Kastarr Emris
|
Kastarr moves through the double doors to get a better shot with his bow. He doesn't hesitate, the woman will no doubt attack whether they stand back, or no.
darkwood bow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 + 3 ⇒ (8) + 3 = 11
If the cleric is in melee with the NPCs, then Kastarr's attack is at -4 to hit.
Two Tall Tim
|
The spell sinks into something primeval in Tim's mind. Dropping his axe, he flees back toward the main hall.
Will save: 1d20 + 1 ⇒ (2) + 1 = 3
Well, that's probably it for this combat for Tim. Not worth using my reroll on a fear spell. I'll save it for something more permanent.
GM Paladin
|
You don't have to drop your axe, panic makes you drop everything, frightened lets you hold onto it.
Thergrom's magic missile makes her cry out in pain a moment before Kastarr's well-aimed arrow strikes her in the chest, punching through her breastplate and dropping her instantly.
Combat over!
"Thank you, brave fellows," the pompous aristocrat who shouted earlier says as he stands up, puffing out his chest as if he was the one who killed his assailant. "Your bravery and service will not go unremembered by Sebastus Hustavan."
When none of the PCs react with the awe he apparently expects, he looks a little deflated.
The woman carries a vial of blue liquid, as well as a heavy steel shield, a masterwork heavy pick, a wooden holy symbol consisting of a pick made of a rib, a skull, and a femur, and is wearing splint mail armor.
She is still breathing shallowly at the moment, but is likely to bleed out momentarily if no one does anything to prevent it.
Loyalists of the Grim Harvestman, our time has come!
My plan to recover the stone, blessed by our beloved Harbinger of Unexpected Tragedy Himself, has succeeded beyond my wildest hopes. The fool Pathfinder I convinced to journey here has fed the strength of our Lord by encountering an unexpected tragedy of his own. His hard work for Grim was not in vain! Come to me at once, at the appointed hour and place, and we shall lay out a bounty before mighty Zyphus that He won’t soon forget. When Pharasma, hated cretin, lies slain in the bowels of Hell and our mighty harbinger rules the afterlife, He will reward His faithful few with everlasting life and power of unspeakable might! Come to me, brothers and sisters, come to me!
Fel
Kastarr Emris
|
Kastarr puts his bow away and walks up to the fallen foe. "Another monger of restless dead. People of this ilk are a threat to all that is natural and good." Kastarr gives Sebastus a dour glance. 'All in a day's work, neighbor."
Kastarr notices that the woman is still alive. He neglects to render first aid. Kastarr is not a fan of fighting the same enemy over and over again. He takes on the rather unpleasant task of searching her; producing the letter for the others to read.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
GM Paladin
|
The letter:
Loyalists of the Grim Harvestman, our time has come!
My plan to recover the stone, blessed by our beloved Harbinger of Unexpected Tragedy Himself, has succeeded beyond my wildest hopes. The fool Pathfinder I convinced to journey here has fed the strength of our Lord by encountering an unexpected tragedy of his own. His hard work for Grim was not in vain! Come to me at once, at the appointed hour and place, and we shall lay out a bounty before mighty Zyphus that He won’t soon forget. When Pharasma, hated cretin, lies slain in the bowels of Hell and our mighty harbinger rules the afterlife, He will reward His faithful few with everlasting life and power of unspeakable might! Come to me, brothers and sisters, come to me!
Fel
Hstavan reacts to Kastarr's words: "Neighbor! I'm not the neighbor of a pathfinder, heroic though you may be -- I am none other than Emperor Stavian III’s consul for the fourth district of Oppara Prefecture!"
B.A.B.S.
|
"And now you are saved... isn't that lovely?"
Bertha checks over Betsy for wounds, and then looks at the woman. "I don't recognize her symbol, but I bet it is this Zyphus the letter mentions. It seems that this is not yet over until with find this Fel fellow."
GM Paladin
|
Though this immediate threat is clear, you can hear sounds of screaming and fighting from elsewhere in the building.
Where do you folks want to go next?
