GM Pox's "The Mummy's Mask" (Inactive)

Game Master WerePox47

In the city of Wati, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city's vast necropolis in search of the nation's lost glories.


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Inner Sanctum

As you start moving back in to search an arrow comes screaming from the balcony above.. Looking up you see an snarling face lady in a breastplate, holding a bow she has just fired at you..

Im not gonna add her to the map since i would have to show the upper level to do so.. For now she is visible for ranged attack..

1d4 ⇒ 3

She fires at Rajik..

1d20 + 6 ⇒ (8) + 6 = 14 Hit!
1d8 + 4 ⇒ (6) + 4 = 10

You guys are all up..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

move action to study
to hit: 1d20 + 9 ⇒ (16) + 9 = 25 damage: 1d8 + 4 ⇒ (7) + 4 = 11

"Finally, something normal."


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius ignores the firefight for now, and just looks around for loot.

Perception: 1d20 + 12 ⇒ (15) + 12 = 27


Inner Sanctum

Lol..

Hemkets arrow strikes true on the lady who lets out a scream..

Marius digs in the sand and finds a number of treasures..

A Number of Treasures:

Nice looking Scale Mail
Nice looking Lt Crossbow
Five cold iron crossbow bolts
10 regular crossbow bolts
A gold holy symbol of Sarenrae
3 pp and 37 gp


Inner Sanctum

Hadjii, Bandit, Calla, and Rajik are up.. Unless you have a ranged weapon though your better off seeking cover..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla sends forth an Acid Splash at the woman, hoping to kill her!
Touch Ray: 1d20 + 3 ⇒ (11) + 3 = 14! Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Is she really human?


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

as a free action:

"Bandit, guard Calla!"

Calla, if you move your marker, feel free to place Bandit's marker adjacent...

Then Hadjii will begin a full-round casting effort, hoping the shooter doesn't get what he's up to, and interrupt his spell with an arrow. How high up is the balcony? With a 30' summoning range, will Hadjii be able to get a pitbull in place up there to chomp the shooter?


Inner Sanctum

She appears to be humanish.. Know Local?

Rajik pulls out a Chakram and throws it at the woman..

1d20 + 3 ⇒ (3) + 3 = 6 But he misses.. He then retreats around the corner, out of arrow range..

Still snarling they lady acts.. She turns her bow towards Hemket and fires..

1d20 + 6 ⇒ (5) + 6 = 11 But misses.. She then retreats from sight!

Combat over, for now..


Male Suli Aberrant Bloodrager 3; 31/31 (40/40) HP, AC 18 T11 FF17 (16 T9 FF15), CMD 18 (20), Fort +5 (+8), Ref +2, Will +3 (+5), Perc +6, Init +1, Rage 1/10, Elemental Aaasult 0/1, Senses: Low-Light Vision, Resist 7: acid, cold, electricity, fire

"Grrr... I hate losing things..."

Rajik looks for a way to climb up and retrieve his chakram.

Climb: 1d20 + 1 ⇒ (1) + 1 = 2

"This may take a few..."


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

K.Local UNTRAINED: 1d20 + 5 ⇒ (10) + 5 = 15 You always ask for the untrained one, evil gm!

"Is everyone alright? Who was that woman?? Is everyone alright? Where did she go?"

Appraise Mail: 1d20 + 12 ⇒ (10) + 12 = 22
Appraise Crossbow: 1d20 + 12 ⇒ (16) + 12 = 28
Appraise Symbol: 1d20 + 12 ⇒ (9) + 12 = 21


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

but wait! a vicious dog appears near her position during the round she fires at Rajik -- and Hadjii calls up to it:

"NIXON!"

now, she made an attack and a move action, so the summoned mutt should be able to take a move action and take an attack on her! In fact, the dog may be able to charge attack (and will do so if possible)...

pitbull's bite attack: 1d20 + 4 ⇒ (14) + 4 = 18 (+2 if charge was possible)
if AC 18 (or 20) hits, then 1d4 + 4 ⇒ (4) + 4 = 8 points of damage


Inner Sanctum

Rofl..

You hear some cursing up on the balcony and then a loud yelp as the dog is attacked back.. Then nothing..

GM Stuff:

1d20 + 7 ⇒ (18) + 7 = 25
1d10 + 10 ⇒ (3) + 10 = 13

Rajik you make it about 2 inchs off the ground and decide it would be impossible to climb this..

Calla, even with your untrained eye your pretty sure that was an Aasimar..

Calla, the armor and bow are deff. masterwork.. The holy symbol is worth 25 gp..

Where to now?

Rajik make sure to note rage rounds used there.. I you used 1..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will keep going to the West.


Inner Sanctum

You enter another foyer.. North or South?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

South. Might as well get that out of the way.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

yeah -- go left!

Hadjii does a 'check six' -- looking and listening behind the party, to make sure nothing is coming up behind us:

Hadjii's Perception check: 1d20 + 9 ⇒ (6) + 9 = 15


Inner Sanctum

The team moves south, after healing up i presume, and once you open the doors you see..

