GM Pox's Carnival of Tears

Game Master WerePox47


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Inner Sanctum

True Neutral alignment carrying about right and wrong? Hmmm... Perhaps you should be neutral good lol..

Wreck begins to make his way towards the tent.. Roughly half way there he hears the girl scream and then a rough "SMACK" occur..


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I gently touch Wrecks shoulder lowering my voice.

perhaps charging head long in is not a good idea, we don't want to get over whelmed.

I cast mage armor prior to entering the tent


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Harbaestus grunts again and spits the words in a common loaded of a strong dwarven accent.

I don't like it for a second, mate. - he doesn't pull his weapon, but it's impossible to not notice the immense dwarven weapon ready in his back as he follows the half-Orc.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

how i see him, is a soldier. He is good at heart. But he follows orders. Even if he thinks it is wrong

He has backup. Good. For him. Not so good for the one dragging the girl

-Posted with Wayfinder


Inner Sanctum

As you enter the tent you a Human man half-dressed and a human girl mostly strip naked.. She is crying with blood running from her nose. Its quite obvious whats going on here, or about to go on.. Hearing you enter he turns on you and pulls a dagger.. He yells at the group..

"GET OUT OF HERE YOU IDIOTS!! DO YOU KNOW WHO MY FATHER IS!! I'LL HAVE TO SKINNED ALIVE IF YOU DONT LEAVE THIS INSTANT!!"


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck cracks his knuckles as he steps forward
"I will like to see you try. Now hand over the girl, and there wont be a sniveling boy on the ground, holding his bleeding nose"


Inner Sanctum

The man takes a couple of steps back, but continues his yelling.. "MY FATHER IS THULDRIN KREED! HE RUNS THIS TOWN! LEAVE NOW OR HE WILL HAVE YOU DEALT WITH!!"

Having been to Falcon's Hollow many times you recognize the name. Thuldrin Kreed is indeed the most powerful of the lumber barons and does have a reputation of simply doing what he wants law be damned..

The girl begs for you to help her.. "Dont leave me please! He's going to rape me!!"


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

I heard enough. You, apparently, didn't hear the Orc.

The ranger draws his dwarven longhammer. The weapon is immense and heavy, full of racial runes.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

i hope we came with our equipment

"I do not intimidate. I make promises. So. I promise you. Take your mits of the girl, leave, and I wont send you to the infermary"

-Posted with Wayfinder


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Daphne pulls the girl away from the soon-to-be-corpse and tries to comfort her.

Come along dear, this is no place for a lady. I'm sure someone will be sorry you were dragged into this.

yeah no way we let the girl be casually raped.


Inner Sanctum

The man's face becomes a painting of rage.. He screams profanities at the group and then hurls the dagger at the girls throat before turning to run out the other side of the tent..

1d20 ⇒ 9 hits..
1d4 + 2 + 3d6 ⇒ (2) + 2 + (1, 3, 1) = 9

The girls slumps over with the dagger sticking out her throat.. She is bleeding out but not dead..

The bastard runs around the corner and out of sight..


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

"Oh no you dont!" Wreck begins chasing the offender

-Posted with Wayfinder


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Daphne reacts quickly, pulling the dagger from the wound and casting almost in the same moment. As the girl stabilizes she remarks.

"Try to take him alive. There will be a trial and the magister will want the truthful testimony of the accused."

clw 1d8 + 5 ⇒ (7) + 5 = 12


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Halmier is torn for a moment, but as he sees Daphne care for the injured girl, he chases after Mr. Kreed and the other pursuers. He pulls out his wand of Cure Moderate Wounds as he trails the others, expecting someone to get hurt, even if not his companion. He readies his mace as well since he's gone around more than enough tense corners to go unprepared.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Halmier is torn for a moment, but as he sees Daphne care for the injured girl, he chases after Mr. Kreed and the other pursuers. He pulls out his wand of Cure Moderate Wounds as he trails the others, expecting someone to get hurt, even if not one of his companions. He readies his mace as well since he's gone around more than enough tense corners to go unprepared.


Inner Sanctum

While Daphna saves the girl, the others take off after the rogue. Double moving you all are able to clear the tent in time to see him heading for another one.. He's fast..

Here's the deal, in armor yall have to double move to keep up with his single move so currently yall are adjacent, but soon turn he will outpace yall..