-Posted with Wayfinder
Two Tall Tim
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"Well, we'd best get moving then. We wouldn't want Emperor Stavian III’s consul for the fourth district of Oppara Prefecture to get eaten by a zombie. South?" Tim moves over to the south door thinking that maybe we can find something toward the back of the stage.
B.A.B.S.
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"Agreed." Babs calls Betsy to her, and follows Too Tall south.
GM Paladin
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Tim, I don't see that you ever healed the 6 damage done to you in the initial fight against the zombies.
Hustavan and the two aristocrats go to the door leading out of the opera house, and push against it, but it doesn't open. "It's stuck! We're trapped in here! We must find another way out!" one of them says.
Hustavan follows you, but the other two find weapons among the dead bodies and head back into the main hall. Perhaps they're already tired of his company. "That was a glorious strike, good man," he says to Kastarr. "Surely the hands of fate have guided you all here to save me."
The door to the south opens easily, revealing a saloon, with a mural of Cayden Cailean behind the bar. There are no apparent patrons, though, but dead bodies lay strewn about the marble floor, some apparently zombies, others their noble victims. In the hands of some are clutched daggers, makeshift clubs made from furniture, and even a gem-encrusted rapier.
Read the following spoilers only AFTER you move your icons into the room.
Perception Fatham: 1d20 + 7 ⇒ (17) + 7 = 24
Perception Kastarr: 1d20 + 7 ⇒ (8) + 7 = 15
Perception Thergrom: 1d20 + 1 ⇒ (14) + 1 = 15
Perception Tim: 1d20 + 0 ⇒ (6) + 0 = 6
Fatham
|
"These were killed by the cleric we just fought," Fatham says as he examines the bodies.
As they are about to move on, the druid holds up a hand and sniffs at the air. "Wait...there is breathing coming from behind the bar here."
He moves to examine things. "Come out...I know you are hiding there..."
perception: 1d20 + 7 ⇒ (12) + 7 = 19
B.A.B.S.
|
Bertha, who had just walked up to the bar, stops when Fatham says something.
She will move to the end of the bar to look behind, if no one speaks or comes out of hiding.
Two Tall Tim
|
Tim moves into the room with the others, but stops upon hearing Fatham. He holds and waits to see if something comes out from behind the bar.
Can't heal myself, but if someone wants to bop me with my wand of CLW, please go ahead. Otherwise, Tim will just keep charging on.
B.A.B.S.
|
Bertha sees Tim fiddling with his wand, and says "Here, I can help you with that." She casts as many CLW on him as he appears to need.
Go ahead and roll your own, cause I don't know how many HP you are down...
GM Paladin
|
We'll assume that healing happens before going through the door. I also moved Fatham because he wouldn't have heard what he heard without having been in the room.
"Now!" a woman's voice shouts from behind the bar, and three people -- two men and a woman -- stand up.
His sharp ears having warned him, Fatham is able to act before them.
Surprise round:
Fatham
Blue
Red
Deanaris
--------
Fatham
Thergrom
Tim
Kastaar
Blue
BABS
Red
Deanaris
BABS Init: 1d20 + 2 ⇒ (6) + 2 = 8
Fatham Init: 1d20 + 4 ⇒ (19) + 4 = 23
Kastarr Init: 1d20 + 2 ⇒ (10) + 2 = 12
Thergrom Init: 1d20 + 3 ⇒ (14) + 3 = 17
Tim Init: 1d20 + 4 ⇒ (11) + 4 = 15
Deanaris Init: 1d20 ⇒ 2
Cultist (red) init: 1d20 ⇒ 7
Cultist (blue) init: 1d20 ⇒ 9
Fatham
|
Fatham, hearing the enemy about to ambush them, is ready for them, but still can't connect with an attack from his scimitar.
He snarls like an animal, even baring his teeth.
MW Scimitar (cold iron): 1d20 + 5 ⇒ (4) + 5 = 91d6 + 4 ⇒ (4) + 4 = 8
GM Paladin
|
The bar gives partial cover, so both miss. Of course, it gives you guys that, too.
The woman points at Splittooth, saying, "Get the dinosaur! It will make an excellent zombie!"
