GM Nowruz's #6–10 'The Wounded Wisp' (Tier 1-2) - 20180502 (Inactive)

Game Master noral

Maps & Handouts


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;-) Guys, you are all already in or near room E4. as you have already started investigating the documents and appraising etc. - so please place your icons there.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Oops

Golthwur views the documents on the desk before him.

Placed!

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

D'oh!

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Thoroughly engrossed in the documents, Bob fails to notice anything amiss. Even as his companions prepare for war, he absentmindedly twirls his musket about with one hand as he scans the indecipherable documents.

"Me mums always say 'Bobby! Sound 'em out!' So...hmm...Te...Te....HHHeee...TeHee. TeHee Mah--ah--ne jar-umped. Gun need 'em expertified ones ter read this 'ere McGuffin."

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

"Alas, friends! Unless my ears deceive me, there are footsteps approaching. We seem to no longer be alone in these tombs. We may wish to get ourselves at the ready." Treble moves quickly and positions himself so he will hopefully see who is approaching before they see him, the scythe he carries around as a walking stick already in his hands.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Perhaps I can be the first thing they see. My eyes can help me to see in the dark he says.


When Umbaraki and Treble walk out of the room they see nobody yet but after they have arrived at their positions Treble sees an elven archer stepping out from behind the covern walls and Umbaraki sees a human with a greatclub running towards him from hiding with a female dwarf right behind him.

None of you have ever seen these three figures and looking into their faces you see that they only have dedication and anger in their eyes.

The elven archer aims at Treble with a hateful smile on his face and hits him right in the chest opening a large wound.

Elven archer, Dex +3, bab +1, point blank +1: 1d20 + 3 + 1 + 1 ⇒ (14) + 3 + 1 + 1 = 19
Elven archer, point blank +1: 1d8 + 1 ⇒ (8) + 1 = 9

Dwarf shortsword - move, Human greatclub - move, Elf Bow - 5ft step and arrow; Surprise round over

Round 1
1. Umbaraki, Treble, Bob, Golthwur -> GO!
2. Elf Bow
3. Grallen
4. Dwarf shortsword, , Human greatclub

BATTLE wrote:

#Male elven archer:

#Male Human with greatclub:
#Female Dwarf with shortsword:
Treble: 1/10 HP

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Hearing the commotion, Golthwur moves to peer outside the chamber and spots a glimpse of the elven archer. Mumbling ancient syllables, the wizard unleashes a projectile of force at the archer.

Golthwur casts magic missile
magic missile damage: 1d4 + 1 ⇒ (2) + 1 = 3

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Hearing the sounds of battle, Bob makes his way back towards the main lobby. Stopping as the archer comes into view, he levels his blunderbuss.

"Ya no can jus shoot at peoples. Shouldn 'least introduce yaself an be facified!" he calls out to the opponent. "I be Big Bobby Boom and ya shot me crew!"

Giving the trigger a soft tug, a gout of flame erupts from the barrel. *KaBOOM* echoes throughout the cavern.

@Archer-Musket vs Touch, PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage, PBS: 1d12 + 1 ⇒ (8) + 1 = 9

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Frost Hammer: 1d20 + 3 ⇒ (18) + 3 = 21
Cold: 1d6 + 2 ⇒ (5) + 2 = 7

Umbaraki smashes his suddenly appearig icy bludgeon into the gut of the towering warrior before him, then steps back, hoping to draw him closer to the rest of the party.


TREBLE you are up!

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Astonishment fills Treble's eyes as the archer's arrow hits true. Surely, this can't be the end of this life already! It has just begun! Channeling the power of his goddess, he fills himself with healing life. swift action Healing Judgement, fast healing 1 until combat ends. He then tries to decide the best course of action to continue living. Moving back through his allies into the small room for cover, he throws an apologetic look at Grallen and Golthwur. He hates to flee, but, DAMN!, that hurt!


The magical bolts of Goldwur hit the elf on the shoulder with great force and when Umbaraki slams the elf with his frost hammer he almost drops his bow but is still standing.

Treble withdraws and Bob's very loud shot unfortunately does not hit.

The elven archer steps forward and now aims at Bob and smiles like a zealot. When the arrow hits Bob in the abdomen and leaves a bleeding wound the elf is only laughing. After shooting his arrow he takes a potion out of his belt pouch.