With a scared look in his eyes the man bolts even faster..

Everyone chasing can get an AoO as he runs away.. It doesn't appear the Wreck or Halmier have a weapon out though.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

My gauntlets do lethal. also, i will attempt a grapple as my standard action for the AoO

Wreck lunges at the offender, trying to tackle him to the ground
Grapple: 1d20 + 11 ⇒ (7) + 11 = 18


Inner Sanctum

Wreck makes a grab for the man but he is just to nimble and slips away..

Even without dodge/mobility, which he has you miss by 1.. Stupid vanilla rogues.. Regardless saving the girl was the real task there and yall did that. I suppose the dwarf could always crit him dead lol..


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Pox, the crowd doesn't hold me as he holds the guy running from us (because of Push Through), so it's a little easier for me to catch up with him, even with less speed. I'll use my AoO to try to trip him, simply.

Trip: 1d20 + 13 ⇒ (12) + 13 = 25 Favored community

The dwarf swings his longhammer to simply trip the man.


Inner Sanctum

Favored community doesn't add to your cmb, so unfort a 23 fails as well..

The hero's give a valiant effort but the sinister rich boy runs off regardless..

Edit: After reading your weapon enhancement adds to comb when using that weapon.. A 24 does trip him..

As the man pulls away he laughs backwards at group and fails to notice a tent stake, tripping over it.. He is prone 5' away..


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I point my index and middle fingers at this young monster of a man, a sickly green ray launches from my fingers.

I am casting Ray of sickening ranged touch: 1d20 + 4 ⇒ (10) + 4 = 14 if it his he has to make a DC 16 fort save or be sickened for 1/min per lvl


Inner Sanctum

Danika's sickening ray strikes the ground as the man cries out.. "I surrender! Take me to the authorities!"

Danika your spells per day are off, you should have 1st-6/day, 2nd-5/day, 3rd-4/day..


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

If the others doesnt stop him, Wreck will throw a punch at him as he stands up

"Scum like you ruin everyones fun!" he will growl before he literally drags him to the closest sheriff/marshal/law enforcer

-Posted with Wayfinder


Inner Sanctum

The man sobs as you repeatidly punch his face.. He pisses himself even.. Obviously he is a coward. It takes only a matter of minutes to find a security guard. They haul him off. You somehow get the feeling he won't be in jail long though..

The girl is revived. She's thanks eveyone and says thats she's done with this place and heading out to her grandma's house in the woods..

Where to next?


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

gnight folks

"Drinks! Need to get back into a carnival mood again after that!" he looks at his dwarven companion for "support"

-Posted with Wayfinder


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

"I think it's still a little early for ales." Halmier says, looking at his adrenaline-filled companions. "Let's try the Modern Wonders tent." He walks off quickly hiding his weapon and wand.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

Daphne settles the girl with a set of rations and a sunrod.

Here. Take these. It's not much, but it's something to help you on the way and prove your story to your grandmother. My name is Daphne, and these are my companions. I'd like to check up on you in a few days to make sure there's nothing I missed if that's all right?

CT6/CT7 after modern wonders so we don't miss them


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I look at my copy of the map, realizing we are heading for a drink, I look again at the titles on the map.

Blind Peep show? I am very intrigued, might be more than just a "peep" show going on there as well.

I fixed my spells per day, I added them from looking at the post I put on here, not at my Hero Lab


Inner Sanctum

Despite the grumbles from Harb and Wreck the group manages to go see the Modern Marvals tent before the Ale tent.. When you get there you see:

'At the edge of the cutyard stands an obscenely large tent that covers a sizeable portion of fairground with its drab grease-stained canvas flaps. Strange sounds—chugging clunks, grinding crunches, and loud, high-pitched buzzing—drift from within. Every so often, a whistling boom interrupts the cacophonous orchestra, punctuated by a geyser of thick, black soot that shoots through a hole in the top of the tent. Dozens of wide-eyed children scramble about the perimeter, eagerly sneaking peeks beneath the flaps or through knife holes poked into the canvas. They quickly dash off before the thick-booted lumberman groundskeeper can get ahold of them. Trailing from the front flap and around the side of the tent, a long line of lumberjacks, mill workers, and well-dressed individuals (presumably lumber barons) eagerly awaits entry."

After waiting line for what seem like an eternity you finally make it to the entrance. The fee is 1 silver piece to enter..

