GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii runs up behind Hemket, peering over the Ifrit's shoulder into the room where the conjuring was going on; he'll summon his last augmented dog for the day, as far into that room as he can get it, which puts it next to the zombie (30' from his current position). The pooch then chomps at the zombie:

pitbull's bite attack: 1d20 + 4 ⇒ (1) + 4 = 5
(or not -- I guess the dog is going "eww" at the idea of biting a zombie!)

right after Calla, Bandit simply follows along and attacks whatever Rajik attacks.

Bandit's bite attack: 1d20 + 4 ⇒ (12) + 4 = 16
if AC 16 hits, then 1d6 + 2 ⇒ (2) + 2 = 4 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (12) + 4 = 16 vs CMD...


Inner Sanctum

Rajik and Bandit take the zombie down..

The Zombie's attack..

On Hemket: 1d20 + 4 ⇒ (11) + 4 = 15
On Summons: 1d20 + 4 ⇒ (2) + 4 = 6
On Rajik: 1d20 + 4 ⇒ (14) + 4 = 18
Rajik Damage: 1d6 + 4 ⇒ (5) + 4 = 9

The chick pulls her blade and moves to cover..

Round 3

Yall are all up!

GM Only:

#1 7/12
#4 12/12
#5 12/12
Chick 38/52


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will take a 5' step (if going down stairs doesn't count as one, then it provokes) and shoot

to hit: 1d20 + 9 ⇒ (8) + 9 = 17 damage: 1d8 + 4 ⇒ (8) + 4 = 12

"If the arrows stick into them why don't they work?"


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Rajik bashes his zombie.

Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d10 + 9 ⇒ (3) + 9 = 12


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

OOOPS! my bad! Hadjii is conjuring away, but no Augmented Dawg appears yet -- he's a few levels away from being able to summon as a standard action!

That zombie in the room may want to move instead, Pox...

sorry about that!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

...so the pitbull appears halfway through THIS round, rolls a '1' for it's attack...

and completing the full-round spell uses up Hadjii's move action. For his standard action, he'll pitch one of his Magic Stones in the general direction of the Zombie in front of him:

lobbed Magic Stone attack: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
if AC 17 hits a zombie, then 2d6 + 2 ⇒ (6, 4) + 2 = 12 points of damage...

and Bandit steps in for a chomp on the zombie on Rajik:

Bandit's bite attack: 1d20 + 4 ⇒ (15) + 4 = 19
if AC 19 hits, then 1d6 + 2 ⇒ (3) + 2 = 5 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (11) + 4 = 15 vs CMD...


Inner Sanctum

Np

The zombie instead runs out and attacks Rajik, but misses..

Rajik and Bandit combo to take a zombie down and Hadjii rock finishes off the other..

Calla and Marius are up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

thus, when the pooch arrives in the room this round, the only thing in there is a woman in the corner of the room; rover takes a move and snaps pathetically in her general direction...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla moves closer to help Rajik and fires once again her ray of multiple colors towards on of the skeletons!
"Disrupt Undead!"
Touch Ray: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15! Damage: 1d6 ⇒ 1 Such awesomeness...


Inner Sanctum

Calla's ray gives the zombie a small sizzle..

Marius moves up and channels to heal the group..

1d6 ⇒ 6

GM Only:

Chick 44/52


Inner Sanctum

The chick swings at the summoned dog..

Spoiler:

1d20 + 10 ⇒ (16) + 10 = 26
1d10 + 14 ⇒ (10) + 14 = 24

The dog yelps and disappears..

Round 3

Everyone is up!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will go up the stairs and shoot at the last zombie.

to hit: 1d20 + 4 ⇒ (10) + 4 = 14 damage: 1d8 + 3 ⇒ (6) + 3 = 9


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will move along the wall, and toss another Magic stone at the remaining Zombie -- with penalties for range and melee...

Magic Stone attack: 1d20 + 3 - 2 - 4 ⇒ (8) + 3 - 2 - 4 = 5

Bandit will try his best as well...

Bandit's bite attack: 1d20 + 4 ⇒ (16) + 4 = 20
if AC xx hits, then 1d6 + 2 ⇒ (2) + 2 = 4 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (17) + 4 = 21 vs CMD...

it appears Bandit really likes knocking down zombies!


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

I feel like a "rinse and repeat". :)

Rajik bashes his zombie.

Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 9 ⇒ (10) + 9 = 19


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla tries again, but this time the zombie is on the floor, which makes it even harder!
"Disrupt!"
Touch Ray: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0! Damage: 1d6 ⇒ 1 LAAAAAME!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves up to flank with Bandit before attacking the zombie.

Attack (destructive smite): 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Inner Sanctum

The party tears the zombies a new a%%!~&~..

"Vile heathens! The Mother will devour your souls.."