"You got it, Miss Deanaris," the follower next to her says.
Deanaris swings a pick already splattered with blood, attacking the unprepared Bertha and punching a nasty wound in her arm. The warrior standing next to her swings his pick as well, but merely scratches the half-orc. 8 damage total (7 and 1) to BABS. The one behind her tries to fire an arrow at Splittooth, but he bumps his bow on the bar and the arrow goes into the ceiling.
damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack vs. BABS: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 ⇒ 1
shortbow vs. Splittooth: 1d20 + 1 ⇒ (2) + 1 = 3
GM Paladin
|
To be clear, everyone but BABS is up before the NPCs.
Thergrom
|
Thergrom pulls a wand as he draws around the crowd. With a flourish he shields himself.
move and draw wand, casts shield
Kastarr Emris
|
Kastarr hurries to the bar and scrambles up on top of it.
climb: 1d20 + 5 ⇒ (15) + 5 = 20
From that vantage point, he looses an arrow at the nearest warrior. (blue)
Darkwood bow: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Fatham
|
Fatham swings again at the woman, but his blow only finds the counter between them.
"GrrRAH!!!"
MW Scimitar (cold iron): 1d20 + 5 ⇒ (9) + 5 = 141d6 + 4 ⇒ (3) + 4 = 7
GM Paladin
|
Kastarr's arrow hits, but everyone else misses.
The one hit by the arrow swings at Bertha, but also misses. He then crouches down behind the bar to take cover from the bowman.
As the fight begins in earnest, around the corners of the room, among the bodies of dead aristocrats and commoners, several zombies, who appear to have been just killed a short while ago, stand up and begin lurching forward.
BABS and Betsy
Red
Deanaris
Fatham
Thergrom
Tim
Kastaar
Blue
Zombies
B.A.B.S.
|
"Aw, come on!" Bertha rolls her eyes as she watches the rest of the dead begin to attack.
Bertha swings her blade at the (blue) villain, while Betsy takes a natural defensive stance, turning on the yellow to their backs.
Falchion: 1d20 + 6 ⇒ (19) + 6 = 25
Slashing Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12
Gore: 1d20 + 6 ⇒ (3) + 6 = 9
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
GM Paladin
|
Bertha leans over the bar and catches her attacker unprepared, slashing him with her curved blade and leaving him bleeding uncontrollably all over the lower-cost liquor bottles stored in the well of the bar.
The two surviving cultists swing their picks, but the sharp points make sparks as they glance off the armor worn by Bertha and Tim.
Fatham
Thergrom
Tim
Kastaar
Zombies
BABS
Red
Deanaris
Red vs. Tim: 1d20 + 2 ⇒ (9) + 2 = 11
Two Tall Tim
|
Having seen that zombies aren't particularly fast, Tim decides to go after one more cultist before the creatures fall on him. He slides over and slashes twice at the cultist in the red tunic.
Attack 1: 1d20 + 5 ⇒ (11) + 5 = 16
Damage 1: 1d8 + 4 ⇒ (5) + 4 = 9
Attack 2: 1d20 + 5 ⇒ (10) + 5 = 15
Damage 2: 1d8 + 4 ⇒ (2) + 4 = 6
Fatham
|
Fatham and Splittooth press their assault, but neither of them has any luck connecting in the chaotic melee.
MW Scimitar (cold iron): 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (2) + 4 = 6
splittooth bite atk: 1d20 + 3 ⇒ (5) + 3 = 81d8 + 4 ⇒ (3) + 4 = 7
GM Paladin
|
Tim's swirling axe blades knock down the other nameless minion.
Thergrom
|
Thergrom charges the risen dead!
charge attack: 1d20 + 1 + 2 ⇒ (7) + 1 + 2 = 10 for damage: 1d8 - 1 ⇒ (1) - 1 = 0
-2 ac until next round
B.A.B.S.
|
A thought occurs to Bertha, as she prepares to destroy everyone in the room...
"Try not to kill the living! Just put them down... otherwise we may end up fighting them a second time. Also, ya know, many of these might be nobility around here. Let's not walk out as heroes dripping with blood from people's loved ones..."