I have added another map call Modern Marvels under my name. It shows the layout of the inside and all the various things in it.. I will spoiler what you see as its alot of text..


Inner Sanctum

"The tent is crammed with strange towering devices of iron and steel held together on thick timber frames. The machines undulate to unnaturally precise rhythms as greasy cogs squelch, slowly rotating gear wheels and axles. Circumnavigating the colossal machines, a wooden planked walkway safely parades fairgoers through the tent while signboards posted before each machine extol their capabilities and efficiencies."

The first machine you come is labeled "The Debarker"..

The Debarker:

Newly felled trunks are bolted to titanic iron gears and locked into a frame, creating a giant rotating spindle. As the trunk spins, a huge mechanical arm fixed with an oversized lathe blade slams into the bark, sloughing it off in thick strands.

The next is called "The Chipper"..

The Chipper:

A long wooden chute leads to a gaping metal opening filled with several twirling axles, each fitted with dozens of rapidly rotating blades. A conveyor belt carries materials down the chute.

The next is called "The Doom Blade"

The Doom Blade:

Suspended from an old catapult-frame, a massive circular sawblade with a diameter the length of a cow spins at a blinding speed. A conveyor belt crafted entirely from spiked chain hauls entire trees toward the whirling monstrosity that rends them in half as easily as a plough tills sand.

As yall are making your way from the Chipper to the Doom Blade, Daphne and Harb both notice a girl behind them's dress get caught in the Chipper's conveyor belt. She doesn't notice it until it drags her off the walkway and into the chute! She screams as it starts to move her towards the whirling blades! What do you do!


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I spin around magical energy filling me as I get ready for anything, I notice the young woman being dragged off the ledge.

Wreck grab her, someone shut this machine off NOW!


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck jumps to go help get the her out of the contraption!

no idea what i need to roll...


Inner Sanctum

You need a Str check DC 15 to get her out..

Wreck jumps after the girl and tries to pull her free..

STR Check: 1d20 + 6 ⇒ (20) + 6 = 26

And he does so with ease, as a matter of fact he tears the belt completely off disabling the machine.. The crowd cheers at you!

A couple of bulky woodsman run up.. "Hey he broke the chipper! Your gonna have to pay for that!"


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

"Pay?! For saving this girl's life? You're lucky i dont wreck this entire machine!"

Gnight folks! and thanks for the 20 gm ;)


Inner Sanctum

"Tough guy eh!! Well maybe we need to show you some manners!" They say while cracking their knuckles..

Before they can charge though a well dressed man rushes forwards and stops them.. He is apparently the owner of the machine and while he seems pissed its broken he is glad the girl wasn't hurt. He shoes the woodsman away to start repairs on the machine..

Np Wreck, I normally don't roll checks for the pcs, but I felt the situation wasn't that dangerous oeverall.. Yall had 3 more rounds to get her out.

With the girl saved the tour continues on.. Will update the rest tm. Have a nice night!


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Halmier casts mending on the belt, but doesn't put it back on the machine.

Halmier hands the belt to the owner.

"Here, I hope this helps. I would recommend not running the machine more until you can get a safer barrier between it and the viewers though. They are not as careful as your woodsmen."

Halmier was relieved that Wreck and Harb were not already drunk off their winnings.

And that's why Halmier is so wise ;)


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

"This carnival is more dangerous than our last adventure."

Daphne remarks as she settles yet another victim of circumstance.

"Quick response there, well done. Let's see what else there is to see, and leave the bladed constructions for the lumberjacks."


Inner Sanctum

Moving on down the line you see:

The Board Press:

This machine restores and flattens warped boards using steam and pressure. After placing twisted planks onto a bed of short spikes, a heavy iron plate is latched down over the top. Giant turn-screws create incredible pressure while a series of twisted copper pipes spill boiling hot water down onto the device, bathing everything in a cloud of scalding steam. After the steam clears, the screws are released and the boards pop out clean and flat.

The Stacker:

This device stacks and binds cords of wood onto shipping pallets. Cleaned lumber is thrown down a chute where automated shuffling panels line it up by size. The wood is then dropped onto pallets squared off by iron bars. As soon as the pallet fills to the top, another helper pulls a lever that drops down a device that looks like an oversized horseshoe from some scaffolding above. It fits neatly over the cord, and when it retracts, it binds the entire stack together with small chains.

