GM Paladin's Among The Living [Core PFS] (Inactive)

Game Master Paladin of Baha-who?


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Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Nah, it's not a difficult climb, especially since there are chairs in the orchestra pit you could stand on.

Kastaar jumps up onto the stage and looses an arrow at the nearest zombie. It sticks into its eye socket and breaks through to the back, but the zombie keeps coming. Kastaar recalls that his arrows are not optimally effective against these lumbering hulks of rotting flesh, and wishes there existed a weapon he could use at distance to do the kind of slashing damage that could sever their limbs.

Tim is still up.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Posted just before ya :)

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

So you did! I didn't see it because of the new page. By the way, during this adventure I will provide 'flavor' by describing the other patrons of the opera fighting off the undead alongside you, but the only foes with which you need to concern yourselves, from a mechanical standpoint, anyway, are those I show on the map and list in Init order.

The two zombies that Two-tall has moved up to attack now return the favor. He ducks the clumsy swing of one, but the other smashes him painfully on the shoulder with a flailing arm. 6 damage to Tim.

Nearby, an elderly nobleman is seized by a zombie and his throat torn out. Another runs away and trips over a fallen woman, only to have a young lady with a pair of daggers she had hidden in her boots step up to defend him against the undead threat, slashing out and cutting deeply into the walking corpse.

Initiative order:
Green
Red
Thergrom is up!
Blue
Fatham
BABS
Kastaar
Tim

GM dice:
green slam: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 1 ⇒ (5) + 1 = 6
red slam: 1d20 + 2 ⇒ (7) + 2 = 9

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Thergrom scoots through the crowd in his row, moving toward the threat against the flow of panicked patrons. With a flash he sends a burst of energy toward the zombie in the back.

magic missile damage for blue: 1d4 + 1 ⇒ (2) + 1 = 3

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Thergrom's energy missile smashes into the zombie, blasting several layers of putrescent flesh from its frame.

The next one steps forward and swings its limbs at Tim, who cautiously dodges it.

"Oh Gods, there's more in the hall!" screams an elderly dowager who managed to get to the doorway and pull it open, before two others join her in pushing it closed again.

Initiative order:
Fatham
BABS
Kastaar
Tim
Thergrom

Green To make things simpler, I'm going to have the green and red zombies delay until after Thergrom on their next turn.
Red
Blue

GM dice:
blue slam: 1d20 + 2 ⇒ (11) + 2 = 13

G: 3 B: 3

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Thergrom forces past the last nobles in the row, and draws his battleaxe from under his robes. "Come and get me, you thrall of rot!" He waits for the zombies to advance towards his frantic yelling.

move, draw weapon, ready an attack if a zombie comes into striking range

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Reminder that you treat all squares as difficult terrain until otherwise noted. The zombies don't however, since everyone's trying to get away from them. :D

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham growls deep in his throat.

"Nature destroys her own...she does not need these unnatural abominations to do her work!"

The druid pushes his way through the crowd, none too gently, to make his way toward the undead.

Splittooth follows the druid closely.

double move

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Two Tall Tim attacks the blue zombie with his axe, trying to strike it twice and moving on to attack the red one if the blue one falls.
Attack 1: 1d20 + 5 ⇒ (20) + 5 = 25
Damage 1: 1d8 + 4 ⇒ (4) + 4 = 8
Attack 2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage 2: 1d8 + 4 ⇒ (5) + 4 = 9
Confirm Attack 1: 1d20 + 5 ⇒ (18) + 5 = 23
Extra Damage 1: 1d8 + 4 + 1d8 + 4 ⇒ (7) + 4 + (3) + 4 = 18
Confirm Attack 2: 1d20 + 5 ⇒ (18) + 5 = 23
Extra Damage 2: 1d8 + 4 + 1d8 + 4 ⇒ (6) + 4 + (2) + 4 = 16
Bye, bye two zombies.

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Bertha and Betsy push through the crowd, and Bertha draws her falchion, ready to slice and dice some zombies.

Betsy has a little better time weaving through the crowd, but both only move standard, and ready actions to attack if a zombie comes into range.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Spinning his awkward-looking double axe with astounding skill, Tim chops first one, then the other zombie cleanly in two. Two young noblewomen stare at the display, astounded by his martial abilities, until a zombie hits one of them from behind, knocking her down, but leaving itself open for the other to respond with a quick slash of a dagger.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr hops down off the stage and begins pushing his way through the milling opera fans. He draws his axe from its belt loop as he goes.