Kastarr Emris
|
Kastarr looses another arrow from his perch on top of the bar. He targets the lead cultist, Deanaris.
Darkwood bow: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Does Kastar have the bonus for high ground? Probably a miss anyway.
GM Paladin
|
There's no high ground bonus for ranged attacks, but she doesn't have cover against your attack because of the angle. However, that does miss anyway.
BABS: The people just cut down are not completely dead yet, so if you want to stabilize them to keep them from zombifying, that might work.
Two zombies attack the dwarf who just charged them. One of them hits him painfully. 4 damage to Thergrom.
Another ignores Betsy to charge towards Fatham. She tries to gore it as it goes by, but misses. The druid just barely ducks below the zombie's swinging arm.
The remaining zombie charges Kastarr, and hits him with a glancing blow. 2 damage to Kastarr.
BABS
Deanaris
Fatham
Thergrom
Tim
Kastaar
Zombies
purple vs. Thergrom: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Betsy AoO: 1d20 + 4 ⇒ (2) + 4 = 6
yellow vs. Fatham with charge and flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
green vs. Kastarr: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
damage: 1d6 + 1 ⇒ (1) + 1 = 2
GM Paladin
|
Yes.
-Posted with Wayfinder
B.A.B.S.
|
Bertha tries to stop the death of the man she just cut down. This seems silly, but I feel something is wrong here...
Heal to Stabilize: 1d20 + 1 ⇒ (15) + 1 = 16
Betsy, on the other hand, has no problems just trying to destroy the abominations she sees.
Gore Attack on Yellow: 1d20 + 3 ⇒ (1) + 3 = 4
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6
GM Paladin
|
"For you, Fel!" Deanaris cries out and strikes at the half-orc who just slew her follower, slamming the point of the pick into his shoulder painfully. 7 damage to Tim.
Fatham
Thergrom
Tim
Kastaar
Zombies
BABS
Deanaris
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Fatham
|
Fatham looks increasingly frustrated with the bar keeping him from striking the woman in front of him, and he continues taking chunks out of it with his scimitar.
MW Scimitar (cold iron): 1d20 + 5 ⇒ (5) + 5 = 101d6 + 4 ⇒ (6) + 4 = 10
Thergrom
|
Thergrom steps back carefully and pulls a scroll from his pouch, then poises his axe against the undead in front of him.
5 foot step back, draw scroll of burning hands, and total defense +4 AC until next turn (AC 23 until next turn)
Kastarr Emris
|
Kastarr hops down from the bar to get away from the troublesome zombie 5' step if possible. Then he looses another arrow at the lead cultist.
Darkwood bow: 1d20 + 4 ⇒ (1) + 4 = 5 But the distraction of the zombie and fancy maneuvering he is trying, throw his aim way off.
GM Paladin
|
Deanaris pulls away from Splittooth's bite as his teeth rake down her arm, and dodges Tim's axes. "I'll kill you all myself!" she cries boastfully, as the zombies move to attack again.
One steps up next to Thergrom, but seems to turn its attention to the dinosaur on the other side. 6 damage to Splittooth. The other swings at the dwarf again, but his focus on defense pays off as he manages to dodge.
The other two zombies swing at the two druids, but neither are able to connect.
orange vs. Splittooth: 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21
damage: 1d6 + 1 ⇒ (5) + 1 = 6
purple vs. Thergrom: 1d20 + 2 ⇒ (18) + 2 = 20
yellow vs. Fatham: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
green vs. Bertha: 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11
B.A.B.S.
|
Betsy continues to try to gore yellow, as Bertha now turns her attention, and her falchion, to green.
Falchion Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Slashing Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11
Gore Attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Piercing Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Fatham
|
Fatham cries out as Splittooth is hit, and both of them seem distracted enough by the injury that neither can hit anything.
MW Scimitar (cold iron): 1d20 + 5 ⇒ (1) + 5 = 61d6 + 4 ⇒ (4) + 4 = 8
splittooth bite atk: 1d20 + 3 ⇒ (2) + 3 = 51d8 + 4 ⇒ (6) + 4 = 10