The Balrog
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If Orin is moving at 15 ft, then Balrog will too. If the Oread is going to slow them all down anyway, then he'll take the advice he heard in the Grand Lodge.
There's always swarms. Novices, they tell you to be ready for anything. Well, a swarm of mosquitoes can kill a knight in full plate and there is nothing he can do about it. Unless he's prepared in exactly the right way. And Golarion is full of swarms. Spiders in cellars, mosquitoes in swamps, rats in sewers. Swarms in places you would think couldn't support any life. It's uncanny.
Accordingly, Balrog is dressed in a strange outfit, with heavy cloth and a hat that includes a mesh screen. He looks like a beekeeper from Hell. Not at all stylish - but DR 10/- vs Fine swarms and 5/- vs Diminutive.
He'll be towards the back - his whip gives him good reach.
Hskrota
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Hskrota steps up next to the dwarf and swings his sword at the mysterious attacker.
greatsword-power attack: 1d20 + 6 - 1 ⇒ (17) + 6 - 1 = 22
damage+pa: 2d6 + 6 + 3 ⇒ (5, 3) + 6 + 3 = 17
The Wasp
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Knowledge (arcana, dungeon or planes: 120 + 8 = 128
"Let me take a look at it..."
The Wasp draws his sword, ready to cut any attacker that comes within reach.
Yep, out for one more day but be back Thursday.
Nithrandyl Eikrekkr
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Nature or Arcana or Religion: 1d20 + 7 ⇒ (3) + 7 = 10
Nithrandyl looks over the foe to examine it... once he is sure that the nagaji made it dead...
"Something bad.... and dead... I am afraid I do not know what it is at this moment... to shaken up from the ordeal."
Orin Arkhein
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Orin examines it as well... grateful it missed him... "What IS it?... I mean WAS it.."
Hskrota
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While the others discuss his handiwork, Hskrota moves on to examine their surroundings and look for anything useful.
perception: 1d20 + 6 ⇒ (1) + 6 = 7
| GM PDK |
Old carvings cover the walls of this square chamber,
thick with dust and cobwebs. Three sets of stone double
doors stand in the three facing walls. Heavy bronze seals
emblazoned with the symbol of Pharasma secure the doors
against whatever lies beyond.
Nithrandyl Eikrekkr
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"Three sets of doors... which to choose... Pharasma iconography... foreboding... which path do we take?"
Nithrandyl Eikrekkr
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Religion: 1d20 + 7 ⇒ (2) + 7 = 9
Nithrandyl continues to be flabbergasted and offers no immediate help to the current situation.
| GM PDK |
You can't interpret or decipher the ancient markings and symbols on the wall... it's just too ancient for you all!
However the nagaji and ifrit both find some more recent (though still old) graffiti scrawled on the northern wall, which reads, “My heart beats on the wrong side of my chest, or is it right? Is left right, or is it wrong? I don’t know what it means, or why”
Orin Arkhein
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board ate my perception roll post, but I guess it's okay since it was pathetic anyway, and others made theirs... don't have the requisite skills for a roll on those though
| GM PDK |
It's a darkmantle... it's dying... not relevant to module just run of the mill underground critter...
What do you all do???
The Balrog
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Balrog is impatient. He charges his whip with arcane power and violet flames race down its length as he cracks it.
"Riddles. I imagine we'll want to explore this entire place, but for now, let's try the right door. Unless any of you see any tracks in this dust."
Nithrandyl Eikrekkr
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"I usually prefer the 'rule of left'" Nithrandyl replies.
Orin Arkhein
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"Left is fine with me... " Orin goes to the left door and tries his awesome powers of observation on it, listening for sounds beyond it ..
perc: 1d20 + 8 ⇒ (16) + 8 = 24
Hskrota
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"Do you think this means anything about which door to use?"
Hskrota listens in at the left door with Orin, wondering if he can hear anything like a heartbeat as suggested by the graffito. If no heartbeat can be heard, he listens at the right door as well.
perception left: 1d20 + 6 ⇒ (1) + 6 = 7
perception right: 1d20 + 6 ⇒ (8) + 6 = 14
| GM PDK |
To those making listening checks at the doors: you only hear the deafening silence of the long dead, deep down in these lower levels of the Godsmouth Ossuary. The three large, massive double stone doors are sealed with a large bronze symbol of Pharasma.
Orin Arkhein
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Orin casts detect magic to see if the seals are magical, or just symbolic.
