Medusa

Beshana's page

53 posts. Organized Play character for Faelyn.


Full Name

Beshana

Race

Oread

Classes/Levels

1st Level Shifter | HP 11/12 | AC 17 | T 12 | FF 15 | CMD 16 | Fort +4 | Ref +4 | Will +3 | Init +2 | Perc +7 | SA - 2/4

Gender

Female

Size

Medium

Age

67

Special Abilities

Shifter Aspect (Tiger), Shifter's Claws, Wild Empathy

Alignment

Neutral

Deity

Jaidz

Languages

Taldane, Terran, Druidic, Sylvan

Homepage URL

Character Sheet

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Beshana

Beshana
Female Oread Shifter 1
Neutral Native Outsider
Init +2; Senses Darkvision 60, Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+2 Dex, +4 Armor, +1 Natural)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +3
Defensive Abilities Crystalline Form, Stoic Dignity
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Offense
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Speed 20 ft.
Melee
Shifter Claws +4/+4 (1d6+3/x2)
Quarterstaff +4 (1d6+4/x2)
Dagger +4 (1d4/19-20/x2)
Ranged
Sling +3 (1d4+3/x2) – 50ft.
Special Attacks Treacherous Earth
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Power Attack

Skills:

Acrobatics +4 (1 Rank, +2 Dex, +3 CS, -2 ACP)
Climb +1 (0 Rank, +3 Str, -2 ACP)
Knowledge: Nature +4 (1 Rank, 0 Int, +3 CS)
Perception +7 (1 Rank, +3 Wis, +3 CS)
Sense Motive +8 (1 Rank, +3 Wis, +3 CS, +1 Trait)
Stealth +0 (0 Rank, +2 Dex, +0 CS, -2 ACP)
Survival +7 (1 Rank, +3 Wis, +3 CS)
Swim +3 (0 Rank, +3 Str, +0 CS)

Languages Common, Terran, Druidic, Sylvan
SQ Shifter Aspect (Tiger), Shifter’s Claws, Wild Empathy
Other Gear Quarterstaff, Spring-Loaded Wrist Sheath (Dagger), Sling w/ 10 bullets, Lamellar Leather, Backpack (Bedroll, Blanket, Grappling Hook, Grooming Kit, Ink w/ Inkpen, Journal, Silk Rope (50 ft.), Mess Kit, Soap), Belt Pouch (Flint & Steel, Hip Flask), Belt Pouch (Canteen), Bandolier (Alchemist Fire, Acid, Acid)

0pp 3gp 4sp 9cp
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Traits
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Stoic Dignity: You are an unmoving rock for those who see you as an authority figure. Benefit: As long as you are conscious, you and all allies within 10 feet gain a +1 bonus on saving throws against mind-affecting effects you are not already suffering from. This is a trait bonus for you and a morale bonus for your allies.

Observant: Sometimes it helps to pay attention to your surroundings and the people you meet. Benefit: Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill becomes a class skill for you.
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Special Abilities
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Bonus Languages: A shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A shifter speaks Druidic, a secret language known only to druids and shifters, which she learns upon becoming a 1stlevel shifter. Druidic is a free language for a shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Shifters are forbidden to teach this language to non-druids or non-shifters.

Shifter Aspect (Su): At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s minor form (see Aspects on page 28) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.

As the shifter gains levels, she gains more aspects; she gains her second aspect at 5th level, a third aspect at 10th level, and a fourth at 15th level. Aspects are detailed in their own section starting on page 28.

Aspects: A shifter draws her primary strength from an association with a specific type of animal. As a result, when a shifter uses her shifter aspect or wild shape class features, she can assume only the forms of her chosen aspects. Until reaching 5th level, a shifter has only a single aspect, but as she increases in level, she gains more control over her metamorphosis, allowing her to take on multiple aspects and even merge aspects.

All shifter aspects have a minor form and a major form. The minor form grants a shifter a few of the animal’s physical traits, while the major aspect is the form she takes on when she uses wild shape to fully transform into an animal. The list of abilities gained with the major aspect include those gained from the wild shape class feature, but the benefits gained from any resulting changes to size are not listed here (see beast shape II).

Chosen Aspects:
Tiger: The tiger is a powerful but graceful hunter of the wild, quietly stalking its prey and then taking it down with ruthless efficiency.

Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and +6 at 15th level.

Major Form: Your shape changes to that of a dire tiger (Bestiary 265). While in this form, you gain a base speed of 40 feet, low-light vision, scent (30 feet), a bite attack (2d6 damage), two claw attacks (2d4 damage), the grab ability with both your bite and claw attacks, and pounce. At 8th level, you gain a +4 racial bonus on Stealth checks. At 15th level, you gain the rake attack with your back claw attacks (dealing additional damage equal to that of your claw attack).

Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter’s faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing and slashing damage (1d3 if she is Small). If she uses one of her claw attacks in concert with a weapon held in the other hand, the claw acts as a secondary natural attack instead.

As the shifter gains levels, the power of her claws increases. At 3rd level, her claws ignore DR/cold iron, DR/magic, and DR/silver. At 7th level, her claw damage increases to 1d6 (1d4 if Small). At 11th level, her claw damage increases to 1d8 (1d6 if Small). At 13th level, her claw damage increases to 1d10 (1d8 if Small). At 17th level, the damage die does not increase, but the critical multiplier becomes ×3. Lastly, at 19th level, the claws ignore DR/adamantine and DR/—.

While a shifter uses wild shape to assume her aspect’s major form, her natural attacks gain the same benefits granted by her shifter claws ability. If the form she takes has claw attacks, she can use either the base damage of her shifter claws or the damage of the form’s claws, whichever is greater. If the form does not have claw attacks, she can choose up to two natural attacks that would deal less damage than her shifter claw damage and have those attacks instead deal the same damage as her shifter claws.

Wild Empathy (Ex): A shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (Pathfinder RPG Core Rulebook 93). The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.
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Oread Racial Traits:
Ability Score Racial Traits: Oreads are strong, solid, stable, and stoic. They gain +2 Strength, +2 Wisdom, and –2 Charisma.
Type: Oreads are outsiders with the native subtype.
Size: Oreads are Medium creatures and thus receive no bonuses or penalties due to their size.
Slow Speed: Oreads have a base speed of 20 feet.
Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose from the following: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
Crystalline Form: Oreads with this trait gain a +2 racial bonus to AC against rays thanks to their reflective crystalline skin. In addition, once per day, they can deflect a single ray attack targeted at them as if they were using the Deflect Arrows feat. This racial trait replaces earth affinity.
Granite Skin: Rocky growths cover the skin of oreads with this racial trait. They gain a +1 racial bonus to natural armor. This racial trait replaces energy resistance.

Senses Racial Traits
Darkvision: Ifrits can see perfectly in the dark up to 60 feet.

Other Racial Traits
Treacherous Earth: Once per day, an oread with this racial trait can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone, or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the oread’s level, after which the ground returns to normal. This racial trait replaces the spell-like ability racial trait.


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Background:

Description:

PFS Character Information:

PFS#: 13693-15
Faction: Grand Lodge
XP: 0
Fame: 0
Prestige: 0/0
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