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Ravagwen detects a very powerful transmutation aura. The item isn't an artifact, but is something rare and unique--probably what the pathfinder society sent with the runner to Kaer Maga.


The tube is magical. Ravagwen go ahead and give me a spellcraft; Ezren didn't make the DC.


The group finds no bodies other than the enemies the party dispatched and the deceased man in front of them. As he looks around Dalligar notices the glittering tube Ravagwen found hidden on the human body.

Halycon looks around and says "Even with darkvision, I don't see any exits to this cave other than the one we came in. I don't think there's anything else here. what's that tube? Is it magical?"


By the light of Ezren's spell, Dalligar reads the name on the wayfinder--Jerome Keliks. Ravagwen, while looking over the body, finds a well-hidden package containing a tube that looks like a miniature scroll case. The tube glitters as the light shines off its gold and gemstone decorations.


It is, in fact, a wayfinder. Ravagwen, with a 6 you can tell that this is, in fact, a corpse; it looks like it was tortured by the creatures in the cave before it met its end.
Halycon approaches with Ezren at Dalligar's prompting. "This does not look good." he says simply.

Everyone give me perception checks please.
Halycon perception: 1d20 + 2 ⇒ (18) + 2 = 20


Dalligar approaches the body; it doesn't seem to be moving, and he sees dark stains on the clothing. He also sees a small compass nearby.


1) Combat is over; 2) I dunno where he went off to, but he wasn't responding after several days waiting so rather than let the thread die entirely I GM PCed him.


Dalligar's stab goes true and the creature drops to the ground. Halycon finishes off the sleeping creature, and after another minute, the light from Ezren's spell fills the cavern. In one corner, you see a beaten human body.


Sin smells something southeast, but not right next to him. He also smells Dalligar just south of him.

Halycon attack, Judgement: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23; dmg if hit: 1d8 + 4 ⇒ (3) + 4 = 7

"I'll get the sleeping one, finish off that... whatever it is hanging from the ceiling by Dalligar." Halycon calls out.

Dalligar it's your turn.


"Good one!" Halycon calls out as Ezren's burning hands heats up the darkness.

gm roll:
ref save: 1d20 + 3 ⇒ (8) + 3 = 11

Map Update

Ravagwen it's your turn.


Dalligar stabs up into the darkness at whatever swung at him and his knife bites into its flesh.

D: @ Halycon: Attack: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
D: @ Halycon: Attack: 1d20 + 0 + 2 ⇒ (10) + 0 + 2 = 12; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1

"Augh! They've got me flanked!" Halycon calls out.

Ezren it's your turn


slam vs. Dalligar's Flat-footed AC: 1d20 + 3 ⇒ (4) + 3 = 7; dmg if hit: 1d4 ⇒ 4
Out of the darkness, something tries to slam into Dalligar as he moves through the cave.
If it hits your flat-footed AC, it tries to grab you
grab: 1d20 + 5 ⇒ (16) + 5 = 21; constrict damage if grapple beats CMD: 1d4 + 4 ⇒ (1) + 4 = 5

The movement passes just over Dalligar's head, and he feels the rush of wind from the swipe just ahead (G-13).

Go ahead and make your attack.


Rolls for Ezren:
attack: 1d20 + 9 ⇒ (14) + 9 = 23; miss chance, low bad: 1d100 ⇒ 58

Sin and Ravagwen still have standard actions remaining, as with Ezren if you want to do something let me know and I'll work it in.
Halycon attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8
Halycon swings in the darkness, causing another "thump" as another creature collapses.
Halycon Knowledge Arcana: 1d20 + 7 ⇒ (18) + 7 = 25
"Uh, 2 up 1 sleeping, they're over here! Err, to the south wall! I'm fine, and you're the wizard, but probably a darkness spell!" he says as he moves.

Map update

Dalligar it's your turn


Waiting for Ezren's standard action, then Ravagwen is up--you can post yours now Ravagwen and I'll work it in.


GM roll:
Save vs. Sleep: 1d20 + 3 ⇒ (10) + 3 = 13

"The one in the back just fell! Good job!" Halycon calls out.
What's your standard action then? You can move behind Halycon without trouble--half speed movement is fine and it's only 10 feet.

Also sorry to everyone for the delay; started a workout regimen this week and I've been just dead tired.


