
Race |
Wounds: 0/3 | Bennies: 2/3 | Parry: 6 | Toughness: 5 | Charisma: +0 | Pace: 6 | Status: 3 | |
Classes/Levels |
Power Points: 10/10 |
About Carl Jung
Attributes: Agility D6, Smarts D10, Spirit D6, Strength D4, Vigor D6
Skills: Fighting D6, Investigation D6, Healing D6, Knowledge (Occult) D6, Knowledge (Psychology) D6, Notice D6, Shooting D4, Persuasion D6, Psionics D8
Charisma: 0
Pace: 6
Parry: 6 (1)
Toughness: 5
Reason: 5
Status: 3
Favor: 2
Faction: Slayers
Languages: English, German
Hindrances:
Cautious: Paranoid after the unfortunate results of his last experiment
Code of Honor: Personal ethics as a doctor and psychologist
Stubborn: Utterly refuses to give up his work, no matter how many call him a madman
Edges:
Alienist: His study of both psychoanalysis and occultism has given him unique insight into the damage that Ripping Psychosis can do
Arcane Background (Psionics): His experiment may not have born much fruit, but they told him enough to allow him to awaken his own mind's potential
Renown: Though he's become a bit of a laughing stock in private, the community recognizes his intelligence and the knowledge he gained from studying with Dr. Freud
Powers:
Armor: Meditation allows pain to be separated from the body, making it easier to ignore wounds
Confusion: Hypnosis clouds the mind of a foe, making them incapable of acting
Stun: A wave of mental force staggers everything nearby, knocking foes senseless
Telekinesis: Mental focus allows moving objects with little more than the power of the mind
Power Points: 10
Gear: Pistol (2d6, AP 1, 12/24/48, Load 6), 50 pistol shots, Walking Stick (2d4, +1 Parry), Cold Iron Sword Cane (2d4, +1 Parry), Silver Sword Cane (2d4, +1 Parry), Book (Journal), Fine Clothing, Leather Satchel, Pocket Watch, Smoking Pipe, Writing Equipment, $32.20
XP: 23
Rank: Seasoned
Advances
5 XP: Notice -> D4
10 XP: Investigation and Notice D4 -> D6
15 XP: Smarts D8 -> D10
20 XP: New Power (Telekinesis)