Elven archer, Dex +3, bab +1, point blank +1, FE +2: 1d20 + 3 + 1 + 1 + 2 ⇒ (12) + 3 + 1 + 1 + 2 = 19
Elven archer, point blank +1, FE +2: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8

Round 1
1. Umbaraki, Treble, Bob, Golthwur
2. Elf Bow
3. Grallen-> GO!
4. Dwarf shortsword, , Human greatclub

BATTLE wrote:

#Male elven archer: -10 HP

#Male Human with greatclub:
#Female Dwarf with shortsword:
Treble: 2/10 HP, fast healing 1 (round 1)


Hi guys, sorry I got the above post wrong. Umbaraki hit the human warrior and not the elf. Changed that below. I will not be able to post again soon so I am already providing the next action jumping over Grallen as he is in the far corner and will not be able to heavily alter the next action of the dwarf and the human. Grallen you can act!

The female dwarf hears sees the pain of the human after Umbaraki's attack is able to cast a healing spell on him and all the wound's caused by Umbaraki are gone again.

CLW on human: 1d8 + 1 ⇒ (6) + 1 = 7

When you hear a scream you are momentarily startled and see the human with rage in his eyes and a large greatclub in his hands making a small step towards Umbaraki and hitting him so hard that he is hurled against the wall and is bleeding heavily. The human then takes out a potion out of his belt pouch.

Human with Greatclub, str +4, bab +1, rage +2, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 2 + 1 - 1 ⇒ (13) + 4 + 1 + 2 + 1 - 1 = 20
Human with Greatclub, str +4, rage +2, power attack +2, two-handed +3+1: 1d10 + 12 ⇒ (5) + 12 = 17

Round 1
1. Umbaraki, Treble, Bob, Golthwur
2. Elf Bow
3. Grallen -> GO!
4. Dwarf shortsword, , Human greatclub

Round 2
1. Umbaraki, Treble, Bob, Golthwur -> GO!
2. Elf Bow
3. Grallen
4. Dwarf shortsword, , Human greatclub

Guys, I am sorry for the rolls! This is getting dangerous now so I do not know what kind of tricks etc. you have but please use all resources you have!

BATTLE wrote:

#Male elven archer: -3 HP

#Male Human with greatclub:
#Female Dwarf with shortsword:
Treble: 2/10 HP, fast healing 1 (round 1)
Bob:7/15
Umbaraki:-4/13, dying, prone

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

Man, I hate this barbarian!

nnh...

Umbaraki groans weakly against the wall.

Constitution: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Golthwur moves forward so he can be seen by the attackers and cries out, "You may have surprised us, but it appears that you have gained the attention of the guard!" The wizards gestures and points, muttering something under his breath.

Suddenly, the metallic clang of armor, the stomping of boots, and muffled voices can be heard coming from the direction of the entrance of the corridor, behind the stone column hiding the archer.

What is Golthwur up to?:
He has cast ghost sound. Will save (DC 15) to disbelieve. Source of sound indicated by blue dot.

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

"OOoomph! Ow! Now what inna verse you go an do that fer? Why I oughtta..." stopping as he hears Umbaraki's cry of pain, he turns towards the fallen companion. "Well gorram it! Hey yall, we need a medic here on the...uh...NOW!"

Leveling his musket, he mutters a few arcane words. The barrel suddenly lights up with a purple hew and lets out a soft *PHhoooof*. Confetti of all different colors and sizes erupts, coating the two standing over the dwarf's body.

"Oh! 'Em purple bellies er here? Lemme see!" rushing towards the sound, he calls out "O'er here! Them villains be tryin ter corpsify us law-binding folks for sum pretties!"

Cast (Link) Color Spray as a standard. Will DC 15 (Pink Lines outline the 15ft cone)
Move 30ft. Mostly to get out of direct sight of the bow, but approving of the RP option supplied by our wizard. :-P


Golthwur, please also roll a bluff check.

"He is casting an illusion!" the Dwarven lady shouts out.

