so no resistance for yall.. Burns his reroll +8 on the 2nd..

1d20 ⇒ 5 but still fails..

Marius -32
Rogue -3
Ranger -32

Marius burns a MP to cast Communal Resist Acid(20), moves up and touchs all but the rogue.. He then burns another mp for a 2nd standard to channel energy..

If im not mistaken that gives you all Fire, Cold, Elec, and Acid Resist 20, although the 3 is running out very soon..

1d8 ⇒ 5 5 rounds of the previously casted resistances still left..

5d6 ⇒ (5, 3, 5, 1, 5) = 19 excluding baddies..

Not sure how many channels and mps he has left.. Ive used 3 mps and 2 channels so far but i know you've used several as well.

Hemket and Calla needs to roll for the 2nd Acid Chain lt as well, DC 28

As Sheeba makes her way in se fails to acro in and gets AoO..

1d20 ⇒ 15 success.. Like the rogue she is stopped in her tracks and unable to get past the snake.. She also squeezing atm as well, so take those pen to any attacks she does next round unless you move.

Hemket figures out that a wind wall is screwing him and the ranger currently..

The sorc goes and cast defensively..

1d20 + 17 ⇒ (2) + 17 = 19 his spell fizzles and some cursing ensues..

Calla is up after she makes her reflex save..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Reflex against Chain Aciding: 1d20 + 7 ⇒ (5) + 7 = 12 Ha, 17 36 hit points!

"Damn! She got lucky!!" Calla was mad definitely mad about letting this crack in their defenses, since acid was the only protection they did not have, but even more that the thing managed to choose the correct element! That was too damn lucky! Still, they would not survive another one of those, but if the Lamia saw her casting a defensive spell she could try something else entirely, and her elemental protection would be pointless. So she got ready, focused her energy, and waited for the proper moment.

Readying a Counterspell with a Dispel Magic through mythic point and Reservoir to increase CL by 2. Total CL 13th, and Eldritch Breach to roll twice. Now we pray.

Spells:
- Defending Bone 50/50 (Mythic point - 11 hours)
- Mage Armor (1st - 9 hours)
- Extended Shield (1st - 18 minutes)
- Extended Mirror Image 2+1 Callas (2nd - 18 minutes)
- Communal Resist Energy (Fire 20) (3rd - 10 minutes each)
- Communal Resist Energy (Lightning 20) (3rd - 10 minutes each)
- Mega Bless
- Communal Spider Climb (10 min - Hadjii)
- Communal Resist Energy (Cold 20) (10 min - Hadjii)
- Communal Feather Step (10 min - Hadjii)
- Communal Life Bubble (2 hours - Hadjii)
- Spectral Hand 4hps (11 minutes)


Inner Sanctum

I have built the BBEG's of each book to not mess around.. As far as picking Acid goes she has lots of intel on you guys from her survived cronies and it is her go to when things are resisted.. Now that she saw Marius cast the pro for it.. Gmae change time!! Also dont forget the 19hp of Healing from Marius..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

reflex save: 1d20 + 15 ⇒ (10) + 15 = 25


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

how high are the ceilings?


Inner Sanctum

20'


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius can only burn his re-roll if the result is a natural 1, so he can't re-roll the 13.

Marius will move up to calla and cast CSW using his stone shape spell slot.

CSW: 3d8 + 6 ⇒ (6, 7, 5) + 6 = 24


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I wasn't complaining Pox ^_^ Whose turn is it by the way?


Inner Sanctum

I already posted ur actions for the round Marius.. You cast communal acid resitt and channel healed.. You can keep that roll though if thats what u wanna do next round.

Calla
BBEG
Rogue
Ranger
Evil Logos
Marius
Hemket
Hadjii
Sorc

The group does the best they can and Calla readies a counterspell should the Lamia cast again, which she does..

CL: 2d20 ⇒ (15, 11) = 26 and Calla succesfully counterspells it! being a quickened spell though she still has some remaining actions.. The first being to put the beat down on the rogue.. She moves back 5' and goes to town with her Fauchard.. You see another mp spent on something..

4d20 ⇒ (12, 16, 15, 12) = 55 ouchie..
Dam: 4d10 + 80 ⇒ (2, 5, 6, 2) + 80 = 95 And the rogue is laid to waste.. She falls to the ground, dead.. The ranger screams out as his companion meets her maker..

Hero's go! All except Calla..

The ranger moves up through the windwall and takes a single shot vs the Lamia..

1d20 ⇒ 16 and hits!
2d6 + 14 ⇒ (2, 5) + 14 = 21 he does less damage than he should have though..

