GM Niles Rippers Campaign

Game Master nilesr

Victorian Etiquette
Historical Map of London
Dramatis Personae
Campaign Timeline
Status and Favor rules
Lodge Rules
Rippers Edges


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Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

Rasheed returns to his sense. Something he learned from the carvings shocked him.
The sikh drew his scimitar and nodded "Sorry my friends, I did recognise symbols related to the harvest... and sacrifices. I wanted to discern more so we would be prepared, but time might be short so let's go find the girls."


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Harry's eyes widen at Rasheed's new information, "Sacrifices! Victoria is right, we have to hurry along." He then proceeds to follow the woman down, in hopes of putting a stop to this before something terrible happened.


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

"That's even worse than I feared," Carl agrees. "No time to waste at all."


Encounter Map

Point of correction: I described the exit as a "hole" but it doesn't go straight down, its angled enough to allow someone to go through walking. However, you sense it was made for something much shorter than you...everyone has to stoop to get through the short tunnel.

The Rippers exit the antechamber, with its strange and ancient carvings, and enter a true cavern system. After traversing a cramped and claustrophobic tunnel they arrive in an earthen smelling cave. There's a small pool of water that looks like its fed from some underground source. It's also pitch black in here.

Who's got the light sources?


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

After a quick perusal, it seems that nobody actually does have a source of light. So, allow me.

Harry waited several seconds, hoping to hear that hopeful sound of someone rummaging though their pockets for box of matchsticks and the clatter of a lantern. But all was silent, as if everyone else was expecting one another to do the very same. 'Damn. I knew I couldn't hide my hand forever. Alright, better get this over with.'

He reached within his pockets to find something suitable for his purpose, smiling when his fingers graced an old hand mirror. He'd long forgotten where he got the thing, but it's usefulness has been proven time and time again. And it'll prove to be especially useful now within the darkened cavern.

Several breathless words pondered at his lips as he traced a finger along the backside of the mirror. Then, sharply flicked the spot he traced, causing the reflective surface to shimmer with the glow of a candlelight. The glass started to bend and twist within it's wooden frame, before leaping upwards and snapping into a perfect sphere. The light from it now shone as brightly as a torch.

He twisted the mirror left and right, the sphere remaining anchored just an inch off the surface no matter what. "There we go, doesn't do us any good fumbling around in the dark. Let's go find those girls."

Light, Ten minutes before his spell wears off.


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

"Ah, quite a trick there, Master Harry. And here I was thinking we'd need to go back and fetch a lantern." Tristan smiles and nods in the warm light of the sphere, apparently nonplussed by its oddity, or Harry's part in producing it. "Shall we carry on, then?"


Encounter Map

Harry displays his own small knack for the arcane and everyone enters the dank tunnel. The cave it exits into is larger than the antechamber, and smells of wet animal. The Rippers notice that the pool of water is only knee deep in the middle, and is fed by some unknown aquifer. The pool has two shallow streams that lead deeper into the cave structure.

For ease of explanation I'll say that one stream is north and the other is south. Which way boyos? FYI, the map is updated, its labeled "Rippers".

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

Rasheed takes the lead, always under the everpresent protection that Harry's light provides.

I always like going South... somehow it feels like going downhill


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

Carl is content to follow the sihk's lead, not really sure where they need to go anyway.


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

The American mage makes sure to keep his enchanted mirror up high enough to provide an ample amount light as he follows suite.


Encounter Map

The Rippers head farther into the cavern using Harry's ensorceled mirror. Keep in mind it negates vision penalties inside 15' radius, outside of the radius there are penalties. 20' from Harry is -1, 25' -2 30' -3, etc....

Suddenly, the Rippers hear movement ahead. Several malformed stunted creatures appear

The smallish beings hoot and grunt at the Rippers, they brandish wicked looking knives!

Hey, remember this....its combat!

No Surprise Rounds: Round 1 Card Draw
Rasheed Eight of Clubs
Harry Queen of Diamonds
Carl Five of Hearts
Tristan Three of Clubs
Victoria Seven of Diamonds
"Gnomes" Two of Clubs

Round 1
Harry
Rasheed
Victoria
Carl
Tristan
"Gnomes"

The Rippers are up, the map is updated, Keep in mind the vision penalties


"Sacrifices? We need to find them, or these girls are walking to their own deaths." Victoria snaps out her claws at the first sign of noise, raising her arms into a defensive posture. When the first of the little gnomes appears and brandishes a knife, her lips twist into a snarl. "You disgusting little monsters," she growls as she pounces on the first of them, her claws already slicing through the air. She rips and rends with both her weapons, shouting as she does so. "Where are the girls? Tell me, or I'll gut the lot of you like pigs." She reels back from her onslaught as she spots the other creatures, holding her claws out to ward them back. "Where are they?"