Dalligar your stabs hit only empty air. More cursing comes from the back of the cave, along with two more darts (which clatter against Halycon's armor). The ring of metal on metal sounds from the back of the cave.

C: @ Halycon 1d20 + 0 ⇒ (9) + 0 = 9; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
C: will save: 1d20 + 3 ⇒ (2) + 3 = 5

D: @ Halycon 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Halycon 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3

Map Update

Ezren it is your turn; Sleep goes off now: Where are you targeting it? (And then take your regular turn).


I assume Sin knows Ezren's scent by now and won't bit him, so nothing gets bitten.

Halycon grunts again while swinging his mace in the dark; his target crumples with a 'thump.' "There's another here, and more near the wall to the right, plus that one screaming at the back of the cave." he calls out as he walks. To his right is "down" on the map

Halycon Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8

Halycon moved to C-15; Dalligar it's your turn


Ezren you begin casting a spell, provoking from a creature next to you.
Attack of Opportunity: 1d20 + 0 ⇒ (17) + 0 = 17; dmg if hits AC: 1d3 - 1 ⇒ (2) - 1 = 1
If it hits, make a concentration roll to save your spell (DC 12=10+1[damage]+1[spell level])

B: @ DalligarAttack: 1d20 + 0 ⇒ (17) + 0 = 17; dmg if hits AC: 1d3 - 1 ⇒ (3) - 1 = 2

Round 9:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen, it's your turn.


Yeah, well... he isn't perfect when NPC'ed, but he's trying to help! Also, on the bright side, you did hit the right square.

There's a yelp in the dark as Dalligar stabs forward. More cursing comes from the back of the cave, along with three more darts (which clatter against Halycon's armor).

C: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: will save: 1d20 + 3 ⇒ (10) + 3 = 13

D: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
D: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (9) + 2 + 1 - 4 = 8; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3

Ezren it is your turn.


Halycon calls out "Gah! They've got me flanked!" as he swings in the darkness.
1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13; dmg if hit: 1d8 + 4 ⇒ (5) + 4 = 9
"Hah! Not anymore!"

Dalligar it's your turn.


Map update is up; where is she moving to?


Ezren moves slowly across the cave, feeling his way around with one hand and a wand. Nothing bumped into

B: @ Halycon 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
B: @ Halycon 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18; dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0

Map Update

Ravagwen it is your turn

Round 8:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B


No, 2 hits for 2 normal damage. One of the D's only hit AC 10. Posting last of this round shortly.


Dalligar takes up a defensive position behind Halycon.

C: @ Ezren: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
C: will save: 1d20 + 3 ⇒ (1) + 3 = 4

D: @ Ezren: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Ezren: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1

Ezren it is your turn.


Ravagwen moves and finds herself suddenly in a dimly lit portion of the cavern.

Halycon attack: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19; Dmg if hit: 1d8 + 4 ⇒ (5) + 4 = 9

Halycon whacks a creature in the darkness and it collapses with a "thump."

Map Update

Dalligar it's your turn.


Poke!


Ezren walks several feet, but bumps into a stalagmite in the darkness. He stands again without further trouble.

B: @ Halycon 1d20 + 0 ⇒ (3) + 0 = 3; Dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0
B: @ Halycon 1d20 + 0 ⇒ (13) + 0 = 13; Dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0

Halycon laughs as two attacks miss him entirely in the dark.

Round 7:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen it is your turn.


Ezren--if you want to move in the darkness like that you'll need to give me an acrobatics check (DC 10) as you walk blind to move more than half speed.


D: @ Ezren: Dart: 1d20 + 3 ⇒ (19) + 3 = 22; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D: @ Ezren: Dart: 1d20 + 3 ⇒ (3) + 3 = 6; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

C: @ Halycon: Dart: 1d20 + 3 ⇒ (3) + 3 = 6; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
C: will save Dc 16: 1d20 + 3 ⇒ (6) + 3 = 9

You hear more cursing in the darkness deeper in the cave, while another dart tags Ezren for 2 damage.

Ezren it's your turn.


Okay, moving along.
Halycon takes another whack at the creature holding the wizard. "Die you foul-bat-thing!" rings out in the darkness.
Attack: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22; Dmg if hit: 1d8 + 4 ⇒ (6) + 4 = 10

The beast crumples, leaving marks on the wizard, but no longer holding him in its grasp. "There's more over here!" calls the orc from just ahead of where he'd been standing.

