GM Phntm888's Rise of the Runelords Campaign

Game Master Phntm888

This is a Rise of the Runelords Anniversary Edition play-by-post campaign.

Thistletop

Thistletop Dungeon

Thistletop Dungeon Level 2

Loot Sheet


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Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia continues to the left, she will stop when she sees the Goblins and let the others het closer before she acts.


GM Rolls:

Red Goblin: 1d20 - 1 ⇒ (2) - 1 = 1
White Goblin: 1d20 - 1 ⇒ (12) - 1 = 11
Black Goblin: 1d20 - 1 ⇒ (20) - 1 = 19
Orange Goblin: 1d20 - 1 ⇒ (6) - 1 = 5
Green Goblin: 1d20 - 1 ⇒ (6) - 1 = 5
Blue Goblin: 1d20 - 1 ⇒ (17) - 1 = 16
Purple Goblin: 1d20 - 1 ⇒ (15) - 1 = 14
Pink Goblin: 1d20 - 1 ⇒ (16) - 1 = 15
Light Blue Goblin: 1d20 - 1 ⇒ (7) - 1 = 6
Yellow Goblin: 1d20 - 1 ⇒ (8) - 1 = 7

The goblins don't notice Talia as the others are able to get into position. There are 10 goblins in total. They appear to be worried or scared about something, huddled and jabbering as they are.

Goblin:

"Ripnugget fed three of us to the Howling Hole yesterday!"

"Yeah, and he gave another 4 of us to that demon-armed lady!"

"We should go back home!"

"Yeah, but without a chief, we don't have a leader, and one of the other tribes will kill us to take our stuff!"

You have a surprise round to attack the goblins. I'll roll Initiative to kick off Round 1.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Has Rasmorn got an area effect that can hit all of them?

On her action Talia will shoot Red.
Crossbow + PBS: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage + PBS + Sneak Attack?: 1d8 + 1 + 2d6 ⇒ (8) + 1 + (6, 6) = 21

Even Flatfooted I doubt that hits.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella silently gives Laufey a touch of good.

+1 on attacks, saves, checks for 1 round.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Simply running out among so many goblins seems like a poor plan to Laufey. She leans her sword against the bramble wall and uses her bow to take a shot.

Attack: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Damage: 1d8 ⇒ 6


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn pulls a little bit of material out of his spell component pouch (why does it have to use spider webs? sticks to everything!), then makes a few arcane gestures and words before sending forth his arcane energies into the area with the goblins in it.

Casting Web centered in the area with the goblins, should completely fill the area I think. DC17 reflex save.


GM Rolls:

Red Goblin: 1d20 + 2 ⇒ (10) + 2 = 12 Fail
White Goblin: 1d20 + 2 ⇒ (17) + 2 = 19 Pass
Black Goblin: 1d20 + 2 ⇒ (13) + 2 = 15 Fail
Orange Goblin: 1d20 + 2 ⇒ (9) + 2 = 11 Fail
Green Goblin: 1d20 + 2 ⇒ (7) + 2 = 9 Fail
Blue Goblin: 1d20 + 2 ⇒ (7) + 2 = 9 Fail
Purple Goblin: 1d20 + 2 ⇒ (2) + 2 = 4 Fail
Pink Goblin: 1d20 + 2 ⇒ (15) + 2 = 17 Pass
Light Blue Goblin: 1d20 + 2 ⇒ (15) + 2 = 17 Pass
Yellow Goblin: 1d20 + 2 ⇒ (4) + 2 = 6 Fail

Surprise Round

Talia fires a crossbow bolt at the nearest goblin. Unfortuantely, her bolt misses high, having misjudged the height of the creature.

Isabella silently gives Talia a touch of good. This takes effect for your next turn, Talia.

Simply running out among so many goblins seems like a poor plan to Laufey. She leans her sword against the bramble wall and uses her bow to take a shot. Her arrow strikes true, and the goblin sways unsteadily from the arrow, clearly heavily wounded. Red Goblin is disabled.

Rasmorn pulls a little bit of material out of his spell component pouch (why does it have to use spider webs? sticks to everything!), then makes a few arcane gestures and words before sending forth his arcane energies into the area with the goblins in it. Sticky webbing suddenly fills the area, trapping most of the Goblins in it, although a few are quick enough not to be immediately stuck.