The chick steps out from around the corner and attacks 1d2 ⇒ 1 Hemket..

She swings her bastard sword 2 handed at you..

1d20 + 10 ⇒ (10) + 10 = 20 Hit!
1d10 + 14 ⇒ (4) + 14 = 18 And does a devestating hit to the Ifrit

"The Mother's Maw will devour you!"

The party is up!


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

glad you survived the storm!

After Marius goes, Hadjii will run over to Bandit, and cast Guidance on the wolf -- calling out as he moves:

"Hey! Don't you be talkin' 'bout my mother!"

Then he'll nudge Bandit to move south:

"Bandit, go around, and Gaurd Hemket!"

Just after Calla goes, Bandit will run around the stairs, doing a full move to get in front of Hemket (assuming Hemket takes a 5' step back).


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Gah!"

total defense, 5' step away.

2/20 HP


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

Rajik sees the plight of Hemket and drops the flail. He draws his Falchion as he moves over and attacks the woman.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 2d4 + 9 + 1d6 ⇒ (1, 4) + 9 + (1) = 15 Fire Elemental Assault


Inner Sanctum

Hemket steps away, badly wounded..

Bandit runs up to guard him and tries to slip past the chicks defenses..

Bandit Acro: 1d20 + 10 ⇒ (13) + 10 = 23 and easily gets into position to guard Hemket..

Rajik roars and charges forward.. His blade whips around and takes a sizable chunk from the womans hide.. She screams and turns to face him..

Marius and Calla are up!

GM Only:

29/52


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Unable to grease the floor under them, Calla puts together the last of her strength and summon forth another couple missiles to try to put the woman down, before she kills anyone.
"I'm going Hemket! Maaaaaaaaaaaaaagic Missile!!"
Maaaaaaaaaaaaaaaagic Missile!: 2d4 + 2 ⇒ (2, 4) + 2 = 8


Inner Sanctum

The two missles strike her with a thud.. Still she stands..

Marius is up!

GM Only:

21/52


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius taps Rajik on his back and casts a spell of protection.

Casting shield of faith on Rajik.

EDIT: casting shield of faith not shield


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

I tried that with the Shield spell once: I was promptly informed that the Shield spell has a target of 'You' -- cannot be cast on others. Marius can cast Shield of Faith on Rajik, though....


Inner Sanctum

Yea if an alchemist makes the shield pot you can use it.. Other than that you cant..

Everyone does their thing and its unfortunately the ladies turn again..

She stares at Rajik with hateful eyes and swings her cleaver..

1d20 + 10 ⇒ (15) + 10 = 25 Hits..
1d10 + 14 ⇒ (10) + 14 = 24 and brings the pain!

And puts Rajik to -5, luckily his raging vitality keeps his rage going so he doesnt die immediately..

Everyone is up!

Rajik Stabilize: 1d20 + 5 ⇒ (11) + 5 = 16 And does!


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Move action to observe the bad lady

5' step back
arrow shot at target

to hit: 1d20 + 5 ⇒ (7) + 5 = 12 miss


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii moves to the other doors to that room the 'lady' was in, and opens the doors (if they are closed), or just looks in.

Hadjii's Perception check: 1d20 + 9 ⇒ (5) + 9 = 14

Bandit gnashes his teeth frantically at the nasty woman:

Bandit's bite attack: 1d20 + 4 ⇒ (6) + 4 = 10

she's not easy, like all those zombies were -- oh no!


Inner Sanctum

You boys better get it together because she ain't playin..

Calla and Marius are up..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Oh yes, I'll send at her all the spells I am lacking! It's a whole lot!

Since the HP of the other folks are not really updated and Calla does not know who's bad (aside, obviously, from Rajik whom she cannot reach this round), she decides to send an Acid Splash at the woman, holding an acid flask on her own hand, for now!
Touch Ray: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15! Damage: 1d3 + 1 ⇒ (3) + 1 = 4

We also need a CLW wand, aside from the infernal healing...


Inner Sanctum

The ray sizzles the woman.. She screams again..

Marius is up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius pulls out the wand and taps Rajik with it.

Using the wand of infernal healing on Rajik.


Inner Sanctum

The woman swings at Bandit..

1d20 + 10 ⇒ (10) + 10 = 20 But misses!

Party is up!

I believe this round will put Rajik to just 1 rage round left and he'll heal to -4.. Next round he'll heal to -3 and his rge will end with him loosing 6 hp, so baring yalls utter defeat he should be ok..

Looks like yall might be spending the night in a haunted house eh? Mauahhahahahaha..


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

it's a miracle she missed!

Hadjii pulls a scroll of 2xFrostbite, and casts one of them, taking a 5' step into the room...

Bandit gnashes his teeth in a frightening manner:

Bandit's bite attack: 1d20 + 4 ⇒ (18) + 4 = 22
if AC 22 hits, then 1d6 + 2 ⇒ (2) + 2 = 4 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (7) + 4 = 11 vs CMD...