A large staircase climbs to the second floor from this room. Sand and dust cover the floor, and painted columns stand in all but one of the corners. Pieces of broken wood, shattered pottery, and disintegrating fabric litter the room’s perimeter.

Actions?


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

"Better finish exploring this floor before we go up. I hate leaving questions at our back. " and he will head north unless there are objections,


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla approaches only after the men said the terrain is safe. "I've got an idea!" She tells the others. "Let me try to speak with her." She comes back to the previous room and addresses the unknown woman in a voice high enough for the whole place to hear it.
"Hello woman. My name is Calla, and I would like to have a conversation with you. We don't want any trouble, so we're certain that an understanding between us would favor both groups. We're not robbers, not defilers, but just the opposite, a group of scholars sent here by the pharasman church to gather whatever we can learn from this place. You don't need to show up, just please, please speak with me so we don't have to kill one another. If you want to come back at the ledge I swear on my word we will not harm you. We did not assume there would be anyone here, as we're as scared as you are."

"Lower your weapons everyone, let's just talk. She's a woman, not an undead."
Diplomacy: 1d20 + 1 ⇒ (19) + 1 = 20


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Marius packs away most of the items that they found, but he keeps the crossbow and bolts ready for now.

"She did attack us first. even after we slew a monster in this room."


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

"Maybe she was as scared as us. Maybe she thinks this is her house! Let's give her the benefit of doubt, shall we?"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

"Bandit, guard Calla -- be ready!"

Bandit will move adjacent to Calla, and ready an action: to bite anyone that tries to attack Calla...

Hadjii is inspecting the main double doors, that lead out into the west courtyard:

Hadjii's Perception check: 1d20 + 9 ⇒ (17) + 9 = 26

Any traps?


Inner Sanctum

Is Hemket going to? Or still North?

For a while it is silent, then the woman reappears on the balcony.. "Save your words slut! If you do not wish to die you should leave this place now and never return.. If you don't you'll soon join my undead legion!" She then disappears back out of view.. "Leave now while I'm feeling generous.."


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, I misunderstood. If the hostile above is still active I would have gone up the stairs in search of the threat.


Inner Sanctum

So yall are now heading up stairs without searching the bottom floor fully? Just need to know..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Please don't, we're following Hemket's orientation and heading to the northern room first, then later we will go upstairs. Search the bottom floor fully it is.

"Well, I tried. She is indeed hostile and does not want to speak with us. Then move along brave men!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Ok, if people prefer to clear the floor, we can. I just thought we had an active threat to deal with.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Hadjii will call up the stairs:

"I am afraid it may be you who is not authorised to be here! We are assigned to this strucure under the official auspices of the temple of Pharasma! Please let us know if you were also assigned by the church: perhaps we merely need to clear up a simple misunderstanding."

Hadjii is pulling out a scroll of Magic Stone and 3 sling bullets as he speaks -- getting ready for undead, since she mentioned it...


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

"She isn't authorized to be here at all. She's telling us that she isn't supposed to be here, and if we don't leave that she will kill us and have us join her undead legions."


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

(Whispering to the rest of the party)

"So you should be preparing to destroy her and her undead abominations! She must be dealt with! But she is lying in wait upstairs: whatever trap she has set, we must foil her plan. So I will talk to her until I can bait her or frustrate her I to coming down to us. Please play along!"

(Calling up the stairs again)

"I assume, Miss, that you have chosen this place because of this ghoul summoning totem we just found in the atrium! Why did you leave it down here? Or we're you not aware of it? Anyway, our fine necromancer is excited by this find! Tell me, Marius, how long does it take to summon these ghouls?"

Hadjii's Bluff check: 1d20 + 0 ⇒ (14) + 0 = 14 (plus any circumstance bonus Hadjii might get from being in a necropolis, and perhaps assistance if others play along...)

Hadjii quietly casts Magic Stone after completing his remarks.


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

OK, I'm definitely going up the stairs and ignoring the druggie.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

whispering to the Irate Ifrit:

"Oh, Mr Hemket, I beseech you -- let us get her to come down the stairs! I believe she is hiding upstairs for a reason! I believe she has traps, or monsters, or both! I am requesting that you say something to entice her down, and get ready to step out from hiding and shoot her!"


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

still whispering to the slayer:

"perhaps if you say something like: 'I am going to fetch a Voice of the Spire, to deal with this violator' -- I think she might want to come down then!"


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Hemket will ignore the druid and attemp to sneak up the stairs.

stealth: 1d20 + 7 ⇒ (2) + 7 = 9 but not terribly well

he will keep an eye open for traps

perception: 1d20 + 6 ⇒ (9) + 6 = 15


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla shows the GM how it should be done.


Inner Sanctum

Hmm apparently it just didnt like my post..


Inner Sanctum

Hmm Rajik has been spotty lately eh..

Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20

A voice from upstairs replies.. "I'll not be fooled into an ambush retards! You have but one way if if wish to take me!"


Inner Sanctum

Rajik, Calla, and Bandit follow Hemket..

