GM PDK's PFS RPG 'The Godsmouth Heresy' (Inactive)

Game Master Purple Dragon Knight

COMBAT MAPS!!!
Area Map
Godsmouth Cathedral 1 of 2
Godsmouth Cathedral 2 of 2
NPCs

Init Rolls:

[dice=The Balrog]1d20+4[/dice]
[dice=Hskrota]1d20+3[/dice]
[dice=Nithrandyl Eikrekkr]1d20+5[/dice]
[dice=Orin Arkhein]1d20+1[/dice]
[dice=The Wasp]1d20+3[/dice]
[dice=###]1d20+00[/dice]
[dice=???]1d20+00[/dice]


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Knowledge Checks

The ancient doors open.

No chance of them closing unless you use magic similar in power to a chime of opening OR you have an ogre or hill giant on hand to physically seal these massive load bearing stone doors again... i.e. not happening based on how this module has been written

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

"Looks very dangerous," the Wasp says to Hskrota. "You go first."

With Rhoka sword in hand, the Wasp follows close behind, using his darkvision to see as far as he can.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3


Knowledge Checks

The heroes see a long hallway stretching west ending in a north/south intersection; closer to them is a door on the left wall and another long hallway going north which seems to have many doors along it...

More posts later tonight - in the meantime come up with order of march which we will use for the rest of the dungeon

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota is agreeable to take the lead position. He knows why he has been assigned to this team. He tries the door on the left first when everyone is ready.

perception: 1d20 + 6 ⇒ (5) + 6 = 11

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Balrog will take third, fourth, or fifth. His main tasks will be to use Inspire Courage, the whip (for disarm/trip), and ranged attacks. He can also heal a little bit, turn the nagaji into a giant (once), and deal with swarms.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin will opt for somewhere in the middle, 3rd or 4th... and prepare himself for whatever might come, arming himself and making sure his component pouch is easily accessible.

Scarab Sages

Male
Skills:
Diplomacy +12, Knowledge (arcana) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Spellcraft +10 (+12 to identify magic item properties), Survival +9, SM +11
Elf Druid 9 (HP:52/52)(AC:18 (w/MA) FF:14 T:17//AC:22 with DW shield)(F:+8 R:+7 W:+12)(Init:+5)(Perception:+16)(CMD:20)

looks like order of march is Hskrota, Wisp, Orin, Nith, Balrog....
if that is OK with everyone.

Nothrandyl settles into the middle of the formation and follows the sturdy martial types.


Knowledge Checks

Thanks for the order of march Nithrandyl. Those without darkvision: you are in utter darkness and considered blind for all intent and purposes. If I understand correctly: you all leave the magic quill behind and move on?

Hskrota: you come to a strong woodden door. What do you do?

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

"I can see fine, but does anyone have a torch or one of those Wayfinder things so the elf and the Nagaji can see?"

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

Hskrota halts as they reach the door and starts inspecting it for traps, locks, or anything else interesting.

perception: 1d20 + 6 ⇒ (1) + 6 = 7

"Who is skilled at disarming traps? I suspect we will face a number of them."

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Orin pulls out his wayfinder and lights the way for all... was the quill removable? just curious.


Knowledge Checks

unrevealed - no one tried to remove it... but I did announce the spellcraft DC to id magic items lol

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

true... hopefully if we need it, we'll be able to go back for it


Knowledge Checks
Orin Arkhein wrote:
true... hopefully if we need it, we'll be able to go back for it

if some of the loot is not picked up I will have to be a naughty GM and remove gold from the chronicle's max gold - that's never happened to me before as a GM... I usually have the complete opposite problem of players wanting to take everything in a room that's not bolted down! LOL

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Went back and read... we are only prohibited from taking things that are obviously of Pharasma. And Nithrandyl identified the statue as another goddess... Trying to get a handle on Balrog here. I think he is greedy but not particularly brave. He may try to take it on the way out.

