
Calla Voni |

What's the point in me peeking or not? Revenge is a dish best served cold?

Marius Bergan |

Marius will begin to move around the creature so that he might flank it with Rajik next round.

Hadjii |

did Hadjii's 28 Knowledge:Nature check give him any information about this creature? If so, Hadjii will announce whatever it is he may know about this freaky thing.
Then he will move around the table, so he's flanking with his summoned mutt, and attack with his dagger (unless his knowledge check revealed information that would make that action stupid):
attack with dagger: 1d20 + 2 ⇒ (6) + 2 = 8
Bandit attempts to nibble at his captor:
Bandit's bite attack: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Also: has the critter grappling Bandit also gained the Grappled condition, or is it one of those ones that can grapple and not be grappled itself?

GM Pox |

I spoilered you some info on the creature Hadjii.. Its on the previous page.. Post #797.. And he is one of those not grappled when grappling..
Everyone repositions to provide flanking and Bandit misses.. Terrified by being surrounding the creature screams and runs for its life, dropping Bandit in the process.. The summoned dog gets an AoO, as well as Rajik.. Hemket has a bow out and i doubt Calla has a dagger out.. It's attempting to flee the tomb..
Rajik AoO: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d4 + 9 ⇒ (3, 1) + 9 = 13
Rajik Reflex: 1d20 + 1 ⇒ (17) + 1 = 18
It takes the hit and keeps moving.. Can the doggie bring it down?
Rage Used 6/8

Hadjii |

pitbull's bite attack: 1d20 + 4 ⇒ (8) + 4 = 12
nope!

Hadjii |

Seems like Bandit should get an AoO as well, since the creature had to let Bandit go -- removing the grappled condition right then -- and then depart a square that is threatened by no-longer-grappled Bandit. If that is the case, then:
Bandit's bite attack: 1d20 + 4 ⇒ (19) + 4 = 23
if AC 23 hits, then 1d6 + 2 ⇒ (3) + 2 = 5 points of damage
...*and* Bandit's TRIP attempt: 1d20 + 4 ⇒ (12) + 4 = 16 vs CMD...
Since the bad guy is surrounded, Bandit may get a Flanking bonus as well...

GM Pox |

He 5' stepped diagonal away from Bandit.. His 2nd 5' move wasn't in his threatened area therefor no AoO.. Ill trace a line showing his route to make it clearer.. Btw i stopped the guy to see if the dog hit him.. If not than he has enough movement to get clear of the tomb.. If yall wish to chase than you will have los to him till he acts again..

Calla Voni |

It's not that Calla has no dagger out, Calla has no dagger... She has an acid flask, tough...
After stepping away from the creature's path, Calla takes a step back and shots it with an Acid Splash!
Acid Splash: 1d20 + 3 ⇒ (19) + 3 = 22! Damage: 1d3 + 1 ⇒ (2) + 1 = 3

Hadjii |

Hooray for Calla, dropping it like that before it got away!
although I don't think it can outrun Bandit...
From Hadjii's Knowledge:Nature, does he know if adherers are evil?
"It appears to be very sticky! How are we going to loot it without getting stuck to the corpse?"
He'll examine the body as close as he can without touching it:
Hadjii's Perception check: 1d20 + 9 ⇒ (18) + 9 = 27

Calla Voni |

After having taken the creature down, Calla realizes no one else was following it, aside from Hemket who probably just follow her example. She gets uneasy about what she did, and puts her back against the walls on the ladder, waiting for the others to do something. She seems in panick. "Did I miss something? Shouldn't we have killed the mummy? I mean, it could come back later and get us unprepared, right? Right? Is that a mummy? It should not be alive, right?"

Hadjii |

OK, so I just looked up Adherer -- if Hadjii knows what's in that entry, he definitely wants to obliterate the body!
"It is called an Adherer, Calla, and it is not undead -- but these creatures are most heinous! Once we are sure we've taken anything of value off the corpse, I want to burn the body!"
Being a predator, I figure Bandit would naturally have given chase when his prey fled -- but Calla went in between the creep's move and Bandit's initiative. So Calla was never really alone, Bandit was right there chasing it when she nubbed the Adherer with her Acid Splash...