Rolls:
Fighting: 1d10 + 2 ⇒ (8) + 2 = 10
Fighting: 1d10 + 2 ⇒ (1) + 2 = 3
Wild: 1d6 + 2 ⇒ (1) + 2 = 3

Fighting: 1d10 + 2 ⇒ (7) + 2 = 9
Fighting: 1d10 + 2 ⇒ (9) + 2 = 11
Wild: 1d6 + 2 ⇒ (5) + 2 = 7

Damage: 2d6 + 2 + 1d6 ⇒ (1, 4) + 2 + (6) = 13
Damage;Ace: 1d6 ⇒ 2
Total of 7 damage; 15 on Raise.
Damage: 2d6 + 2 + 1d6 ⇒ (4, 5) + 2 + (5) = 16
Total of 11 damage; 16 on Raise.

Victoria is moving to attack the closest of them, and I should be able to do so without vision penalties? Bennies always take the highest roll for each die, so I crossed out the rolls that are not applicable. As both of my Fighting rolls are rather high, I rolled the extra damage for a raise just in case. I have them listed separately. Victoria is also Wild Fighting, so her Parry drops to 7.


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

Seeing the strange creatures running out of the side path, Carl moves down so he has a direct line of sight on the ones in the back and unleashes a blind wave of force down the tunnel.

Using Stun, centered on the square between the two at the entrance to the tunnel. I'm pretty sure that Stun isn't taking a penalty for the darkness since it's only a roll to manifest the power, not a targeted attack roll.

Rolls:
Psionics: 1d8 ⇒ 2
Wild: 1d6 ⇒ 1

Benny
Psionics: 1d8 ⇒ 5
Wild: 1d6 ⇒ 2


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Harry hesitates at the sight of the creatures, and takes to moving back a square. While holding the mirror with his left hand, his right grasps a throwing knife in one of his pockets. The young man knew they were likely to encounter a fight with a monster at some point, but the thought of striking another living being however evil left him with unease. He decided to trust in the skills of his colleagues and strike only when it seemed truly necessary.

A non-action, more or less. People should still be in range of his light for the moment.

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

"Step back, children of the fae, return to the realm that spawned you and free the girls!" exclaims Rasheed as he extends his right hand towards the closest "gnome", and beings chanting...

Spending 2 PP to cast Bolt with extra punch. I'm not sure if Light penalties apply to Powers, but I think so.

Faith: 1d8 - 1 ⇒ (3) - 1 = 2
Wild Die: 1d6 - 1 ⇒ (2) - 1 = 1

... but the gnomes' sudden appearance seems to block his chanting and focusing.


Encounter Map

Vision penalties affect everything that requires sight, including most powers. Just for FYI (and for Fighting Raises) the gnome's parry is 5, toughness 6

Round 1
Harry takes a step backwards and draws a weapon.
Rasheed attempts to send a Holy Bolt of light at one of the evil looking gnomes, but he fails to manifest his power.
Victoria darts forward and guts one of the gnomes.
Carl moves south into the gloom and attempts to stun the gnomes. 3d6 ⇒ (2, 4, 5) = 11 one of the gnomes is shaken. (Picture is inverted)
Tristan
"Gnomes"

Waiting on Tristan


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

Sorry to leave you waiting--I'd hoped to post Friday evening, but I've just been catching up on games today.

Upon the attack of the strange creatures, Tristan moves to stand beside Victoria, drawing his sword cane as he does so. He raises it in a ready dueling stance, and the first of the creatures to approach will find him quite quick to strike out. Just moving and drawing the weapon, but First Strike will let Tristan attack the first gnome who moves adjacent, which I'm expecting is likely.

First Strike Fighting: 1d10 ⇒ 3
Wild: 1d6 ⇒ 3
Of course, with rolls like that, it doesn't matter much. At least my Parry is up to 8 from the Sword Cane. It also occurs to me that Ajax isn't on the map, but it's also easy to imagine it would be difficult for the dog to follow us down, so I'm fine with assuming he stayed up top to keep guard by the hole.