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

I'm sorry- that was my fault for moving us ahead. I was just posting my next action and I was assuming whoever can identify it would still do so. Hskrota wouldn't leave anything valuable behind so he would definitely have picked it up if none of the smarties did.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

I didn't pick it up because it seemed a fixture of this place. But these priests are quite lenient about what they allow us to loot.

Scarab Sages

Male
Skills:
Diplomacy +12, Knowledge (arcana) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Spellcraft +10 (+12 to identify magic item properties), Survival +9, SM +11
Elf Druid 9 (HP:52/52)(AC:18 (w/MA) FF:14 T:17//AC:22 with DW shield)(F:+8 R:+7 W:+12)(Init:+5)(Perception:+16)(CMD:20)

Nithrandyl wonders if he should go back and get that ornate quill they passed.


Knowledge Checks

I got time folks, but this is going to take a year a this pace.

Scarab Sages

Male
Skills:
Diplomacy +12, Knowledge (arcana) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Spellcraft +10 (+12 to identify magic item properties), Survival +9, SM +11
Elf Druid 9 (HP:52/52)(AC:18 (w/MA) FF:14 T:17//AC:22 with DW shield)(F:+8 R:+7 W:+12)(Init:+5)(Perception:+16)(CMD:20)

Nithrandyl tells the others to wait for a second and then goes back to the magical quill. He looks it over and...

Spellcraft: 1d20 + 9 ⇒ (18) + 9 = 27

and if not harmful plucks it up and hurries back to join the others telling them what he thinks it is...

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Wasp stand ready by Hskrota as he opens the door.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Balrog watches as Nithrandyl retrieves the quill, then watches as Hskrota opens the door. Despite his caution, he will rush to aid either if they need his help.


Knowledge Checks

1d6 ⇒ 3
Nythrandyl feels the telltale tingle of magic course through him as he plucks the feather. A certain drowsiness comes over him, which he recognizes as a lullaby spell, but he manages to shake off the weak enchantment seconds later.
Knowledge Arcana Nythrandyl: 1d20 + 7 ⇒ (19) + 7 = 26
Will Save Nythrandyl: 1d20 + 5 ⇒ (14) + 5 = 19

After a few moments he identifies the quill as a 'feather token: whip'.


Knowledge Checks

Hskrota: the door is unlocked but it's been barred from the inside...

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"Stand back!" Hskrota builds up his fury and takes a couple steps and puts his shoulder into the door.

strength+bloodrage: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14


Knowledge Checks

The door almost gives way... but does not! Hskrota's shoulder pain is only matched by his rising anger at this most unreasonable door!

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

"Maybe if we both try."

Strength Aid: 1d20 + 2 ⇒ (5) + 2 = 7

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

There probably isn't enough room for more than 1 to assist, so Balrog will hang back until Hskrota's next attempt.
"You almost had it - try again!"

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Strength: 1d20 + 2 ⇒ (3) + 2 = 5

"Ouch. Maybe you didn't mean me?"


Knowledge Checks

After several comical attempts, the door buckles under your combined weights. Inside, from the corner of your eye you spy two frightened tengus raising swords at you, positioned on each side of the door (if you go in you'll be flanked by the two of them). Beyond them appears to be an ornately decorated workshop of some kind...

"SQUAAAWWWWK! leeeevus alone! dirty monsterRRZ!!!"

What do you do?

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

"Whoa! This isn't the privy... What are you doing in here, anyway?"


Knowledge Checks

Diplomacy required Mr. The Wasp!