Sorc -35
Lamia -10


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"You'll pay for killing kuririn, insufferable b$@+@!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will move into the room, to get past the wind wall.

He will try to tumble in to avoid AOO.

acrobatics: 1d20 + 20 ⇒ (14) + 20 = 34


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

If anyone can, I suggest MP for Breath of Life

Logos goes into a blur of attacks on the caster.

Claw: 1d20 + 18 ⇒ (2) + 18 = 20
Claw: 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 2d6 + 17 ⇒ (5, 4) + 17 = 26 + Acid: 1d6 ⇒ 5
Damage: 2d6 + 17 ⇒ (4, 3) + 17 = 24 + Acid: 1d6 ⇒ 2


Inner Sanctum

Even though she's large her weapon is normal sized so you dont have to tumble Hemket..

Logos attempts to shred the Sorc again.. Only 1 attack finds it mark though..

Miss: 1d100 ⇒ 34 and it unfortuantely swings through the space he was in just before blinking away..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

All the better, but I had to double move move to get there.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

shaking off the effects of the weekend's suspended animation, Hadjii uses a Mythic Point to cast Freedom of Movement on Sheeba, and crouches down against the ceiling...

(remembering what happened in that tomb in the necropolis, he's bracing for some kind of Mythic blast...)

Sheeba circles around to a flanking position and tries to chomp the Lamia:

Sheeba's bite attack: 1d20 + 13 + 2 + 2 ⇒ (1) + 13 + 2 + 2 = 18 ...

but evidently she's mostly interested in snapping at the butterflies she sees flittering about the room...

I cannot manipulate the map right now ...


Inner Sanctum

I actaully goofed earlier.. The Lamia only has 3 attacks w/o burning a MP, which she couldnt do as a swift cause she burnt her swift on a qucik spell.. That in mind the rogue isn't dead, but she is bleeding out of the floor at -2..

Stabilze: 1d20 + 2 ⇒ (4) + 2 = 6 -3 now..

Sheeba has enough movement to get behind her but will eat an AoO to do so.. Also with the rogue down there's no flank..

AoO: 1d20 ⇒ 8 miss, AC 34 right?

Marius is up..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Sheeba's AC is indeed currently 34...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will take the action that he posted earlier.


Inner Sanctum

The sorc again attemps to cast a spell defensively..

Conc: 1d20 + 17 ⇒ (12) + 17 = 29 success! A blast of frigid air arupts from his palm and hits Logos, Sheeba, Hemket, and the Ranger..

Cone of Cold: 10d6 ⇒ (5, 1, 6, 3, 5, 2, 5, 4, 2, 3) = 36 DC 23 for 1/2

Calla is up!

Ranger: 1d20 ⇒ 8 fail and take 16 after resistances..

Ranger -29
Rogue -3
Sorc -35
Lamia -10


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

SHEEBA'S Reflex save: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28 - Sheeba evades handily!


Inner Sanctum

Still waitingon Calla.. Ill post for her this afternoon if nothin gis seen..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla moves closer to see who the heck is sending spells their way, and finds the wizard cornered by Logan. She decides to give Logan a hand, and tries to shatter the bones of the (usually) frail caster.
"Boneshatter!" DC 24 Fortitude for half and fatigued. Exhausted if fails. Reservoir to increase CL by 2.
Damage: 11d6 ⇒ (6, 2, 4, 4, 2, 2, 2, 3, 4, 6, 5) = 40


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

We have cold resistance right?

reflex: 1d20 + 15 ⇒ (19) + 15 = 34


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Cold Resistance 20.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, so I'm good. No damage. I really have to get to evasion.


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

reflx: 1d20 + 9 ⇒ (11) + 9 = 20 + Surge: 1d6 ⇒ 5

Logos growls and black energy crackles from his amulet as the cold washes over him.


Inner Sanctum

For 5 more rounds you have cold protection yes..

1d20 ⇒ 20 The sorc screams out in pain as his bone crack, but Calla is disappointed in that it doesn't have near the effect she hoped it would..

The Lamia 5' steps out of Sheeba's reach and casts a spell.. You all see no visible effect..

SC DC 20:

Wall of Force

She then quickens a spell and Hemket and the Ranger are accosted with a blast of sound..

Sound Burst: 1d8 ⇒ 6 DC 27 fort for 1/2 and negate stun..

Stabilize: 1d20 + 2 - 5 ⇒ (13) + 2 - 5 = 10 The Rogue finally stablizes..

Fort: 1d20 ⇒ 20 The ranger shakes off the stun and fires 3 times at the Lamia..