Encounter Map

Round 1
Harry takes a step backwards and draws a weapon.
Rasheed attempts to send a Holy Bolt of light at one of the evil looking gnomes, but he fails to manifest his power.
Victoria darts forward and guts one of the gnomes.
Carl moves south into the gloom and attempts to stun the gnomes. one of the gnomes is shaken. (Picture is inverted)
Tristan steps up and adopts a defensive stance.
"Gnomes" surge forward, two moving to slash at Victoria 1d6 + 1 ⇒ (1) + 1 = 2 1d6 + 1 ⇒ (1) + 1 = 2 she deftly parry's their blows. Another leaps at Carl with wicked grin on his face. 1d6 ⇒ 5 Carl's deft use of a cane keeps him safe. Finally Unshake: 1d6 ⇒ 3 nope.

Round 2 Card Draw
Rasheed Queen of Diamonds
Harry Queen of Hearts
Carl King of Clubs
Tristan Ace of Hearts
Victoria Jack of Hearts
"Gnomes" Four of Clubs

Round 2
Tristan
Carl
Rasheed
Harry
Victoria
"Gnomes"

Rippers are up, looks bad for the "Gnomes"


Victoria just scoffs as she dodges one knife and knocks the other aside, leaving the creatures open to attack. She shifts her feet and attacks the first with a vicious overhand strike, her claw blades aiming to slice through its head and chest. She spins and kicks the other hard enough to wind it before dropping low and stabbing toward its chest with her other hand. "Help the others," she says to Tristan, not even looking toward the older man before she attacks. "I can deal with these two."

Rolls:
Fighting: 1d10 + 2 ⇒ (8) + 2 = 10
Total of 10.
Fighting: 1d10 + 2 ⇒ (6) + 2 = 8
Wild: 1d6 + 2 ⇒ (6) + 2 = 8
Wild; Ace: 1d6 ⇒ 6
Wild; Ace: 1d6 ⇒ 4
Total of 18.

Damage: 3d6 + 2 ⇒ (4, 5, 1) + 2 = 12
Damage: 3d6 + 2 ⇒ (5, 1, 4) + 2 = 12

What was that about looking bad for the gnomes? Also, my Parry is 7 as I used Wild Fighting again.


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Harry smiled as he saw his companions work their own personal magic, making quick work of the creatures. Suddenly however he let out an exaggerated gasp, pointing his mirror towards somewhere behind the creatures "By god! There's a cave troll coming up right behind them!"

It's obvious to the rippers themselves that there is no such creature to be scene.

Trick!: Smarts: 1d8 ⇒ 1
Trick!: Wild: 1d6 ⇒ 5

Nahhh I ca do btter then that. Benny to reroll.

Trick!: Smarts: 1d8 ⇒ 8
Trick!: Wild: 1d6 ⇒ 2
Ace!: 1d8 ⇒ 7
That's what I'm talking about! 15 total.


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

Carl fends off the gnome thing attacking him and draws the iron blade inside the cane with a steely hiss. He swings out, attempting to cut it down.

Fighting: 1d6 ⇒ 3
Wild: 1d6 ⇒ 4

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

I was pretty sure I had acted this round... looks like you can't trust noone, specially yourself

With a flourish and a battle cry, the sikh moves by Carl to engage the other "gnome".

The sikh's flowing movement is followed by a downwards vertical slash, with which Rasheed aims to behead the evil fae.

Wild Fighting: 1d8 + 2 ⇒ (4) + 2 = 61d6 + 2 ⇒ (5) + 2 = 7
Damage: 1d6 + 1d6 + 2 ⇒ (5) + (4) + 2 = 11
If raise add: 1d6 ⇒ 5
If Rasheed's Holy Champion edge applies, increase damage by 2