Initiatives:

Rasmorn Init: 1d20 + 7 ⇒ (4) + 7 = 11
Laufey Init: 1d20 + 3 ⇒ (18) + 3 = 21
Isabella Init: 1d20 + 1 ⇒ (3) + 1 = 4
Talia Init: 1d20 + 7 ⇒ (14) + 7 = 21

Goblin Init: 1d20 + 6 ⇒ (3) + 6 = 9

Initiative Order
Talia
Laufey
Rasmorn
Goblins
Isabella

Round 1. Talia, Laufey, and Rasmorn are up. 7/10 goblins are stuck by webbing.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

My previous touch of good was on Laufey, not Talia. See above.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Sighing at her lost chance Talia again targets Red.

Crossbow + PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage + PBS + SA: 1d10 + 1 + 2d6 ⇒ (3) + 1 + (5, 5) = 14

As she goes before him he's still Flat footed I believe? That's why I added the sneak attack.


Oops, sorry, Isabella. It was on Laufey. My mistake. Fortunately, Talia did not need the extra +1 for this attack, since the Red goblin is webbed. Sneak attack does apply, Talia.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

"Thank you Rasmorn, the field looks much better for us now."

Laufey leaves her bow and grabs up her sword. She moves up on the closest goblin who isn't trapped in the webbing to attack.

Attack: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn beams happily at Laufey. "You're most welcome - I've been itching to try that one!" He rummages in his pack briefly before pulling out a scroll. "This should compliment it nicely..." He begins to read from the scroll, before making a circle gesture with his outstretched arm in the direction of the goblin pack.

As he completes the gesture, a flaming sphere appears on top of the goblin furthest to the back.

Casting Flaming Sphere off of a scroll, CL5, Reflex save DC 13 negates the sphere damage but it should still ignite the web nicely, causing damage that way whether they make the save or no. Dropping the sphere on top of the dark purple bordered goblin in the back.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

"Hey Rasmorn, remember we're in the middle of very flammable brush!" Talia calls with some worry.


So, reading the description of web, I need Laufey to make either a CMB check or an Escape Artist check to move through the webbing to her target. Will resolve after I get that. Laufey, if you'd prefer to stick to ranged, tell me and I'll adjust the modifiers.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

If the entire area is covered in webs Laufey will just stick to ranged.


Round 1

Sighing at her lost chance Talia again targets the same Goblin. This time her crossbow bolt finds the mark, silencing the creature.

"Thank you Rasmorn, the field looks much better for us now." Laufey targets the next closest white goblin and fires an arrow into it, making it grunt with pain.

Rasmorn beams happily at Laufey. "You're most welcome - I've been itching to try that one!" He rummages in his pack briefly before pulling out a scroll. "This should compliment it nicely..." He begins to read from the scroll, before making a circle gesture with his outstretched arm in the direction of the goblin pack. As he completes the gesture, a flaming sphere appears on top of the goblin furthest to the back.

GM Rolls:

Reflex Purple: 1d20 + 2 ⇒ (1) + 2 = 3

The goblin is completely engulfed in flames, and the webbing it was trapped in ignites as well.

Flaming Sphere damage: 3d6 ⇒ (1, 1, 2) = 4
Burning webbing: 2d4 ⇒ (4, 2) = 6

The goblin is completely incinerated.

GM Rolls:

White Escape Artist: 1d20 + 2 ⇒ (16) + 2 = 18 Pass
Light Blue Escape Artist: 1d20 + 2 ⇒ (7) + 2 = 9 Stuck
Black Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5 Stuck
Orange Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6 Fail
Blue Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6 Fail
Green Escape Artist: 1d20 + 2 ⇒ (18) + 2 = 20 Escapes
Yellow Escape Artist: 1d20 + 2 ⇒ (11) + 2 = 13 Escapes
Pink Escape Artist: 1d20 + 2 ⇒ (8) + 2 = 10 Fail

White Dogslicer vs Laufey: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 ⇒ 1
Green Escape Artist: 1d20 + 2 ⇒ (6) + 2 = 8 Stuck
Yellow Escape Artist: 1d20 + 2 ⇒ (10) + 2 = 12 Stuck

The goblin Laufey shot manages to nimbly avoid the webbing and approaches her, swinging his dogslicer at her and scoring a minor wound. Laufey, take 1 damage. The other two who had managed to avoid the initial webbing, however, get stuck by it as they try to advance on the party as well. The other goblins struggle against the webbing, and two manage to escape! However, as they advance on the party, they are again stuck by the webs.