3d20 ⇒ (15, 16, 9) = 40 and hits twice!
Dam: 6d6 + 42 ⇒ (6, 1, 5, 2, 5, 1) + 42 = 62 The Snake lady does not like that one bit, although quite a bit of the damage is soaked by something..

Rogue -5 stable
Ranger -32
Sorc -55
Lamia -42

Rest of yall minus Calla are up! I hope your keeping up with your hp totals..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

fortitude save: 1d20 + 10 ⇒ (6) + 10 = 16+surge: 1d6 ⇒ 6

all for nuttin, stunned


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii's Spellcraft check: 1d20 + 14 ⇒ (4) + 14 = 18

Hadjii has no idea what spell the Lamia just cast...

the druid will pop a Mythic Point to cast Cure Critical Wounds on himself, to recover 4d8 + 11 ⇒ (1, 1, 8, 7) + 11 = 28 hit points...

Sheeba takes a 5' step to snap at the cornered Lamia:

Sheeba's bite attack: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
if AC 29 hits, then 2d6 + 10 + 2 ⇒ (5, 3) + 10 + 2 = 20 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (12) + 14 + 2 = 28 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
if AC 25 hits, then 2d6 + 10 + 2 ⇒ (2, 6) + 10 + 2 = 20 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 vs CMD


Inner Sanctum

Sheeba snaps at air unable to hit the dodging snake lady..


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will move next to the rogue and convert his stone shape spell into a csw.

Csw: 3d8 + 6 ⇒ (2, 6, 3) + 6 = 17


Inner Sanctum

Just need Logos's actions..

The rogue opens her eyes and quickly grabs her remaining potion and quaffs it.

3d8 + 5 ⇒ (1, 3, 5) + 5 = 14

Rogue 26/75


Male Human HP (135/157/179)
Stats:
AC/Touch/Flat 30/18/30 | Fort/Ref/Will +16/+12/+8 | Init +6 | CMB/CMD 16/34 | MP 11
Skills:
Acrobatics 15, Climb 9, Diplomacy 8, Esc Artist 7, Handle Animal 6, Intimidate 13, Kn(Arcana) 9, Perception 20, Ride 7, Sense Motive 7, Spellcraft 10, Stealth 7, Survival 5, Swim 9, UMD 13
Bloodrager 8/Brawler 1/Dragon D 1

I don't think Logos has taken anything so far, miracle of miracles, mainly due to the cold resistance 20.

Logos growls and attacks the blinky male caster again.

Claw: 1d20 + 18 ⇒ (13) + 18 = 31
Claw: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d6 + 17 ⇒ (5, 1) + 17 = 23 + Acid: 1d6 ⇒ 2
Damage: 2d6 + 17 ⇒ (1, 1) + 17 = 19 + Acid: 1d6 ⇒ 6


Inner Sanctum

2d100 ⇒ (4, 86) = 90 2nd hit goes through.. He stands but is looking bad..

Sorc -57

On his turn he casts defensively..

1d20 + 17 ⇒ (18) + 17 = 35 then reaches out to touch Logos
MTA: 1d20 + 7 ⇒ (7) + 7 = 14 hits!
1d100 ⇒ 66 goes through!
Vamp Touch: 5d6 ⇒ (5, 5, 6, 3, 4) = 23 he looks a little better now.

Calla is up!


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla will try to kill the caster will another Boneshatter spell!
"Boneshatter!"
Increasing CL again.
Damage: 11d6 ⇒ (3, 2, 3, 4, 4, 5, 4, 1, 4, 3, 1) = 34 DC 24 Fort to take half or also be exhausted.

Officially out of 4th level spells.

Spells:
- Defending Bone 50/50 (Mythic point - 11 hours)
- Mage Armor (1st - 9 hours)
- Extended Shield (1st - 18 minutes)
- Extended Mirror Image 2+1 Callas (2nd - 18 minutes)
- Communal Resist Energy (Fire 20) (3rd - 10 minutes each)
- Communal Resist Energy (Lightning 20) (3rd - 10 minutes each)
- Mega Bless
- Communal Spider Climb (10 min - Hadjii)
- Communal Resist Energy (Cold 20) (10 min - Hadjii)
- Communal Feather Step (10 min - Hadjii)
- Communal Life Bubble (2 hours - Hadjii)
- Spectral Hand 4hps (11 minutes)


Inner Sanctum

As you send your spell forth it strike a solid wall of force covering the doorway into the room.. Unfortunately the boneshatter isn't near enough to bring down the wall..

I posted a spellcraft roll above to determine what spell the Lamia casts.. Even if you made it you had no idea where she put it as its invisible.