Dalligar it's your turn


Sorry, perhaps the narrative wasn't clear; you and Sin took that guy out on your last turn. I assume you want to do something else, so I'm going to give you a bit to change that if you wish--or at least to move to another target before you whiff.


Yes, I think Ezren can safely cast the spell behind the creature such that none of his allies need to make will saves. He knows what square it is in since it currently has a hold on him.

Will Save G: 1d20 + 0 ⇒ (18) + 0 = 18
Will Save C: 1d20 + 3 ⇒ (9) + 3 = 12

B: @ Ezren: Attack: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 2; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: @ Ezren: Attack: 1d20 + 3 - 4 - 4 ⇒ (18) + 3 - 4 - 4 = 13; Dmg if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1

The creature's hold on Ezren doesn't lessen at all, but there is screaming and cursing coming from somewhere behind it. A dart tags Ezren in the leg doing 1 damage.

Round 6:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen's turn (Round 6)


The creature makes a high-pitched screech as the dagger pierces its hide, but it continues to slap at its attackers with its appendages as the creepily giggling things throw more darts.
D: @ Ezren: Dart: 1d20 + 3 - 4 ⇒ (19) + 3 - 4 = 18; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D: @ Ezren: Dart: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

G:
Random target: 1d3 ⇒ 3 1=Halycon, 2=Dalligar, 3=Ezren
Slam: 1d20 + 3 ⇒ (12) + 3 = 15; Dmg if hit: 1d4 ⇒ 1
Grab: 1d20 + 5 ⇒ (9) + 5 = 14; Constrict dmg if success: 1d4 + 4 ⇒ (3) + 4 = 7

C: @ Ezren: Dart: 1d20 + 3 - 4 - 4 ⇒ (10) + 3 - 4 - 4 = 5; Dmg if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
C: @ Ezren: Dart: 1d20 + 3 - 4 - 4 ⇒ (13) + 3 - 4 - 4 = 8; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0

Ezren feels the sting of two darts hitting him as stone-like tentacles reach out in the darkness and latch onto him squeezing him tightly and blowing the air from his lungs with a "whoosh."

Ezren you are grappled and take the appropriate penalties. I'm assuming that even grappled a 5 and an 8 don't hit your AC), so you take a total of 12 damage. Also, it is your turn (so if you're unconscious make a stabilization check--CON check DC 10+negative HP).


Ezren: being in the dark without darkvision is equivalent to blind, so you get a 50% miss chance. I'll roll it here (high hits):
Miss chance: 1d100 ⇒ 74
So it's a hit for 4 damage.
A: @ Ravagwen: Attack: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11; Dmg if hit: 1d3 - 1 ⇒ (3) - 1 = 2
B: @ Dalligar: Attack: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5; Dmg if hit: 1d3 + 1 - 1 ⇒ (2) + 1 - 1 = 2
B: @ Dalligar: Attack: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Looks like all misses.

Round 5:
22 Ravagwen (posted action)
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen swings at the creature and its yelp turns into a groan, then silence.

Next to her, Halycon exclaims "What is that thing?!" as he steps forward to swing his mace at it in the dark.
Attack: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21; Dmg if hits: 1d8 + 4 ⇒ (2) + 4 = 6
His mace connects with a thud but the strange noise from that direction continues.

Map update

Dalligar it is your turn.


Sure I'll let you do that. Make a melee touch attack and roll miss chance. If you miss, I'll let you hold the charge.


That, unfortunately, won't work. Ezren would know that line of sight is required for casting a spell like Magic Missile:

PRD wrote:
Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.Link for convenience

That said, you're welcome to choose a different action, or to choose to delay or whatever.


Attack vs. Dalligar flat-footed: 1d20 + 3 ⇒ (16) + 3 = 19
Slam damage: 1d4 ⇒ 4
Grab: 1d20 + 5 ⇒ (13) + 5 = 18
Constrict: 1d4 + 4 ⇒ (3) + 4 = 7

Dalligar moves through the darkness to attack the area where he's (pretty) sure there is a creature. He is shocked when, during his swing, something slams into him from above and to his right in the darkness and tries to wrap itself around him. He quickly ducks, escaping its grasp, and stabs at the creature he intended, sinking his blade deep into its flesh until it sags to the ground. Dalligar you took 4 bludgeoning damage, but the creature didn't quite get a grip on you.