Encounter Map

Round 2
Tristan 1d10 ⇒ 4 1d6 ⇒ 4 attempts to stab the nearby Gnome but fails.
Carl draws his blade and attempts to stab the nearby Gnome but fails.
Rasheed charges forward and slashes the Gnome. The creature wails and falls over.
Harry attempts to trick one of the Gnomes 1d6 ⇒ 2 and it cowers in terror (Shaken)
Victoria cuts down one of the deformed figures.
"Gnomes"
Unshake 1: 1d6 ⇒ 4
Unshake 2: 1d6 ⇒ 5
Both shaken Gnomes manage to orient themselves and one of them begins howling at Victoria! Taunt!: 1d8 ⇒ 8 1d8 ⇒ 7 vs Smarts: 1d6 ⇒ 2 1d6 ⇒ 3 Victoria is shaken! The next one stabs at her with his knife 1d6 + 1 ⇒ (6) + 1 = 71d6 ⇒ 6 hitting Victoria for 1d4 + 1d10 + 1d6 ⇒ (4) + (10) + (2) = 16 Ouch: 1d10 ⇒ 10 OhNo: 1d10 ⇒ 1 Total=27 (5 Wounds) Victoria is viciously stabbed!
The other two Gnomes begin howling at Rasheed Taunt: 1d8 ⇒ 5 vs Smarts: 1d6 ⇒ 3 1d6 ⇒ 1
and Carl Taunt: 1d8 ⇒ 5 vs Smarts: 1d10 ⇒ 7

Round 2 Fallout. Rasheed is shaken. Victoria is shaken with 5 wounds. (So incapacitation unless she spends some bennies to Soak)

Round 3 Card Draw
Rasheed Jack of Diamonds
Harry Queen of Spades
Carl Two of Clubs
Tristan Ten of Spades
Victoria Ace of Spades
"Gnomes" Two of Hearts
Round 3
Victoria
Harry
Rasheed
Tristan
"Gnomes"
Carl

Victoria, Harry, Rasheed and Tristan are up


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

Thanks for the bot, GM, and sorry for the long absence. There were a bunch of factors to it, but I'll try to do better from now on.

Tristan frowns as the gnomes prove tougher than expected, and one slips by to attack Carl. The old man misses with his second stab, but seeing Victoria suddenly stabbed with vicious glee by one of the foul creatures, he maneuvers and thrusts! (Mostly flavor with the maneuvering, but I should be getting the Gang Up bonus with Victoria next to me, if she isn't Incapacitated.)

Fighting: 1d10 ⇒ 3
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 1 Total of 7, 8 if Victoria is up.
Damage: 2d4 ⇒ (1, 3) = 4 Bah, that's no good.


Just posting to say I'm holding my action for right now, I want to see what the others do here before I go about taking all my actions. If the others manage to put any of the others down I'll probably attack, but if not after I soak I'll just take the Defense action to keep myself on my feet for right now. I wanted to throw this up so people aren't waiting on my actions to make their own.


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Harry winces as he witnesses the gnome'a vicious attack. He holds magic within his hand, prepared to shield Victoria from further harm if more fighting seemed inevitable.

Also holding, more or less.


Encounter Map

Just Rasheed now

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

Missed the update!

Unshake: 1d8 ⇒ 61d6 ⇒ 1

The sikh manages to keep his mind focused and quickly steps forward to the howling gnome, his scimitar moving fast as lightning towards the despicable creature, trying to behead it.

Called shot to the head
Wild Fighting: 1d10 + 2 - 4 ⇒ (3) + 2 - 4 = 11d6 + 2 - 4 ⇒ (2) + 2 - 4 = 0
Damage: 1d6 + 1d6 + 2 + 4 ⇒ (6) + (3) + 2 + 4 = 15


Encounter Map

waiting on victoria to make her soak rolls PS this is why holding your action is a bad idea in PBP.


Victoria doubles over as the gnome stabs her in the stomach. She takes a step back and raises her claws in a defensive posture, trying to ward off the creature before it gets any closer.

Vigor; Soak: 1d6 ⇒ 1
Wild: 1d6 ⇒ 2

Vigor; Soak: 1d6 ⇒ 5
Wild: 1d6 ⇒ 6
Wild; Ace: 1d6 ⇒ 1

I'm up, with three wounds. I'm taking the Defend action for +2 Parry, giving me an 11 total.