Nithrandyl Eikrekkr
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Nithrandyl moves forward to help out the dwarf by the door. "I suppose it does not matter which way we start but Orin is by the door and ready to open it. Shall we proceed?"
Nithrandyl Eikrekkr
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Nithrandyl checks over the door to see if it is trapped...
Perception: 1d20 + 6 ⇒ (8) + 6 = 14
if he does not believe there are any traps then he will open the door to allow the dwarf to enter first.
The Balrog
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"I think we'll need to use the chime to open the door, if it has that seal.
We have to count how many times we use this, and how many we'll need to get back."
| GM PDK |
Balrog uses the chime on the left door, and the ancient stone portal groans open, dust falling from the ceiling as it's partially load-bearing double doors grate against floor and ceiling. The doors come to a rest and the portal is now wide open.
A strange statue of a half-snake, half-human creature stands in a wide alcove to the south of two large stone doors. Comprising the lower body of a coiling serpent and the upper torso of a human woman, the statue has six wings and a disk containing a seven-pointed star in place of its head. Its crossed arms hold a quill and whip, and the entire statue is covered in verdigris. The faint outline of strange runes can be made out beneath the patina coating the statue.
--> Knowledge Religion please.
The Wasp
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I hate to admit it, but I had to look up 'verdigris'...And no religion knowledge, but I'll roll it untrained in case that does anything.
Untrained Knowledge, religion: 1d20 + 4 ⇒ (4) + 4 = 8
"What do you make of this? Some depiction of a god or something?"
The Wasp looks around the room for other doors or alcoves.
Nithrandyl Eikrekkr
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Know Religion: 1d20 + 7 ⇒ (15) + 7 = 22
Nithrandyl may know something about this if he thinks hard enough...
Orin Arkhein
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the cleric of course has no knowledge of religion... yet
| GM PDK |
[dice=Know Religion]1d20+7
Nithrandyl may know something about this if he thinks hard enough...
Nithrandyl identifies this deity as Lissala, goddess of runes, fate, and the reward of service. Her worship was common in old Thassilon, but has died out in modern times.
Another set of large double doors stand to the west... beside the statue... which is right next to you all... :)
(sorry if the map isn't clear, but you have to use the zoom button a few times to get there... :) )
| GM PDK |
Strong magic on the quill and faint magic on the rest of the statue (two knowledge arcana checks please)
The Balrog
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Balrog was too busy working on his flaming whip to study such things (gave up Bardic Knowledge for Arcane Strike, and didn't put any ranks into Knowledge).
"Wasp, Nithrandyl, Orin; take a look at the auras on the quill and the statue."
Nithrandyl Eikrekkr
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Nithrandyl looks over the areas in question...
Know Arcana 1: 1d20 + 7 ⇒ (4) + 7 = 11
Know Arcana 2: 1d20 + 7 ⇒ (1) + 7 = 8
and back to being a dunce
Orin Arkhein
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Orin examines the statue and the quill with detect magic, but without the requisite skills, he can't identify the exact purpose of either, but he should be able to detect at least the type of magic on each one.
| GM PDK |
Since there is no rush, I'm gonna say that you were taking 10 so you're not sure about the quill, other than it's probably a separate magic item that requires a Spellcraft check to identify [because it's strong magic, taking 10 won't do... you need to roll high on Spellcraft; if you fail you can try once per day though, unlike the Knowledge skill]; however the faint magic on the statue is interesting, as the nature of the aura keeps changing: divination, enchantment, necromancy, etc. and so on!
Orin Arkhein
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"NOt sure about the quill, but the statue's magic type keeps changing... I have no idea what that means."
The Wasp
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Spellcraft: 1d20 + 8 ⇒ (3) + 8 = 11
"That is very interesting... both that it has a magic aura and that if fluctuates. But I know not what it means."
Hskrota
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Hskrota shudders at the bizzarre image of the ancient goddess. He listens casually as the others discuss their magical findings.
Nithrandyl Eikrekkr
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"This place is very eerie and affecting my ability to remember things from my studies." Nithrandyl says apologizing to the group.
| GM PDK |
1=Hskrota takes the lead; 2=Wasp takes the lead: 1d2 ⇒ 1
Hskrota listens patiently to the scholars of the group, then tries to push next set of double doors open. Just like the three initial portals in the first room, these ancient, large stone doors do not budge, and would require the chime of opening.