Double move, drawing weapon as a free action that is part of a move action. Holding his bow in his off hand.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The zombie threatening Tim doesn't seem to notice that he just took out two others in one blow. It just swings at him again, and again fails to connect.

Around you, though some of the opera's audience has fallen to the zombies, the rest of the walking corpses are nearly all brought down by those fighting them off.

GM dice:

slam: 1d20 + 2 ⇒ (7) + 2 = 9
G: 3

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Barely noticing the fall of the first two zombies, Two Tall keeps attacking the third.
Attack 1: 1d20 + 5 ⇒ (15) + 5 = 20
Damage 1: 1d8 + 4 ⇒ (8) + 4 = 12
Attack 2: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 2: 1d8 + 4 ⇒ (5) + 4 = 9

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Not content with waiting, Thergrom steps up to swing.

to hit: 1d20 + 1 ⇒ (5) + 1 = 6 foraxe damage: 1d8 - 1 ⇒ (4) - 1 = 3

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham swings powerfully at the remaining zombie, though his scimitar strikes a bench before finding his target.

MW Scimitar (cold iron)(dirty fighter): 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (5) + 5 = 10

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Tim's whirling axe slices down another zombie. As he does so, the final zombie of this wave is taken down by a burly smith using a chair leg as a club.

Combat over!

All around you, the dead zombies and the bodies of those they've killed or grievously wounded lie strewn about.

Perception DC 15:
Hang on a second, that zombie looks like... You check the sketch you were given by the Venture-Captain, and yes! This is Wuthers's body. Perhaps the artifact he found had an unfortunate curse about it that caused this? A search of his body finds a journal in shorthand, that would take more time to decode than you have available, and a paper that looks like an incomplete draft of a letter to Eliza Petulengro.

You hear further screams and sounds of fighting coming from outside the halls, even as the operagoers start to try to get out of the theatre through the doors. You could go North, South, East, Northeast or Southeast. There's noises coming from all of them, unfortunately.

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

perc: 1d20 + 1 ⇒ (2) + 1 = 3

"We need to keep fighting! This menace grows by the moment."

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Perception: 1d20 + 6 ⇒ (10) + 6 = 16

"Hey! Check this out. This zombie is Wuther's!"

Bertha checks the body for clues. "Looks like a journal... and a letter to...um... Eliza Petulengro! Well, no time to read these now..."

Bertha and Betsy head toward the East doors, ready to deal with any more zombies that appear.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

"Take it with us. We can have a look after we deal with the zombies out there." Tim follows Bertha and Betsy to the East doors thinking that splitting up doesn't sound like a great idea.

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Perception: 1d20 + 7 ⇒ (15) + 7 = 22

"Huh. So it is."

The ranger takes a moment to put his bow in its case on his back, then hurries after Two Tall, and Bertha. Kastar grips his axe eagerly. It's time to test the new weapon out...

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Are the rest of you going to the east door as well?

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

east it is

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Please go ahead and position your icon then.

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham positions himself with the others at the eastern doors, glad to see the crowds dying a bit.

I took the liberty of moving the remaining icons.

perception: 1d20 + 7 ⇒ (2) + 7 = 9

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Thanks, Fatham - Babs is where she means to be.

Perception, checking door: 1d20 + 6 ⇒ (15) + 6 = 21

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Had a very busy couple of days but I'll resume tomorrow. Sorry for the delay.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

As Bertha tries the door handle, she hears a voice call out from on the other side, "For Father Grim, for Fel Bustrani, consume them and multiply!"

Throwing open the door, you see that a pair of zombies, apparently led by a living woman in heavy armor with a heavy pick, has cornered a trio of aristocrats in the hallway. Many other bodies lay on the floor, already slaughtered.

When the door opens, the woman turns around, and cries out, "Kill the usurpers, my minions, for the glory of Zyphus and for the glory of Fel Bustrani!"

If you've played a scenario involving Zyphus before, you can know who that is. Otherwise, none of you have ranks in Knowledge(religion) as far as I can see, so you're out of luck there.

The way she says 'Zyphus' sounds like she's invoking the name of a deity, though it's none you've ever heard of. At her command, the zombies turn from approaching the cornered men, and make to attack you.