Hemket you dont se and traps as you reach the top of the stairs, but you do see 2 zombies coming to eat your brains!

Init:

Marius: 1d20 + 10 ⇒ (8) + 10 = 18
Hemket: 1d20 + 6 ⇒ (10) + 6 = 16
Calla: 1d20 + 2 ⇒ (3) + 2 = 5
Hadjii: 1d20 + 2 ⇒ (4) + 2 = 6
Bandit: 1d20 + 2 ⇒ (8) + 2 = 10
Rajik: 1d20 + 1 ⇒ (3) + 1 = 4
ZOmbie: 1d20 ⇒ 1
B~+~$: 1d20 ⇒ 20


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

Bandit's last command was to guard Calla, so the wolf will hold his initiative (making it 5-), and use his move action to get adjacent to her -- and slightly ahead of her -- right after she moves. Bandit's standard action will be to ready a chomp for anything bad that comes close enough.

Hadjii will move to the base of the stairs, and pull his scroll of Obscuring Mist...

" *sigh* it appears it is WE who shall be fooled into an ambush!"

calling up the stairs:

"If I am to become an undead, ma'am, then let me be a wight, if you please!"


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Calla move up on the stairs and shots a ray of multiple colors at the southern zombie!
"Disrupt Undead!"

Touch Ray: 1d20 + 3 ⇒ (4) + 3 = 7! Damage: 1d6 ⇒ 2


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

study a zombie and shoot

to hit: 1d20 + 9 ⇒ (17) + 9 = 26 damage: 1d8 + 4 ⇒ (6) + 4 = 10


Inner Sanctum

Hemket hits but doesn't do full damage..

Rajik moves up to the other zombie..

Calla misses with her ray..

Bandit moves up, as does Hadjii..

Marius is up!


Inner Sanctum

If Marius hasn't posted by this evening ill bot him and we'll move forward..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

The problem certainly involves the rolling script. I'm getting an error too, but only if I include dice in the posting.


Mythic Power: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15... Legendary Item power: 1 2 3 4 | STONESKIN all day, currently undetectable
Hadjii stats (at 144 of 144):
Death Ward, Echollocation, Resist 30 vs acid & cold active; AC18(T15/FF14) | CMD27 | Fort+16/Ref+14/Will+25 | Init+8 | Perception+31

for round 2 actions, Hadjii will climb 15' up the stairs (winding up next to Calla, and a diagonal reach behind Bandit) and cast Guidance on Bandit.

"Sim, Sim, Salabim!"

Then he'll change Bandit's command from Guard to Attack:

"Sic 'em, boy!"

after Calla goes, Bandit will move up to 50' towards the nearest foe he can get to -- and if he can get adjacent to an enemy, he'll go for it's nuts!

Bandit's bite attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
if AC xx hits, then 1d6 + 2 ⇒ (3) + 2 = 5 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (19) + 4 = 23 vs CMD...


Inner Sanctum

Marius will double move and get halfway up the stairs..

Bandit comes up and bites the one Rajik is on and trips it to boot..

GM:

#1 7/12
#3 12/12
#4 12/12
#5 12/12

The Zombies act..

Hemket Slam: 1d20 + 4 ⇒ (9) + 4 = 13

The other zombie gets up provoking from Rajik and Bandit..

Rajik: 1d20 + 7 ⇒ (7) + 7 = 14
Bandit: 1d20 + 4 ⇒ (15) + 4 = 19

They smash it..

Round 2

Yall are all up...

Anyone up top can see a pair of double doors open up revealing 3 other zombies and the Lady in the back, casting a spell..


Loot | Arcanist 10 / Archmage 3 | 8+1 Callas | HP 91/91 | DR 50/50 | AC16(12) | T 12 | FF 10 | CMD 15 | Fort +8 | Ref +7 | Will +10 | Init +9 | Perc +14 | 1st 8/9 | 2nd 3/6 | 3rd 5/6 | 4th 6/6 | 5th 4/4 | Res. 7/13 | MP 05/11 | Emp 3/3 | Ver 4/4 | Ext 3/3 | Sel 3/3 | Bou 3/3

Upon seeing the devilish woman, Calla attempts to disrupt her summoning spell with the quickest and safest of all:
"Maaaaaaaaaaaaaaaaaaaaagic Missile!!!"
Enhanced by Reservoir (CL 6th)
Magic Missile: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Which token is the woman btw?


Inner Sanctum

She's the fiery one, but you can only see her if your up top..


Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)

Round 2

Hemket will step back and fire another arrow at his zombie.

to hit: 1d20 + 9 ⇒ (12) + 9 = 21 damage: 1d8 + 4 ⇒ (1) + 4 = 5


Inner Sanctum

Calla moves up an gets sight on the woman.. Firing missiles at her disrupts her spell..

Hemket steps back and shoots the zombie in the chest, but it has no effect..

Rajik charges one of the new zombies..

1d20 + 9 ⇒ (5) + 9 = 14
1d10 + 6 ⇒ (10) + 6 = 16

And hits it but doesn't bring it down..

Hadjii, Bandit, and Marius are up..

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