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Arrow again.

to hit: 1d20 + 5 ⇒ (18) + 5 = 23 damage: 1d8 + 4 ⇒ (6) + 4 = 10


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla is exhausted and her next Acid Globe goes wide from the proper target!
Touch Ray: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1! Damage: 1d3 + 1 ⇒ (3) + 1 = 4


Inner Sanctum

Staggering from the attacks the woman barely remains standing.. Pure determination keeps her on her feet..

Marius is up!


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius moves forward and attacks the woman.

attack: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Inner Sanctum

"Rarggg.. You Sons of Whores! Arrrgggg..." and she collapses in a heap at Marius's feat..

Combat Over!

Nice job guys, that was a tough encounter.. The modules orignal encounter here was dull to me so i spiced it up a bit with the Lamashtu Worshipping Fighter/Cleric..

Assuming yall heal up and detect magic etc.. You find that her breastplate and bastard sword glows.. The scale mail and crossbow from downstairs also glows, since noone ever stated were detecting on it.. She also has a mwk comp longbow(+3 str) and 18 arrows on her.. A gold unholy symbol of Lamashtu, and 7plat/5gp..

Assuming yall move into the room the woman came out of you see..

This spacious room has entrances in the southern and eastern walls. The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of large hornet’s nest, gray, papery, and devoid of life, occupies one corner of the ceiling. The spaces in the northeast and northwest corners appear to be closets. Their wooden doors have all but fallen off their hinges, and heaps of disintegrated fabric mingle on the floor. Between the closets stands a single lacquered dresser covered in dust.

Searching the room well reveals a false bottom in the dresser that contains a small bronze chest..

Actions?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

I'll check the chest for traps.

take 20 for 26.


Inner Sanctum

As Hemket looks around slowly but surely Rajik regains conciousness and after a couple more infernal charges he's back to full.. Rajik has 0 rge rounds left and uses 3 charges off the wand to get back to full.. It will take 2 charges for Hemket i think.. Just keep up with uses please..

The bronze chest is indeed trapped..

Now that yall are up here and unaccosted you can see that there are 4 other doors on this level.. Map updated


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Hooray for Marius!"

the way Bandit gets crit'd all the time, I figured he was a goner for sure!

Hadjii will get out his Healer's Kit and Surgeon's Tools, and try some Treat Deadly Wounds action on Rajik:

Hadjii's Heal check: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30

The Suli can recover 6 points with that check -- perhaps that'll save us another charge from the wand...

that'll take an hour, BTW...


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla sits on the floor, exhausted. She's once again panting heavily, which makes one wonder if that's still the effect of the Opium or if she's just weak. Well, at least she used several powerful spells today, and got close to dying, so yeah, that's a lot of experience, although the knowledge is not very rewarding today.

After a couple minutes, felling a little bit rested, she examines the items they have acquired so far.
Breastplate: 1d20 + 10 ⇒ (16) + 10 = 26
Bastard Sword: 1d20 + 10 ⇒ (2) + 10 = 12
Scale Mail: 1d20 + 10 ⇒ (6) + 10 = 16
Crossbow: 1d20 + 10 ⇒ (15) + 10 = 25

Charges noted. Calla is taking the wand back, if Marius don't mind, since she doesn't have much to do now.

She will also search any documents or books in the room.


Inner Sanctum

I believe Rajik has 22 hp non-raging.. He went to -9 with 1 tick off, so the first charge would put him to 0, 2nd to 10, 3rd to 20, so your treat deadly actually is needed to get him to full hp..


Inner Sanctum

Breastplate +1
Bastard Sword of Who the Hell Knows.. Probably Cursed..
Scale Mail of Probably +1.. Not exactly sure..
Light Crossbow +1

1d20 + 12 ⇒ (10) + 12 = 22

The Unholy Symbol is worth 125gps.. Or 50gps melted down for raw material..

AS far as reading material there is some, but it falls apart in your hands as you pick it up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will try to remove the trap from the chest.

disable device: 1d20 + 13 ⇒ (11) + 13 = 24


Inner Sanctum

Hemket you work with the chest and it pops open to reveal a tiny crossbow pointing at your face.. It does not fire so you think you did something right, however you dont think its fully disabled.. Perc Check Roll Please


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

As for that mean lady (who was negative hit points, but not necessarily dead): Hadjii is all for giving her a cup of grass (or just letting her bleed out, if she doesn't stabilize on her own), and turning her body over to church authorities. Necromancers create abominations against nature, and should be destroyed utterly -- as should their products.

Anyone else have thoughts on that?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

perception: 1d20 + 6 ⇒ (3) + 6 = 9

I'm ok with her moving to the other side of the grass.

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