Initiative Order
Talia
Laufey
Rasmorn
Goblins
Isabella

The party is up! Isabella for Round 1, everyone else Round 2.

Tracking:

Red Goblin - dead
Purple Goblin - dead
White Goblin - 3/6


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

CL Check: 1d20 + 3 ⇒ (5) + 3 = 8 Whew! Gonna wait on a decision about fire spreading before taking my actions for the round.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella moves up next to Laufey and takes a heavy-handed swing with her huge falchion.

I presume that I'm in the passage, not the room, so I'm still squeezing.

Falchion attack, squeezing: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16
Falchion damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Talia will shoot at another webbed Goblin.
Crossbow + PBS: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage + PBS + SA: 1d20 + 1 + 2d6 ⇒ (18) + 1 + (5, 4) = 28

"Some water spells would be very useful, very soon!" She hints.


You count as being in the room, Isabella, so that makes the roll extra impressive. Talia, I don't think your crossbow does 1d20 damage.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

With the goblin who approached her cut down by Isabella, Laufey continue to launch arrows. She sends another at the closest free goblin if there is one. Otherwise, she simply choses the closest.

Attack: 1d20 + 4 ⇒ (18) + 4 = 22

Damage: 1d8 ⇒ 5

Looks like Isabella's attack comes before hers, and I'm assuming it's a certain success. So Laufey won't bother evading the goblin who attacked her.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn waves a dismissive hand at Talia. "You always worry so much! I'll control my fiery impulses, I swear." He steps up a little to get a better view of the goblins (5-foot-step) before directing his fiery ball of doom onto another goblin (move action to direct the fire ball onto the green goblin).


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Damage: 1d10 + 1 + 2d6 ⇒ (6) + 1 + (1, 3) = 11

I wish it did do a D20 damage!


Round 1

Isabella moves up next to Laufey and takes a heavy-handed swing with her huge falchion. She seems to be getting better with the weapon, as she easily fells the goblin.

Round 2

Talia shoots at another webbed Goblin, taking it out with a well-placed shot.

With the goblin who approached her cut down by Isabella, Laufey continue to launch arrows. She sends another at the closest free goblin if there is one. Otherwise, she simply chooses the closest. That arrow badly wounds the goblin, but it isn't quite dead yet.

Rasmorn waves a dismissive hand at Talia. "You always worry so much! I'll control my fiery impulses, I swear." He steps up a little to get a better view of the goblins before directing his fiery ball of doom onto another goblin. It burns the webbing as it goes, making nettles smolder beneath it.

Flaming Sphere damage: 3d6 ⇒ (4, 1, 3) = 8
Flaming Web: 2d4 ⇒ (4, 1) = 5

GM Rolls:

Green Goblin Reflex: 1d20 + 2 ⇒ (16) + 2 = 18

The goblin evades the worst of the flaming sphere, only to be burned by the flaming webs.

GM Rolls:

Pink Escape Artist: 1d20 + 2 ⇒ (12) + 2 = 14 Fail
Blue Escape Artist: 1d20 + 2 ⇒ (12) + 2 = 14 Fail
Light Blue Escape Artist: 1d20 + 2 ⇒ (3) + 2 = 5 Fail
Orange Escape Artist: 1d20 + 2 ⇒ (17) + 2 = 19
Yellow Escape Artist: 1d20 + 2 ⇒ (16) + 2 = 18

Orange Escape Artist: 1d20 + 2 ⇒ (19) + 2 = 21
Yellow Escape Artist: 1d20 + 2 ⇒ (2) + 2 = 4

The goblins struggle against their webbed bonds, desperate to escape - especially those close to the rolling ball of fire. Two succeed, but the first is quickly caught again in the webs, while the second gets free and closes with Isabella and Laufey.

Initiative Order
Talia
Laufey
Rasmorn
Goblins
Isabella

The party is up! Isabella for Round 2, everyone else Round 3.

Tracking:

Orange goblin - 1/6

No peeking:

Perception Gogmurt: 1d20 + 3 ⇒ (3) + 3 = 6
Perception Tangletooth: 1d20 + 3 ⇒ (13) + 3 = 16


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Falchion attack: 1d20 + 2 ⇒ (7) + 2 = 9

Isabella struggles to get her falchion back up after massacring the prior goblin.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey shifts her bow to her left hand and draws her dagger. She thrusts it into the goblin, and puts it away as he falls.

