Bard

Thergrom's page

91 posts. Organized Play character for Thereus, Silver Crusader.


Full Name

Thergrom

Gender

Male Dwarf Sorcerer (Draconic Bloodline) 3 | HP: 23/23 | AC: 12 (11 Tch, 11 Fl) | CMD: 11 | F: +2, R: +2, W: +4 | Init: +3 | Perc: +5 (darkvision), SM: +1 | Active conditions: none

Size

Medium

Alignment

LN

Deity

Abadar

About Thergrom

Init +3; Senses darkvision 60 ft.; Perception +5
Defense
AC 11, touch 11, flat-footed 11 (+1 Dex, +1 natural)
hp 23 (3d6+10)
Fort +2, Ref +2, Will +4; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
Resistances acid 5

Offense
Speed 20 ft.
Melee longspear +0 (1d8-1/×3) or mwk cold iron battleaxe +1 (1d8-1/×3)
Special Attacks 2 Claws +0 (1d4-1, 6 rounds/day), hatred
Sorcerer Spells Known (CL 3rd; concentration +8)
1st (6/6)— color spray (DC 14), magic missile, grease (DC 14), mage armor
0 (at will)— acid splash, daze (DC 13), detect magic, read magic, resistance

Statistics
Str 8, Dex 13, Con 12, Int 12, Wis 12, Cha 16
Base Atk +1; CMB +0; CMD 11 (15 vs. bull rush, 15 vs. trip)
Feats Eschew Materials, Toughness, Spell Penetration
Traits focused mind, reactionary
Skills Acrobatics +1 (-4 to jump), Appraise +1, Bluff +7, Climb -1, Diplomacy +3, Escape Artist +1, Fly +1, Heal +1, Intimidate +3, Knowledge (arcana) +7, Linguistics +2, Perception +5, Spellcraft +6, Stealth +1, Survival +1, Swim -1, UMD +7;
Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Draconic, Dwarven, Goblin
SQ bloodline arcana (energy spells that match bloodline energy deal +1 damage per die)
Combat Gear scroll of ray of enfeeblement, scroll of shield x4, scroll of burning handsx2, wand of CLW (44 charges), wand of mage armor (47 charges), wand of shield (45 charges), wand of magic missile (50 charges);
Other Gear longspear, mwk cold iron battleaxe, backpack, belt pouch, hemp rope (50 ft.), waterskin, 2,301 gp

Special Abilities
Bloodline Arcana: Draconic (Ex) +1 damage per die for [Acid] spells.
Claws (6 rounds/day) (Ex) 2 Claw attacks (full BaB) deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Focused Mind +2 to Concentration checks
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.