Scarab Sages

Male
Skills:
Diplomacy +12, Knowledge (arcana) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Spellcraft +10 (+12 to identify magic item properties), Survival +9, SM +11
Elf Druid 9 (HP:52/52)(AC:18 (w/MA) FF:14 T:17//AC:22 with DW shield)(F:+8 R:+7 W:+12)(Init:+5)(Perception:+16)(CMD:20)

"Greetings good folk. Are you both well? Do you need help?" Nithrandyl says as he tries to aid the Wasps initial remark to the tengus wishing to avoid any sort of violence if possible.
Diplomacy Aid: 1d20 + 6 ⇒ (7) + 6 = 13


Knowledge Checks

Group diplomacy required. Everyone rolls and we take the highest, then we apply the assists

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

"Wasp is no monster. And doesn't he have a cool sword? If you relax and talk to us he'll let you look at it. We aren't here to hurt you."
Balrog remembers that Tengu tend to like swords. If he is slightly condescending, it is apparently part of his cocky charm.
Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

Sovereign Court

male nagaji bloodrager 2 | HP 17/24 (21/28), bloodrage 2/9, destined strike 2/3 | AC 18, T 11, FF 17 | F +6, R +1, W +1 (+2 vs mind-affecting or poison, uncanny dodge) | CMB +6, CMD 17 | Spd 30' | Perc +6 | Init +3

"I'm quite impressed with the sturdiness of your doors. Did you build them in your workshop there? We would be very interested to see it."

diplomacy: 1d20 + 2 ⇒ (20) + 2 = 22

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

Diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1

Glad we are taking the highest!


Knowledge Checks

The tengus calm down and sheathe their weapons. They introduce themselves as Izzik and Skezza.

As you step into the room and introduce yourselves, you see the following:

Biers of solid gold encrusted with glittering gems lie against the
walls of this chamber. Golden candelabras stand nearby, empty
of candles, and the walls depict a glorious afterlife filled with
riches and luxury, painted in bright pigments and gold leaf.

The tengus say that they excavated their way into these chambers.

They did not get far in their explorations, however,
before accidentally releasing some kind of monster in area 6d.
When the ancient creature killed another one from their group (a tengu named Fisk), Izzik and Skezza fled to this room and barricaded themselves inside.

The tengus assumed that anyone trying to break down
the door from the other side was the monster returned
to kill them, and thus they took up positions on either side of
the door to take opponents by surprise and use their sneak
attacks on flanked enemies.

Izzik and Skezza (2) CR 1/2
Male tengu rogue 1 (Pathfinder RPG Bestiary 263)
hp 9 each
Status: Friendly

The tengus can share what
little knowledge of the ossuary they have—the strangely
preserved bodies in area 6b, the monster in area 6d, and
the trapped statue in area 5 (you've already triggered it i.e. the feather one)

Though loath to abandon
the possible treasures within the ossuary, Fisk’s death
has made the tengus eager to find safer work, and they
leave the way they came in (through area 7) at the earliest
opportunity. However, since they are friendly you sense they
could be convinced to join the PCs’ party if offered
an equal share of the loot.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Less gold for me... but someone else to poke at magic traps so I don't get killed...
Balrog has two devils on his shoulders arguing for different versions of self-interest. He is indecisive and decides to wait to hear what everyone else thinks. Meanwhile, he addresses the Tengu.
"We can kill monsters. What can you tell us about it?"

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

"It might still not be safe for two alone to wander this place, even on the way out.. why not stay with us for your own safety, and perhaps we'll share what we find, if my friends are amenable to that idea... what say you?"

diplo: 1d20 + 6 ⇒ (9) + 6 = 15


Knowledge Checks

"Ok. SQUAWK!"

Where to folks? I'm going to try to step it up a bit as I'd like to be done before PbP Gameday VI on August 25...

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

"To the monster!" in area 6d
Balrog hopes the Tengu can describe it a bit.
He'll cast Resistance on himself and anybody else who wants it before opening the door, and suggest that Orin do likewise with Guidance.


Knowledge Checks

Knowledge Arcana, Religion, Heal or History DC 15:
These are embalming rooms known as the Houses of Beauty, where cadavers were prepared before being interred in crypts. Each of these rooms was dedicated to one of the rewards of rule, or sins, embraced by the seven runelords. Unless otherwise noted, all of the Houses of Beauty have similar furnishings and decorations: several stone biers equipped with drainage troughs for the preparation of bodies, wooden cabinets containing embalming tools, and wall carvings dedicated to the rewards of rule and the afterlife.