Spellcraft DC 16 to identify spell cast - Dwarven Cleric: 1d20 + 4 ⇒ (13) + 4 = 17

Ghost sound Will save

Will save human barbarian: 1d20 + 4 ⇒ (20) + 4 = 24
Will save Elven archer: 1d20 + 5 ⇒ (5) + 5 = 10
Will save Dwarven cleric, bonus +4 due to identified spell: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15

You see that the Elf is a little confused to see what he should do.

I will resolve based on your bluff check Golthwur

Senses Motive Elven Archer: 1d20 + 0 ⇒ (17) + 0 = 17

Color Spray

When Bob shoots a myriad of colors into the direction of the human you see that the dwarven lady immediately drops to the floor but the barbarian is unaffected.

Will save human barbarian: 1d20 + 4 ⇒ (17) + 4 = 21

Will save Dwarven cleric: 1d20 + 5 ⇒ (9) + 5 = 14

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Bluff: 1d20 - 1 ⇒ (1) - 1 = 0

Even Golthwur does not think he is very convincing.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Not sure what more he can do, Treble prays to Magdh. "Magdh, Ancient of Fate. We find ourselves hard-pressed. While I appreciate the complex situation, we could use your help!" He grabs his holy symbol and, taking a calculated risk, moves closer to the fight. A blue-green light bursts forth and fills his allies with holy might. Cast Bless. +1 morale on attack & saves against fear. I believe his new position will enable it to get everyone. Then, thinking to himself: Hold on, Umbaraki.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I am unable to do anything since there is two people in my way and I have a reach weapon.

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

[]ooc] It looks like someone moved me out of the way, that is not where I posted myself the last time I checked. [/ooc]


Put your icon where you believe you were Grallen and then make your action. ;-)


Grallen, you can still decide what you want to do with your actions in round 1 and 2.

Round 1
1. Umbaraki, Treble, Bob, Golthwur
2. Elf Bow
3. Grallen -> GO!
4. Dwarf shortsword, , Human greatclub

Round 2
1. Umbaraki, Treble, Bob, Golthwur
2. Elf Bow
3. Grallen-> GO!
4. Dwarf shortsword, , Human greatclub

The Elven archer is not coerced by Golthwur's attempt to fool him. He has so much hate in his eyes when he sees Golthwur that he shoots an arrow at him. Golthwur feels the blood first and then the arrow which has pierced his left leg.

Elven archer, Dex +3, bab +1, point blank +1, FE +2, cover-4: 1d20 + 3 + 1 + 1 + 2 - 4 ⇒ (15) + 3 + 1 + 1 + 2 - 4 = 18
Elven archer, point blank +1, FE +2: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6

BATTLE wrote:

#Male elven archer: -3 HP

#Male Human with greatclub:
#Female Dwarf with shortsword: unconscious
Treble: 3/10 HP, fast healing 1 (round 2)
Bob:7/15
Umbaraki:-5/13, dying, prone
Golthwur: 4/10 HP

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

I believe I stabilized last round GM


Umbaraki, thanks!! :-) Will correct that in my next post.


Grallen, please take your action. It has been more than a day and I would like to continue. ;-) I will wait until tomorrow morning my time (in 14 hours) but if you have not acted until then I will bot you. Thanks

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Even if I move, with players in the way, not much I can do to hit. can the wizard please move out of the way? I have to hold my action until people are out of the way.

He moves right behind the wizard waiting for an opportunity to hit,

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Am I correct that Grallen is taking actions for the past TWO rounds? If so, then the wizard's current position can be ignored for the earlier of the two rounds as he did not move there until the last round.


Grallen, please do not assume that the icons will be repositioned. If you do not know what to do then I will assume that also your character does not know what to do and therefore does not act. you have a reach weapon. You can attack. You have already taken your move action for the first round and I would ask you to conclude your first round and then immediately take your second round action. Thank you

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

I know what I would do but as things were positioned I am not able to attack, Nowruz. So please dont be condescending.

Round 2
He is able to manuver through the bottle neck and tries to smash the thug in front of him
1d20 + 5 ⇒ (5) + 5 = 10


Grallen, I am sorry if you feel that I am showing an attitude of patronizing superiority which I do not want. :-( You still have the option to put your icon where you believe you should have been. If I look at the map I believe that you could have made the following actions: Round 1 - Move/Attack with your reach weapon; Round 2 - Attack with your reach weapon. So you made your first attack and I would appreciate it if you could please make your second attack and then I will continue. Thank you! :-)

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

1d20 + 5 ⇒ (14) + 5 = 19 SMASH?
2d6 + 4 ⇒ (3, 6) + 4 = 13 SMASH!


