GM Nowruz's module 'Master of the Fallen Fortress' (Tier 1) - REPEATABLE EVERGREEN (Inactive)

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'Master of the Fallen Fortress' map & handouts


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Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Oh, for the love of--" Kala exclaims. She takes a five foot step south as she pivots and fires an arrow at the lizard person closest to her.

short bow: 1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1

She then trades out her bow for her warhammer.

"Enough of this!"

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Still raging, Stinky unleashes another full round attack on the lizard. He will not stop until it's dead!

bite: 1d20 + 3 ⇒ (4) + 3 = 71d4 ⇒ 2
1 claw: 1d20 + 3 ⇒ (3) + 3 = 61d3 ⇒ 3
1 claw: 1d20 + 3 ⇒ (15) + 3 = 181d3 ⇒ 1

Maybe he should take some deep, centering breaths. Consider meditation. Or attend anger management therapy.


Suddenly you realize an unbelievable stench that sickens you incredibly!

EVERYBODY please make DC 11 Fort (success renders immune 24 for hours), sickened for 10 rounds, poison effect

Dark Archive

Male LN | Tengu | Unchained Monk 1 | HP 8/10 | NL Damage: 0 | AC 17, touch 17, flat-footed 14 | CMD 19 (21 vs Grapple) | Fort +2, Ref +5, Will +4 | Init +5 | Perception +10, Sense Motive +9 | Speed 30ft | Stunning Fist 1/1

Fort: 1d20 + 2 ⇒ (20) + 2 = 22

The scent assaults Skarit, and he flinches from it slightly, but stands taller the next moment, focusing his will to ignore the foul stench.

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Fort DC 11: 1d20 + 4 ⇒ (19) + 4 = 23

Beshana's stomach lurches as the foul stench suddenly assails her senses, but she looks around at her companions and forces herself to ignore it for the better of her peers!

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Fortitude: 1d20 + 2 ⇒ (14) + 2 = 16

Davor manages to maintain his composure through the awful smell.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Fortitude: 1d20 + 4 ⇒ (6) + 4 = 10

At first, Kala thinks she's going to be all right. But no. No, she is not. Her stomach turns queasy, yet she manages to take a step toward the lizard man, swinging weakly with her warhammer.

warhammer: 1d20 ⇒ 51d8 ⇒ 3

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16 (+2 b/c of raging)

@GM Nowruz: What is the status of the shocker lizard? I'd like to know if Beshana's and Stinky's attacks hit/killed it. I will post Stinky's action for this round once I know what the available target(s) is/are. Thanks!


Yes the shocker lizard stops moving with the last hit that Stinky scored. I will continue Monday or Tuesday. :-)

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Stinky ends his rage, looking worn out. He pads up behind Kala, stumbling a bit on the rubble. He wants to help her fight the lizard (wo)man, but just can't muster the energy to get that far. Maybe after a brief rest...

He just stands there behind his person, panting and watching the big people fight for a bit.

Fatiged round 1/6


Kala, you acted twice in this round 3, bow and warhammer. I will ignore the warhammer attack.

Round 3
1. Beshana (hits lizard), Kala (sickened 1/10, misses blue trog.)/Stinky (fatigued 1/6, kills lizard)
2. Shocker lizard (dead), Trogs (miss)
3. Davor, Skarit

The troglodyte standing in the door obviously is not fully grown yet but attacks Skarit with a fierce determination using his club, bite and claw but misses with all attacks.

The other troglodyte standing in the door throws his javelin at Davor but also misses him.

GM screen:

club: 1d20 ⇒ 10, club damage: 1d4 - 1 ⇒ (4) - 1 = 3
bite: 1d20 - 5 ⇒ (1) - 5 = -4, bite damage: 1d3 - 1 ⇒ (3) - 1 = 2
claw: 1d20 - 5 ⇒ (4) - 5 = -1, claw damage: 1d3 - 1 ⇒ (3) - 1 = 2

javelin: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 5, damage: 1d4 - 1 ⇒ (1) - 1 = 0

Davor, Skarit go!

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor steps forward and throws a quick punch. "Anytime you'd like to stop," he frowns.

