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The group finds no bodies other than the enemies the party dispatched and the deceased man in front of them. As he looks around Dalligar notices the glittering tube Ravagwen found hidden on the human body. Halycon looks around and says "Even with darkvision, I don't see any exits to this cave other than the one we came in. I don't think there's anything else here. what's that tube? Is it magical?" ![]()
It is, in fact, a wayfinder. Ravagwen, with a 6 you can tell that this is, in fact, a corpse; it looks like it was tortured by the creatures in the cave before it met its end.
Everyone give me perception checks please.
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Sin smells something southeast, but not right next to him. He also smells Dalligar just south of him. Halycon attack, Judgement: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23; dmg if hit: 1d8 + 4 ⇒ (3) + 4 = 7 "I'll get the sleeping one, finish off that... whatever it is hanging from the ceiling by Dalligar." Halycon calls out. Dalligar it's your turn. ![]()
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Dalligar stabs up into the darkness at whatever swung at him and his knife bites into its flesh. D: @ Halycon: Attack: 1d20 + 0 + 2 ⇒ (17) + 0 + 2 = 19; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
"Augh! They've got me flanked!" Halycon calls out. Ezren it's your turn ![]()
slam vs. Dalligar's Flat-footed AC: 1d20 + 3 ⇒ (4) + 3 = 7; dmg if hit: 1d4 ⇒ 4
The movement passes just over Dalligar's head, and he feels the rush of wind from the swipe just ahead (G-13). Go ahead and make your attack. ![]()
Rolls for Ezren:
attack: 1d20 + 9 ⇒ (14) + 9 = 23; miss chance, low bad: 1d100 ⇒ 58 Sin and Ravagwen still have standard actions remaining, as with Ezren if you want to do something let me know and I'll work it in. Halycon attack: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8 Halycon swings in the darkness, causing another "thump" as another creature collapses. Halycon Knowledge Arcana: 1d20 + 7 ⇒ (18) + 7 = 25 "Uh, 2 up 1 sleeping, they're over here! Err, to the south wall! I'm fine, and you're the wizard, but probably a darkness spell!" he says as he moves. Dalligar it's your turn ![]()
GM roll:
Save vs. Sleep: 1d20 + 3 ⇒ (10) + 3 = 13 "The one in the back just fell! Good job!" Halycon calls out. What's your standard action then? You can move behind Halycon without trouble--half speed movement is fine and it's only 10 feet. Also sorry to everyone for the delay; started a workout regimen this week and I've been just dead tired. ![]()
Dalligar your stabs hit only empty air. More cursing comes from the back of the cave, along with two more darts (which clatter against Halycon's armor). The ring of metal on metal sounds from the back of the cave. C: @ Halycon 1d20 + 0 ⇒ (9) + 0 = 9; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Halycon 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Ezren it is your turn; Sleep goes off now: Where are you targeting it? (And then take your regular turn).
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I assume Sin knows Ezren's scent by now and won't bit him, so nothing gets bitten. Halycon grunts again while swinging his mace in the dark; his target crumples with a 'thump.' "There's another here, and more near the wall to the right, plus that one screaming at the back of the cave." he calls out as he walks. To his right is "down" on the map Halycon Attack: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17; dmg if hit: 1d8 + 4 ⇒ (4) + 4 = 8 Halycon moved to C-15; Dalligar it's your turn ![]()
Ezren you begin casting a spell, provoking from a creature next to you.
B: @ DalligarAttack: 1d20 + 0 ⇒ (17) + 0 = 17; dmg if hits AC: 1d3 - 1 ⇒ (3) - 1 = 2 Round 9:
22 Ravagwen
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Ravagwen, it's your turn. ![]()
Yeah, well... he isn't perfect when NPC'ed, but he's trying to help! Also, on the bright side, you did hit the right square. There's a yelp in the dark as Dalligar stabs forward. More cursing comes from the back of the cave, along with three more darts (which clatter against Halycon's armor). C: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (14) + 2 + 1 - 4 = 13; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
D: @ Halycon 1d20 + 2 + 1 - 4 ⇒ (16) + 2 + 1 - 4 = 15; Dmg if hit: 1d3 + 1 - 1 ⇒ (3) + 1 - 1 = 3
Ezren it is your turn. ![]()
Ezren moves slowly across the cave, feeling his way around with one hand and a wand. Nothing bumped into B: @ Halycon 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9; dmg if hit: 1d3 - 1 ⇒ (2) - 1 = 1
Ravagwen it is your turn Round 8: 22 Ravagwen
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B ![]()
Dalligar takes up a defensive position behind Halycon. C: @ Ezren: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
D: @ Ezren: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21; Dmg if hit: 1d3 + 1 - 1 ⇒ (1) + 1 - 1 = 1
Ezren it is your turn. ![]()
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Ezren walks several feet, but bumps into a stalagmite in the darkness. He stands again without further trouble. B: @ Halycon 1d20 + 0 ⇒ (3) + 0 = 3; Dmg if hit: 1d3 - 1 ⇒ (1) - 1 = 0
Halycon laughs as two attacks miss him entirely in the dark. Round 7:
22 Ravagwen
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Ravagwen it is your turn. ![]()
D: @ Ezren: Dart: 1d20 + 3 ⇒ (19) + 3 = 22; Dmg if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
C: @ Halycon: Dart: 1d20 + 3 ⇒ (3) + 3 = 6; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
You hear more cursing in the darkness deeper in the cave, while another dart tags Ezren for 2 damage. Ezren it's your turn. ![]()
Okay, moving along.