Calla Voni |

"Oh... an Adherer... I've never heard of such thing. Even Walter knows nothing about it. Is it dangerous to touch it? Cause it doesn't seem to have much of value..."
Calla detects magic on it, from her current spot.

Marius Bergan |

Marius looks around for traps in the room while everybody else examines the body.
Perception: 1d20 + 12 ⇒ (14) + 12 = 26

GM Pox |

The poor dead Adherer doesn't have anything.. However Marius's search of the room detects a trap on the stairs..
Sorry for the hype, but the trap is heavy so i wanted to hear someone was gonna search the stairs area.. I know doors are SoP, but no so much stairs so..
Hemket you know that they are evil and it prob wouldn't be a good idea to touch it till about an hour after it is dead..

Calla Voni |

Just to be sure the thing is dead, Calla sends several other Acid Splashes at the creature. "Just in case..."

GM Pox |

Calla melts the poor Adherer into the dirt.. Murdered in its own house.. What a shame..
I assume some trap disabling will commence..

Hadjii |

Hadjii will Aid Another on Hemket's Disable Device check:
Hadjii's Disable Device check: 1d20 + 8 ⇒ (3) + 8 = 11
barely made the Aid Another check -- glad Hadjii wasn't actually disarming the trap!

GM Pox |

The group stands aside as Hadjii assits Hemket un the trap disabling.. Something goes wrong however and a split second later spikes jut out from both sides of the walls down the staircase..
Hemket: 1d20 + 15 ⇒ (14) + 15 = 29
Hadjii: 1d20 + 15 ⇒ (16) + 15 = 31
Damage Hemket: 1d8 + 2 ⇒ (6) + 2 = 8
Damage Hadjii: 1d8 + 2 ⇒ (2) + 2 = 4
The both of yall are skewered by the spikes.. Having set the trap off though you figure it has a manual reset so yall should be good now..
Moving to the bottom of the stairs you all see..
The air in this chamber is cool. The walls and ceilings are tiled with stone, but the floor is hard-packed earth, giving the area an unfinished quality. A long stone table rests against the western wall, flanked by two large brass urns. A flight of steps ascends to the south, while two passages lead north and east out of the room.

Hadjii |

Bandit starts sniffing around the nearest urn, so Hadjii will check it out:
Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (13) + 3 = 16
Hadjii's Perception check: 1d20 + 9 ⇒ (12) + 9 = 21
He'll eat 4 of his Goodberries while he's doing this.
"I believe Calla has the wand of Infernal Healing, Hemket..."

GM Pox |

It appears this was a preperation chamber at one time.. Im assuming there's some wand action before moving on?
North or East?

Hadjii |

Is there anything in the urns?
"I prefer to north first, if that is OK with the rest, please..."

Calla Voni |

Calla taps Hemket with the Wand (And Hadjii if he needs it, do you?), then when they move on she detect magic on the room and spreads her Dancing Lights on the two corridors leading north and east.
"What's in the urns?"
Appraise: 1d20 + 12 ⇒ (18) + 12 = 30

GM Pox |

The urns are empty and made of bronze.. They weigh about 20lbs each and are worth around 10gp each..
Scanning north you see the north passage runs into a wall after a bit.. It looks like there might be passages off to the right and left..
To the east is a room, but you'll have to head in to see the whole thing..

Hemket |

"Thanks. Nasty trap that. "
and he will head into the room to the East (or at least to the entryway and take a look).
perception: 1d20 + 5 ⇒ (3) + 5 = 8 apparently he has his dice warmed up today

GM Pox |

As you move into the room..
An earthy scent fills this large chamber. The ceiling and walls are tiled with stone, but the ground is bare earth. Stone benches are set against the east and west walls, and torch holders are mounted in the corners and on either side of a wide doorway to the west. The beginnings of several shallow, rough passages have been started along the eastern wall and in the southwest corner, but the excavations are incomplete, ending in earth and rubble after only a few feet. At the south end of the room, a short, wide flight of steps descends to a set of stone double doors.
Somewhere to the south you coulda swore you heard a cat meow..