Encounter Map

Round 3
Victoria manages to keep her guard up despite the wound she suffered.
Harry watches this all unfold with trepidation.
Rasheed clears his mind and swings wildly, missing.
Tristan lashes out with his blade, but the blow he deals is superficial.
"Gnomes"
One gnome attacks Tristan with a gleaming dagger! 1d6 + 2 ⇒ (6) + 2 = 8 1d6 ⇒ 4 Total=12 hitting the man (with a raise) 1d10 + 1d4 + 1d6 + 2 ⇒ (4) + (2) + (5) + 2 = 13 with a blow that leaves a deep cut in Tristan's side. (Shaken with 2 wounds)
Another attacks Carl wildly 1d6 + 2 ⇒ (4) + 2 = 6 barely hitting the good Doctor 1d10 + 1d4 + 2 ⇒ (7) + (3) + 2 = 12 and leaving him wounded (Shaken with one wound)
The last "Gnome" smells blood and descends on Rasheed! 1d6 + 2 ⇒ (4) + 2 = 6 hitting for 1d10 + 1d4 + 2 ⇒ (10) + (4) + 2 = 16 1d10 ⇒ 1 leaving a bloody gash in Rasheed's torso! (Shaken with 2 wounds)
Carl

Round 4 Card Draw
Rasheed Queen of Hearts
Harry Five of Spades
Carl Eight of Spades
Tristan Queen of Spades
Victoria Two of Spades
"Gnomes" Two of Clubs

Round 4
Tristan
Rasheed
Carl
Harry
Victoria [3 wounds]
"Gnomes"

Round 3 ends with Carl, and then all the Rippers get round 4 actions (including Carl). So, everyone is up once and Carl is up twice. Rasheed and Tristan are shaken with 2 wounds (pending soak rolls/bennies) Carl is shaken with 1 wound (pending the same) Victoria has 3 wounds. Random.org is taking pity on you guys, unlike the rng which really isn't.


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

Carl brings up the shaft of his cane, intercepting the blow at the last possible moment and keeping the blade from piercing his flesh. Then he raises his sword and cuts down at the gnome attacking him again and again.

Soak: 1d6 ⇒ 2
Wild: 1d6 ⇒ 1

Second Benny
Soak: 1d6 ⇒ 6
Wild: 1d6 ⇒ 3

Fighting: 1d6 ⇒ 3
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 6 Ace #2: 1d6 ⇒ 4 Total: 16
Damage: 2d4 + 1d6 ⇒ (1, 2) + (2) = 5

Fighting: 1d6 ⇒ 3
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 3 Total: 9, I think that's a raise
Damage: 2d4 + 1d6 ⇒ (2, 2) + (4) = 8


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

Soak: 1d4 + 2 ⇒ (4) + 2 = 6 Ace: 1d4 ⇒ 3 Total of 9, soaking both Wounds; thank you, Elan, for all you do for me.
Wild: 1d6 + 2 ⇒ (1) + 2 = 3

Tristan grunts as the creature slashes at him, and for a moment he almost feels the pain in his side... but then he realizes the blade, by sheer fortune, sliced into the pocket holding his watch. Shock and expectation of pain turns to annoyance, bordering on anger. "That was a gift!" the old man exclaims, and he lashes in with another strike of his sword, this one more vicious.

Wild Fighting: 1d10 + 2 ⇒ (7) + 2 = 9 Maybe a Raise?
Wild: 1d6 + 2 ⇒ (1) + 2 = 3
Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4
Potential Raise?: 1d6 ⇒ 4 I guess I hope it's a Raise, because 8 is better than 4.


Had to check if I could take a defend action while I injected myself with morphine. I cannot.

Finally overcoming her shock, Victoria reaches into a pocket of her coat and pulls out a slender needle, then jams it into her own chest with a surprising amount of force. While she's still wounded, it seems the pain is dulled as she staggers back into a fighting position. Still panting heavily, she swings her claws with two heavy-handed swipes as Tristan attacks the creature as well, hoping to kill it with her wild attacks before it can retaliate against her. "You can't stop me!" She barely winces when she moves and agitates her wounds. "Damn it! Just f*cking die!"

Shaken: 1d6 - 1 ⇒ (5) - 1 = 4
Wild: 1d6 - 1 ⇒ (3) - 1 = 2

Attack: 1d10 + 1 ⇒ (6) + 1 = 7
Attack: 1d10 + 1 ⇒ (4) + 1 = 5
Wild: 1d6 + 1 ⇒ (1) + 1 = 2
Damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Damage: 2d6 + 2 ⇒ (5, 5) + 2 = 12

Victoria takes the morphine, then makes a Shaken roll to be able to attack. She's wild fighting to finish off her penalties and put this guy down with Tristan's help. I think this works, but I'm not certain? If not, Victoria just defends again for +2 Parry.