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Grallen, thank you for your action. Also sorry that I skipped you twice. I believe in retrospect I should have given you the time you need to take your action!

The female dwarf is still lying on the floor unconscious.

Grallen moves forward to the human barbarian and hits him with his long Dwarven hammer so hard that he almost falls but you can see that his rage is the only thing keeping him on his feet.

Attack on Treble 1, Golthwur 2: 1d2 ⇒ 1

The human is very angry now but almost blind with rage. He puts his potion in his belt pouch. He steps forward and tries to hit Treble with his massive club but misses him!

Human with Greatclub, str +4, bab +1, rage +2, weapon focus +1, power attack -1: 1d20 + 4 + 1 + 2 + 1 - 1 ⇒ (6) + 4 + 1 + 2 + 1 - 1 = 13
Human with Greatclub, str +4, rage +2, power attack +2, two-handed +3+1: 1d10 + 12 ⇒ (10) + 12 = 22

Round 3
1. Umbaraki, Treble, Bob, Golthwur -> GO!
2. Elf Bow
3. Grallen
4. Dwarf shortsword, Human greatclub

BATTLE wrote:

#Male elven archer: -3 HP

#Male Human with greatclub: -13 HP
#Female Dwarf with shortsword: unconscious
Treble: 4/10 HP, fast healing 1 (round 3)
Bob:7/15
Umbaraki:-4/13, stable, prone
Golthwur: 4/10 HP

The Concordance

Male Dwarf Kinetic Knight (Hydrokinetic) 2 | HP 23/23 NL 2 | Burn 1/7 | AC 21, T 13, FF 18 | F +7(10), R +6(9), W +2(5) | Init +3 | Perc +7

**Unconsciously cheers**

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

Is the barbarian now occupying the square where Umbaraki lies?

If Golthwur is occupying a threatened square:
Golthwur takes a five-foot step away towards area E4, then casts magic missile using his bonded ring.

If Golthwur is NOT occupying a threatened square:
Golthwur casts magic missile using his bonded ring, then moves over to the desk of papers which is located in area E4.

Movement NOT updated on map as it is conditional per above.

Golthwur's ring surges in energy and a projectile of force flies from the wizard's hand and strikes the raging human.

Force Damage (magic missile) to male human with greatclub: 1d4 + 1 ⇒ (1) + 1 = 2

The Concordance

CG Human 6 | Mods: None | HP: 56 (-0) | AC 13, Tch 13, Fl 10 | CMB: 3, CMD: 16 | F: +4, R: +5, W: +6 | Speed 30ft | Balanced Offensive: 2/2; Grit: 3/4 | Spells 1st: 4/5; 2nd: 3/3; 3rd: 2/2 | Perc: +10, SM: +2 | Init: +3

Cant see map at the moment, but it sounds like no enemies got closer to me so...

Bob sets the but of his rifle down and bites open a pack of wad. Shoving it and some powder down the barrel as quickly as he can, he calls out. "Doncha be dien now. Be right witcha!"

Standard to reload


Sorry Golthwur, yes. The human is occupying Umbaraki’s square. I moved you.

The force effect definitely hits the human but he is clearly so enraged that he is still able to go on.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Everyone remember, Bless is still active.
Treble sees his original strategy is no longer viable, so he changes his tactic. Silently praying again to Magdh, he swings his scythe at the barbarian, hoping it connects solidly.
attack+Bless: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4
damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

I would like to use my folio reroll. I can get a picture if you would like.
rerolled attack w/ 1 GM star: 1d20 + 2 + 1 + 1 ⇒ (9) + 2 + 1 + 1 = 13


Treble’s attack hits the barbarian and leaves a bleeding wound that does not stop to spray crimson all over you.

With a loud cry the barbarian looks at Treble not believing that his time is over. Then ... he slowly sinks to the floor.


The elven archer has a look on his face that shows that he knows that these are his last moments. Nonetheless, he continues his attack and it is clear that this man is a zealot. He aims steps back and aims at Grallen with a fear and dedication and hits him in the abdome opening a large wound.