The beast crumples, leaving marks on the wizard, but no longer holding him in its grasp. "There's more over here!" calls the orc from just ahead of where he'd been standing. Dalligar it's your turn ![]()
Yes, I think Ezren can safely cast the spell behind the creature such that none of his allies need to make will saves. He knows what square it is in since it currently has a hold on him. Will Save G: 1d20 + 0 ⇒ (18) + 0 = 18
B: @ Ezren: Attack: 1d20 + 3 - 4 - 4 ⇒ (7) + 3 - 4 - 4 = 2; Dmg if hit: 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
The creature's hold on Ezren doesn't lessen at all, but there is screaming and cursing coming from somewhere behind it. A dart tags Ezren in the leg doing 1 damage. Round 6:
22 Ravagwen
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Ravagwen's turn (Round 6) ![]()
The creature makes a high-pitched screech as the dagger pierces its hide, but it continues to slap at its attackers with its appendages as the creepily giggling things throw more darts.
G:
C: @ Ezren: Dart: 1d20 + 3 - 4 - 4 ⇒ (10) + 3 - 4 - 4 = 5; Dmg if hit: 1d3 + 0 - 1 ⇒ (2) + 0 - 1 = 1
Ezren feels the sting of two darts hitting him as stone-like tentacles reach out in the darkness and latch onto him squeezing him tightly and blowing the air from his lungs with a "whoosh." Ezren you are grappled and take the appropriate penalties. I'm assuming that even grappled a 5 and an 8 don't hit your AC), so you take a total of 12 damage. Also, it is your turn (so if you're unconscious make a stabilization check--CON check DC 10+negative HP). ![]()
Ezren: being in the dark without darkvision is equivalent to blind, so you get a 50% miss chance. I'll roll it here (high hits):
Round 5:
22 Ravagwen (posted action)
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Ravagwen swings at the creature and its yelp turns into a groan, then silence. Next to her, Halycon exclaims "What is that thing?!" as he steps forward to swing his mace at it in the dark.
Dalligar it is your turn. ![]()
That, unfortunately, won't work. Ezren would know that line of sight is required for casting a spell like Magic Missile:
PRD wrote: Target or Targets: Some spells have a target or targets. You cast these spells on creatures or objects, as defined by the spell itself. You must be able to see or touch the target, and you must specifically choose that target. You do not have to select your target until you finish casting the spell.Link for convenience That said, you're welcome to choose a different action, or to choose to delay or whatever. ![]()
Attack vs. Dalligar flat-footed: 1d20 + 3 ⇒ (16) + 3 = 19
Dalligar moves through the darkness to attack the area where he's (pretty) sure there is a creature. He is shocked when, during his swing, something slams into him from above and to his right in the darkness and tries to wrap itself around him. He quickly ducks, escaping its grasp, and stabs at the creature he intended, sinking his blade deep into its flesh until it sags to the ground. Dalligar you took 4 bludgeoning damage, but the creature didn't quite get a grip on you. D: @ Dalligar: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8; damage: 1d3 + 1 - 1 ⇒ (2) + 1 - 1 = 2
More metal clatters against the wall behind Halycon as creatures curse out in the darkness. Ezren it's your turn
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Ravagwen hears a "Yipe!" from in front of her; Sin steps over in the darkness and takes a bite where his master directed. A similar "yipe!" comes from the spot he bit. Halycon grunts in the darkness as he swings his mace around, but no further sound is heard.