Knowledge Arcana or History DC 20:
The Sins of Thassilon
The ancient empire of Thassilon was built upon seven
virtues that were later corrupted into the seven rewards
of rule—envy, gluttony, greed, lust, pride, sloth, and
wrath—which in turn became known as the seven great
sins of the soul. Each sin was associated with a school of
magic—envy with abjuration, gluttony with necromancy,
greed with transmutation, lust with enchantment, pride
with illusion, sloth with conjuration, and wrath with
evocation. (Divination was not considered a separate
school of magic). The seven runelords of Thassilon were
masters of both their associated magical schools and
powerful Thassilonian rune magic, and features within
the Godsmouth Ossuary still hearken back to these seven
sins and the magic they represented.

DC 20 Knowledge (arcana) or Knowledge (history) Room 6a:
This room was named the "House of Greed"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6b:
This room was named the "House of Pride"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6c:
This room was named the "House of Sloth"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6d:
This room was named the "House of Lust"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6e:
This room was named the "House of Gluttony"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6f:
This room was named the "House of Wrath"

DC 20 Knowledge (arcana) or Knowledge (history) Room 6g:
This room was named the "House of Envy"

Where do you go?


Knowledge Checks

As you head to room 6d, the tengus hang back quite a bit, not in a hurry to meet this horror again.

When you open the door, you see this:

Shockingly graphic depictions of orgies with all manner of creatures decorate the walls of this chamber. Five humanoid skeletons lie in state on biers—though the bodies appear human, their skulls are those of some monstrous creature. A pile of bloody bones and feathers is all that is left of a recently killed creature.

Of more immediate concern is a strange creature turning to face you all. Human-sized, the creature has a perfectly formed and anatomically correct female human torso, but any resemblances end there. Its arms are unnaturally long and end in three wickedly curved talons. Its lower jaw splits into two monstrous halves lined with sharp teeth, below bulging red eyes.

Knowledge Dungeoneering DC 17:
The creature is a sinspawn, a mockery of flesh created from raw soulstuff by the runelords as shock troops for use in their endless battles. This particular sinspawn is a lustspawn, crafted from the souls of lustful individuals to serve the runelord of lust.

ROUND 1: [bold may go - the tengus delay until after the party actions are complete and will act in Round 2 just before the Lustspawn]
Tengus
Lustspawn
Nithrandyl
Orin
Balrog
Wasp
Hskrota

The Balrog: 1d20 + 4 ⇒ (13) + 4 = 17
Hskrota: 1d20 + 3 ⇒ (1) + 3 = 4
Nithrandyl Eikrekkr: 1d20 + 5 ⇒ (16) + 5 = 21
Orin Arkhein: 1d20 + 1 ⇒ (20) + 1 = 21
The Wasp: 1d20 + 3 ⇒ (4) + 3 = 7
Lustspawn: 1d20 + 5 ⇒ (20) + 5 = 25
Tengus: 1d20 + 3 ⇒ (5) + 3 = 8

The creature lunges for Hskrota's neck!
Bite: 1d20 + 3 ⇒ (17) + 3 = 20 for 1d6 ⇒ 6 damage [HITS!]
Hskrota Will Save: 1d20 + 3 ⇒ (8) + 3 = 11
--> Hskrota is overwhelmed with lust. These unfettered impulses and emotions are so powerful that he becomes sickened for 1d6 ⇒ 4 minutes!!!

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

"Hskrota, focus! Let's show this beast what we can do! Crush its skull! Smash its face!"
The Balrog begins Inspire Courage (you don't seem to need a particular Perform skill to do this, but if you do, it's Act. He plays the role of a balor). As a swift action he charges his whip with Arcane Strike.
+1 competence bonus to hit and damage, +1 morale bonus to saves against fear.