Elven archer, Dex +3, bab +1, point blank +1: 1d20 + 3 + 1 + 1 ⇒ (12) + 3 + 1 + 1 = 17
Elven archer, point blank +1: 1d8 + 1 ⇒ (8) + 1 = 9

Grallen, go!

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

Not sure which is the one that hit him, I am assuming it is the one in front of him. Can someone mopve him up 5' forward?

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

You will pay for that elf he calmly says as he moves up
1d20 + 5 ⇒ (12) + 5 = 17
2d6 + 4 ⇒ (5, 6) + 4 = 15

Silver Crusade

AC 16, touch 11, flat-footed 20 (+9 armor, +1 trait) hp 14 (1d10+4) Fort +5, Ref +0, Will +1; +2 vs. poison, spells, and spell-like abilities

This character is fun!


The elf‘s bones shatter due to the hit with the hammer and the impact with the wall that the elf meets after he is hurled across the cavern.

The only thing you hear now is your own panting and the moans of the fallen attackers.

Dark Archive

Male N Human Wizard 5 | HP 37/37 12 THP | AC 16 (w/ Mage armor)T 16, FF 15 | CMB +1, CMD 14| F: +2, R: +3, W: +4 | Init: +8 | Perc: +8, SM: +4 | Speed 30 ft.| Active conditions: undead
Skills:
Know (arcana, planes) +13, Know (dungeoneering, history) +9, Know (nature) +10, Know (religion) +11, Linguistics +13, Spellcraft +14, UMD +1

"Not bad for someone lacking magical talent." Golthwur remarks to Grallen, though from a distance further than three reach of the man's weapon.

"By the beard of Nethys,I haven't the foggiest notion as to who these assailants were or why they attacked us. Perhaps, we can find some indication on their persons" The wizard points to the bodies, which he considers now far too messy to soil his own hands searching.


After examining the fallen you notice that the elf and the human are all still alive but will surely die if they are not stabilized. The dwarf will surely awaken soon.

During the examination you find two symbols that all of the attackers were carrying with them.

kn(religion) DC 10:

The first symbol is the holy symbol of Norgorber. He is the only evil god amongst the Ascended. He is known as a Taldan deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of Reputation' by some, but has more insidious titles among his other worshipers. He remains an enigma to most, and his true motives are unknown. Many of his own followers remain ignorant of his plans and designs.

DC 15 Kn(local) or Kn(religion):

The symbol belongs to an organization called the Harbingers, which was founded around the Book of One Thousand Whispers and that are dedicated to bringing about the promised Age of Glory by making the prophecies from the ancient Book of 1,000 Whispers come true.

The Book of 1,000 Whispers is a book of prophecy used as a guidebook by the Harbingers of Fate in Absalom. This book predicts events happening between the years of 4604 AR and 4714 AR. Unfortunately for the Harbingers, many of the remaining prophecies make no sense.

Additionally, the dwarf had a written note that unfortunately is written in a strange code.

DC 15 Linguistics:

The note details that the Harbingers want to attempt to make the recorded prophecies within The Book of 1,000 Whispers come true so as to set the world right after the death of the god Aroden. The group has come to the Shrine of the Failed in search of unattended items that fulfill more of the book’s strange conditions, but they have heard of the investigation of the Pathfinders and as their mission is in direct violation of the Harbingers’ mission they are to attack the Pathfindes and try to kill them to ensure the Pathfinders don’t interfere with the foretold omens.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Treble quickly goes around and removes any weapons he finds from the fallen foes. Looking at the note and the symbols, he attempts to discern what they represent and mean.
Kn. religion: 1d20 + 8 ⇒ (18) + 8 = 26
Linquistics: 1d20 + 5 ⇒ (17) + 5 = 22
Kn. local: 1d20 + 8 ⇒ (15) + 8 = 23
"If any of you have any healing available, I believe I'm not the only one who could benefit from some."

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

"It appears this group belongs to the Harbingers, an organization that has dedicated themselves to re-establishing the prophecies of the 'Book of 1,00 Whispers' come true. They also appear to be followers of Norgorber, the god of thievery and assassination. Since the Society's goals are in conflict with the Harbinger's, they've been sent to stop our current mission. I dare say, they almost succeeded. I wonder how theydiscovered what we are up to?"

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