Unarmed Strike by Green: 1d20 + 4 ⇒ (11) + 4 = 15
Nonlethal Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Skarit, I hope you do not mind that I bot you based on your former actions. 5 ft step and flips two more shuriken into his hands and flying towards the trog in the door (green).

Shuriken Flurry 1, into melee: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage: 1d2 + 1 ⇒ (2) + 1 = 3

Shuriken Flurry 2, into melee: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage: 1d2 + 1 ⇒ (1) + 1 = 2


Davor and Skarit return the favor with a volley of merciful fists that hit home and shuriken that unfortunately do not hit properly.

Round 4
1. Beshana, Kala (sickened 2/10)/Stinky (fatigued 2/6)
2. Shocker lizard (dead), Trog (green/-2 NL), Trog (red)
3. Davor, Skarit

"Beshana, Kala -> GO

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Sorry about the extra attack. I'll pay better attention from now on.

Kala's body protests all this standing up and fighting nonsense. It wants nothing more than to lie down under thick furs after drinking a hot cup of tea. Instead, Kala musters her waning strength to swing her warhammer at the green trog...

Warhammer: 1d20 ⇒ 41d8 ⇒ 5

...and whiffs spectacularly.

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Stinky shuffles wearily in toward the green trog and tries to bite its leg.

bite: 1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 3


Stinky's is actually able to bite the scaly humanoid but its thick skin protects it from any harm.

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Sorry about the delay on my part. Had an extremely busy night at work last work, plus I had our chaplain going on a ride-along with me, and then I ended up getting a drunk driver an hour before my shift ended and put in 4 hours of overtime. So, by the time I got home I was exhausted.

Beshana moves over in her confident, slow gait to engage the hostile creatures that suddenly joined the fray! It was quite obvious now why the young bard had gone missing, she just hoped it wasn't too late for him. She squeezes between Kala and Stinky to lash out with both her claws!

Claw Attack 1: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw Attack 2: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d4 + 3 ⇒ (4) + 3 = 7


Beshana, Kala and Stinky attack but do not hurt the troglodytes at all.

Round 4

1. Beshana, Kala (sickened 2/10)/Stinky (fatigued 2/6)
2. Shocker lizard (dead), Trog (green/-2 NL), Trog (red)
3. Davor, Skarit

The troglodyte standing in the door and the other troglodyte that now enters the room both start attacking Beshana with club, bite and claw but miss with all attacks.

GM screen:

club: 1d20 ⇒ 7, club damage: 1d4 - 1 ⇒ (4) - 1 = 3
bite: 1d20 - 5 ⇒ (18) - 5 = 13, bite damage: 1d3 - 1 ⇒ (2) - 1 = 1
claw: 1d20 - 5 ⇒ (2) - 5 = -3, claw damage: 1d3 - 1 ⇒ (1) - 1 = 0

club: 1d20 ⇒ 10, club damage: 1d4 - 1 ⇒ (4) - 1 = 3
bite: 1d20 - 5 ⇒ (12) - 5 = 7, bite damage: 1d3 - 1 ⇒ (2) - 1 = 1
claw: 1d20 - 5 ⇒ (14) - 5 = 9, claw damage: 1d3 - 1 ⇒ (1) - 1 = 0

Davor, Skarit go!

Dark Archive

Male LN | Tengu | Unchained Monk 1 | HP 8/10 | NL Damage: 0 | AC 17, touch 17, flat-footed 14 | CMD 19 (21 vs Grapple) | Fort +2, Ref +5, Will +4 | Init +5 | Perception +10, Sense Motive +9 | Speed 30ft | Stunning Fist 1/1

From the map, it looks like there is enough room to do this, if not I can adjust.

Skarit dances carefully along the edge of the hole around to the other side of the creature. He stops, flanking one of the creature with Davor.

Two move actions at half speed. Green is now flanked.
Acrobatics: 1d20 + 7 ⇒ (15) + 7 = 22

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor strikes again, this time with a kick and Skarit's assistance.

Unarmed Strike, flank vs. Green: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Confirmation: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Critical Nonlethal Damage: 2d4 + 2 ⇒ (1, 2) + 2 = 5


Davor kick really hits the troglodyte hard and his pain is obvious.