Calla Voni |

"Yes, I heard it. If it's really a cat, it's been probably long dead."
Calla lights a torch, holding it since she has nothing in her hands. She sends her Dancing Lights slowly into the room, allowing them to check every corner before moving in.

GM Pox |

As the party moves into the room you all start to here meows.. Not just 1 but mutiple.. All the sudden from a out of a nook in the southwest corner a hoard of nasty looking house cats burst out and head at the party.. And it seems ive messed up the map somehow.. Its a swarm of house cats attacking yall
Marius: 1d20 + 10 ⇒ (4) + 10 = 14
Hemket: 1d20 + 6 ⇒ (7) + 6 = 13
Calla: 1d20 + 2 ⇒ (8) + 2 = 10
Hadjii: 1d20 + 2 ⇒ (19) + 2 = 21
Bandit: 1d20 + 2 ⇒ (6) + 2 = 8
Rajik: 1d20 + 1 ⇒ (5) + 1 = 6
Cats: 1d20 + 3 ⇒ (5) + 3 = 8
Init Order:
Hadjii
Marius
Hemket
Calla
Cats
Bandit
Rajik
Hadjii, Marius, Hemket, Calla are up! Map is eff'd up so unless someone can fix it.. The cat swarm is large.. Seeing it has been mentioned yall can roll Know Religion..

Hadjii |

(Hadji needs no healing -- he ate 4 of his Goodberries)
Hadjii's Knowledge:Religion check: 1d20 + 3 ⇒ (14) + 3 = 17
How many cats do there seeme to be? Hadjii takes a move action into the room, and will try a rough estimate while he glances quickly around the room:
Hadjii's Perception check: 1d20 + 9 ⇒ (2) + 9 = 11
"I think I have the correct solution to too many cats!"
after moving into the room, his standard action is to start a full-round cast -- a dog will appear halfway through Hadjii's next turn...
(I got it right this time!)
Of course, Hadjii will be unable to restrain his wolf! Bandit races 50', and if he reaches a cat he'll chomp:
Bandit's bite attack: 1d20 + 4 ⇒ (1) + 4 = 5
(if he doesn't reach any cats after a 50' move, then he readies an attack, and the above whiff applies if his ready goes off...)

Calla Voni |

K.Religion: 1d20 + 9 ⇒ (10) + 9 = 19
Calla would like to know what can kill the swarm, so she could take her action. Magic Missile, Grease or Alchemist's fire?

Hadjii |

is this "swarm of cats" an actual 'swarm' type of swarm? Immune to weapon damage and all that?

GM Pox |

At tee ball practice so ill post latter.. It is an undead cat swarm.. An actual swarm.. It does take 1/2 from weapon, 1.5 from aoe..

Hadjii |

so Alchemist's Fire may be the best attack in this case -- Hadjii ain't got none, but if somebody else throws one, Hadjii can add a flask of lamp oil (acts the same as Alchemist's Fire, but doesn't auto-ignite -- unless the target is already on fire!)

Calla Voni |

Calla moves to get in a better position to throw a flask with alchemist's fire at the undead cats, but something goes really really wrong and she freaking MISSES!
Red dot is intended square, to avoid hitting Bandit and the others.
Alchemist's Fire!!: 1d20 + 3 ⇒ (1) + 3 = 4
Random Direction: 1d8 ⇒ 2 Red explosion is where it falls then. 1 splash damage to the swarm.
Damage: 1d6 ⇒ 1

Marius Bergan |

Now knowing that his enemy is undead Marius channels positive energy to harm the undead.
Channel: 1d6 ⇒ 2 DC 13 will save to half