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

I've seen the spell, of course, since Calla doesn't even need to roll for that, but I thought the Wall of Force would not prevent this kind of spells (that does not require a point in space nor a ray) from working. Do you mind if instead I Dimensionally slide to the other side and then use it? I would use the reservoir for that then, damage only 30. It's pretty obvious she would put it between her and the rest of the group on the corridor. Calla would go to the northeastern corner of the room.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

seeing Calla's spell bounce, Hadjii will try again to figure out there's a spell there:

Hadjii's Spellcraft check: 1d20 + 14 ⇒ (13) + 14 = 27

would the Wall of Force prevent operation of the current Shield Companion spell between Hadjii and Sheeba?


Inner Sanctum

It blocks all spells save summoning and teleports i believe..

Calla slides past the wall of force and delivers her spell..

1d20 ⇒ 12 fail..

Exhausted and blasts to s**+ the sorc is a dam man and is still standing afterwards..

Sorc -87

Hadjii realizes there is a magical barrier blocking the doorway into the room.. Spells cast cannot go through but effects already in place still work..

Ill have to take the Snake Ladies turn when i get to work tm.. He stat sheet is there and something drastic has to happen for me to win lol.. Btw everyone is out the megabless range now cept Hadjii so remember that..


Inner Sanctum

I just read the blinking spell.. I didnt realize there was a 50% miss chance for targeted spells as well. With Logos see invis up he should only have a 20% miss chance as well.. All this leads up the guy being dead at this point..

The sorc explodes.. Your 4 rounds of remaining fire resist protacts you from any damage..

The snake lady casts a spell defensively and a green poisonous fog fills the area blocking vision.. 20% miss if within 5', 50% if beyond..

Everyone needs a DC 25 fort save ro take..

COn Damage: 1d4 ⇒ 1 save for 1/2

She then quick casts a spell and mutiple images of her appear..

Mirror Image: 1d4 + 4 ⇒ (1) + 4 = 5 6 of her total..

The group is up!..

Hemket isn't affected by the gas, or miss chances.. He closes his eyes and lets the force guide his arrows.. Burning a MP for sudden attack..

5d20 ⇒ (13, 3, 9, 12, 13) = 50 unfortunately the dice gods hate him as only 1 arrow finds it mark..

1d8 + 15 ⇒ (1) + 15 = 16

The ranger closes his eyes as well, but isn't so lucky with miss chance avoidance..

3d20 ⇒ (14, 5, 11) = 30 all 3 miss regardless

He takes 1 con damage as well..

Lamia -58
Ranger -32
Rogue -49

The Rogue stands up but quickly realizes she cant get in the room..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Although their Life Bubble spell protected them from the poisonous gas, Calla knew this would spoil their attack power greatly. There were already several of them after the wall, so they needed their full power.
"Dispel!"

Dispel Magic: 1d20 + 11 ⇒ (18) + 11 = 29
Dispel Magic: 1d20 + 11 ⇒ (11) + 11 = 22
At the fog.

Don't forget that a miss by less than five bursts one mirror image _^


Inner Sanctum

The fog is dispelled before it can even get rolling.. With them closing there eyes they ignored the images for a flat miss chance.. Reading it now though improved precise doesnt avoid total concealment which she would have when Hemket fired..

Miss: 1d100 ⇒ 82 still hits.

1d100 ⇒ 49 doesnt remove an image with the other shot close to ac..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will wild-shape from wolf to earth elemental and Earth Glide through the wall -- bypassing the wall of force -- to be in the wall behind the Lamia, setting up flanking for Sheeba...

Sheeba will snap away pathetically at the impossible target:

Sheeba's bite attack: 1d20 + 13 + 2 + 2 ⇒ (11) + 13 + 2 + 2 = 28
if AC 28 hits, then 2d6 + 10 + 2 ⇒ (3, 6) + 10 + 2 = 21 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 vs CMD...

Sheeba's Multi-Attack bite check: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 26
if AC 26 hits, then 2d6 + 10 + 2 ⇒ (3, 3) + 10 + 2 = 18 points of damage
...*and* Sheeba'S TRIP attempt: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 vs CMD


Inner Sanctum

Yea AC 35 sucks.. In everyway this is a tough fight.. Yall were getting to used to push overs though..

Marius and Logoa are up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

the old Greater Invis with Nondetection combo on Logos (or Sheeba) would defeat that excessive DX on her AC rather nicely...

(Druids cannot do any of those things, however)


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius will move up next to the rogue and cast CSW on her again by getting rid of his bestow curse spell.

CSW: 3d8 + 6 ⇒ (3, 5, 6) + 6 = 20

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