Initiative order:
Thergrom
Two-Tall Tim

blue zombie
BABS
Kastarr
Fatham
Cleric
green zombie

GM dice:

BABS Init: 1d20 + 2 ⇒ (9) + 2 = 11
Fatham Init: 1d20 + 4 ⇒ (3) + 4 = 7
Kastarr Init: 1d20 + 2 ⇒ (6) + 2 = 8
Thergrom Init: 1d20 + 3 ⇒ (15) + 3 = 18
Tim Init: 1d20 + 4 ⇒ (13) + 4 = 17
green init: 1d20 - 1 ⇒ (4) - 1 = 3
blue init: 1d20 - 1 ⇒ (15) - 1 = 14
cleric init: 1d20 + 3 ⇒ (1) + 3 = 4

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Thergrom scrambles into the room. "Stop this treachery in the name of Abadar!"

Casts Daze on the nasty woman. DC 13 Will

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Hearing her invoke what sounds like the name of a god, Tim decides he'd better get right up next to her quickly.
I'm on a phone so can't move my token, but go ahead and move me to her North side.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

It would require a double move, Tim. Is that what you want?

The cleric shakes off Thergrom's magic and laughs, "You'll get nowhere invoking that name with me!"

Edit: forgot a zombie was up.

The nearest zombie lurches into a charge and slams its arm against Bertha's breastplate, but the strong dragonhide deflects the blow.

GM dice:
Will: 1d20 + 4 ⇒ (10) + 4 = 14
slam + charge: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

"I hate zombies..." Bertha mutters, as the heavy blow glances off her armor.

She swings her falchion, while pointing to the spellcaster for Betsy to make a run at it.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Slashing Damage: 2d4 + 6 ⇒ (3, 1) + 6 = 10

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

What path is Betsy taking to get there? I don't think there is one that gets her to the target in one move action without taking an AoO from the blue zombie. Are you having her attack, too?

If Betsy's path provokes: The zombie swings at Betsy as the pig runs by, giving her a strong smack on her rump that has her squeal with pain. 6 damage to Betsy.

GM dice:
AoO: 1d20 + 2 ⇒ (20) + 2 = 22
confirmation: 1d20 + 2 ⇒ (18) + 2 = 20
1d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

Sorry, I wasn't done with my post, but had to run for a family thing and just clicked send...

Betsy weaves in and out to try to avoid attacks, and rushes to the side of the spell caster and attempts to gore her.

Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17

Gore Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Human Ranger 2|AC 17| T12 |FF15 | HP 19/20 | Init +2 | Per +8 |Fort +4|Ref +5|Will+3|

Kastarr curses, he cannot seem to have the right weapon in hand. The ranger quickly hangs his axe back in its loop then takes the tricky shot past Bertha, Thergrom, and the zombie, to the enemy cleric, now engaged in combat with Bertha's warthog.

5' step.

Darkwood bow: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d8 + 3 ⇒ (5) + 3 = 8

Crit confirmation: 1d20 + 4 ⇒ (14) + 4 = 18
Crit damage: 1d8 + 3 ⇒ (4) + 3 = 7
Crit damage: 1d8 + 3 ⇒ (1) + 3 = 4 If it happens to confirm...

I didn't factor in any mods for soft cover, or enemy being engaged in combat with a friendly.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Bertha delivers a powerful slash to the zombie, while Betsy runs to the side of the cleric and manages to break through her guard just a bit.

Kastaar's arrow hits, causing the cleric to wince in pain.

Fatham and his dinosaur are still up.

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

Fatham and his companion enter the room, stalking their prey together.

Fatham can't quite reach the enemy, while Splittooth snaps at the air near the skeleton.

Melee bite: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 4 ⇒ (4) + 4 = 8

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

That actually hits the zombie. 3.5 zombies had more HP but less AC.

Splittooth chomps on the zombie, tearing off an arm, but it's still standing.

The woman steps back and chants a soft prayer, closing most of her wounds.

The zombie swings at Betsy, but the clumsy swipe is easily dodged.

Thergrom
Two-Tall Tim

blue zombie
BABS
Kastarr
Fatham
Cleric
green zombie

GM dice:
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Thergrom steps up and takes a swing.

5 foot step and attack

axe attack: 1d20 + 1 ⇒ (5) + 1 = 6 for damage: 1d8 - 1 ⇒ (5) - 1 = 4

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Sorry for the delay in my response GM Paladin, but a double move next to the caster was exactly what I was going for so that she would need to cast defensively and so that I would be set up for a full attack. No worries though. I was late responding. In the future, I'll try to call out double moves accordingly, but if I'm going to attack, I'll always include it in the same post as the move.