Liberty's Edge

HP 23/23; AC 17/15ff/11t; f 5, r 4, w 7; bab 2, melee +3, ranged +3; cmb 3, cmd 14; init +1; rune 5/5; dmg constructs/objects 1d6+1 6/6; wand clw 43 | oread cleric forgemaster / 3 | -18
skills:
acro 1/3, craft weapons 6, diplo 6, heal 7, know religion 6, know arcane 6, intim 1, perc 11, profession: jeweller 8, sm 5, spellcraft 6 surv 3

Not having too much time, Orin will have cast guidance on Hskrota and the Wasp before the party enters the area with the creature. He moves up, weapon out and ready, so he can step in if there becomes a space to do so.

Scarab Sages

Male
Skills:
Diplomacy +12, Knowledge (arcana) +10, Knowledge (local) +9, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Spellcraft +10 (+12 to identify magic item properties), Survival +9, SM +11
Elf Druid 9 (HP:52/52)(AC:18 (w/MA) FF:14 T:17//AC:22 with DW shield)(F:+8 R:+7 W:+12)(Init:+5)(Perception:+16)(CMD:20)

Know Arcana 1: 1d20 + 7 ⇒ (6) + 7 = 13

Know Arcana 2: 1d20 + 7 ⇒ (10) + 7 = 17

Know Arcana 3: 1d20 + 7 ⇒ (16) + 7 = 23
This room was named the "House of Greed"

Know Arcana 4: 1d20 + 7 ⇒ (4) + 7 = 11

Know Arcana 5: 1d20 + 7 ⇒ (18) + 7 = 25
This room was named the "House of Sloth"

Know Arcana 6: 1d20 + 7 ⇒ (12) + 7 = 19

Know Arcana 7: 1d20 + 7 ⇒ (2) + 7 = 9

Know Arcana 8: 1d20 + 7 ⇒ (17) + 7 = 24
This room was named the "House of Wrath"

Know Arcana 9: 1d20 + 7 ⇒ (17) + 7 = 24
This room was named the "House of Envy"

Nithrandyl tells the others what he thinks the rooms as the group continues to explore.

As combat starts Nithrandyl points at the foe with his elven spear and conjures up a splintered spear that he sends at the foe...

Splintered Spear: 1d20 + 3 - 4 ⇒ (17) + 3 - 4 = 16..DMG: 1d6 + 3 ⇒ (6) + 3 = 9

Sovereign Court

Male Wayang Magus (Bladebound Kensai) 2 | HP: 17/17 | AC: 15 (15Tch, 11Fl) | CMD: 14| F: +4, R: +3, W: +3 | Init: +3 | Perc: +2, SM: +0 | Active conditions: none

"You might be even uglier than I am."

Spending an arcane point (4/5 remaining) to make sword +1 for 1 minute.

The Wasp imbues his rhoka sword with some of his own magical energy, and then attacks.
Attack: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Knowledge Checks

Nith and Wasp make short work of the lustspawn... on her (it?) you find 400 gp worth of archaic jewelry. In addition, an elixir of love and a potion of eagle’s splendor sit inside one of the room’s cabinets.

Dark Archive

M CN Ifrit Ftr3/Brd1 | HP 31/31 | AC 19, T 13, FF 16, CMD 19 | F +6 R +7 W +4 | Performance 6/6 | Per +4 (Darkvision) | Init +3 | Shield On |

Balrog looks at the loot. His pride and his greed debate. Fitting, for the place we are in.
I have no need of potions like that. I'm legendarily charming already.
But I could be epically charming...
He asks the Tengu to look for traps before we open any doors, chests, or cabinets as a matter of course.
He turns to Tengu.
"See? Told you we could kill it."
To the wizard and magus, "Good work, guys. Should we check out one of the rooms we skipped?"
6b?

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