The Planner:

Demonstrating the amazing power of his board-maker, one of the lumberjacks gleefully tosses rough-hewn planks between twin churning drums covered with iron rasps. They almost seem to scream as a perfectly clean plank pops out the other side.

The Ten Splitter:

This machine is responsible for the relentless chopping of a mechanized row of ten axes, all attached to a lever and pulley system. Two laborers load the machine by placing logs upright beneath the blades. Then with a single pull of the main lever, all the axes fall, dramatically splitting all ten logs at once.

and then the exit.. No more accidents happen, but you get the feeling a slight slip off the path could be very dangerous in here..

Where too?


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Harbaestus scratches his beard. This carnival was stranger than ever, and he didn't like it already from years before.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

ct6/7

"Well that was certainly progress in action.

Daphne shrugs and moves away from the tent.


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I feel as if we have made Wreck and Harb wait long enough for their drinks, maybe we head to the Ale Tent and then go do some of this "skating" I would very much like to try it. Seems much more fun to glide across the ice than to fall on it all the time like I seem to.


Inner Sanctum

The group heads over to the ale tent.. When they arrive they see:

"The clack of tankards and roars of laughter swell from this bustling tent filled with sweaty lumberjacks. Casks of ale are stacked nearly fifteen feet high behind the tent. The thirsty patrons here down pint after pint as they carouse, tussle, guffaw, and stagger about."

Beers are 5 coppers a piece. Your Titan's Wheel tickets are worth 1 beer each as well..

After hanging out a bit a very drunk lumberjack stumbles through the crownd and points at you all..

“Adventurers think they’re so tough, but they’re really all a bunch of lowlife wimps. I bet I could beat the snot outa anys of yea.. Who's wants a try at Ole Chopper!!”

The drunken crowd roars and calls for a fight! Bare knuckle style!

What do you do!!


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

"Are you serious? Are you really sure you want to do this?"

Daphne keeps up a polite chatter as she gets closer, studying him all the while, then reaches out casually with her quarterstaff and knocks the man over.

"You can barely stand friend. I think you've had enough to drink."

Tell me if I have to roll something. Trying for a non-lethal subdual here (obviously this is not the place for fireball).


Inner Sanctum

As you approach the man starts to laugh.. "HA! You see! They are wimps, letting there woman fight in their stead.. AHhHHAHAHAHAAH!!"

Caught up in the moment he doesn't see your staff blow coming.. You swing low trying to trip to the floor.. He's FF so no AoO, but going for Non-Lethal you suffer a -4 to hit, however he's drunk as s%@@ so a +4 to hit for that.. It's a wash so just roll an attack roll and we'll see what happens..


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

1d20 + 9 + 2 - 4 + 4 ⇒ (19) + 9 + 2 - 4 + 4 = 30
1d8 + 1d6 + 5 + 2 ⇒ (5) + (4) + 5 + 2 = 16

Daphne thumps a drunk, then looks around.

"Now then, where do you want me to deposit this disorderly fellow Halmier? We should probably get Harb and Wreck their drinks before Danika lays waste to the kegs."


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Halmier looks on the drunk with his Deathwatch. "Well the crowd will only encourage him to challenge us again. I would offer to buy him a drink, but it looks like he's had more than enough. Beyond that, he looks fine. Maybe he has some sober friends around to take care of him." Boo climbs to the top of Halmier's head to help search the crowd.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

I look around the tent and see that none of the other natives have caused us any further issues. I order a drink and go to sit down with my companions.

Why do people hate on adventurers? They could always go out and try it if they think it is that easy. Lets see them face down a cockatrice and live to tell the tale, or maybe a Ogre or two.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Wreck chuckles. Drunk men in a fight was never fun... well. Unless you yourself was the drunk. The tales people tell
"Yes! Adventuring made me the horc i am today!"

-Posted with Wayfinder


Inner Sanctum

Daphne gives a nice display of what "Adventure's" can do as she thwacks the man upside the head with her staff.. He piles up like a sack of taters. He's not dead but defintely gonna have a concussion..

The ale tent patrons gasp! "Hey what the heck lady! He said a bare knuckle fight, not with weapons.. You just broke his face! Someone go get the guard!"

Several drunk patrons stumble off yelling for the guard to help.. A couple people attempt to revive the knocked out man. He is non-responsive.

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