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Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

His eyes go wide at the sight of Victoria just slamming a vial of some sort of drug straight into her chest. Now was probably not the time to argue over whatever that was and if it was even the correct dosage. Or ever, probably. Victoria is the most terrifying Englishwoman he's come across and he'd rather not piss her off.

The magician approaches closer towards the shaken Rasheed, gripping a fistful of rocks from the cave floor. "Catch!" He called out to draw that gnome's attention, before flinging the pebbles into it's face in an attempt to befuddle it.

Agility trick: 1d8 ⇒ 5
Wild: 1d6 ⇒ 3

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

Trying to Soak
Soak: 1d8 ⇒ 71d6 ⇒ 1
That will have to do

The sikh reels from the pain, but he almost completely manages to ignore it.

Wounded but determined, Rasheed doubles down on Carl's attack on the evil fae.

Wild fighting: 1d10 + 2 - 1 ⇒ (5) + 2 - 1 = 61d6 + 2 - 1 ⇒ (3) + 2 - 1 = 4
Damage: 1d6 + 1d6 + 2 ⇒ (6) + (3) + 2 = 11
Ace: 1d6 ⇒ 2


Encounter Map

Victoria, you have some MAP to contend with. Drawing the Morphine, injecting the morphine and attacking are ALL actions. So, attacking at the end would be with a -4 penalty.

Carl recovers, soaks his wounds, and then retaliates but fails to harm the gnome.

Round 4
Tristan suffers a great bout of luck and then slashes the gnome, shaking it!
Rasheed [1 wound] soaks one of his wounds. He slashes at the Gnome, cutting it down!
Carl stabs at the gnome, shaking it!
Harry attempts a trick, unfortunately both remaining gnomes are shaken already.
Victoria [3 wounds, morphine] administers morphine to herself and then slashes at the shaken gnome, but fails to harm the thing.
"Gnomes"
Unshake 1: 1d6 ⇒ 1
Unshake 2: 1d6 ⇒ 4

One gnome unshakes and retaliates against Carl! Attack: 1d6 + 2 ⇒ (2) + 2 = 4 missing.

Round 5 Card Draw
Rasheed Six of Hearts
Harry Seven of Clubs
Carl Three of Clubs
Tristan Three of Diamonds
Victoria Nine of Clubs
"Gnomes" Nine of Spades

Round 5
"Gnomes"
Unshake 1: 1d6 ⇒ 5
One Gnome attacks Victoria 1d6 + 2 ⇒ (1) + 2 = 3 miss
One Gnome attacks Carl 1d6 + 2 ⇒ (3) + 2 = 5 miss
Victoria [3 wounds, morphine]
Harry
Rasheed [1 wound]
Tristan
Carl

Rippers are up.

Grand Lodge

Strength d6 Agility d6 Spirit d8 Smarts d6 Vigor d8 Wounds: 0 Toughness: 6(1) Parry: 7 Pace: 6 Charisma: 0 Bennies: 2/3 PowerPoints: 9/10 Status: 5 Reason: 2 // Throwing: d6 Fighting: d10 Notice: d6 Knowledge(Occult): d6 Knowledge(Religion): d4 Faith: d10 Persuasion: d8

Still feeling the pain from the gnome's attack, Rasheed lunges forward and attacks in a downwards twirling motion, aiming to catch the gnome attacking Doctor Jung from neck to waist and finish it.

Wild Fighting: 1d10 + 2 ⇒ (2) + 2 = 41d6 + 2 ⇒ (6) + 2 = 8
Ace: 1d6 ⇒ 5
Damage: 1d6 + 1d6 + 2 ⇒ (5) + (3) + 2 = 10
If raise add: 1d6 ⇒ 6
Ace: 1d6 ⇒ 3

Could someone be so kind and move Rasheed's token? Can't edit the map from the phone


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

Carl manages to ward off another blow with his saber and attacks again.

Fighting: 1d6 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 + 1 ⇒ (3) + 1 = 4
Damage: 2d4 ⇒ (4, 3) = 7 Ace: 1d4 ⇒ 2 Total: 9

If Rasheed kills the gnome before my action, Carl will move to attack the last gnome instead of swinging at the one beside him.


Oops, my apologies. That was supposed to be a -1, not a +1. I always forget drawing it and using are separate actions which would have made it the -3.

Missing after administering her painkillers, Victoria just attacks the gnome again and again until it falls before her.