D: @ Dalligar: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8; damage: 1d3 + 1 - 1 ⇒ (2) + 1 - 1 = 2
D: @ Dalligar: 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7; damage: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: @ Dalligar: 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12; damage: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
C: @ Dalligar: 1d20 + 3 - 4 ⇒ (4) + 3 - 4 = 3; damage: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1

More metal clatters against the wall behind Halycon as creatures curse out in the darkness.

Ezren it's your turn
Map Update


Ravagwen hears a "Yipe!" from in front of her; Sin steps over in the darkness and takes a bite where his master directed. A similar "yipe!" comes from the spot he bit.

Halycon grunts in the darkness as he swings his mace around, but no further sound is heard.
1d20 + 8 ⇒ (2) + 8 = 10 Damage if it hits: 1d8 + 4 ⇒ (8) + 4 = 12

Dalligar it is your turn; no map update, but Sin moved up and right one square (next to Halycon).


A: @ Ravagwen: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18 Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
A: @ Ravagwen: 1d20 + 0 + 2 ⇒ (9) + 0 + 2 = 11 Damage if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
B: @ Ezren: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19 Damage if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: @ Sin: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13 Damage if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
Hits: Looks like Ravagwen gets stabbed once and a dart hits Ezren; Ravagwen you take 2 lethal damage, Ezren you take 1 non-lethal.
Two more darts fly through the darkness; meanwhile Ravagwen hears things cursing under their breath as they move around her and attack, and she thinks she caught a glimpse of a creature in front of her where Halycon indicated.

Round 4:
22 Ravagwen
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Ravagwen it's your turn.

Map Update


Dalligar skewers the other bug, splattering it's belly of wolf-blood about in the darkness.

Four more darts fly through the darkness:
D @ Ravagwen: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 (Note: -4 for melee combat.) Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
D @ Sin: 1d20 + 2 ⇒ (1) + 2 = 3 Damage if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
C @ Dalligar: 1d20 + 2 ⇒ (2) + 2 = 4 Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
C @ Ezren: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 (Note: -4 for cover.) Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2

Looks like 4 misses; Ezren it is your turn.


Initiative Order (Round 3, updating with Dalligar's Delay):
22 Ravagwen -- Already acted in R3 before update
20 E
17 Halycon
17 Dalligar
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

Sin made his save, so took 4 damage from burning hands.
1d20 + 11 ⇒ (6) + 11 = 17
A bug continues to drink from Sin, doing 1 CON damage.
Halycon moves around Sin to clear the way in case more fire comes from the cave mouth; then he tries to knock one of the bugs off the poor animal.
Halycon attack vs. bug: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 damage if hits: 1d8 + 4 ⇒ (1) + 4 = 5 Not dealing with the crit; it kills the bug outright

Map Update

It's Dalligar's turn.


Odea is me in case it wasn't obvious


The first two bugs (one attached to Halycon, one attached to Sin) each attempt to maintain their grapple:
On Halycon: 1d20 + 11 ⇒ (13) + 11 = 24
On Sin: 1d20 + 11 ⇒ (1) + 11 = 12

If that hits the respective CMB's, the bugs' turn ends and they do another 1 CON damage to Halycon and Sin respectively. A 1 misses so one of the bugs on Sin lost its grip.

Sin make 2 DC 10 will saves vs. fear; on failure he is shaken for 1 minute.
Ezren make 2 DC 10 will saves vs. fear; on failure you are shaken for 1 minute.

Ezren casts Burning Hands. The flames put out no light, but the heat engulfs the half-orc and the wolf. Ezren feels the ashes from two of the bugs blow across his face as cool wind from deeper in the cave blows past the orc in front of him.

Sin make a DC 16 reflex save for half of the 8 damage Ezren rolled from Burning Hands while grappled (-2).
Halycon makes a DC 16 reflex save for half of the 8 damage Ezren rolled from Burning Hands while grappled (-2): 1d20 + 2 - 2 ⇒ (6) + 2 - 2 = 6
Halycon takes: 8 damage
4 bugs make DC 16 reflex saves for half of the 8 damage Ezren rolled from Burning Hands while grappled (Top to bottom, -2): 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 . 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19 . 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12 . 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6

Four more darts fly toward Halycon:
A: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
A: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
B: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14
B: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Hits: 0; Damage: 0

Halycon perception: 1d20 + 2 ⇒ (15) + 2 = 17
"Oh, right you can't see in the dark" Halycon says as he notices the fire doesn't light up the room. "Turn left and follow the wall, there's 2 blue-headed goblins 20 feet ahead! Or stab these bugs on the wolf!"