Round 5

1. Beshana, Kala (sickened 3/10)/Stinky (fatigued 3/6)
2. Shocker lizard (dead), Trog (green/-7 NL), Trog (red)
3. Davor, Skarit

Beshana, Kala go!

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Claw Attack 1: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
Claw Attack 2: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Beshana strikes out with both of her claws, but seems to only find empty air!

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Come on. I can do this. Ugh. Kala uses a swift action to activate her Animal Focus, applying the Aspect of the Bull to increase her strength +2. She then swallows awkwardly and takes a downward swing with her warhammer.

Warhammer: 1d20 + 1 ⇒ (1) + 1 = 21d8 + 1 ⇒ (2) + 1 = 3

She misses by a mile, clonking her knee on the follow through. That's going to be one heck of a bruise. Sigh.

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

Stinky rouses himself from his fatigue, biting and slashing at the green trog. He can tell that his Kala isn't feeling well, and wants so badly to protect her from the attackers.

bite: 1d20 + 2 ⇒ (16) + 2 = 181d4 ⇒ 3
1/2 claw: 1d20 + 2 ⇒ (5) + 2 = 71d3 ⇒ 1
2/2 claw: 1d20 + 2 ⇒ (13) + 2 = 151d3 ⇒ 3


Round 5
1. Beshana, Kala (sickened 3/10)/Stinky (fatigued 3/6)
2. Shocker lizard (dead), Trog (green/-7 NL,-3HP, unconscious), Trog (red)
3. Davor, Skarit

The troglodyte standing in the door is hit by Stinky and falls to floor. The other troglodyte suddenly realizes the danger and with panic in his face starts to withdraw out of the room as fast as he can.

Davor, Skarit go!

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Frankly, Davor is pleased at this developement. Something good may come of it. "See sense, do not throw your life to us. And make sure any of your friends in this tower wise up as well," he calls after the troglodyte, not bothering to pursue.

Intimidate: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Oooh! Natural 20!


You all just hear a panicked cry from the troglodyte.

Room 5

You look into an octagonal room that is covered in a fine layer of dust. It’s clearly been abandoned for a long time.

Room 4
You can also partially see the room which is similarly octagonal and looks like an armory. Racks for weapons line the walls of this chamber; above the racks hang various shields, pieces of armor, weapons, and standards on display. Most of the racks are empty, but a few weapons remain in place.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Steeling herself to subdue the sickened feeling, which is lingering stubbornly, Kala moves into Room 5 and scans for threats, artifacts, and whatevernot.

Percpetion: 1d20 + 9 ⇒ (15) + 9 = 24

If she sees nothing of note in Room 5, she will move into Room 4 and scan it as well: Perception: 1d20 + 9 ⇒ (8) + 9 = 17

Stinky tags along at her heels.


Kala is really trying to be attentive and suddenly she sees the trapped entry leading into the armory. Anybody standing in the door will probably be hit by something.

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Does it look like there's a pressure switch or something? If we can discern the type of mechanism, maybe we could use the body of our fallen foe to trip the trap.


After Kala informs you and you all take a look at the trap you would say that a skilled person would be able to disable the trap but if you do not succeed the first person entering the room will be attacked by something unknown.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

"Does anybody know how to disable traps? If not, I suggest tossing the body of that lizard person through the doorway to see what jumps out at us. At least then we can have some control over the situation."

Thanks for the idea, Beshana!


Kala suddenly remembers that the troglodyte is still alive and only unconscious ... and the small lizard that is dead might be too small.

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Didn't the other troglodyte run through that doorway just a moment ago? So there must be a way to bypass the trap without disarming it...

Beshana will go through the door to the northwest where the shocker lizard came and examine that room.


yes, if you know the trick then it is easy. But if you want to learn the trick you need disable device. After that successful disable device check all could pass without triggering the trap or you can really disable it.


Beshana wrote:
Beshana will go through the door to the northwest where the shocker lizard came and examine that room.