She also notices Isabella struggling. "Have you thought about a lighter weapon?"

Attack: 1d20 + 6 ⇒ (14) + 6 = 20

Damage: 1d4 + 3 ⇒ (1) + 3 = 4


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

"This is the chosen weapon of my deity," says Isabella.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey nods sagely as she draws another arrow from her quiver.

"I see. So you must suffer while you master it so that you prove your faith as your deity's servant. It is a test of your worthiness. Is that the way of it? Is this deity one who honors success only with struggle?"


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

"Yes," says Isabella without hesitation as she brings the falchion back up to a ready position by her shoulder.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey frowns slightly in thought. "Hm. It is a strange idea. If I were a deity, and I commanded my servants to kill my enemies, I would tell them to use the weapons they best kill with. It would be so they are most likely to kill my enemies rather than my enemies kill them."


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

"Reymenda's followers have all experienced sacrifice, loss, and catastrophe. Generally it is not our goal to kill people, but... these things happen," says Isabella.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Trusting her friends to deal with the Goblin in front of the party, though a bit confused at the philosophical discussion taking place amid the flame, smoke and blood; Talia tries to pick off the light blue (Teal?) Goblin.

Crossbow + PBS: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Crossbow + PBS Critical?: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Guess not?

Damage + PBS + SA: 1d10 + 1 + 2d6 ⇒ (7) + 1 + (1, 4) = 13


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn hums happily to himself as he directs the ball of flame into another goblin. "This is rather effective! I'll have to remember this combo."

targeting the yellow goblin


Round 2

Isabella struggles to get her falchion back up after massacring the prior goblin. She is unable to successfully swing at the goblin.

Round 3

Trusting her friends to deal with the Goblin in front of the party, though a bit confused at the philosophical discussion taking place amid the flame, smoke and blood; Talia tries to pick off another Goblin. Her well-placed crossbow bolt quickly ends that one's struggle.

Laufey shifts her bow to her left hand and draws her dagger. She thrusts it into the goblin, and puts it away as he falls. She and Isabella then engage in a philosophical discussion amongst themselves about Reymenda and the favored weapons of various deities.

Rasmorn hums happily to himself as he directs the ball of flame into another goblin. "This is rather effective! I'll have to remember this combo."

Flaming Sphere: 3d6 ⇒ (5, 4, 4) = 13
Flaming Web: 2d4 ⇒ (4, 3) = 7

That goblin too is consumed by the flames.

Too much damage to bother rolling a Reflex save - he was dead either way.

GM Rolls:

Blue Escape Artist: 1d20 + 2 ⇒ (9) + 2 = 11
Pink Escape Artist: 1d20 + 2 ⇒ (4) + 2 = 6

Both goblins struggle futiley against the webbing, unable to escape.

Initiative Order
Talia
Laufey
Rasmorn
Goblins
Isabella

The party is up! Isabella for Round 2, everyone else Round 3.

Tracking:

Neither goblin is injured, nor is the party.


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

Trying for a better view Talia advances 10' and takes a shot at Purple.
Crossbow + PBS: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage + PBS + SA: 1d10 + 1 + 2d6 ⇒ (1) + 1 + (2, 2) = 6

"Lets finish them quickly." She calls, "Even if it's not catching fire the smoke will get someones attention."

That damage?!!


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Falchion attack: 1d20 + 3 ⇒ (17) + 3 = 20
Falchion damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7

Isabella whirls her falchion about in a heavy arc, connecting once more.

"Smoke inhalation is no joke. We shouldn't linger," she says agreeably in response to Talia's comment.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

"That's probably wise" Rasmorn agrees with Talia, as he causes the flaming sphere to start rolling again onto another goblin.

If Talia missed her shot at purple, then I'll direct the flaming sphere back over the path it had already taken, around blue, and up to purple. If purple is dead already, then I'll hit blue.


Round 2

Isabella prepares to attack any goblins that get close enough to attack Laufey and Talia. Laufey killed the goblin in front of you, Isabella, so I'll treat that s a readied attack.

Round 3

Trying for a better view Talia advances 10' and takes a shot at Purple. The bolt hits, but the blow isn't as direct as she'd like, and the goblin doesn't seem to be down.

Laufey steps up and fires her bow at the goblin as well.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm?: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 3d6 ⇒ (3, 1, 3) = 7

And promptly skewers the goblin through the head.