Blind Condition:
Blinded condition so I don't have to look it up if you go into the darkness: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

GM notes:
Halycon has taken 2 CON damage and 8 HP damage; 35-4 (2 CON=1 CON mod*4 HD)-8 = 24 HP remaining; 12 CON.

MAP UPDATE


DC to "Identify a spell effect that is in place Arcana 20 + spell level" so just barely not enough, but it is very dark in the next room, and your light spell doesn't seem to be penetrating the darkness.

Halycon's AoO vs the first pair of stirges (on the one that may attack Sin): 1d20 + 8 ⇒ (4) + 8 = 12 damage on hit: 1d8 + 4 ⇒ (6) + 4 = 10

Halycon growls at the nasty bugs around him and calls out "There's a bunch of blueish goblins in here! Asmodeus will have their heads!" Swift action: activating Judgment of Justice (+1 to hit); swinging at the bug that has him grappled: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13 damage on hit: 1d8 + 4 ⇒ (3) + 4 = 7

Result: Missed the AoO, killed the one attached to him with his standard action. Takes a 5-foot step away from the entryway further into the darkness but still next to Sin (to E11).
Dalligar if you want to come off delay now, you're welcome to, as you see that the darkness isn't changing even with Ezren there; otherwise I will move on to the NPC's turns (or I will move to them sometime on the 7th if you don't post).


You're welcome to have moved to F9 (I'll let you do it at this point), but you can't actually see what's going on (You hear combat, but even with your spell, it's dark); as you approach that corner, you can roll knowledge: arcana to see if you recognize an ongoing spell effect. I'll let you change your action from burning hands (if that affects it) up until your turn in this round (I'm going to give Halycon another day to respond and then just roll for him).


Dalligar is holding his action, so it's Halycon's turn; still expecting 2 AoO's


Round 2:
22 Ravagwen -- Went already in round 2 before I thought to copy this over
20 E
18 Dalligar
17 Halycon
16 F
10 D
9 G
9 H
7 C
3 Ezren
2 A
2 B

E's turn (Round 2):
Sin hears more buzzing approaching; he can make an attack of opportunity (with 50% miss chance) as a bug approaches him.
The buzzing noise increases around the cave entrance.
One bug tries to bite Halycon, one tries to bite Sin and the other Halycon.
Touch attack on Halycon 1d20 + 7 ⇒ (3) + 7 = 10
Touch attack on Sin (if he doesn't kill it on AoO) 1d20 + 7 ⇒ (14) + 7 = 21
If either hit, the appropriate target takes 1 constitution damage and is grappled.
Map updates:

Awaiting:
Dalligar's turn; attack of opportunity by Halycon vs. a bug; attack of opportunity by Sin vs. a bug.


Depending on whether Halycon takes an Attack of Opportunity and kills the stirge:
As Sin moves up to cover the half-orc's flank a buzzing creaure tries to sting at him from above! Touch attack vs. Sin: 1d20 + 7 ⇒ (9) + 7 = 16 if it hits, Sin takes 1 con damage.
Sin knows there are creatures in Halycon's square, and smells some other creatures in the directions indicated on this map.
My understanding is that scent gives direction toward creatures within 30 feet, but not distance, except within 5 feet at which point it pinpoints squares.


Didn't think of it. Sending out a PM to everyone else now. And A & B's actions:

mechanics:
A: 2 Rng atk vs. Halycon's AC:1st: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 dmg 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2 2nd: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 dmg 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: 2 Rng atk vs. Halycon's Flat-footed AC: 1st: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 dmg 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2 2nd: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 dmg 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
Four misses

Halycon:
The first two creatures you saw throw darts at you, along with 2 more you hadn't yet seen; all four entirely miss.

everyone else:
You hear sounds of weapons clattering in the darkness.

It's Ravagwen's turn.


Map Updates:
Halycon
Everyone else

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