GM Screen:

Perc(Beshana): 1d20 + 7 ⇒ (5) + 7 = 12
Perc(Skarit): 1d20 + 10 ⇒ (15) + 10 = 25
Perc(Kala): 1d20 + 9 ⇒ (10) + 9 = 19
Perc(Stinky): 1d20 + 1 ⇒ (20) + 1 = 21
Perc(Davor): 1d20 + 9 ⇒ (11) + 9 = 20

Beshana opens the door. She looks around and finds it empty. Rainwater has collected in a large puddle on the floor.


You all hear very loud noises and some voices coming from the central stairway although you would assume the sound is from farther up as it echoes down to your location.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala goes back to haul up her rope and stows it and her grappling hook back in her pack. Then she follows Beshana, who seems to know what she's doing.

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

As he walks past the dead shocker lizard, Stinky snaps it up in his jaws and shakes it violently, growling with a mixture of aggression and pleasure.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala lazily admonishes her wolverine: "Stinky, knock it off." It's clear that she doesn't expect him to discard his prize. Nevertheless, he stops shaking it and follows after her with a smug and satisfied air, the dead lizard dangling from his clenched jaws. Its tail drags on the floor alongside him.


The noises on the stairway are getting louder and you hearing footsteps of several people that are running down.

Grand Lodge

Female Oread 1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Hearing all the noise rapidly approaching down the stairs, Beshana quickly (for her) moves through the room with the pool and checks the door for any traps, if she locates none she moves into the armory, gesturing for everyone to follow her. "We need to take up positions on either side of this doorway and strike them down as they come!"

Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Beshana does not see any traps and opens the door into the armory.

Most of the few remaining arms in the room have rusted away, making them useless in combat.

However, the following valuable items can still be found: a masterwork silver dagger, a masterwork light steel shield emblazoned with a leaping dolphin, and a banner depicting a bird made of living flame.

kn local DC 20:

You recognize the banner as belonging to the Band of the Phoenix, one of Absalom’s most famous hunting lodges during the Age of Blades.

I assume you positioned yourself adequately so place your icons. You have one round of preparation time on top.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala, warhammer and shield at the ready, takes her position across the doorway from Beshana, gesturing to Stinky to stay next to the shifter. She listens to the sounds from the stairwell, trying to calculate how many individuals are coming, and if they're all the same type of troglodytes that they have already encountered.

Perception: 1d20 + 9 ⇒ (13) + 9 = 22


Kala believes that in total three humanoids are coming down and that from the stench you are experiencing you are sure these are troglodytes.

The Exchange

NG Male Tengu Barbarian 2 | AC 18/12/16 (16/10/14) | HP 16/24 (20/28) | CMD 17 | F +5, R +2, W +2 | Init +2 | Perc +8 | DR 1/- | Rage 6/8

Davor wearily prepares for another fight, doubting his last warning took.

Dark Archive

Male LN | Tengu | Unchained Monk 1 | HP 8/10 | NL Damage: 0 | AC 17, touch 17, flat-footed 14 | CMD 19 (21 vs Grapple) | Fort +2, Ref +5, Will +4 | Init +5 | Perception +10, Sense Motive +9 | Speed 30ft | Stunning Fist 1/1

Skarit sets himself up in front of the door, in a ready position.


You hear the troglodytes slow down and you are not really able to hear their last steps. Suddenly you see them appearing with their javelins from the staircase but it seems that you and they are both prepared.

GM initiative rolls – you may look:

troglodytes: 1d20 + 2 ⇒ (20) + 2 = 22

Ini(Beshana) : 1d20 + 2 ⇒ (6) + 2 = 8
Ini(Skarit) : 1d20 + 5 ⇒ (20) + 5 = 25
Ini(Kala) : 1d20 + 1 ⇒ (2) + 1 = 3
Ini(Stinky) : 1d20 + 3 ⇒ (12) + 3 = 15
Ini(Davor) : 1d20 + 4 ⇒ (10) + 4 = 14

Round 1
1. Skarit
2. Troglodytes
3. Beshana, Kala, Davor, Stinky

Skarit can go!

Battle:

#Troglodyte red: Full HP
#Troglodyte yellow: Full HP
#Troglodyte green: Full HP
#Davor:
#Beshana:
#Skarit:
#Kala:
#Stinky:

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