"That's probably wise," Rasmorn agrees with Talia, as he causes the flaming sphere to start rolling again onto another goblin.

Flaming Sphere: 3d6 ⇒ (3, 4, 2) = 9
Flaming Web: 2d4 ⇒ (4, 1) = 5

That goblin, too, is consumed in flames.

Combat is over.


I just realized I didn't give you guys any direction on where to go or what to do in that post.

Looking at the now partially burned web and several burned goblins, you see that you've reached a dead end. There appears to have been some kind of nettle door lookout post, although it wasn't manned. Other than the way you came, you appear to have two path choices - one heading South and the other East.

Which way do you want to go? South is back towards the entrance, east is further in.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

With a wave of the hand, Rasmorn dismisses both the fire and the webbing. He then looks through the various bodies for anything useful or important.

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Any loot on the bodies?


Female Half-elf Rogue 3. HP 22/22, AC16, Fort +2, Ref +7, Will +1, +1 Reflex to avoid traps, +2 vs. enchantment spells and effects . Init +7, Perception + 11 (Vs Traps and surprise +12)

"Once we've searched the bodies we should head east while they're still wondering if one of these twits lit a fart in the wrong place?" Talia suggests to the rest of the group.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella snickers at Talia's comment. "Right... well, I'm ready when you are."


Loot:

10 x leather armor
10 x dogslicer
10 x light wooden shield
10 x short bow
200 x arrows
GP: 10d4 ⇒ (2, 1, 2, 2, 4, 1, 4, 1, 4, 3) = 24 GP

After looting the goblins, with Talia again in the lead, you advance cautiously down the eastern path. It leads into a large cave-like chamber - except made of nettles instead of stone. Three thistle tunnels lead into it. Above, the thorny canopy grows thin enough that tiny slivers of the sky can be seen, while the ground consists of trampled dirt. The distant crashing of waves can be heard echoing up from a hole in the ground to the west.


Female Aasimar Cleric of Reymenda 9 | 69/69 HP | AC 15 T 11 FF 14 | Fort +9 Ref +5 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Daylight 2/2 | Holy Lance 1/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella says quietly, "Why haven't any come to find out about the commotion? Maybe the sound of the ocean helped drown out the fighting."


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

"That could be Isabella. The walls will also stop some noise. And do not goblins fight a lot? It may have been heard and ignored as normal."

Laufey approaches the large hole on hands and knees. She wants to take a good look down it, but not at the risk of falling in.

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Ugh. Can Laufey just take 10 for 18 perception?


Laufey looks down the hole and sees that it is quite deep, nearly a hundred feet. It appears to end in a watery cave below. The hole itself looks to end 10 feet above the water, and looks quite difficult to climb, should one desire to attempt it.


Male Gnome Wizard 3 | HP 20/20 | AC 17 T 13 FF 16 | F+2 R+2 W+3 (ALL +2 vs illusions, +2 vs fear and despair) | Perception +7 | Init +7 | CMB -2 | CMD 10

Rasmorn nervously peeks over the edge of the hole, and gives a little squeak before quickly backing away. "Let's not go that way" he says, looking toward the other exit in the clearing.


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

"No, far too deep to bother with" Laufey agrees.

"Unless we can't get in through the way we are going now. Maybe a cave tunnel down there could take us in a back way if we have to try something else."

She moves on from the hole, and creeps down to where the path through the nettles branches. She waits there and listens carefully for any sounds coming from the branching paths.

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Listening carefully, Laufey thinks she hears the yips of goblin dogs ahead. Cautiously peeking around the corner, she sees four of them, tied to a post anchored in the ground.

Site's finally back up, and I can post!


Female Half-Elf Bloodrager (Urban) 3 | HP 20/35 | AC 16 (T 12, F 14) | CMB +6, CMD 18 | F +5, R +3, W +4 (+6 vs Charm and Compulsion) (All +1 vs Arcane Spells) | Init +3 | Perc +8 | Speed 40 | Rage 10/10

Laufey leans back away from the corner and puts her hand up to signal the others they should stop. She creeps back to the rest of the group and briefs them in a low voice.

"There are four of those dog things goblins ride tied to a stake. If we could go around them I would say we should. But I don't think there is a way. We can leave them, but they will make noise. If we kill them they will also make noise and we may be hurt. What should we do?"

Stealth: 1d20 + 7 ⇒ (14) + 7 = 21

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