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

OK, moved Tim and adjusted where the cleric would have stepped to cast as a result. The NPCs do not have weapons and so cannot provide flanking. Tim is up.

Liberty's Edge

Stats:
AC 15/12/13, HP 31/31, F+5 R+3 W+1, Init +4, Per +0

Tim steps up to help Fatham flank the zombie, but directs his own attacks against the cleric, trying to hit her twice with his axe.
Attack 1: 1d20 + 5 ⇒ (9) + 5 = 14
Damage 1: 1d8 + 4 ⇒ (7) + 4 = 11
Attack 2: 1d20 + 5 ⇒ (8) + 5 = 13
Damage 2: 1d8 + 4 ⇒ (6) + 4 = 10

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The woman deflects both of Two-tall's attacks with her shield.

One of the cowering men, an old, frighteningly thin man with short, gray hair that is heavily oiled in the current taldan fashion, and a thick, white beard meticulously trimmed and braided, shouts out, "You lot! I outrank everyone in this room, duty requires that you save me!"

The zombie flanked by Tim and Fatham continues to attack, but to no avail.

BABS, Kastaar and Fatham are up.

Edit:Corrected the post, as I messed up who was up in initiative.

GM dice:

green vs. Tim: 1d20 + 2 ⇒ (4) + 2 = 6

The Exchange

Female Druid 3 / Barbarian 1| HP: 37/37 | AC: 22 (13 Tch, 1917 Fl) | CMD: 19 | F: +8, R: +4, W: +6 | Init: +2 | Perc: +7 (darkvision), SM: +1 | Active conditions: backskin Half-Orc Betsy the Boar| HP: 26/26 | AC: 23 (13 Tch, 21 Fl) | CMD: 15 | F: +5, R: +4, W: +2 | Init: +1 | Perc: +5(scent, lowlight), SM: +1 | Active conditions: none

"Umm, sure, ok. We'll be right there, sir."

Betsy continues to try to gore the green after moving 5' to flank with the dino. Meanwhile, Babs uses her falchion to hack at the blue zombie.

Gore Attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Falchion Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 2d4 + 6 ⇒ (3, 3) + 6 = 12

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Bertha chops the zombie in two with a powerful blow of her falchion.

Scarab Sages

Human Bloodrager 1 | HP 16/16 | AC 16; Tch 11; FF 15 | F +4; R +1; W +1 | CMB+5; CMD 16 | Speed 20 ft | Init +5 | Bardiche: +5 (1d10+6/19-20) | Perc+6

"The strongest survive!" Fatham sneers at the old man. "If you want to live...defend yourself!" he adds.

The druid slashes powerfully at the undead creature in front of him.

MW Scimitar (cold iron)(flank): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 261d6 + 4 ⇒ (3) + 4 = 7
CRIT?: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 101d6 + 4 ⇒ (5) + 4 = 9


Tyrannosaurus | HP 15/15 | AC 19; Tch 13; FF 16 | F +3; R +3; W +1 | CMB+4; CMD 17 | Speed 40 ft | Init +3 | Bite: +4 (2d6+4) | Perc+6

The young Splittooth also keeps up the attacks, but the inexperienced dinosaur hasn't hunted this kind of prey before.

bite atk: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 4 ⇒ (1) + 4 = 5

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

Fatham and his companion savage the remaining zombie, leaving it in putrescent pieces on the floor.

-Posted with Wayfinder

Dark Archive

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Thergrom fires off a missile of force at her.

On my next action, I will fire a magic missile at her, if she is still up.

damage: 1d4 + 1 ⇒ (3) + 1 = 4

Silver Crusade

ship stats:
Speed 6; Maneuver: avg (turn 2) AC 16; TL 15 HP 140; CT 28 Shields 21 (fwd 7, port 0, stbd 7, aft 7) Attack (Fwd) heavy laser cannon (4d8); (Tur) coilgun (4d4) Power Core 150 PCU; Mods: +1 Pilot; Complement 2–6
Copper Gate | Skittershot | We Be 5uper Goblins!

The cleric steps away from Tim and begins chanting a dark prayer.

Spellcraft DC 16:
She is casting cause fear.

The evil cleric completes her spell, and a sense of overwhelming fear begins to assault Tim's mind.

Tim: DC 13 Will save or be frightened for 1d4 ⇒ 2 rounds. If you make the save, you are shaken for 1 round. This is a fear effect, so bravery applies.

"Stand back, you fools, or these men die!" she shouts, raising the pick threateningly.

-Posted with Wayfinder

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