Fighting: 1d10 - 1 ⇒ (9) - 1 = 8
Fighting: 1d10 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (5) - 1 = 4
Damage: 2d6 ⇒ (1, 5) = 6
Damage: 2d6 ⇒ (4, 3) = 7


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

Tristan stands strong alongside Victoria, aiding the woman in her assault on the gnome creature. More feisty than an angry Gurkha, these are...
Attacking with +1 from gang up.
Fighting: 1d10 + 1 ⇒ (1) + 1 = 2
Wild: 1d6 + 1 ⇒ (1) + 1 = 2

I'd rather not have a snake eyes right now...
Elan Fighting: 1d10 + 3 ⇒ (6) + 3 = 9
Wild: 1d6 + 3 ⇒ (4) + 3 = 7
Damage: 2d4 ⇒ (2, 4) = 6 Ace: 1d4 ⇒ 2
Potential Raise?: 1d6 ⇒ 6 Ace: 1d6 ⇒ 2
Total of 8 if not a Raise, 16 if it is.


Encounter Map

Was kinda waiting on Harry....but lets move on.

The Rippers retaliate and fell the last two little people. The cave falls silent, and then the Rippers hear giggling coming from up ahead!


Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | Power Points: 10/10

"I hope that's not something worse," Carl mutters. "I fear we don't have time to rest and recover though. We should press on before something happens to the girls."


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Er, sorry.

The magician puts away his knife, thankful for not needing it's use, but he doesn't completely relax just yet. "Definitely not enough time. Let's just hope it's something we can handle."


Victoria groans slightly when Carl mentions there being no time to patch themselves up. Still, she straightens up and nonchalantly wipes away some of the blood still dripping from her wound. "Of course we don't, the girls might be in trouble. We need to..." Victoria wobbles for a moment, taking a step toward the wall to steady herself. "We need to keep moving. Let me take a look ahead before we all go running in like a bunch of maniacs, alright?" She looks at Harry for a second, then just shakes her head. "And I saw that look. Don't you say a damn thing, you hear?" Victoria then drops into a crouch, keeping one hand on the ground to steady her, and creeps toward the edge of the passageway to the south.

"If there's any more of those nasties, I'm gonna shout and you're all going to try and kill them before we stab me again, or so help me you'll have to call the Pope to get rid of my ghost, y'understand me?"

Stealth: 1d8 - 1 ⇒ (6) - 1 = 5
Wild: 1d6 - 1 ⇒ (1) - 1 = 0

Victoria goes around to look at the left passageway to see if it connects to the larger opening on the right, and if it doesn't will circle around to take a look through.


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

"You know, I'd have offered you a shot from my own personal supply, but..." Tristan sighs and grins. "Well, we've had our fun so far. Let's continue on with it."


Encounter Map

The Light level in this cave is very low...actually the only source of light is Harry's magic at the moment.

Victoria creeps forward and using Harry's magic mirror she sees ahead of her, the two Cottingley sisters. Both girls have their backs to her and are giggling, and Emily says Oh IT, this is wonderful! I've never had such a delicious treat!

Map is updated


I've got a bad feeling about this..." Victoria motions for the others to come forward, and once they do she cautiously approaches the girls. "Emily? Elizabeth? It's time to go home now, I think." She tugs her coat to button in front of her wound, keeping the girls from seeing her injury at first glance. "We need to get going, say goodbye to your friends."

Persuasion: 1d6 + 1 ⇒ (4) + 1 = 5
Wild: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human W: 0/3 | Ben: 4/4 | Par: 4 | Tough: 4 | Cha: 0 | Pace: 6 | Status: 3 | Power Points:10/10 | None

Harry tried his best to keep from flinching at the woman's sharp look before she went on to scout ahead, and he was confident he was reasonably successful. And when she ushered them up ahead to see the girls who ran off, he couldn't help but feel as if something was out of place. The young magician kept his eyes peeled and caution on hand while he observed their reactions and the surrounding area.

Notice: 1d4 ⇒ 4
wild: 1d6 ⇒ 4
Ace: 1d4 ⇒ 1


Male Human | 0 Wounds | Parry 8, Toughness 5 | Status 4, Favors 2 | 2/3 Bennies

Tristan decides to hang back for the moment. His sword is back in the cane, but he's ready to draw it if needed--nothing about this feels right, or wholesome, or anything that little girls should be up to.

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