Dalligar it is your turn; no map update, but Sin moved up and right one square (next to Halycon). ![]()
A: @ Ravagwen: 1d20 + 0 + 2 ⇒ (16) + 0 + 2 = 18 Damage if hit: 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2
Round 4:
22 Ravagwen
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Ravagwen it's your turn. ![]()
Dalligar skewers the other bug, splattering it's belly of wolf-blood about in the darkness. Four more darts fly through the darkness:
Looks like 4 misses; Ezren it is your turn. ![]()
Initiative Order (Round 3, updating with Dalligar's Delay):
22 Ravagwen -- Already acted in R3 before update
20 E 17 Halycon 17 Dalligar 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B Sin made his save, so took 4 damage from burning hands. 1d20 + 11 ⇒ (6) + 11 = 17 A bug continues to drink from Sin, doing 1 CON damage. Halycon moves around Sin to clear the way in case more fire comes from the cave mouth; then he tries to knock one of the bugs off the poor animal. Halycon attack vs. bug: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 damage if hits: 1d8 + 4 ⇒ (1) + 4 = 5 Not dealing with the crit; it kills the bug outright It's Dalligar's turn. ![]()
The first two bugs (one attached to Halycon, one attached to Sin) each attempt to maintain their grapple:
If that hits the respective CMB's, the bugs' turn ends and they do another 1 CON damage to Halycon and Sin respectively. A 1 misses so one of the bugs on Sin lost its grip. Sin make 2 DC 10 will saves vs. fear; on failure he is shaken for 1 minute.
Ezren casts Burning Hands. The flames put out no light, but the heat engulfs the half-orc and the wolf. Ezren feels the ashes from two of the bugs blow across his face as cool wind from deeper in the cave blows past the orc in front of him. Sin make a DC 16 reflex save for half of the 8 damage Ezren rolled from Burning Hands while grappled (-2).
Four more darts fly toward Halycon:
Halycon perception: 1d20 + 2 ⇒ (15) + 2 = 17
Blind Condition:
Blinded condition so I don't have to look it up if you go into the darkness: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them. GM notes:
Halycon has taken 2 CON damage and 8 HP damage; 35-4 (2 CON=1 CON mod*4 HD)-8 = 24 HP remaining; 12 CON. MAP UPDATE ![]()
DC to "Identify a spell effect that is in place Arcana 20 + spell level" so just barely not enough, but it is very dark in the next room, and your light spell doesn't seem to be penetrating the darkness. Halycon's AoO vs the first pair of stirges (on the one that may attack Sin): 1d20 + 8 ⇒ (4) + 8 = 12 damage on hit: 1d8 + 4 ⇒ (6) + 4 = 10 Halycon growls at the nasty bugs around him and calls out "There's a bunch of blueish goblins in here! Asmodeus will have their heads!" Swift action: activating Judgment of Justice (+1 to hit); swinging at the bug that has him grappled: 1d20 + 8 + 1 - 2 ⇒ (6) + 8 + 1 - 2 = 13 damage on hit: 1d8 + 4 ⇒ (3) + 4 = 7 Result: Missed the AoO, killed the one attached to him with his standard action. Takes a 5-foot step away from the entryway further into the darkness but still next to Sin (to E11).
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You're welcome to have moved to F9 (I'll let you do it at this point), but you can't actually see what's going on (You hear combat, but even with your spell, it's dark); as you approach that corner, you can roll knowledge: arcana to see if you recognize an ongoing spell effect. I'll let you change your action from burning hands (if that affects it) up until your turn in this round (I'm going to give Halycon another day to respond and then just roll for him). ![]()
Round 2:
22 Ravagwen -- Went already in round 2 before I thought to copy this over
20 E 18 Dalligar 17 Halycon 16 F 10 D 9 G 9 H 7 C 3 Ezren 2 A 2 B E's turn (Round 2): Sin hears more buzzing approaching; he can make an attack of opportunity (with 50% miss chance) as a bug approaches him. The buzzing noise increases around the cave entrance. One bug tries to bite Halycon, one tries to bite Sin and the other Halycon. Touch attack on Halycon 1d20 + 7 ⇒ (3) + 7 = 10 Touch attack on Sin (if he doesn't kill it on AoO) 1d20 + 7 ⇒ (14) + 7 = 21 If either hit, the appropriate target takes 1 constitution damage and is grappled. Map updates:
Awaiting: Dalligar's turn; attack of opportunity by Halycon vs. a bug; attack of opportunity by Sin vs. a bug. ![]()
Depending on whether Halycon takes an Attack of Opportunity and kills the stirge:
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Didn't think of it. Sending out a PM to everyone else now. And A & B's actions: mechanics:
A: 2 Rng atk vs. Halycon's AC:1st: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1 dmg 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2 2nd: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 dmg 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0
B: 2 Rng atk vs. Halycon's Flat-footed AC: 1st: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1 dmg 1d3 + 0 - 1 ⇒ (3) + 0 - 1 = 2 2nd: 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 14 dmg 1d3 + 0 - 1 ⇒ (1) + 0 - 1 = 0 Four misses Halycon:
The first two creatures you saw throw darts at you, along with 2 more you hadn't yet seen; all four entirely miss. everyone else:
You hear sounds of weapons clattering in the darkness. It's Ravagwen's turn.
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