GM Pox's Carnival of Tears

Game Master WerePox47


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Inner Sanctum

Feel free to discuss things here..

Please make a status header for your character so that I can keep up easier. Please format it as following:

HP / | AC | T | FF | CMD | Fort + | Ref + | Will + | Init + | Perc +

Please keep this updated while in combat. Also a spoilered list of active spells/effect would be nice.


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Hey guys! Just dotting here. I'll update it at night :) happy gaming!


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Hello folks! Let's go have some fun at the carnival!


Dot. I'll pull an alias together tonight.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Dot. I'll have the updated header tonight! Cheers.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

An alias appears.

(Ash's daphne)

Grand Lodge

Male Drone Parent4/Nurse3/Tired10

Dot I will do my alias now


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

F Human Arcanist; HP 57/57 | AC 17 | T 12 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8

spells:
Mage armor +4 AC (7 hours)


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

Is there a way to get the Headline to also be there so I don't have to constantly add it in?


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

I stuck all of the following as my "Race"

Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | Init +2 | Perc +9

and then did the Active Effects spoiler for my class. Seems to be working.


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

Perfect, I got it.

Thank you Ser


Inner Sanctum

Ok looks like everyone is here! We'll get moving forawrds..


Inner Sanctum

I've attached a link under my name called Carnival. It's an overall layout of the place. It should give yall some direction on where you would like to visit. Try not to read to much into it though. It has the areas of concern labeled. Yall may use this to navigate the carnival.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex
GM Pox wrote:
I've attached a link under my name called Carnival.

I get a request access page. Are you able switch to an open link, or do you want us all to request access from you?


Inner Sanctum

Sorry bout that.. Should be fixed now.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

I'm guessing this is the thread to ask these sort of questions, but I want to make sure I'm doing this right, since I've never played Pathfinder before.

0th level spells can be repeatedly cast, right?
Also, if I understood the Healing Hex correctly, I think I can cast it once per day per person I use it on...

Basically, I hope I'm not using valuable resources on the beggar crowd.


Inner Sanctum

You have the right of it. Cantrips can be used at will and your healing hex is can be used mutiple times per day, but nomore than once per person.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

If i'm derailing let me know and I'll just let it go, but I think daphne would find the child's mother and give them the money as a family instead. Giving a child silver in a crowd of beggars seems remarkably like setting the child up to be abused.


Inner Sanctum

I posted a bit on it.. The money is accepted and there wasn't any derailment..

Danika can you please spoiler your crunch in your profile so I can reference it if need be? Please and thanks.. If you need help take a look at the others profile and do something similiar.


Inner Sanctum

If Harb doesn't check in soon im either gonna find another or just keep us at 4.. The group comp is pretty solid as it is so..


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

This module really likes throwing children around.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Cheers, Harb!


Inner Sanctum

Reading it over it does a good job testing the PC's patience for sure.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

I foresee a severe beating...


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

And I'm just sitting here kicking myself for not preparing Entangle. It's been too long. I'm out of touch with what's useful.


Inner Sanctum

It's not an encounter that supposed to happen.. He's supposed to get away. Saving the girl is what was important..


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
GM Pox wrote:
It's not an encounter that supposed to happen.. He's supposed to get away. Saving the girl is what was important..

This is one of those organic moments that makes running modules hilarious. Since it's a one shot (for now), the worst that happens is we get some extra rogue stuff or w/e. The best that happens of course is we decide we love playing together and then we have this long term enemy we just made and this girl we saved.

Win/Win.


Inner Sanctum

Daphne can you explain your attack/damage please?

Your base to hit and damage from crunch should be:

BaB +5, Str +2 = +7 to hit
Str +3 two handed = +3 to damage

If your using studied target make sure you use a move action and tell me your using it..

This would bring you to +9 hit, +5 damage..

Also remember that Nature Fang's do not get to study more than 1 target at a time..


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

I think I double dipped studied target upon review. It should be -2 damage/hit in that case. Silly hero lab.


HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death

That crit though. Well smote wreck. +1 tentpost, slightly orc smelling.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Yah... i dont crit often... but when he does... bad things happen to the recipient

-Posted with Wayfinder


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Sorry for being late to the party. Also, I'm not sure if I mentioned this before, but I meant to have Life Link active on all the party members throughout the day. If I understand the rules for it (the wording is slightly confusing), this can reduce the damage applied to each party member by 5 for each hit (and applies it to Halmier).

Let me know if you want to apply it to this case, Pox, and I can update my HP.


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

So whats going on?


Inner Sanctum

Sorry folks as I said in recruitment I don't usually post alot on weekends.. I have two young boys to deal with :).. A new post is up!

Grand Lodge

Male Drone Parent4/Nurse3/Tired10

Ohh sorry, i must have missed that, I have kids as well, I worked this weekend though so it afforded me the time to post.


Inner Sanctum

Harb I forgot you could attack with your fullplate guantlets as well, but that would provoke back without improved unarmed strike so gain kinda moot..


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

I don't have to attack with my gauntlets, man... I can attack him with my weapon as soon as he leaves his original square, the same one I attacked him in my action and perfectly within my reach. He can't 5-foot-steps and then move. It's either one thing or the other. If he just 5-foot-steps, he won't be flanking me anyway.


Inner Sanctum

After reviewing I agree you would have gotten an AoO.. Its moot but I will remember in the future.

Just so we're clear though if someone only just 5' steps to you there will be no AoO. Only if they move more than 5' will you get one..


Male Vine Leshy Druid (Treesinger) 3 / Hierophant 1

Yes, 5-foot-steps don't provoke.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Hey guys, I should have posted earlier, but I'll be in Amsterdam for a week. I will not be so good about posting. Feel free to use Halmier's wand where appropriate.


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

If no one wants that belt of dex I would take it only because it will increase my range touch to hit.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Belt will give me all the things that go with dex. AC. Saves. Initiative.

-Posted with Wayfinder


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

If it serves your better by all means be my guest, just figured since no one else had really talked about the loot.


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Much appreciated, but now that i look at sheet, go for it, already have a belt of giant str :)


Inner Sanctum

Sry folks but my pdf for this thing is at work and im off tm with doctors appointments.. So unless I can figure out how to access it at home it will be tues before i can update..


crunch:
F Human Arcanist; HP 52/57 | AC 19 | T 14 | FF 16 | CMD 15 | Fort +7 | Ref +5 | Will +8 | Init +5 | Perc +8
active magicks:
Mage Armor +4 AC (7 Hours) Spells per day 1st 3/6 2nd 3/5 3rd 1/4 Arcane Reservoir 6/10 Consume Spells 1/1

No worries


Male Orc VITALS: AC: 20, T: 11, FF: 19; HP: 12/12; F:4, R:1, W:-2;CMB +7; CMD 18; Init: +1 ; Perc:+3 Weapon Master 1 SKILLS: Acrobatics -13 (-17 to jump), Craft (weapons) +2, Knowledge (religion) -1, Perception +3 (+5 on sight based checks), Profession (teacher) +2

Just quickly letting you know. will be busy from today till later this weekend. We are getting a kitten(Siberian), which wasn't due to happen till almost the end of the year. Change of plans made it possible to get him sooner. So today and we are getting ready to receive him, and tomorrow we fetch him.

=^^= so very excited

Will post during the weekend when i can


Inner Sanctum

Thats fine, Im busy at work today so post wont happen till later the afternoon..


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Hey guys, sorry for this coming up again, but I have another long flight tomorrow. I should have internet tomorrow night, but I might be rather tired. I'll try to post, but accept my apologies and heal yourself with Halmier's wand if I don't.


M Half-Elf Shaman 7 (Life Spirit) HP 60/60 | AC 20 | T 13 | FF 18 | CMD 17 | Fort +5 | Ref +7 | Will +12 | +2 from Hex Nail (2) | Init +2 | Perc +9
Active Effects:
Low-light Vision, Constant Deathwatch, Life Link Hex

Hey Pox, I have a Dispel Magic scroll, but it's only one, so I'm thinking maybe I should save it. I was going to ask though, would I be allowed to fudge my prepared spells a little? It's been a long time since I've played, so I forgot what was useful.

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